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Mortal Kombat 4
The
Mortal Kombat series is one of the premier arcade series around today. The series, which
until now utilized digitized actors to give the game an extra layer of realism, has been
the topic of comic books, movies, action figures, and even Senate hearings. The fourth
time around the game has gone polygonal, giving the developers much more leeway when it
comes to adding new moves, holds, and characters. Also, weapons have been added into the
mix, with each character possessing a different sword, club, or staff to beat his enemies
with.
The storyline of MK4 picks up the loose ends left behind by both MK3 and the
console-exclusive MK Mythologies: Sub-Zero. With Shao Kahn defeated, Shinnok picks up the
slack as the main bad guy. However, he is also a selectable character, which left arcade
players with no big boss to look forward to. To remedy that, the home version contains
MK1's four-armed bad boy, Goro. Goro looks terrific in 3D, moves very fluidly, and has all
the great moves he had in MK1, as well as a few additional ones. He isn't selectable from
the start, but a code makes him (as well as Noob Saibot, another hidden character)
playable. Returning characters include Scorpion, Sub-Zero, Liu Kang, Johnny Cage, Sonya,
and Raiden. Most of the old characters retain their old moves and add a new one here and
there. The new characters fit very well into the MK universe, a welcome change from most
fighting game sequels.
While the graphics may not be quite as detailed as the arcade version, they are very
close, and the game runs very fast with hardware acceleration. The software-rendered
graphics look pretty blocky, although a patch has been released that allows a higher
resolution in software mode. The music comes off the CD, resulting in an arcade-perfect
soundtrack. The character voices, while occasionally goofy sounding, are all present. The
arcade version's endings used the game engine, but they have been redone for the PC
version, and the results look fantastic. The game now plays the high-quality rendered FMV
endings instead.
Whether or not the game plays like the arcade version all depends on which controller you
use. You're going to need at least a six-button gamepad to properly play the game. The
Sidewinder pad works perfectly, although some of the game's fatalities are hard to do on
any controller other than the arcade's. MK4's combo system has been greatly simplified
when compared with previous MKs. Each character can start a combo the same way, and some
of the more damaging moves in the previous games (the uppercut, for instance) have been
weakened. The introduction of weapons seems silly at first, but once you've played for a
while and gotten used to using them, they really do add a new dimension to the game. Each
character has two fatalities, and there are two stage fatalities. The fatalities look
nice, but too many of them are merely 3D updates to old fatalities, and the new fatalities
in MK4 simply aren't that great. It would have been nice to see some more innovation here.
A few modes have been added to the game, including a practice mode, which shows all the
characters' moves and fatalities. There are also three types of endurance fights, a team
battle mode, and a tournament mode.
If you aren't a fan of the previous Mortal Kombat games, this one won't make you a fan.
It's pretty much the same game but with a few 3D elements tossed in. But fans of the other
versions of MK4 won't be disappointed with this excellent translation.
Score: 8/10
Courtesy : GameSpot |
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