572 Coldeven
The Lady Sarah Langston is banished from the Lordship of the Isles after coming across a political conspiracy to oust the prince, Latmac Ranold of Duxchan. She meets the jester from the royal court, 0-moe of Safeton, and learns that his banishment was because of his involvement with a married noble woman named Lady Berwinn of Elennford. They both take a ship to the city of Scant and then head to Greyhawk by way of Hardby.

572 Flocktime
Happy and Arinelle take off to the big city to find adventure. They arrive and find Lady Langston and 0-moe, who have just arrived in town themselves, in need of companions. They take residence in the Silver Dragon Inn on the Processional in Greyhawk. There they are contacted by a merchant named Burrbarr Drenn who asks for their aid in finding out what is causing all his troubles to his vineyards. They go and stop the antics of a faede dragon and his leprechaun friends.

572 Wealsun
0-moe decides to seek his fortune some other way and leaves the group. A(inelle finds Kelmore, an elf from the Welkwood to replace 0-moe. Happy decides to go to the Welkwood to find training in his skills and leaves also. Sarah, A(inelle, and Kelmore watch a small pawn shop for the owner, Sennard Porbell. Happy, just south of Greyhowk, runs into gnolls and is taken to be sold into slavery.

572 Goodmonth
Sennard returns two and half months later. Happy has not returned from training however. The group is asked to investigate a number of disappearances in the Gnadey Forest and 0-moe rejoins the group for a time and travels with Kelmore and A(inelle to the human town of Five Oaks, just inside the Gnarley. Lady Langston on the other hand, joins Whinn Olomi in her trip in search for a great sage, and both leave for Dyvers. The companions in the Gnadey Forest learn of a gnoll slave operation and find Happy there as well, along with a dwarf named Akelle Boulderblade.

572 Patchwall
On the journey back to Greyhawk, Happy is killed by the bite of a poisonous spider. Taking him back to Greyhawk, the group researches for a way to restore their friend to life. They search and come upon an old legend about the Well of All Heals. Told by a roguish figure to follow him, they wind up in the Thieves Quarter in Greyhawk and meet Landis Bree, and drow elf who allows them to travel through a mirror of his, thus finding the lost well. Kelmore and Happy are brought back to life, Kelmore being killed in the journey to the Well.
Lady Langston and Whinn Olomi make it to a small village outside the border of Celene in the Kron Hills called Ostverk. Outside the village, in the nearby Lortmils, it is rumored that there is a great female sage. When they go to the location, the two learn that the woman is in fact a sphinx named Gwendolyn. After a set of riddles, Whinn is given her answer and they leave.

572 Ready'reat
The companions, including Akelle, head for Castle Greyhawk after hearing tales of wealth and glory. After beginning their adventures, the group returns from the dungeons and Happy travels to the city of Greyhawk. He returns with Sef, a member of the Thieves Guild.

572 Sunsebb

The group clears out the first set of caves they come across, freeing Zando, the owner of a zoo below the ground. Zando gives the group a partnership in the zoo and its profits. The group returns to Greyhawk.

Lady Langston and Whinn Olomi stop in the village of Hommiet for the month to escape the harsh winter. Lady Langston is visited by a vision of Troydeten while in the church of St. Cuthbert. She resigns her faith in Jeromy and takes up Troydeten's Crusade.



573 Fireseek

The group buys a house in the luxurious Garden Quarter of Greyhawk City. Spending the next remaining months in the city, some of the group members train. 0moe takes leave of the group again.

573 Readying

A member of the Jewelers'and Gem Cutters'Guild come to the party in town and asks them to investigate the disappearance of Dorshak Krane, a member of the Guild who has not been seen in months. The party finds the owner in the attic of his home completely mad. Sef disappears inside the house. Kelmore dies instantly after a scroll which he unraveled exploded. Kelmore is buried in town.

573 Coldeven

While outside the city walls training, A(inelle and Ravin Goodheart, a ranger of well repute and Arinelle's trainer, come across a drow by the name of Efrain. The drow is wounded from helping a human family from being preyed on by a few brave goblins.

Arinelle admires the drow's deed and sneaks him into Greyhawk under a pile of hey in a cart.

Lady Langston makes it back into Greyhawk and rejoins the group. She has become a priest of Troydeten. During this time, waiting for Happy to finish his training, the group decides to help 6d the city of some terrorists operating in the Foreign Quarter. Coming upon a group of grung, which are small toad-like humanoids, and their leader, Heironymous Spune, a priest of Wastri,the Hopping Prophet, the adventurers are captured and placed in the grung bathhouse. However, the town guard comes to their aid and defeats the grung. Heironymous escapes however. The town guard learn of Efrain's true nature after the battle and arrest the entire group.
The town council indicts Efrain and places him on trial. They rule to banish the drow to Castle Greyhawk, where he should be comfortable in the Underdark. The group decides to head back to Castle Greyhawk with Efrain to continue their adventures there.

