Alter Powers

Break Bones

Alter Difficulty: Heroic modified by relationship and proximity

Warning: User receives a dark side point for using this power

?Required Powers: Telekinesis, Telekinetic Kill, Rage

Effect: Allows Jedi to crush and malign 2d6 bones in a target, inflicting Alter dice in damage.

Cell Burst

?Alter Difficulty: Easy => organic material

????Moderate => inorganic material

????*modified by Proximity

?WARNING: Use of this power against a living creature awards a Dark Side Point. Use with caution.

?Effect: Disrupts the cells in matter causing 4D damage.

Crimson Burst

?Alter Difficulty: Target’s Control or Perception roll, modified by proximity (line of sight only).

?Note: This Power is exclusively used by the Shadow Dragons.

?Warning: This power grants a Dark Side Point.

?Required Powers: Life Sense, Telekinesis

?Effect: This power is the Shadow Dragon's version of the Telekinetic Kill power. In game terms, it has the same effects as that power, except it can be used from a distance, as long as line of sight is maintained. In actuality, the power is far more gruesome, as it's effects are achieved by altering the pressures on the various areas of the targets bodies. The result is that blood starts to flow from the target's pores and orifices as soon as he starts to take damage. Eyesight is lost immediately, in addition to the damaging effects.

Empower Weapon

?Alter Difficulty: Difficult

?Required Powers: Absorb/Dissipate Energy

?This power may be kept "up."

?Effect: This power is used to extend a field of energy around a melee weapon to create the effects of a "light" weapon. When used on a sword, the blade becomes infused with energy and has all the properties of a lightsaber (able to parry lightsabers, can be used with Lightsaber Combat, able to parry blaster bolts, etc.), except damage is reduced to 4D (and like a true lightsaber, the strength of the user makes no difference to the damage). The power has similar affects on daggers, staffs, axes, etc.

Force Static

?Alter Difficulty: Very Easy, modified by Relationship and Proximity

?This power may be kept "up."

?Warning: Use of this power for any reason results in a Dark Side Point.

?Effect: When using this power, the Jedi releases into the environment a flood of random Force energy which directly interferes with the way creatures inter-act with the Force. When used, the Jedi rolls his Alter as usual. When a Jedi is in the area (whether his presence is known to the user), he must add the success of Force Disturbance to the Difficulty of any Force Use other than Life Sense and Force Sense. In the cases of Life and Force Sense (when they are specifically used to detect or identify the user of Force Static), the success of Force Static is added to all Force rolls, not difficulties.

?The more people using Force Powers in the area, the less the individual difficulties. As more "positive" energy is added to the area, the "negative" energy begins to wear thin. When 2 or more Jedi in the area activate a power in the same round, the Force Static roll is divided between them, rounded down. Note: The Force Static roll is divided equally between people using the Force, not the individual powers, or skills used within those powers.

?Example: Exar Kun is meditating in the center of his temple on Yavin IV. He activates Force Static and rolls his Alter with a result of 23. Ulic Qel-Droma enters the temple and attempts to activate Lesser Force Shield in anticipation of an upcoming confrontation. The difficulty should be easy (5) but due to Exar’s use of Force Static, the difficulty is raised to 16. Here’s how it breaks down: Exar’s roll was 23. Subtract the difficulty for relationship; Acquaintances -7 (16), and subtract the difficulty for Proximity; Less than 100 meters, but not in sight -5 (11). So Exar’s success of 11 is added to Ulic’s base difficulty of 5, making the new, modified difficulty 16.

?Ulic feels the added stress and knows something is disrupting his connection to the Force. He knows this must be Exar’s doing and attempts to locate him via Life Sense. The usual difficulty of 12 (Very Easy Difficulty of 0 modified by Relationship and Proximity) is reduced by 11 (Exar’s success). Ulic must roll a 1 to be successful (automatic success, baring the Wild Die). As soon as Ulic begins he discovers that the ripples of power interfering with his concentration can easily be followed back to its source. In fact the user has become a beacon of Force activity.

