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NHL' 98

 

I recently wrapped a review on Virgin's NHL PowerPlay 98. After playing it, I never thought that hockey could get better. Electronics Arts makes millions on sport titles every year, yet they are more stingy with their software than a mother bear with her cub. Getting titles from them to review is worse than putting a "camel through the eye of a needle." I figured I would finally break down and purchase at least their hockey title and compare the two games.

The Introduction:
Under normal circumstances, sports games have little to say about their introductions. However, I have yet to see a better introduction to a game than EA's NHL 98 does. Right from the start, just after you finish the installation, you get the feeling that this game is going to rock the big ball of Jell-O we will call your brain. I won't say much more about it, it is just one of things that "you have to be there to see it."

Graphics:
Whatever EA did they did it well. Stadiums in just about every sports game generally have the same wallpapered dummies plastered all over the stands. Someday that will change as CPU power increases. But right from the start a camera floats near the stadium ceiling showing the scoreboard and swoons down onto the playing field where the players patiently await the final touches on our Country's national anthem sung by some man who probably burned his Vietnam draft card.

There is nothing extremely impressive about the face-off. The fact that the players have a wider range of movement and motion than any other hockey game I've yet to see is impressive. And if you have a 3D card, you will surely be amazed how well the players react to different situations. The realism is uncanny. I can only begin to describe this game as a POWERPLAY to the other hockey clones.

As in real hockey, players often get flagged for penalties. In NHL98, players get PO'd too. They actually give attitude back and you can hear them grumble while entering the penalty box. Goalie's reactions to missed saves may result in a pounding of their stick against a goal post. Players that get knocked down use an entire animated sequence to get back up off the ice. Players who lose in a fight, humbly pick up their carcass and move it to the penalty box for 5 minutes. Defenders may reach out with their hockey sticks and hold you back. All of this, and so much more, make this game feel like you are controlling the outcome of a real NHL hockey game.

Sound:
The sound is excellent. You can even hear the sticks slap the ice and the reverb echoing off the stadium walls. The grunts from the players, on penalties or missed goals is perfect for sensitive ears who might not appreciate what the player really has to say.

What I find really astounding are the announcers. The whole game is made up as if it were an actual television broadcast, except you're playing in it. The announcers come up with past season's statistics, or feats that each individual team has accomplished. For example, since I live close to the San Jose Sharks, I played that team for a bit. The announcers started chit chatting about how San Jose a few years ago really surprised the league by beating Detroit in the playoffs, and to repeat that feat a year later by knocking off the Calgary Flames. They discussed how the upsets were so amazing for an expansion team. I sat there in total shock, I mean, someone REALLY had to take some serious time to record all that information and put it into this game! There was no lag, cut off, or jerkiness in the announcers voice, it was crisp and smooth. The only problem I really found to be annoying was how many times he would talk about who just passed the puck. Since the game involves a lot of passing, I guess it would be hard to avoid announcing it.

Game Play:
NHL 98's game play is just as real as real can get. Characters in the game are smooth and it looks as if the cyber ice is for real. Players can body check, hold, or even throw their bodies down to prevent a goal. You can control the goalie, make him grab a loose puck and cover it up with his padded body. You can also select different coaching strategies that best suit your style of play.

Even if you figure out the AI and score goals with lousy teams, you can pack up your skills and create leagues. NHL 98 supports modem, network and Internet play! In my opinion, Internet play is the key to success in NHL 98. The AI is a bit wacky at times, although much improved over previous versions. I found that while driving the puck on a PowerPlay, that the computer opponents would bunch around their goals like a load of bums in New York sitting around a can of fire. This made a PowerPlay easy, and I could score 100% of the time by simply passing to a team player, who would deflect the puck past the goalie in for the score.

Overall:
Without a doubt, NHL 98 provides the most exclusive thrill your money can buy in the hockey genre. Virgin's NHL PowerPlay 98 certainly provides better AI and a bit more pizzazz in offensive war, but nothing touches the realism found in EA's NHL 98.

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Additional information

Publisher: EA Sports
OS: Win95
CPU: Pentium 90 or better
Memory: 16mb of RAM or more
CD-ROM: 4x CD-ROM or faster
Video: 1mb PCI Video card
Multiplayer: Yes
Rating: ***** (5 of 5!)

Courtesy : GamerzEdge


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