A Charming Lexicon

collected from here and there
and i've no idea where

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Aer - sung or spoken verse accompanied only by harmonic music

Airts - the 4 magical directions

Anama-chara - soul-friend (usually only one or two per person in a lifetime)

Anruth - bard who travels and only plays for hire

Arcane - ancient and forgotten knowledge which is still used

Bane -  magic used either to deter or to set a malign thing/occurrence in motion 
automatically, as a trap or trip wire would, see also: vex. the primary difference 
between a Bane and a vex is that a Bane implies more of a living or 
continuous/automatic potential 
of magic

Beacon - magic used to attract or enhance other magics or magical beings

Blue Sky - nowhere, OR A NATURALLY OCCURRING unusual thing among the 
normal or usual

boon - a magical favor, one automatically given (perhaps even without thought). 
occasionally used of a (magical) favor requiring ongoing or persistent action. see also: 
Virtue. the primary difference between a boon and a Virtue is that a boon is 
spontaneously given

Bodach - term of opprobrium or comiseration dep. on circumstances; roughly "bastard"

Braud - sibling of the heart

Brehon - personification of either real or imagined law, also either just or unjust

Buarach - spell to restrain unfit spellcasters from use of magic

Caer - fortress or stronghold

Cantrip - mean/petty (little) magic of wide variety in practical and plain uses

Carrier - person who gives assistance; esp. emotional or mental assistance

Chartrai - song of rapture with a cant and descant (from "Chara" = "heart")

Chaunter - untrue bard; reciter of only the learned

Cholcer - extreme in localized custom, tradition and superstition

Claith - bard-in-training

codependent - a perception in which a person values their self based solely on the value 
they perceive they have to another. (as much as another seems to value them do they 
value their self)

Common Reckoning - refers to the year # according to the culture in which one lives

conditioned response - a specific reaction caused by:  previous reinforcements (negative, 
positive, or neutral), inurement, or trauma

crisis of perception - a phenomenon during which a person is convinced of certain things 
due to circumstances, knowledge, and/or ideas which have limited the way they are 
capable of looking at a situation

cut-throat - a perspective which allows the pain (or moral conflict) of "painful" dealings 
to be ignored in lieu of efficiency and/or obtaining goals deemed "higher" or "more 
important"

Cwm - (coom) natural spot to use as ampitheatre or stage

damage control - a process by which continuing damage is either minimized or cauterized 
(prevented from becoming worse)

D�n - fated karma

Dantrai - chanted verse of fate, charges endurance (from "D�n")

dilettante -  difficulty with maintained focus on any specific thing, but good at a great 
many things (as if to make up for the lack of focus)

deely-bobb or deely-bobber - a class of items obtained initially from one source which might 
be used for another, especially if the specific item in question was termed "extra" or 
"spare" (as a spare part) from its initial source

Deosil - righthandwise, also, starboard

Dichtal - finger-language of bards; or, generally, any finger language

Dolmen - sacred pillar or construct of stone

dooley or doo-ly - a class of items used primarily for holding one's hair in place, 
drawn from the expressions "up-do" and "hair-do"

Dubhachas - unfocused despair

Earthfast - simple magics

elite -  recognized as having vast potential, whether the potential is latent or unusued, as 
in �best of field� or �genius� (even if �idiot-savant�)

enigma - all skills latent but very potent, in need of specific encouragement yet with that 
encouragement could do almost anything

Farl - 1/4 of something, used mostly to describe food portions

Fidchell - board used in Goblin's Teeth

Fireflaw - electricity, sometimes includes lightening

Fith-fath - magical illusion

Flain - arrow enmagicated for extra damage

Flash or Flashing - "showing off" or manifesting one's self to a greater extent than normal
either under distress or as display

Fostern - relation by fosterage

Gauran - plowbeast; slave, usu. involuntary

gig - problem, hang-up, sociopathic tendency, &c.

Goblin's Teeth - intensely complex ARCANE game known to only a few; also used to 
describe a current, situation which is intensely complex and/or ARCANE 

Goleor - overabundance

Glaive - sword enmagicated for extra damage

Glaivtrai - sword dance; also, song or dance or chant of challenge (from "Glaive")

hammer - intentional confrontation

Hedge School - secret school of esoteric or ARCANE teachings

hooby-dooby - a class of items with one specific purpose which cannot be adapted to any other purpose

Hoofey - a person who for any reason needs to be in constant motion (from "Hooves")

Holt - forest home, usually made within a tree or trees

Ilan - sacred natural pillar, also, any natural construct which is sacred

Ilia - truest love

individual reality - the acknowledged environment of a single entity comprising what that 
entity can perceive, retain, interact with, and generate

ivory tower - an "objective observer" aspect to a personality. this aspect of the self does 
not seem affected by anything going on, and seems to always be paying attention.

