Aer - sung or spoken verse accompanied only by harmonic music Airts - the 4 magical directions Anama-chara - soul-friend (usually only one or two per person in a lifetime) Anruth - bard who travels and only plays for hire Arcane - ancient and forgotten knowledge which is still used Bane - magic used either to deter or to set a malign thing/occurrence in motion automatically, as a trap or trip wire would, see also: vex. the primary difference between a Bane and a vex is that a Bane implies more of a living or continuous/automatic potential of magic Beacon - magic used to attract or enhance other magics or magical beings Blue Sky - nowhere, OR A NATURALLY OCCURRING unusual thing among the normal or usual boon - a magical favor, one automatically given (perhaps even without thought). occasionally used of a (magical) favor requiring ongoing or persistent action. see also: Virtue. the primary difference between a boon and a Virtue is that a boon is spontaneously given Bodach - term of opprobrium or comiseration dep. on circumstances; roughly "bastard" Braud - sibling of the heart Brehon - personification of either real or imagined law, also either just or unjust Buarach - spell to restrain unfit spellcasters from use of magic Caer - fortress or stronghold Cantrip - mean/petty (little) magic of wide variety in practical and plain uses Carrier - person who gives assistance; esp. emotional or mental assistance Chartrai - song of rapture with a cant and descant (from "Chara" = "heart") Chaunter - untrue bard; reciter of only the learned Cholcer - extreme in localized custom, tradition and superstition Claith - bard-in-training codependent - a perception in which a person values their self based solely on the value they perceive they have to another. (as much as another seems to value them do they value their self) Common Reckoning - refers to the year # according to the culture in which one lives conditioned response - a specific reaction caused by: previous reinforcements (negative, positive, or neutral), inurement, or trauma crisis of perception - a phenomenon during which a person is convinced of certain things due to circumstances, knowledge, and/or ideas which have limited the way they are capable of looking at a situation cut-throat - a perspective which allows the pain (or moral conflict) of "painful" dealings to be ignored in lieu of efficiency and/or obtaining goals deemed "higher" or "more important" Cwm - (coom) natural spot to use as ampitheatre or stage damage control - a process by which continuing damage is either minimized or cauterized (prevented from becoming worse) D�n - fated karma Dantrai - chanted verse of fate, charges endurance (from "D�n") dilettante - difficulty with maintained focus on any specific thing, but good at a great many things (as if to make up for the lack of focus) deely-bobb or deely-bobber - a class of items obtained initially from one source which might be used for another, especially if the specific item in question was termed "extra" or "spare" (as a spare part) from its initial source Deosil - righthandwise, also, starboard Dichtal - finger-language of bards; or, generally, any finger language Dolmen - sacred pillar or construct of stone dooley or doo-ly - a class of items used primarily for holding one's hair in place, drawn from the expressions "up-do" and "hair-do" Dubhachas - unfocused despair Earthfast - simple magics elite - recognized as having vast potential, whether the potential is latent or unusued, as in �best of field� or �genius� (even if �idiot-savant�) enigma - all skills latent but very potent, in need of specific encouragement yet with that encouragement could do almost anything Farl - 1/4 of something, used mostly to describe food portions Fidchell - board used in Goblin's Teeth Fireflaw - electricity, sometimes includes lightening Fith-fath - magical illusion Flain - arrow enmagicated for extra damage Flash or Flashing - "showing off" or manifesting one's self to a greater extent than normal either under distress or as display Fostern - relation by fosterage Gauran - plowbeast; slave, usu. involuntary gig - problem, hang-up, sociopathic tendency, &c. Goblin's Teeth - intensely complex ARCANE game known to only a few; also used to describe a current, situation which is intensely complex and/or ARCANE Goleor - overabundance Glaive - sword enmagicated for extra damage Glaivtrai - sword dance; also, song or dance or chant of challenge (from "Glaive") hammer - intentional confrontation Hedge School - secret school of esoteric or ARCANE teachings hooby-dooby - a class of items with one specific purpose which cannot be adapted to any other purpose Hoofey - a person who for any reason needs to be in constant motion (from "Hooves") Holt - forest home, usually made within a tree or trees Ilan - sacred natural pillar, also, any natural construct which is sacred Ilia - truest love individual reality - the acknowledged environment of a single entity comprising what that entity can perceive, retain, interact with, and generate ivory tower - an "objective observer" aspect to a personality. this aspect of the self does not seem affected by anything going on, and seems to always be paying attention. Jurisconsort - followers of law of BREHONS Jurisconsult - BREHON engaged in dispensation of law Kern - lowest piece played in Goblin's Teeth Lennaun - a lover without benefit of formal arrangement Litten - magical light or residue Llan - retreat for a religious anchorite Long Time - condition of mind in which hours seem to pass and nothing happens, but it has only been a matter of minutes Loremaster - bard specialized in memorized records, genealogies, and laws & customs Lorne - extreme despair with a known cause, or a song of this kind of sadness M'chara - vocative of "my friend" Mether - square drinking vessel usu. made of wood or pottery Mionn - hairstyle worn in battle to prevent hair being grabbed Mormaor - one deluded into believing they are of a high place Morrow - sum total of experience and present (from "tomorrow"); roughly wherever you've been and whoever you've met Nathair - prisoner, either rhetorical, hypothetical, literal, figurative, objective, or subjective Nemeton - ceremonial stone circle or hedge Nevermas - a time that never comes Olaive - master bard pattern behaviour - a series of reactions/actions either occurring or "preferred" by a person due to previous repetitions of the same series. person - a physical form, most often in reference to human beings. physiology. see also: self Petty Place - first professional position held by a bard or other tradesman Pheryllt - teacher in a HEDGE SCHOOL Pishogue - small magics, also, a dismissing interjection pm - a process by which potential problems are either prevented or minimized. "preventative maintenance". also "preventative medicine". prelingual - a state in which one cannot express their self with any vocalization provident - erudite-seeming, �14 going on 55�, a quality of calm and rationality that just always seems to hang around Quaich - large, usu. shallow, drinking vessel Rann - chanted verse stanza in magic, or a spell of any sort Rantrai - a (single) word of wisdom (from "rann") Rath - a holding of the Sidhe Rechtair - steward of a royal, noble, or wealthy household Riomhall - magical circle used for a ritual or protective purposes rote - a series of actions which can be performed by a person who is unable to consciously act or react otherwise. the person is most likely not aware of either these actions or the source of these actions. --Sith - suffix denoting "of the faeries" Sabotage - a move used in GOBLIN'S TEETH to sacrifice most of your own pieces to win the game; also, an expression to describe such a situation Saining - the rite of consecrating people Saltar - style of literary composition Scriptal - style of literary composition seer - controlled ability to foretell likely future, an uncontrolled quality of rationality and logic which allows an objectivity beyond extremes, see also teller. the primary differences between teller and seer are the use of foci and the limitation of a teller to knowing futures of specific people (generally also one at a time rather than in groups) self - a spiritual manifestation or entity. most often used as a specific to represent the life force and/or personality of a human being. see also: person Sgian - small, usually black-handled knife used only for killing shunt - a process of casting feelings to an area of oneself where emotions either do not or cannot affect a situation. Slow Time - a condition of mind in which one experiences what seems to be unending eternity, hours of activity (usually accompanied by terror or some form of fear), but it has only been a matter of minutes Somntrai - a murmur-quiet chant or verse of calmness (from "somnolence") Stitch - subtle and/or complicated trap which may look simple, helpful, or even already sprung Streppoch - term of opprobrium; roughly "bitch" struth - declaration/exclamation of agreement (shortened form of "is truth") sublingual - a state in which one can only express their self with vocalizations not representative of words, though most often quite understandable by others. Taish - magical projection of a person's own face or form teller - one who knows innately the most likely future to come to a given individual at any specific time, usually a teller will require the use of a tool or "focus" to tap into their ability, see also seer. the primary differences between seer and teller are the use of foci and the limitation of a teller to knowing futures of specific people (generally also one at a time rather than in groups) Telyn - stubborn or unreasonably perverse "They" also The Cosmic They - anyone other than I, us or we. a psychological symbolization designed to shift responsibility of a situation to anyone other than I, us or we. most often recognizable when They cannot be named with real names. Thundershell - source of a loud noise, or a person in great armor Tirr - cloaking effect, either magical or mechanical toggle off/on - the idea of a "switch". used by a person to intentionally modify their own behaviour or perceptions. Traha - arrogance or wanton pride transcendence - the desire and will to grow beyond the measure of oneself (instead of enhancing what is there in order to claim growth) traveller - extreme propensity toward one or more of the following: astral projection, probability travel, dimension travel, planes walking, world walking, dream walking, void walking....and likely to be able to use these skills from birth trigger - a psychologic "switch" to modify behaviour. can be either intentional or programmed, but is normally in reference to a program or conditioning, usually in the form of specific input (ie a word or phrase, a sound, a specific colour &c.) tweak - the act or process of exclusively reacting to one's environment or situation, usually based solely on irrational or emotional precedents, though can occasionally imply the use of rote or programming. "tween-" - a split in development of an entity where characteristic(s) either are shared exactly or produce a new and separate entity..the new or sharing entity is referred to as tween, though both entities become as twins and are tween to each other Ulagaun - common wood owl; used figuratively for a commoner with eyes Urrad - member of the lowest social class Usqua - unblended whiskey verbal - a state in which one can express their self with language. if used to imply dysfunctional language skills: usually inflection and intonation are not representative of the word use. see also: vocal vex - petty magic of placing a continuing set or series of annoyances ("pricker(s)") on someone else to get their attention, to deter from an action, or to plague, see also bane. the primary difference between a vex and a Bane is that a vex is a series of events which has been fully set in motion victim mentality - a perceptual reality in which a person is convinced they are a victim in one or more specific areas and which affects their reactions, often causing them to be easily "set up" for victimization. Virtue - small magic used for a specifically defined action, considered as a favor of the object or person on which/whom the Virtue is placed. see also: boon. the primary difference between a Virtue and a boon is that a Virtue is placed in advance of the need/request vocal - a state in which one can express their self with language. if used to imply dysfunctional language skills usually the word use is not representative of the inflection and/or intonation used and often the word use is not directly related to that which one wishes to express. see also: verbal Widdershins - lefthandwise, also, port