(Note that these achievements, as were the Wolf activities, are primarily done at home and signed off by an adult family member after the boy has completed each one. The book is then shown to the Den Leader who records the progress and also signs the boy's book.)
If the Cub Scout has not previously earned the Bobcat Badge, it must be earned first.
The Bear Achievements are as follows:
GOD (DO ONE OF THE FOLLOWING)
1. WAYS WE WORSHIP
Practice your religion as you are taught in your
home, church, synagogue, mosque, or other religious
community.
2. EMBLEMS OF FAITH
Earn the religious emblem of your faith.
COUNTRY (DO THREE OF THE FOLLOWING)
3. WHAT MAKES AMERICA SPECIAL? {Do requirement "a" AND 3 of the rest - (4 total)}
a. Write or tell what makes America special to you.
b. With the help of your family or den leader, find
out about two Americans. Tell the things they did
or are doing to improve
our way of life.
c. Find out something about the old homes near the
place where you live. Go and see two of them.
d. Find out where places of historical interest
in or near your town are located. Go and visit one of
them with your family or
den.
e. Pick your favorite state or home state.
Name the state bird, tree, and flower. Describe its flag.
Give the date it was admitted
to the union.
f. Be a member of the color guard in a flag ceremony
for your den or pack.
g. Display the U.S. flag in your home or fly it
on three national holidays.
4. TALL TALES (Do ALL 3 requirements)
a. Tell in your own words what folklore is.
List some folklore stories, folksongs, or historical legends
from your own state or part
of the country.
b. Name at least five stories about American folklore.
Point out on a United States map where they
took place.
c. Read two folklore stories and tell your favorite
on to your den.
5. SHARING YOUR WORLD WITH WILDLIFE (Do 4 of the following)
a. Choose a bird or animal that you like and find
out
how it lives. Make a poster
showing what you have
learned.
b. Build or make a bird feeder or bird house.
c. Explain what a wildlife conservation offier does.
d. Visit one of the following: Zoo, Nature center,
Wildlife refuge, Game preserve.
e. Name one animal that has become extinct in the
last
100 years. Tell why animals
become extinct.
6. TAKE CARE OF YOUR PLANET (Do 3 of the following.)
a. Save 5 pounds of glass or aluminum, or 1 month
of newspapers, and turn them in at a recycling
center.
b. Plant a tree in your yard, or on the grounds
of the group that operates your Cub Scout pack, or in a
park. Be sure to get
permission first.
c. Call city or county officials or your trash hauling
company and find out what happens to your trash
after it is hauled away.
d. Do a water usage survey in your home. Note
the ways water is used. Look for any dripping faucets.
e. Discuss with one of your parents the ways your
family uses energy.
f. Find out more about your family's use of electricity.
7. LAW ENFORCEMENT IS A BIG JOB (Do 4 of the following.)
a. Make a set of your own fingerprints.
b. Make a plaster cast of a shoeprint in the mud.
c. Check the doors and windows of your home.
d. Visit your local sheriff's office or police station.
e. Be sure you know where to get help in your
neighborhood.
f. Be sure fire and police numbers are listed by
the
phone at your home.
g. Know what you can do to help law enforcement.
FAMILY (DO 4 OF THE FOLLOWING)
8. THE PAST IS EXCITING AND IMPORTANT (Do 3 of the following)
a. Visit your library or newspaper office.
Ask to see back issues of newspapers. (What were
headlines on: Date you were
born,or Day you were 5 years old?)
b. Find someone who was a Cub Scout a long time
ago. Talk with him about what Cub Scouting was
like then. (What did they
do at den mtgs, pack mtgs, what kind of uniform did they wear?)
c. Start a pack scrapbook and give something to
it.
d. Trace your family back through your grandparents
or great grandparents; or, talk to your
grandparents about what
it was like when they were younger.
e. Find out some history about your community.
f. Keep a diary for 2 weeks.
9. WHAT'S COOKING? (Do 4 of the following)
a. Bake cookies.
b. If your parent or guardian says it is all right,
volunteer to make snacks for the next den meeting
c. Prepare one part of your breakfast, one part
of your lunch, and one part of your supper.
d. Make a list of the 'junk' foods you eat.
Discuss "junk" food with your parent or teacher.
e. Make some healthful after-school snacks or some
snacks for watching television.
f. Make a dessert for your family.
