As of today, July 24th, 1996, what you are about to see has yet to be released to the public. It is meant for your eyes only. Contrary to belief, I stumbled across these pictures in the desert, so don't think I had anything to do with it!!!
This image is a picture of Episode 2, level 2. It shows the castle you must storm in order to obtain the second rune. This episode is rather short and compact. | |
This image is a picture from Episode 3, level 4. Lava seems to play a large role in the third episode. The third episode was, by far, the most difficult yet! Worst of all, you finally meet those hell knights as they attempt to take you out with multiple flaming arrows at every turn! | |
This is it! Once you have collected all three runes, you can go here to defeat the final bad guy. It's definitely not an easy task. The trippiest thing about this level are the water ponds. They look perfectly normal, until you step into them. And then you sink through them, and out the ceiling of another room, making a perfect target for any bad guys waiting for you below! I have yet to finish this level. (oops, I mean I have yet to play this level! HA HA HA) |
I had a hard time locating codes at first, but here they are, in no particular order: (BTW, you have to enter codes from the quake console. Access this at anytime by striking the tilda ~ key.)
GOD: Toggle god mode.
NOCLIP: Turn clipping mode on and off.
FLY: Turn fly mode on and off.
IMPULSE 255: Quake Rune? Quad damage.
IMPULSE 9: All weapons and keys.
IMPULSE 11: Give a rune (end rune)
GIVE #: Give weapon #.
GIVE S#: Give you # shells.
GIVE H#: Give you # health.
GIVE C#: Give you # cells - for energy weapon.
GIVE R#: Give you # rockets.
GIVE N#: Give you # nails.
MAP E#M#: Warp to episode #, map #.