To earn the Wolf rank a Cub Scout must complete 52 tasks out of a possible
62 tasks that are offered in
the book.
If the Cub Scout has not previously earned the Bobcat Badge, it must be earned first.
Note that these activities are primarily done at home and signed off
by the parent after the boy has
completed each task. The book is then shown to the Den Leader who records
the progress and also signs
the boy's book.
1. FEATS OF SKILL - Do each of a through e and one
of f through k:
a. Play catch with someone 10 steps away. Play until
you can throw and catch.
b. Walk a line back and
forth. Do it sideways too. Then walk the edge of a board six steps each
way.
c. Do a front roll.
d. Do a back roll.
e. Do a falling forward
roll.
f. See how high you can
jump.
g. Do the elephant walk,
frog leap, and crab walk.
h. Swim as far as you can
walk in 15 steps.
i. Using a basketball or
playground ball - Bounce pass, baseball pass, do a chest pass.
j. Do a frog stand.
k. Run or jog for 10 minutes
OR jog in place for 5 minutes.
2. YOUR FLAG - Do the following:
a. Give the Pledge of Allegiance
to the flag of the United States of America. Tell what it means.
b. Lead a flag ceremony
in your den
c. Tell how to respect and
take care of the flag. Show three ways to display the flag.
d. Learn about your state
flag. Learn how to display your state flag.
e. With the help of another
person, fold the flag.
3. KEEP YOUR BODY HEALTH - Do the following:
a. Show that you know and
follow the seven rules of health.
b. Tell three ways to stop
the spread of a cold.
c. Show what to do for a
small cut on your finger.
4. KNOW YOUR HOME AND COMMUNITY - Do the following:
a. Write down the phone
numbers you need to have. Put them by your phone. (Police, Fire, Doctor,
Mother at work, Father at work, Family friend.)
b. If someone comes to the
door and wants to come in - I will ....................
c. If someone calls on the
phone - (write) I will .............
d. When I leave our home
I will......
e. Talk with others in your
home about helping. Agree on the home jobs you will do.
5. TOOLS FOR FIXING AND BUILDING - Do the following:
a. Point out and name eight
tools. Do this at home, or go to a hardware store with a grown-up.
Tell what each tool does.
b. Show how to use pliers.
c. Use a screwdriver to
drive a screw.
d. Show how to use a hammer.
e. Use a pattern or a plan
to make a birdhouse, a set of bookends, or something else useful.
6. START A COLLECTION - Do the following:
a. Make a collection of
anything you like. Start with 10 things. Put them together in a neat way.
b. Show and explain your
collection to another person.
7. YOUR LIVING WORLD - Do the following:
a. Pick up litter you see.
Put it where it belongs. Or recycle it.
b. List 10 ways your neighborhood
gets dirty. Don't forget the air and water.
c. Write three ways to make
where you live more beautiful. Then do them.
d. With a grown-up, find
3 or 4 stories from newspapers or magazines that tell how people are
protecting our living world. Read and discuss them together.
e. Energy is a resource.
List three ways you can save energy. Save energy by doing them.
8. COOKING AND EATING - Do the following:
a. List some foods from
each of the four basic food groups.
b. Plan the meals you and
your family should have for one day. List things your family should have
from the four food groups.
c. Help fix at least one
meal for your family. Help set the table, cook the food, and wash the dishes.
d. Fix your own breakfast.
Wash and put away the dishes.
e. Help to plan, prepare,
and cook an outdoor meal.
9. BE SAFE AT HOME AND ON THE STREET - Do the following:
a. WITH A GROWN-UP, check
your home for things that may help keep you safe.
b. WITH A GROWN-UP, check
for danger from fire.
c. Practice good rules of
street and road safety.
d. Know the rules of bike
safety.
10. FAMILY FUN - Do the following:
a. Make a game like one
of these. Play it with your family. (Eagle Golf, Beanbag Archery.)
b. Plan a walk. Go to a
park or wooded area, visit a zoo or museum with your family.
c. Read a book or Boys'
Life magazine with your family. Take turns reading aloud.
d. Decide with Akela what
you will watch on television or listen to on the radio.
e. Attend a concert, a play,
or other live program with your family.
11. DUTY TO GOD - Do the following:
a. Talk with your folks
about what they believe is their duty to God.
b. Give some ideas on how
you
can show your religious beliefs.
c. Find out how you can
help your church, synagogue, or religious fellowship.
12. MAKING CHOICES - Do ANY FOUR of these nine requirements:
a. There is an older boy
who hangs around Jason's school. He tries to give pills to the children.