10. FAMILY FUN
Do BOTH of these requirements.
a. Go on a trip with members of your family.
b. Have a "family-make-and-do-night."
11. BE READY!
Do the first 4; the last one is recommended, but
not required.
a. Tell what to do in case of accident in the home.
Parent needs help. Clothes catch on fire.
b. Tell what to do in case of a water accident.
c. Tell what to do in case of a school bus accident.
d. Tell what to do in case of a car accident.
e. Have a health checkup by a physician (optional).
12. FAMILY OUTDOOR ADVENTURE (Do 3 of the following)
a. Go camping with your family.
b. Go on a hike with your family.
c. Have a picnic with your family.
d. Attend an outdoor event with your family.
e. Plan your outdoor family day.
13. SAVING WELL, SPENDING WELL (Do 4 of the following)
a. Go grocery shopping with a parent. Compare
prices of different brands of the same item. Check the
prices at different stores.
Read the ads in your newspaper.
b. Set up a savings account.
c. Keep a record of how you spend money for 2 weeks.
d. Make believe you are shopping for a car for your
family.
e. Discuss family finances with one of your parents.
f. Play a board game with your family that involves
the use of make-believe money.
g. Figure out how much it costs for each person
in your home to eat one meal.
SELF (DO 4 OF THE FOLLOWING.)
14. RIDE RIGHT {Do requirement a and THREE more. (Total of 4)}
a. Know the rules for bike safety. If your
town requires a bicycle license, be sure to get one.
b. Learn to ride a bike, if you haven't by now.
Show that you can follow a winding course for 60 feet
doing sharp left and right
turns, a U-turn, and an emergency stop.
c. Keep your bike in good shape. Identify
the parts of a bike that should be checked often.
d. Change a tire on a bicycle.
e. Protect your bike from theft. Use a bicycle
lock.
f. Ride a bike for 1 mile without rest, and be sure
to obey all traffic rules.
g. Plan and take a family bike hike.
15. GAMES, GAMES, GAMES! (Do 2 of the following)
a. Set up the equipment and play any two of these
outdoor games with your family or friends.
b. Play two organized games with your den.
c. Select a game your den has never played.
Explain the rules. Tell them how it is played, then play
it with them.
16. BUILDING MUSCLES (Do ALL of the following)
a. Do physical fitness stretching exercises.
Then do sit-ups, push-ups, the standing long jump, and
softball throw.
b. With a friend, compete in at least six different
two-person contests. (Many examples in book.)
c. Compete with your den or pack in the crab relay,
gorilla relay, 30-yard dash, and kangaroo relay.
17. INFORMATION, PLEASE (Do requirement a and THREE more of the following)
a. With an adult in your family, select a TV show.
Watch it together.
b. Visit a newspaper office, or TV or radio station
and talk to a news reporter.
c. Play a game of charades at your den meeting or
with your family at home.
d. Visit a place where computers are used.
e. Write a letter to a company that makes something
you use.
f. Talk with one of your parents or another family
member about how getting and giving facts fits
into his or her job.
18. JOT IT DOWN (Do 5 of the following)
a. Make a list of the things you want to do today.
Check them off when you have done them.
b. Write two letters to relatives.
c. Keep a daily record of your activities for 2
weeks.
d. Write an invitation to someone.
e. Write a story about something you have done with
your family.
f. Write a thank-you note.
g. Write about the doings of your den.
19. SHAVINGS AND CHIPS (Do ALL of the following)
a. Know the safety rules for handling a knife.
b. Show that you know how to take care of and use
a pocketknife.
c. Make a carving with a pocketknife. Work
with your parent or den leader in doing this.
d. Earn the Whittling Chip card.
20. SAWDUST AND NAILS (Do ALL of the following)
a. Show how to use and take care of four of these
tools. (Tools listed in book.)
b. Build your own tool box.
c. Use at least two tools listed in requirement
a to fix something.
21. BUILD A MODEL (Do 3 of the following)
a. Build a model from a kit.
b. Build a display for one of your models.
c. Make believe you are planning to change the furniture
in one of the rooms in your home.
d. Make a model of a mountain, a meadow, a canyon,
or river.
e. Look at a model of a shopping center or new building
that is on display somewhere.
f. Make a model of anything - a rocket, boat, car,
or plane.
