OpenGL Race Car Project


OpenGL Race Car Simulator

By Robert Sancho & Alfonso Troisi

Concordia University Computer Graphics Project
Department of Computer Science

This project was compiled using the glut files from the Nate Robbins Web site
Nate Robbins OpenGL

OpenGL RaceCar Version #2

This is an improved version of the race car simulation project.

Additional Features:

  1. Computer Car Artificial Intelligence
  2. User Controlled Car
  3. Collision Detection
  4. Reflection
  5. Shadowing
  6. Transfer to C++ for improved efficiency
Instructions:
Special Notes:

FILE DOWNLOADS
DESCRIPTION FILENAME SIZE
Executable racecar2.zip 72 KB
Glut32 Library file glut32.zip 96 KB
Textures textures.zip 313 KB
Documentation Course490.zip 69 KB


Course#: COMP490, Projects 1
Instructor: Peter Grogono


OpenGL RaceCar Version #1

This program is a computer simulation of two racing cars. The Program runs two identical race cars around an oval track. It was developed under Microsoft Visual C++ version 5 and under Silicon Graphics O2 machines.

Special Features

  1. Numeric Keys Control Follow Cam Views
  2. F-Keys, Insert & Home keys Control Still Camera Views
  3. Mouse, Right Button - Toggle Features
  4. Random Speed Red Car on the Turns
  5. Random Speed Blue Car on the Straights
  6. Texture Mapping
  7. Fog

FILE DOWNLOADS
DESCRIPTION FILENAME SIZE
Executable racecar1.zip 53 KB
Glut32 Library file glut32.zip 96 KB
Textures textures.zip 313 KB
Documentation Course471.zip 7 KB

Special Note:

Course#: COMP471, Computer Graphics


For more info or comments please mail to:

Robert Sancho (r_sancho@yahoo.com)

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