?Ulic follows this trail to its source, Exar’s inner chamber. There he finds Exar waiting and attempts to use Projective Telepathy and call his friend Nomi (who is a few kilometers away) for help. The base difficulties for this act are Control 7, and Sense 2. These difficulties are each raised by 14 (Exar’s roll of 23 minus Relationship 7, and Proximity 2). Ulic’s new, modified difficulties are Control 21 and Sense 16. Looks like Ulic is going to have to go solo.

?If Nomi does stumble into the action and attempts to activate a power in the same round as Ulic, she faces half the static. Ulic tries to keep Lesser Force Shield "up" and use Lightsaber Combat, while Nomi begins her Battle Meditation. All of Ulic’s roll’s are affected by half the Static roll rounded down, 12. This number is then modified by Relationship and Proximity (9) leaving three. Due to Nomi’s added "positive" Force use, his Force Difficulties are only raised by 3. The difficulties in Nomi’s Battle Meditation are also raised by 3. Note: Only the unmodified Alter score is identical between Force Users. If Nomi and Exar were considered "Friends," her difficulties would be raised by 5 while Ulic’s would only be raised by 3.

Light

?Alter Difficulty: Very Easy

?This power may be kept "up."

?Effect: This power must be centered on an object weighing no more than one kilogram and within 10 meters of the user. When used successfully, a globe up to 10 meters in diameter is created. The object may be moved and the light will move with it.

Null Gravity

?Alter Difficulty: Difficult

?Required Powers: Telekinesis, Resonate, Absorb/Dissipate Energy

?Time to Use: 10 minutes meditation.

?This power may be kept "up."

?Effect: The user creates an interference field which disrupts the gravity in a two meter radius. Anyone caught in it, floats upward provided there is proper force applied. The user must be in the center of the radius and the field may not be moved.

Power Drain

?Alter Difficulty: Easy => Personal Scale

????Moderate => Speeder Scale

????Difficult => Starfighter/Walker Scale

????Very Diff => Capital Ship Scale

????Heroic => Death Star Scale

?Required Powers: Conduit

?Time to Use: One round per Difficulty Level squared. (1 round for Easy, 16 rounds for Heroic).

?Effect: Drains all power out of a single battery or other charge holding device.

Project Force

?Alter Difficulty: Moderate; Modified by Proximity

?This power can be kept "up."

?Time to Use: one minute per cubic meter

?Effect: With this power, the Jedi can project ambient personal Force away from her body. If the Jedi is of the Light Side, anyone within the projection will feel warmth and a sense of well-being. If the Jedi is of the Dark Side, anyone within the projection will feel cold and a sense of dread.

Raise/Lower Temperature

?Alter Difficulty: Very Easy => 5 Degrees Centigrade Change

????Easy => 10 Degrees Centigrade Change

????Moderate => 15 Degrees Centigrade Change

????Difficult => 20 Degrees Centigrade Change

????Very Diff => 25 Degrees Centigrade Change

?This power may be kept "up."

?Effect: Affects a 20 meter diameter circle, with target change at center (with user) and reducing 5 degrees every 5 meters from user.

Resonate

?Alter Difficulty: Moderate; modified by Proximity and Material ???? Strength.

?This power may be kept "up."

?WARNING: Use of this power against living matter will give the Jedi a Dark Side Point.

?Required Power: Telekinesis

?Effect: This power allows the Jedi to set up a resonance in an object or area. This could serve various purposes: rub air molecules together to produce light and heat; to create a tremor to shake someone off their feet; to shatter a weapon in someone’s hand.

Resonate Material

?Alter Difficulty: Easy; modified by Proximity and Material

????Strength

?This power may be kept "up."

?Warning: Use of this power against living matter will give the Jedi a Dark Side Point.

?Required Powers: Resonate, Cell Burst

?Effect: This power allows the Jedi to set up a vibrating resonance in an object or area of material. If the roll exceeds the difficulty by 10, the material starts to heat up. If the roll exceeds the difficulty by 20, the material is destroyed.