Jurisconsort - followers of law of BREHONS

Jurisconsult - BREHON engaged in dispensation of law

Kern - lowest piece played in Goblin's Teeth

Lennaun - a lover without benefit of formal arrangement

Litten - magical light or residue

Llan - retreat for a religious anchorite

Long Time - condition of mind in which hours seem to pass and nothing happens, but it has 
only been a matter of minutes

Loremaster - bard specialized in memorized records, genealogies, and laws & customs

Lorne - extreme despair with a known cause, or a song of this kind of sadness

M'chara - vocative of "my friend"

Mether - square drinking vessel usu. made of wood or pottery

Mionn - hairstyle worn in battle to prevent hair being grabbed

Mormaor - one deluded into believing they are of a high place

Morrow - sum total of experience and present (from "tomorrow"); roughly wherever 
you've been and whoever you've met

Nathair - prisoner, either rhetorical, hypothetical, literal, figurative, objective, or 
subjective

Nemeton - ceremonial stone circle or hedge

Nevermas - a time that never comes

Olaive - master bard

pattern behaviour - a series of reactions/actions either occurring or "preferred" by a person 
due to previous repetitions of the same series.

person - a physical form, most often in reference to human beings. physiology. see also: 
self

Petty Place - first professional position held by a bard or other tradesman

Pheryllt - teacher in a HEDGE SCHOOL

Pishogue - small magics, also, a dismissing interjection

pm - a process by which potential problems are either prevented or minimized. 
"preventative maintenance". also "preventative 
medicine".

prelingual - a state in which one cannot express their self with any vocalization

provident - erudite-seeming, �14 going on 55�, a quality of calm and rationality that just 
always seems to hang around

Quaich - large, usu. shallow, drinking vessel

Rann - chanted verse stanza in magic, or a spell of any sort

Rantrai - a (single) word of wisdom (from "rann")

Rath - a holding of the Sidhe

Rechtair - steward of a royal, noble, or wealthy household

Riomhall - magical circle used for a ritual or protective purposes

rote - a series of actions which can be performed by a person who is unable to 
consciously act or react otherwise. the person is most likely not aware of either these 
actions or the source of these actions.

--Sith - suffix denoting "of the faeries"

Sabotage - a move used in GOBLIN'S TEETH to sacrifice most of your own pieces to 
win the game; also, an expression to describe 
such a situation

Saining - the rite of consecrating people

Saltar - style of literary composition

Scriptal - style of literary composition

seer -  controlled ability to foretell likely future, an uncontrolled quality of rationality and 
logic which allows an objectivity beyond extremes, see also teller. the primary 
differences between teller and seer are the use of foci and the limitation of a teller to 
knowing futures of specific people (generally also one at a time rather than in groups)

self - a spiritual manifestation or entity. most often used as a specific to represent the life 
force and/or personality of a human being. see also: person

Sgian - small, usually black-handled knife used only for killing

shunt - a process of casting feelings to an area of oneself where emotions either do not or 
cannot affect a situation.

Slow Time - a condition of mind in which one experiences what seems to be unending eternity, 
hours of activity  (usually accompanied by terror or some form of fear), but it has only been a 
matter of minutes

Somntrai - a murmur-quiet chant or verse of calmness (from "somnolence")

Stitch - subtle and/or complicated trap which may look simple, helpful, or even already sprung

Streppoch - term of opprobrium; roughly "bitch"

struth - declaration/exclamation of agreement (shortened form of "is truth")

sublingual - a state in which one can only express their self with vocalizations not 
representative of words, though most often quite understandable by others.

Taish - magical projection of a person's own face or form

teller - one who knows innately the most likely future to come to a given individual at 
any specific time, usually a teller will require the use of a tool or "focus" to tap into 
their ability, see also seer. the primary differences between seer and teller are the use of 
foci and the limitation of a teller to knowing futures of specific people (generally also 
one at a time rather than in groups)

Telyn - stubborn or unreasonably perverse

"They" also The Cosmic They - anyone other than I, us or we. a psychological 
symbolization designed to shift responsibility of a situation to anyone other than I, us 
or we. most often recognizable when They cannot be named with real names.

Thundershell - source of a loud noise, or a person in great armor

Tirr - cloaking effect, either magical or mechanical

toggle off/on - the idea of a "switch". used by a person to intentionally modify their own 
behaviour or perceptions.

Traha - arrogance or wanton pride

transcendence - the desire and will to grow beyond the measure of oneself (instead of 
enhancing what is there in order to claim growth)

traveller - extreme propensity toward one or more of the following: astral projection, 
probability travel, dimension travel, planes walking, world walking, dream walking, 
void walking....and likely to be able to use these skills from birth

trigger - a psychologic "switch" to modify behaviour. can be either intentional or 
programmed, but is normally in reference to a program or conditioning, usually in the 
form of specific input (ie a word or phrase, a sound, a specific colour &c.)

tweak - the act or process of exclusively reacting to one's environment or situation, 
usually based solely on irrational or emotional precedents, though can occasionally 
imply the use of rote or programming.

"tween-" -  a split in development of an entity where characteristic(s) either are shared 
exactly or produce a new and separate entity..the new or sharing entity is referred to as 
tween, though both entities become as twins and are tween to each other

Ulagaun - common wood owl; used figuratively for a commoner with eyes

Urrad - member of the lowest social class

Usqua - unblended whiskey

verbal - a state in which one can express their self with language. if used to imply 
dysfunctional language skills: usually inflection and intonation are not representative 
of the word use. see also: vocal

vex - petty magic of placing a continuing set or series of annoyances ("pricker(s)") on 
someone else to get their attention, to deter from an action, or to plague, see also 
bane. the primary difference between a vex and a Bane is that a vex is a series of events
which has been fully set in motion

victim mentality - a perceptual reality in which a person is convinced they are a victim in 
one or more specific areas and which affects their reactions, often causing them to be 
easily "set up" for victimization.

Virtue - small magic used for a specifically defined action, considered as a favor of the 
object or person on which/whom the Virtue is placed. see also: boon. the primary 
difference between a Virtue and a boon is that a Virtue is placed in advance of the 
need/request

vocal - a state in which one can express their self with language. if used to imply 
dysfunctional language skills usually the word use is not representative of the 
inflection and/or intonation used and often the word use is not directly related to that 
which one wishes to express. see also: verbal

Widdershins - lefthandwise, also, port



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