Sense Powers

Blind Sense

?Sense Difficulty: Moderate

?This power can be kept "up."

?Effect: This power allows the Jedi to see normally when he has been blinded (Perception at normal). This power cannot be used to see in the dark. Young Jedi sometimes learn this power accidentally when lightsaber training and have been blindfolded.

The Clouds, Parting

?Sense Difficulty: Moderate

?Note: This Power is Exclusively used by the Shadow Dragons.

?Effect: Another of the powers that was also practiced by the Jhemadan, The Clouds, Parting is designed to sweep away all the obstacles blocking clear sight and Sense powers. When invoked, all powers in effect designed to obstruct or confuse the target must immediately make opposed rolls with the Jedi who invoked The Clouds, Parting. Failure causes those powers to be dispelled instantly, and even a near miss will causes them to waver slightly.

Cyber Sense

Sense Difficulty: Very Easy by Relationship and Proximity

?This power may be kept "up."

Required Powers: None

Effect: Allows a force user to sense the prescience of a machine, computer or droid.

Direction Sense

?Sense Difficulty: Easy; modified by Proximity

?Time to use: One round

?This power can be kept "up."

?Effect: This allows the Jedi the ability to sense the direction of an object or location by it's resonance in the Force. It could be an object of importance, the north pole of a planet, the nearest cantina, etc...but this power does not sense life forms. If the roll fails by five points, the Jedi just knows the general direction the object or location is in: left, right, forward, behind, above, below. On a Difficult roll, the Jedi can anchor himself to a location and know exactly in what direction and how far away the location is from their current position.

Radar Sense

?Sense Difficulty: Moderate

?Required Abilities: Life Detection, Magnify Senses

?This power may be kept "up."

?Effect: This ability is used when the Jedi can not see or is entering combat. It gives him/her sense dice to add to his/her perception each round. These can be used for initiative or for any of the basic sensual skills under perception (cannot be used for command, bargain, persuasion, etc).?This power is very similar to Life Detection, except the Jedi feels the emotional intentions of the people in his range. The Targets can not hide from this ability because it feels the vibrations in the force that their presence makes. ?The range is equal to their sense roll +10 in meters. The Jedi does not perceive anything but the position of the creatures and the basic intentions (i.e., friendship, hate, about to attack, etc.)

Sense Force Strength

?Sense Difficulty: Moderate

?Time to Use: One minute

??Effect: This allows a Jedi to sense the Force Strength of a character. This tells the Jedi the Force Strength bonus a character has, as well as the number of Character Points, Force Points, Dark Side Points, and skill code for each Force skill. This does not tell the Jedi what powers the character has.

Time Sense

?Sense Difficulty: See below

?This power can be kept "up."

?Effect: Sensing the rhythm, pulse, and the ebb and flow of the Force, the Jedi is able to track the passage of time as precisely as the best chronometer. With a Very Easy sense roll, the Jedi can use this power as a stopwatch. With an Easy sense roll, the Jedi can use this power as an alarm clock.

Track Hyperspace Trail

?Sense Difficulty: Difficult, modified by half the difficulty of

the journey of the ship being tracked; also modified by Proximity

?Required Powers: Instinctive astrogation sense, Sense Force

?Effect: Any object that goes through hyperspace leaves a trace that the Jedi can sense. The Jedi uses his sense skill to "feel" through hyperspace to track an object's path.

?If the Jedi succeeds at tracking the course, he need only generate an Easy astrogation total to plot a safe path to follow the object. If the Jedi fails the roll, he is unable to track the object.

?If the object includes a Force-sensitive being, the difficulty for this power is reduced one level.

Truth Sense

?Sense Difficulty: Easy; modified by Relationship

?Time to use: One round

?This power can be kept "up."

?Effect: This allows the Jedi to sense whether a person believes what they are saying is true. It does not sense whether what they are saying is true in the overall reality; just whether the subject believes it or not. This is the Force equivalent of a lie-detector test.

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