?Increase the difficulty one level for each cubic meter over the

first that the Jedi wishes to resonate.

Shadow Mist

?Alter Difficulty: Difficult

?Note: This Power is exclusively used by the Shadow Dragons.

?Effect: When this power is called upon, a thick layer of mist will pour from the ground around the Jedi calling it up. This layer will produce a ground hugging layer around one meter thick, and around twenty meters in diameter. The mist will dissipate after an hour, but until that time, it is impenetrable to visible and electronic imaging, making it ideal for concealing retreats. The Jedi who produces this mist can see through it as though it was not there. This power can be negated by "The Clouds, Parting."

Strengthen Object

?Alter Difficulty: Moderate ?= +3D

? ?? Difficult ?= +4D

? ?? Very Diff = +5D

? ?? Heroic?= +6D to +8D depending on roll

?Size modifiers: up to 1/4 cubic meter?= +0

? ??1 cubic meter ??= +10

?? ?2 cubic meters??= +20

???4 cubic meters? ?= +30

?Required Powers: Telekinesis

?This power may be "kept up."

?Effect: This power strengthens and reinforces the structure of an object. Some Jedi have discovered that is can also be used to weaken objects in a similar manner. ?Using the Force, the Jedi reinforces the inter- and intra-molecular bonds in the object. (Amplification of the strong and weak nuclear forces, I guess :). The object has the same density (more or less), volume, and mass as before, but it takes more energy to break the bonds holding the object together. This is a relatively basic skill and is usually taught early in a Jedi's studies. This reinforcement strengthens the object versus shearing forces, stress, or disintegration/disassociation by high energies. Thus, a 1D staff Strengthened at the Very Difficult level would now have a Strength of6D--enough to resist a lightsaber, most of the time. NOTE THAT THIS DOES NOT EFFECT THE OBJECT'S ABILIY TO DO DAMAGE! Just increases it’s resistance to breakage or destruction. And severely limits chemical reactions (such as oxidation).

?This Force Power may be used on living matter. However, because the various enzymatic and chemical reactions, and protein interactions in living tissue are _strongly_ inhibited, use of this Force Power on living tissue is very damaging. For example: Oxygen (or other vital gases) no longer disassociates from carrier molecules, causing oxygen-starvation. Hormones and neurotransmitters will not disassociate from receptor proteins. Blood cells will coagulate on the blood vessel walls. DNA strands cannot be separated for transcription to RNA--thus halting protein synthesis. There are very few organisms that can withstand such inhibition of chemical reactions. Use of this Power on living tissue is thus grounds for a DARK Side Point.

Surge

Alter Difficulty: Easy => small objects

????Moderate => for droids and computers

Difficult => Speeder scale

Very Diff => Walker scale

Heroic => Starfighter scale

Warning: Using this power causes the user to get a Dark Side point.

Time to Use: 3 Minutes

Effect: When a Jedi uses this power he uses the Force to overload the target’s circuits and causes it to explode. Everything in the immediate blast radius takes 5d damage.

Warp Matter

?Alter Difficulty: Easy => liquid matter

????Moderate => malleable matter

????Difficult => hard matter (metal, wood)

????Very Diff => very dense matter (hulls, ??????reinforced metal walls), gases;

???? modifiers: 1 cubic cm?=> +0

?????1 liter/1000 cubic cm => +10

?????1 cubic meter => +25

?????10 cubic meter => +35 ?Required Power: Telekinesis

?Time To Use: 1-12 rounds, scaled by difficulty number.

?Note: This power will not work and cannot be used against living matter.

?Effect: This power allows the Jedi to mold a volume of matter to anew shape. The Jedi must be able to touch some part of the object to be molded. This power does not destroy the matter, it merely changes it’s shape or position (much like a very advanced telekinesis). The effect is permanent. ?This Jedi is literally changing the world around them. This power coaxes millions of atoms and molecules to move controlling each particle. The fact that it is easier for the Jedi to affect the volume of matter as a whole rather than as distinct particles is reflected in the harder difficulty of managing gases with this power as opposed to some solids or liquids. 1