22. TYING IT ALL UP (Do 5 of the following)
a. Whip the ends of a rope.
b. Tie a square know, bowline, sheet bend, two half
hitches, and a slip knot. Tell how each knot is
used.
c. Learn how to keep a rope from tangling.
d. Coil a rope. Throw it, hitting a 2-foot
square marker 20 feet away.
e. Learn a magic rope trick.
f. Make your own rope. (Instructions given in book.)
23. SPORTS, SPORTS, SPORTS (Do ALL of the following)
a. Learn the rules and how to play three team sports.
b. Learn the rules and how to play two sports in
which only one person is on each side.
c. Take part in one team and one individual sport.
d. Watch a sport on TV with a parent or some other
member of your family.
e. Attend a high school, college, or professional
sporting event with your family or your den.
24. BE A LEADER (Do 3 of the following)
a. Help a boy join the Cub Scouts, or help a new
Cub Scout through the Bobcat trail.
b. Serve as a denner or assistant denner.
c. Plan and conduct a den activity with the approval
of your den leader.
d. Tell two people they have done a good job.
e. Leadership means choosing a way even when your
choice is not liked by all.
AFTER a Bear Cub Scout earns his Bear Badge
he may begin working on earning Arrow Points in the
Electives section of his book.
He may work on his Bear "Arrow Point Trail"
at any time, however he cannot receive Arrow Points
until AFTER he has earned the Bear Badge.
BEAR ELECTIVES (ARROW POINT TRAIL)
There is a big difference in the achievements for arrow points for Bear. In this rank the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book and use them as requirements for arrow points, as long as they do not count any requirements that they used to earn the Bear Badge.
The Achievement requirements and the Elective requirements can be freely
mixed to count toward
earning arrow points. In the following descriptions, we will use the
term "Arrow Points" to refer to
either type of requirement.
GOLD
ARROW POINT:
For the FIRST 10 arrow points completed, the Bear Cub earns his GOLD
ARROW POINT.
SILVER
ARROW POINTS:
For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW POINT)
the Bear
Cub earns a SILVER ARROW POINT.
He may earn any number of SILVER ARROW POINTS, but he may only earn
ONE GOLD ARROW
POINT for the first 10 elective points that he completes.
To see what is available in the Achievements section - see Bear Badge requirements.
The following is a list of the ELECTIVES for arrow points.
1. SPACE
a. Identify two constellations and the North Star.
b. Make a pinhole planetarium and show three constellations.
c. Visit a planetarium.
d. Build a model of a rocket or space satellite.
e. Read and talk about at least one man-made satellite
and one natural one.
f. Find a picture of another planet in our solar
system.
Explain how it is different from
Earth.
2. WEATHER
a. Learn how to read a thermometer. Put a
thermometer outdoors and read it at the same time every
day for 2 weeks. Keep
a record of the weather for each day.
b. Build a weather vane, record wind direction for
2 weeks at the same hour. Keep a record of the
weather for each day.
c. Make a rain gauge. Record rainfall for
2 weeks.
d. Find out what a barometer is and how it works.
Tell your den about it. Tell what "relative
humidity" means.
e. Learn to identify three different kinds of clouds.
Estimate their height.
f. Watch the weather forecast on television every
day for 2 weeks. Describe three different symbols
used on weather maps.
Keep a record of how many times the weather forecast is correct.
3. RADIO
a. Build a crystal or diode radio. Check with
your local craft or hobby shop or in the Boys' Life ads.
It is all right to use a
kit.
b. Make and operate a battery powered radio following
the directions with the kit.
4. ELECTRICITY
a. Wire a buzzer or doorbell.
b. Make an electric buzzer game.
c. Make a simple bar or horseshoe electromagnet.
d. Use a simple electric motor.
e. Make a crane with an electromagnetic lift.
5. BOATS
a. Help your dad or any other adult rig and sail
a real boat.
b. Help your dad or any other adult repair a real
boat or canoe.
c. Know storm warning flag signals.
d. Help your dad or any other adult repair a boat
dock.
e. Know the rules of boat safety.
f. With an adult, demonstrate forward strokes, turns,
and backstrokes. Row a boat around a 100-yard
course involving two turns.
6. AIRCRAFT
a. Identify five different kinds of aircraft in
flight, if possible, or from models or photos.
b. Ride in an airplane (commercial or private).
c. Explain how a hot air balloon works.
d. Build and fly a model airplane. (You can use
a kit. Every time you do this differently, it counts as a
completed project.)
e. Sketch and label an airplane showing the direction
of forces acting on it (lift, drag, and load).
f. What are some of the things a helicopter can
do that other kinds of airplanes can't? Make a list.
