Dominate
1 • Command the Wearied Mind
Roll: Man. + Intimidation, difficulty Willpower
With eye contact, the vampire may give a one-word command to a target. This
command may only be one word, but it may be used with slight emphasis in
a sentence, to hide it. This command is obeyed instantly, unless it is ambiguous,
in which case temporary confusion ensues.
2 • Mesmerize
Roll: Man. + Leadership, difficulty Willpower
The vampire can give commands to a target, which may be as simple or detailed
as desired. Eye contact must be maintained throughout the command, but is
not necessary once the command has been given.
1 suc. The target will not act in defiance of her nature, or her usual behavior,
but she is otherwise obedient.
3 suc. The target can be made to act in ways that she otherwise wouldn’t,
except in the case of self-endangering behavior.
5 suc. Nearly any command may be given, Storyteller nimdyd excepted.
3 • The Forgetful Mind
Roll: Wits + Subterfuge, difficulty Willpower
With eye contact, the vampire can alter her target’s memories.
1 suc. The vampire may cause limited memory loss lasting a day, with control
over which memories are lost.
2 suc. The vampire may cause more permanent memory loss.
3 suc. The vampire may make slight alterations to her victim’s memory.
4 suc. The vampire may alter or remove an entire scene from her victim’s
memory.
5 suc. The vampire may reconstruct entire periods of a victim’s life.
4 • Conditioning
Roll: Cha. + Leadership, difficulty Willpower
The vampire may add to the number of successes she has accumulated in someone
she is dominating. Once she has accumulated a number of successes from five
to ten times her victim’s Self-Control, the victim will act as if dominated
even in the vampire’s absense. Such a victim will continue to obey the vampire,
even when not dominated, and the difficulty for all other vampires to try
to dominate her is increased by two.
5 • Possession
Roll: Cha. + Intimidation, difficulty 7
Resist: Willpower, difficulty 7
With continuous eye contact, the vampire may possess a mortal, but goes into
torpor in so doing. Each success by the vampire costs the victim a willpower
point. Each success by the victim gives her an extra die the next round.
A botch by the vampire makes the victim permanently immune to all Dominate
attempts by that vampire. The actual possession (and torpor) occurs when
the victim has no willpower points.
6 • Loyalty
Those on whom the vampire has used the Dominate discipline are considered
to have five extra dots in Willpower, when resisting other users of the Dominate
discipline.
6 • Obedience
The vampire may use any Dominate power without eye contact. Touching their
skin, or even clothing, is sufficient.
6 • Rationalize
Roll: Man. + Subterfuge, difficulty Wits + Self-Control
The vampire can make a victim of Dominate believe that she is acting of her
own accord.
1 suc. The target won’t suspect she has been dominated... at first.
2 suc. The target will suspect something... eventually.
3 suc. The target can only be convinced by others that the action was not
her idea.
4 suc. The target will only suspect something if shown hard evidence.
5 suc. The target will ignore all evidence, and may become angry if the point
is pressed.
6 • Tranquility
Target: Humanity, difficulty 7
Roll: Willpower, difficulty 9 minus Target successes
Demand: successes = 3 or more
The vampire may bring another vampire out of frenzy. If she botches, the
target vampire will attcak her.
7 • Mob Rule
The vampire may dominate more that one victim. Each success in a given roll
above the required number represents another person who can be Dominated.
The roll is determined using the most difficult target; if she is unaffected,
the rest of the targets are unaffected. Eye contact is only required for
the first target.
7 • Repression of the Obvious (Clanbook:Malkavian)
Roll: Per. + Empathy, difficulty Willpower
The vampire can learn what thought, emotion, or urge is being most rigorously
repressed. Three successes cause the victim to blurt out the thought being
repressed.
8 • Far Mastery
Roll: Per. + Empathy, difficulty 6
The vampire may use any Dominate power on any victim whose location she knows,
even at a distance. Once the above roll is completed, the vampire may use
Dominate as if eye contact was achieved. If she attempts to use this on a
vampire, she must spend a willpower point.
9 • Best Intentions
Roll: Cha. + Intimidation, difficulty Willpower
The vampire can make a victim act in her interests, without further command,
and the victim will automatically know what constitutes the vampire’s interests.
This bond is broken when the victim gains a permanent willpower point, or
gains Humanity.
10 • Puppet Master
Roll: Cha. + Empathy, difficulty Willpower + 2
The vampire can make the victim act as if she was the vampire. This includes
all the details of Best Intentions, as described above. This power may only
be attempted once per year on a given victim.
1 suc. The victim occasionally acts as the vampire would.
2 suc. The victim feels both her mind and the other in her head, and is
appropriately confused.
3 suc. The victim usually acts as the vampire would.
4 suc. The victim almost always acts as the vampire would.
5 suc. The victim may be roleplayed by the vampire.