572 Coldeven
Gelgor, Galadyn, and Gully meet in the village of Two Ford, on the Plains of Greyhawk on their way to Greyhawk city. In the village of One Ford, they encounter two druids who attempt to control the minds of the townspeople by means of a black wand. After Gully breaks the druids' concentration, thus freeing Galadyn and Gelgor, as well as the townspeople, the mayor of the village, Mel, asks Gelgor, Galadyn, and Gully to take the mysterious, black stick to a friend of his - Talarii, a sage in Greyhawk. They take the stick and leave One Ford.
Once in Greyhawk, they house in the Silver Dragon Inn and met with Talarii. She tells them to seek out Eizid Natholin, since he would know about the stick. The four procure passage on a ship owned by a Rhenee named Devron, who knock them unconscious and make them into slaves on a ship.
After a week on the ship, with no sign of Gully, a large storm drives the ship onto a small, island beach. They, along with the only apparent survivor, Melisanna, search the island and are warned by a mysterious woman in a temple that the island will be destroyed in 24 hours. The heroes find a small boat and flee the island just in time to see the island destroyed by tornados. However, in the process of getting off the isle, Galadyn dies in a battle with goblins, and the group finds Hilfe, another survivor from the ship.
The ship then floats to the village of Walthain in the country of Furyondy, where the heroes regroup and take leave to Willip on their new boat to gain the reward for Melisanna's safe return to her wealthy father Doran, save for Hilfe, who stays behind. At Willip, Doran asks for the heroes'help in defending Tamman Harrade, his employee, and his cargo to Highfolk. Unemployed, with no funds coming in, the adventurers agree to the voyage.
572 Planting
The adventures make their way by ship down the Velverdyva River with little harassment.
572 Flocktime
Once in Highfolk, however, they learn from a councilman named Bedrenn, that a spy of luz has taken flight to meet with agents from luz and escape to their country. The heroes, along with Tamman's personal bodyguard Flanolyn, give chase. The chase ends in the Yatil mountains, at a cave complex. There Mjorn is killed by goblins and the group meets Opal, a mysterious woman who claims that Bedrenn is the real spy and that she has come here to foil the meeting between him and the agents of luz. Rushing back to Highfolk, they find that Bedrenn has fled. Leaving the rest of the responsibility to Highfolk authorities, the group spends several weeks on route back to Willip.
572 Wealsun
Once back, Doran hires the adventurers to protect one of his wagons filled with precious items which must be delivered to one of Doran's customers. The wagoners attempt to hijack the cart but are killed by the heroes. Fending off the wagon from other would-be takers, the group is found by a watch patrol and is taken into questioning concerning the incident. Gelgor then decides to return to Greyhawk. Flanolyn says goodbye to his previous employer Tamman, and accompanies Gelgor to Greyhawk.
Du(ing Richfest, Flanolyn and Gelgor come across two people who have had dealings with Devron in the past: Kipini, a gnome, and Cutter, an elf who was part of a group sent out into the Cairn Hills for slaughter by Devron. The four of them track Devron to Shack Town, hire two men-at-arms, Fingers and William, and proceed to Devron's boat.
Taking care of the guards on the boat, Cutter and Kipini interrogate Devron and learn of his involvement with the mysterious black wand. However, the fight on the boat attracts a patrol from the city. The group is taken and sentenced to banishment from the city for manslaughter.
572 Reaping
Leaving the city, the group accompanies Tolman Fiddle, a halfling from Elmshire, back to his place to find out who is behind the several acts of apparent terrorism against his farm. The group discovers that the terrorist is a leprechaun, out to get revenge against Tolman for taking the stones to his house away. Upon capturing the leprechaun, the group helps to negotiate suitable conditions for compensation and then leaves for Elmshire.
There they find passage to Furyondy, in hopes of making it to Senddft. Once in Willip however, they get a room in the Salted Barrel Inn where they are pestered by the spirit of Nbod, a pirate who wishes the party to help him in his fight against Brinea, a sea hag. The party finds themselves whisked away to a far off island chain to do battle with Brinea and find her hoard of treasure.