Obeah
1 • Panacea
By licking a target’s wound, and spending blood, the vampire may heal a level
of damage for each blood point spent.
2 • Anaesthetic Touch
Roll: Willpower, difficulty Willpower
By touching a target, the vampire may numb and paralyze her. This power lasts
for the following time periods:
1 suc. one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.
3 • Neutral Guard
Resist: Willpower, difficulty 6
Roll: Willpower, difficulty 6
By spending two willpower points, the vampire may create a protective barrier.
No one who is further than ten feet from the vampire may come closer than
ten feet away from her. Those who try must roll as above. If the vampire
gets three successes, the intruder is paralyzed for five turns.
4 • Treat the Sick Mind
Roll: Perception + Empathy, difficulty 7
The vampire may sense a derangement of a target. When the vampire uses this
power, her third eye and the target both glow in gold light.
Roll: Charisma + Medicine, difficulty Willpower + 3
The vampire may cure a derangement of a target. If she first made a roll
to sense the derangement, each success on that roll grants an extra die on
the roll to cure the derangement. When the vampire uses this power, her third
eye and the target both glow in gold light.
5 • Unburdening of the Bestial Soul
Roll: Willpower, difficulty 6
Demand: successes = 3 or more
Resist: Willpower, difficulty 6
By looking at a target with her third eye, the vampire may store her soul
within herself. This soul, once inside her, may have some of its Humanity
restored; the vampire may spend a willpower point for each point of Humanity
she wishes to restore to the target, up to her own Empathy score. She may
only use this power on a target once. If she does not return the target’s
soul to her body in a reasonable time, she automatically loses Humanity.
No roll is needed for a willing target.
6 • Renewed Vigor
By touching a target’s skin and spending a willpower point, the vampire may
heal all of the target’s wounds, including aggravated wounds.
6 • Pain for Pleasure
Roll: Willpower, difficulty 8
The vampire may cancel all of a target’s wound penalties, and this target
will feel pleasure instead of pain. This might lead to the target’s
self-endangerment, or even self-mutilation.
7 • Repulsion
The vampire may alter her spirit to make others avoid her, without realizing
what they are doing. This power draws no attention to the vampire.
8 • Vitae Block
Roll: Intelligence + Occult, difficulty [blood pool, to 8]
The vampire may make one point of a victim’s blood pool unusable for each
success. The victim must spend a number of willpower points equal to the
number of blood points that are blocked in this manner. This blood must be
freed in its entirety before any of it can be used.
9 • Spirit Marionette
Roll: Willpower, difficulty 6
Demand: successes = Willpower or more
Resist: Willpower, difficulty 6
The subject may force a victim to move exactly as she does, and use her
disciplines, Talents, Skills, etc, as if the victim also had them. However,
the vampire must roll Empathy, difficulty 9, to move without the victim copying
her.
10 • Resurrection
By spending one willpower point for each hour that the mortal has been dead,
the vampire may bring her back to life, but the body must be eighty percent
complete. The third eye will glow so brightly that it will blind anyone looking
directly at it. All parts missing will regenerate.