Draw or cut out a picture of a
helicopter and label the parts.
g. Build and display a scale airplane model.
You may use a kit or build it from plans.
7. THINGS THAT GO
a. Make a scooter or a Cubmobile. Know safety
rules.
b. Make a windmill.
c. Make a waterwheel.
d. Make an invention of your own design that goes.
8. CUB SCOUT BAND
a. Make and play a homemade musical instrument -
cigarbox banjo, washtub bull fiddle, a drum or
rhythm set, tambourine.
etc.
b. Learn to play two familiar tunes on an ocarina,
a harmonica, or a tonette.
c. Play in a den band using homemade or regular
musical instruments. Play at a pack meeting.
d. Play two tunes on any recognized band or orchestra
instrument.
9. ART
a. Do an original art project and show it at a pack
meeting. Every project you do counts as one
requirement.
b. Visit an art museum or picture gallery with your
den or family.
10. MASKS
a. Make a simple papier-mache mask.
b. Make an animal mask.
c. Make an American Indian mask.
d. Make a clown mask.
11. PHOTOGRAPHY
a. Practice holding a camera still in one position.
Learn to push the shutter button without moving the
camera. Do this without
film in the camera until you have learned how. Look through the
viewfinder and see what
your picture will look like. Make sure that everything you want in
your
picture is in the frame
of your viewfinder.
b. Take five pictures of the same subject in different
kinds of light.
(1) Subject in direct sun with
direct light.
(2) Subject in direct sun with
side light.
(3) Subject in direct sun with
back light.
(4) On a sunny day, subject in
shade.
(5) Cloudy day.
c. Put your pictures to use.
(1) mount a picture on cardboard
for display.
(2) Mount on cardboard and give
it to a friend.
(3) Make three pictures that show
how something happened (tell a story) and write one sentence
explanation for each.
d. Make a picture in your house.
(1) With available light.
(2) Using a flash attachment or
photo flood.
12. NATURE CRAFTS
a. Make shadow prints or blueprints of three kinds
of leaves.
b. Make a display of eight different animal tracks
with an eraser print.
c. Collect, press, and label 10 kinds of leaves.
d. Collect, mount, and label 10 kinds of insects.
e. Collect eight kinds of plant seeds and label.
f. Collect, mount, and label 10 kinds of rocks or
minerals.
g. Collect, mount, and label five kinds of shells.
h. Make a spider web print; mount and display it.
13. MAGIC
a. Learn and show three magic tricks.
b. With your den, put on a magic show for your pack.
c. Learn and show four puzzles.
d. Learn and show three rope tricks.
14. LANDSCAPING
a. Help your parents take care of your lawn or help
take care of the lawn of a public building, school,
or church. Seed bare
spots. Get rid of weeds. Pick up litter. Agree ahead
of time on what you
will do.
b. Make a sketch of a landscape plan for the area
right around your house or for an apartment building.
Talk it over with your parents
or den leader. Show what trees, shrubs and flowers you could plant
to make the area look better.
c. Take part in a project with your family, den,
or pack to make your neighborhood or community more
beautiful. These might
be cleanup parties, painting, planting, cleaning and painting trash barrels,
and removing ragweed.
(Each time you do this differently, it counts as a completed project.)
d. Build a greenhouse and grow 20 plants from seed.
You can use a package of garden seeds, or use
beans, pumpkin seeds, or
watermelon seeds.
15. WATER AND SOIL CONSERVATION
a. Dig a hole or find an excavation project and
describe the different layers of soil you see and feel.
(Do not enter an excavation
area without permission.)
b. Take three cans the same size and punch four
holes in the bottom of each with a hammer and nail.
Put clay in the first can,
soil in the second can, and sand in the third can. Fill all three
cans one
half-full of soil.
Pour one-half can of water into each can, one at a time. Write down
the time it
takes the water to run through
(until dripping stops) each kind of earth. (The three kinds of earth are
not good for growing things
alone, but when mixed together they make very good soil.)
c. Visit a burned-out forest or prairie area, or
a slide area, with your den or your family. Talk to a
member of the U.S. Forest
Service about how the area will be planted and cared for, to grow again
the way it was before the
accident.
d. Some people like to use live Christmas trees.