What would you do if you were Jason?
b. Mel is home alone. The
phone rings. When Mel answers, a stranger asks if Mel's mother is
home. She is not. Mel is alone. What would you do if you were Mel?
c. Juan is on a walk with
his little sister. A car stops and a man asks them to come over to the
car.
What would you do if you were Juan?
d. Matthew's grandmother
gives him money to buy an ice- cream cone. On the way to the store, a
bigger boy asks for money and threatens to hit Matthew if he does not give
him some money. If
you were Matthew what would you do?
e. Chris and his little
brother are home alone in the afternoon. A man knocks on the door and says
he wants to read the meter. He is not wearing a uniform. What would you
do if you were Chris?
f. Sam is home alone. He
looks out the window and sees a man trying to break into a neighbor's
back door.
What would you do if you were Sam?
g. Some kids who go to Bob's
school want him to steal candy and gum from a store, which they
can share later. Bob knows this is wrong, but he wants to be popular with
these kids. What
would you do if you were Bob?
h. What would you do if
someone came up to you and said your parent was sick and you were
to go with him?
i. What would you do if
you were in a public restroom and someone tried to touch you?
AFTER a Wolf Cub Scout earns his Wolf Badge he may begin working on
earning Arrow Points in the
Electives section of his book.
He may work on his "Arrow Point Trail" at any time, however he cannot
receive Arrow Points until
AFTER he has earned the Bear Badge.
WOLF ELECTIVES (ARROW POINT TRAIL)
GOLD ARROW POINT:
For the FIRST 10 arrow points completed in the "Electives"
section of his book, the Wolf Cub
earns his GOLD ARROW POINT.
SILVER ARROW POINTS:
For EACH 10 arrow points completed (AFTER HE EARNS
THE GOLD ARROW POINT) the
Wolf Cub earns a SILVER ARROW POINT.
He may earn any number of SILVER ARROW POINTS, but he may only earn
ONE GOLD ARROW
POINT for the first 10 elective points that he completes.
The possible electives are as follows:
1. IT'S A SECRET
a. Use a secret code.
b. Write to a friend in
invisible "ink"
c. "Write" your name with
the alphabet deaf and hearing impaired people use.
d. Use 12 Native American
signs to tell a story.
2. BE AN ACTOR
a. Help to plan and put
on a skit with costumes.
b. Make some scenery for
a den skit.
c. Make sound effects for
a den skit.
d. Be the announcer for
a den skit.
e. Make a paper sack mask
for a den skit.
3. MAKE IT YOURSELF
a. Make something useful
for your home, church, or school.
b. Using a centimeter ruler,
measure to see how far you can stretch your hand.
c. Make a bench fork.
d. Make a door stop.
e. Or make something else.
4. PLAY A GAME
a. Play Pie-tin Washer Toss.
b. Play Marble Sharpshooter.
c. Play Ring Toss.
d. Play Beanbag Toss.
e. Play a game of Marbles.
5. SPARETIME FUN
a. Explain safety rules
for kite flying.
b. Make and fly a kite.
c. OR Make a two-stick kite.
d. OR Make a three-stick
kite.
e. Make and use a reel for
kite string.
f. Make a model boat with
a rubber-band propeller.
g,h,i. Make or put together
some kind of model boat.
6. BOOKS, BOOKS, BOOKS
a. Go to a public library
with a grown-up. Find out how to get your own library card. Name
four kinds of books that
interest you (for example, history, science fiction, how-to-books).
b. Choose a book on a subject
you like and read it. With an adult, discuss what you read and
what you think about.
c. Books are important.
Show that you know how to take care of them. Open a new book the
right way. Make a paper
or plastic cover for it or another book.
7. FOOT POWER
a. Learn to walk on a pair
of stilts.
b. Make a pair of "puddle
jumpers" and walk with them.
c. Make a pair of "footracers"
and use them with a friend.
8. MACHINE POWER
a. Name 10 kinds of trucks,
construction machinery, or farm machinery.
b. Use a wheel and axle.
c. Use a pulley.
d. Make and use a windlass.
9. LET'S HAVE A PARTY
a,b. Make a gift or toy
like one of these (shown in book) and give it to someone.
c. Help with a home or den
party.
10. NATIVE AMERICAN LORE
a. Read a book or tell a
story about Native Americans, past or present.
b. Make a tom-tom.
c. Make traditional clothing.
d. Finish a feather for
a headband or other decoration.
e. Make a headband for the
finished feather.
f. Learn 12 word pictures
and write a story with them.
