VISCERATIKA

Level One - Whispers of the Chamber

By making a Perception + Alertness roll against a difficulty of 6, the Gargoyle is able to detect others within an enclosed area of about the size of a large apartment, even if the intruders are out of sight, in darkness or protected by Obfuscate. If the target is actively seeking to avoid being detected, she gets an opposed roll of Self-Control + Stealth with a 6 difficulty.

Level Two - Skin of the Chameleon

By spending a blood point, the Gargoyle ' s skin takes on the texture and color of its surroundings, adding five to the dice pool for Stealth as long as it moves slowly (half speed or less).

Level Three - Voices Of the Castle

As Whispers of the Chamber, above, but affecting an entire building or physical structure.

Level Four - Bond With Terra

Similar to the Protean power Meld with Earth, this power also allows the character to melt into stone, brick or asphalt. However, this power does not allow the character to actually sink deep into the protective surroundings. Instead, the character seeps just below the surface, and a faint outline of her form can be seen above where she rests.

Level Five - Stonestrength

The Gargoyle's flesh hardens and pain is deadened, giving the character one extra Stamina point for the purposes of resisting wounds, subtracting one from all wound penalties, and halving the damage received from fire.

Level Six - Rockheart

The Gargoyle's innards become rocklike. Any weapons which pierce the body (including bullets) do half damage, and staking is effectively impossible unless the attacker's Strength + Potence is at least 7.

Dark Statue

By remaining completely still, the character can avoid the effects of direct sunlight. However, should the character move or even twitch for any reason, the full effects of sunlight begin. Not moving for a day requires a Stamina + Fortitude against a difficulty of 9. Note that the character must have Fortitude to make this roll and must still roll to avoid frenzying at the sight of the sun.

Level Seven - Crawling Chamber

By spending three blood points, the Gargoyle may animate approximately a 10' by 10' volume of stone, giving it a base sentience and allowing it to ooze, reshape itself and even attack foes. Statues and the like may be animated as well. The Gargoyle rolls its Manipulation + Empathy against a difficulty of 8 to achieve this end.

Levels Eight through Ten

There are no known Gargoyles beyond the Sixth Generation. 1