573 Planting

The group enters another dungeon level and find a huge complex of humanoids. The humanoids race around in a furry preparing for something. After investigation, with little resistance from the humanoids, the party realize that a party is being thrown. The party is for a few fiends, who arrive and wreck havoc on the group of 400 plus humanoids in the room (not to mention the heroes in who are also in the

room). Flaming balls from the fiends release a huge reptilian creature that was frozen as a gift for the fiends, thus revealing a trap door to a lower level. The group escapes the horrific din and arrives outside the castle after following one of the tunnels leading from the trap door.

573 Flocktime
Happy and Lady Langston travel to Greyhawk while Akelle travels to see his family in the Cairn Hills. Happy returns to Castle Greyhawk. After a couple of nights, the party is attacked in their room by a group of drow elves. The heroes capture a couple of the elves and interrogate them concerning their motives for the attack. On one of the drow, they find a map with the location of a tower in the Vesve Forest. Efrain, A(inelle, and Happy decide to investigate this tower and begin their journey. On the first night out, however, the group irritates and kills a mountain lion. The druid of the surrounding area is infuriated and forces the three companions to search out the source of evil that has plagued the land in a catacomb of caves below ground. They enter and search throughout the caves for weeks. Inside, they find a small temple built to some god or goddess and encounter the beastly cult leader. After defeating the priest and eradicating the evil presence in the surrounding land, the group returns to Castle Greyhawk. There is still no word from Lady Langston or Akelle.

573 Wealsun
The three stay in Castle Greyhawk for just one day. Efrain is given a vision of a temple of Xan Yae and rushes out to look for it. Happy and AHnelle follow. After a near disastrous travel through the Cairn Hills, the Adventurers arrive at the temple in mysterious fashion. Yet, not all is right. They find that an evil sect of Xan Yae has taken control of the temple, and have oriented their worship away from the goddess. They learn that a manticore has influenced the priests and kill it at the request of Alexia, another priest of Xan Yae who realizes the danger. The party kills the beast in quick fashion and hoards the creatures treasure.

573 Reaping
The group makes it back to the city of Greyhawk and Happy trains. During that time, the group hears of tales concerning strange happenings in the Gnarley Forest.
They also learn of skirmishes that have occurred between Furyondian troops and some inhuman creatures that have come out of the Gnadey Forest.

573 Goodmonth
After their training, the group is approached by Otiluke, a mage on the ruling council in Greyhawk, with a hired man named Ulrich at Castle Greyhawk, and asked to track down a f(iend who has disappeared somewhere around the Spend(ift Isles. However, after much impassioned discussion, the group decides to travel to Safeton, on the Wild Coast, where they will receive training to fight in the battles ahead. Efrain is nearly rejected by the army commanders, but after intense interrogation involving magics of all sorts, they allow him to join.

573 Harvester
The group has joined the forces of Safeton and has trained for a month. All the while they hear of the horrific creatures that have been reported in the Gnarley Forest. They also hear of a fortress that has mysteriously appeared in the Gnadey. It is rumored to be the home of a demonic creature who leads the forces of evil from the Gnarley.

573 Patchwall

The group sees action for the first time as they are transferred to the threatened town of Narwell and fight in the battle for Narwell. The town is evacuated and overrun by the invading inhuman creatures but are repelled after failing ill from some strange disease. The forces of Narwell make their way into the Gnarley Forest.

573 Ready'reat

The Narwell forces are slaughtered in the Gnadey by more of the inhuman forces. In a hasty retreat toward the border of Furyondy, they join forces with the army of Tikad the Great, the dwarf from the Kron Hills. With a faint to retreat, the forces drive

into the Gnarley once again. The inhuman creatures become disoriented and break rank.

573 Sunsebb

Tikad's force rests in the Gnadey and hold off small bands of roving inhumans. During this time, neither the evil forces from the Gnadey, nor the force made up of troops from Furyondy, the Kron Hills, and the Gnarley Forest, are strong enough to mount an offensive. In the last week of Sunsebb, the group is promoted to officers by Caesar Julius, Derk Daring Drakemore, Ala(ic Swordslayer, and Demos Astus.



574 Fireseek

In the first week of Fireseek, the commanders of the multi-national force against the inhuman creatures request groups of adventurers to find an object reported to be somewhere in the area which could help in the struggle against the evil creatures. The heroes are assigned to investigate an area just within the borders of Furyondy which is one place the object may be housed. Efrain, Happy, Arinelle, and Ulrich make their way to the place and encounter a few creatures, but they do not find the object. They search the entire month of Fireseek.

574 Readying

A week passes as Arinelle and Efrain travel back to the camp location for supplies and then return to the location where the object is reported to be. After a few days, the group decides to return. During the evening on the second day of travel, Ulrich and Happy and killed by a roving group of trolls. Efrain and Arinelle take Happy's body and find their way to a hermit's hut in the midst of no where.


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