TAG GAMES
TYPE:
Active
AGE:
4 and up
PARTICIPANTS:
10 or more
EQUIPMENT:
None
OBJECTIVE:
Avoid being tagged
DESCRIPTION:
One person is "IT." When a person is tagged (touched) they must stand with their arms out and legs apart. This is the frozen position. To be thawed out, another person must go through their legs. Once everyone is frozen, a knew "IT" can be selected
TYPE:
Active
AGE:
8 and up
PARTICIPANTS:
10 or more
EQUIPMENT:
None
OBJECTIVE:
Tag the person not it.
DESCRIPTION:
Divide into groups of three. Standing one behind the other with their hand on the hips of the person in front. One person is it, the other is being chased. The person being chased is safe when he connects to the back of a train. The person at the front of the train then becomes the person being chased. Once tagged, that person becomes it.
TYPE:
Active
AGE:
7 and up
PARTICIPANTS:
15 or more
EQUIPMENT:
None
OBJECTIVE:
Avoid being "IT"
DESCRIPTION:
Link arms with a partner. One person from the class is "IT." The other is being chased. The person being chased can link arms with someone and be safe. The person on the opposite side is now the person being chased. Once tagged, the roles are reversed.
TYPE:
Active, Icebreaker
AGE:
4 and up
PARTICIPANTS:
3 or more
EQUIPMENT:
None
OBJECTIVE:
This game is designed as an active icebreaker game.The goal is to get to know your teamates to be active and to be the last person standing
DESCRIPTION:
Like the title says, everybody is "it." If you get touched you must sit down. If you touch someone, they must sit down. If both of you touch each other at the same time, you must introduce yourselves then continue with the game (instead of arguing who was touched first). The last person standing is the winner. Usually, the game is played till a few are left. The leader then calls "Everybody is it!" and the game starts over.
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