One of the more common architectural features found in wadmaps is the local door. A local door is one which opens when the player walks up to it and triggers the “use” action. WadAuthor simplifies the process of creation by converting an existing sector into a local door. The sector to be converted must be subject to the following conditions.


·    It must have exactly four linedefs.

·    One pair of opposite linedefs must be one-sided; these will become the track along which the door raises and lowers.

·    The remaining pair of opposite linedefs must be two-sided, connecting the sector to two other sectors through which the door will provide access.

In the illustration below, I have joined two additional sectors (one rectangular, one five-sided with a radius of 256) at the other end of the existing hallway and used paintbrush to circle the sector to be converted into a door.



Click the secondary mouse button on any sector meeting the requirements listed above and select the Convert Sector To Door... option from the context menu. The resulting dialog box will allow you to select how the door should appear and behave.

In the illustration below, I have converted the previously circled sector to a door. Note that the east linedef’s front and back have been reversed. This is very important! Only the front side of a linedef may be used to trigger a given action — this information will be more useful later on in the tutorial.

WadAuthor copyright © 1995 Williston ConsultingLocalDoor.jpg (187052 Byte)

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One of the more common architectural features found in wadmaps is the local door. A local door is one which opens when the player walks up to it and triggers the “use” action. WadAuthor simplifies the process of creation by converting an existing sector into a local door. The sector to be converted must have at least one two-sided linedef that joins with a second sector.

The Hexen wadgame does not make a distinction between local and remote doors as the other wadgames do.

In the illustration below, I have joined two additional sectors (one rectangular, one five-sided with a radius of 256) at the other end of the existing hallway and used paintbrush to circle the sector to be converted into a door.


Click the secondary mouse button on any sector meeting the requirements listed above and select the Convert Sector To Door... option from the context menu. The resulting dialog box will allow you to select how the door should appear and behave. In the illustration below, I have converted the previously circled sector to a door. Note that the east linedef’s front and back have been reversed. This is very important! Only the front side of a linedef may be used to trigger a given action — this information will be more useful later on in the tutorial.

WadAuthor Copyright © 1995-1997 Williston ConsultingLocalDoor2.jpg (174567 Byte)

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Creating a remote door is a simple matter when using WadAuthor. Create a local door, altering the appearance as desired. Invoke the tags dialog, create a new tag, and add the door sector and desired triggering linedef(s) to the list of objects affected. For help creating a normal door or using the tags dialog, consult the related topics.


If you do not wish the player to be able to open remote door locally, be sure to set the door linedef types to normal.

In the following illustration, I have added a single linedef to the map as a trigger for a secret door. The linedef is highlighted as the current object, and the remote door is highlighted as an object with the same tag number.


To add a single linedef to the map, I actually added a new rectangular sector and deleted three of the linedefs. Single linedefs can be a very effective way to provide special effects.

WadAuthor Copyright © 1995-1997 Williston ConsultingRemoteDoor2.jpg (136638 Byte)

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Creating a remote door is a simple matter when using WadAuthor. Create a local door, altering the appearance as desired. Invoke the tags dialog, create a new tag, and add the door sector and desired triggering linedef(s) to the list of objects affected. For help creating a normal door or using the tags dialog, consult the related topics.


If you do not wish the player to be able to open remote door locally, be sure to set the door linedef types to normal.
In the following illustration, I have added a single linedef to the map as a trigger for a secret door. The linedef is highlighted as the current object, and the remote door is highlighted as an object with the same tag number.




To add a single linedef to the map, I actually added a new rectangular sector and deleted three of the linedefs. Single linedefs can be a very effective way to provide special effects.

WadAuthor copyright © 1995 Williston ConsultingRemoteDoor.jpg (132256 Byte)

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