After Christmas, plant the tree in your yard, or at
school, your Boy Scout council
service center, or a park. Find out all the things you need to know
about how to take care of
a live Christmas tree in your home.
e. What is wind erosion? Find out the kinds
of grass, trees, or ground cover you need to plant to stop
wind erosion.
f. As a den, visit a lake, stream, river, or ocean
(whichever is nearest where you live). Plan a den
project to help clean up this
important source of water. Name four kinds of water pollution.
16. FARM ANIMALS
a. Take care of a farm animal. Decide with
your parent the things you will do and how long you will
do them.
b. Name and describe six breeds of farm animals
and tell their common uses.
c. Read a book about a farm animal and tell your
den about it.
d. With your family or den, visit a livestock exhibit
at a county or state fair.
17. REPAIRS
a. With the help of an adult, fix an electric plug
or an electric appliance.
b. Use glue or epoxy to repair something.
c. Remove and clean a grease trap.
d. Refinish or repaint something.
e. Agree with your parent on some repair job to
be done and do it. (Each time you do this differently,
it counts as a completed project.)
18. BACKYARD GYM
a. Build and use an outdoor gym with at least three
items from this list.
(1) Balance Board
(2) Trapeze
(3) Tire Walk
(4) Tire Swing
(5) Tetherball
(6) Climbing Rope
(7) Running Long Jump Area.
b. Build three outdoor toss games.
c. Plan an outdoor game or gym day with your den
(this can be part of a pack activity). Put your plans
on paper.
d. Hold an open house for your backyard gym.
19. SWIMMING
a. Jump feetfirst into water over your head, swim
25 feet, turn around, and swim back.
b. Swim on your back, using a resting stroke, for
30 feet.
c. Rest by floating on your back, using as little
motion as possible. Also show the "drown-proof"
method of floating facedown
for 4 minutes. ("Drown-proof" floating or bobbing [jellyfish float]
uses a minimum of arm and leg
movement to lift the head for breathing.)
d. Tell what is meant by the buddy plan and the
basic rules of safe swimming and simple rescue.
e. Do a racing dive from edge of pool and swim 60
feet, using a racing stroke.
20. SPORTS
a. In archery, know the safety rules. Know
how to shoot correctly. Put six arrows into a 4-foot target
at a distance of 15 yards.
Make an arrow holder.
b. In skiing, know the Skier's Safety Code. Demonstrate
walking and kick turn, climbing with sidestep
or herringbone, snowplow
stop, stem turn, four linked snowplow or stem turns, and straight running
in a downhill position,
or a cross-country position, and show how to recover from a fall.
c. Ice skating, know the safety rules. From
a standing start, skate forward 150 feet; come to a
complete stop within 20 feet.
Skate around a corner clockwise and counterclockwise without
coasting. Show a turn from
forward to backward. Skate backward 50 feet.
d. In track, show how to make a sprint start.
Run the 50-yard dash in 10 seconds or less. Show how
to do the standing long
jump, the running long jump, or high jump. Land in a soft area.
e. In roller skating, know the safety rules.
From a standing start, skate forward 150 feet; come to a
complete stop within 20 feet.
Skate around a corner clockwise and counterclockwise without
coasting and show a turn from
forward to backward. Skate backward 50 feet.
21. SALES
a. Take part in a pack-sponsored, money-earning
sales program. Keep track of the sales you make
yourself. When the sale
is over, add up the sales you have sold.
b. Help with a garage sale or rummage sale.
This can be
with your family, a neighbor,
or a church, school, or
pack event.
22. COLLECTING THINGS
a. Start a stamp collection. You can get information
about stamp collecting at any U.S. Post Office.
b. Mount and display a collection of patches, coins,
or other things to show at a pack meeting. This
can be any kind of collection.
Every time you show a different kind of collection, it counts as one
requirement.
23. MAPS
a. Look up your state on a U.S. map. What
other states touch its borders?
b. Find your city or town on a map of your state.
How far do you live from the state capital?
c. In which time zone do you live? How many
time zones are there in the U.S.?
d. Make a map showing the way from your home to
your school or den meeting place.
e. Mark a map showing the way to a place you would
like to visit that is at least 50 miles from your
home.
24. INDIAN LIFE
a. Indians lived all over what is now the United
States. Find the name of the tribe who lived nearest
where you live now.
What is this tribe best known for?
b. Make and display a sand painting.
c. Learn, make equipment for, and play two Indian
games with members of your den. Be able to tell
the rules, who won, and
what the score was.
d. Make a model of an Indian house.