11. SING-A-LONG
a. Learn and sing the first
and last verses of "America."
b. Learn and sing the first
verse of our National Anthem.
c. Learn the words and sing
three Cub Scout songs. (Given)
d. Learn the words and sing
the first verse of three other songs, hymns, or prayers. Write the
verse of one of the songs
learned.
e. Learn a song that would
be sung as a grace before meals. Write the words here. (In your
book)
12. BE AN ARTIST
a. Make a freehand sketch.
b. Tell a story in three
steps by drawing three cartoons.
c. Mix yellow and blue paints
to make green; yellow and red to make orange; and red and blue
to make violet.
d. Help draw, paint, or
crayon some scenery for a den or pack skit or puppet show.
e. Make a stencil pattern.
f. Make a poster for a Cub
Scout project or pack meeting.
13. BIRDS
a. Make a list of all the
birds you saw in a week and tell where you saw them (field, forest,
marsh, yard, or park).
b. Put out nesting material
(yarn and string) for birds and tell which birds might use it.
c. Read a book about birds.
d. Point out 10 different
kinds of birds (5 may be from pictures).
e. Feed wild birds and tell
which birds you fed.
f. Put out a birdhouse and
tell which birds use it.
14. PETS
a. Take care of a pet.
b. Know what to do when
you meet a strange dog.
c. Read a book about a pet
and tell about it at a den meeting.
d. Tell what is meant by
rabid. Tell what you should do if you see a dog or wild animal that
acts as if it may be rabid.
15. GROW SOMETHING
a. Plant and raise a box
garden.
b. Plant and raise a flower
bed.
c. Grow a plant indoors.
d. Plant and raise vegetables.
16. FAMILY ALERT
a. Talk with your family
about what you will do in an emergency.
b. In case of a bad storm
or flood, know where you can get safe food and water in your home.
Tell how to purify water.
Show one way. Know where and how to shut off water, electricity,
gas, or oil.
c. Make a list of your first
aid supplies, or make a first aid kit. Know where the first aid things
are kept.
17. TIE IT RIGHT
a. Learn to tie an overhand
knot and a square knot.
b. Tie your shoelaces with
a square bow knot.
c. Wrap and tie a package
so that it is neat and tight.
d. Tie a stack of newspapers
the right way.
e. Tie two cords together
with an overhand knot.
f. Learn to tie a necktie.
g. Wrap the end of a rope
with tape to keep it from unwinding.
18. OUTDOOR ADVENTURE
a. Help plan and hold a
picnic with your family or den.
b. With your folks, help
plan and run a family or den outing.
c. Help plan and lay out
a treasure hunt something like this. (Example map shown in book.)
d. Help plan and lay out
an obstacle race.
e. Help plan and lay out
an adventure trail.
f. Take part in two summertime
pack events with your den.
g. Point out poison plants.
Tell what to do if you accidentally touch one of them.
19. FISHING
a. Point out five fish.
b. Rig a pole with the right
kind of line. Attach a hook, bobber, and sinker, if you need them.
Then go fishing.
c. Fish with members of
your family or a grown-up. Bait your hook and catch a fish.
d. Know the rules of safe
fishing.
e. Tell some of the fishing
laws where you live.
f. Show how to use a rod
and reel.
20. SPORTS
a. Play a game of tennis,
table tennis, or badminton.
b. Know boating safety rules.
c. Know archery safety rules.
Know how to shoot right. Put four of six arrows into a 1.2 meter
target that is 15 steps away from you.
d. Understand the safety
and courtesy codes for skiing. Show walking and kick turn. Do
climbing with side stop or herringbone. Show the snowplow or stem turn,
and how to get up
from a fall.
e. Know the safety rules
for ice skating. Skate, without falling, as far as you can walk in 50
steps. Come to a stop. Show a turn from forward to backward.
f. In roller skating, know
the safety rules. From a standing start, skate forward as far as you can
walk in
50 steps. Come to a stop within 10 walking steps. Skate around a corner
one way
without
coasting. Then do the same coming back. Show a turn from forward to backward.
g. Go bowling. (Following
all the rules.)
h. Show how to make a sprint
start in track. Run 45 meters in 11 seconds or less.
i. Play a game of touch
or flag football.
j. Play a game of soccer.
Show how to dribble and kick.
k. Play a game of baseball
or softball.
l. Show how to shoot, pass,
and dribble a basketball. Take part in a game.
21. COMPUTER FUN
a. Visit a place where computers
are used. Find out what they are used for.
b. Play a computer game.
c. Turn a computer on, operate
it, and turn it off.
22. SAY IT RIGHT
a. Say "Hello" in a language
other than English. (Examples given in book.)
b. Count to ten in a language
other than English.
c. Tell a short story to
your den, your den leader, or a grown-up.
d. Tell how to get to a
nearby police station from your home, your den meeting, and school.
Use directions and street
names.
e. Invite a boy to join
Cub Scouting or help a new Cub Scout through the Bobcat Trail.