Shadowrun

Sports & Entertainment:

Sports

Icehockey:

Scandinavia has always been excellent in Icehockey. The former countries of Sweden and Finland has a long history in international championships. Norway is not as renowned, but since the federation was formed, the worlds best league was formed. These are the more famous teams:

Jägarna Hockey - The Army Ranger Hockey Team
Djurgården Hockey - The Primary Stockholm Hockey Team
Jokkerit - The Finns Best Team
MoDo Hockey - Famous school for talented players

Football: This is the European kind of football, the kind you actually use the feet to play, contrary to the transatlantic variant. The Scandinavian Federation boast to have many talented players, both in the unaugmented league, and the Bio/cyberenhanced league. Internationally, Scandinavia has had a lot of good tournaments, but only a few victories so far. Famous teams are:

Stockholm Capitols - The Premier Football team of Stockholm
Kongsberg Athletics - The Navy Team
Göteborgs IF - The more historically most distinguished team

Tennis: Tennis is another great sport in Scandinavia. Davis Cup has been won numerous of times, and at times, Scandinavia had dominated the sport.

CombatBiker: Anything involving combat is popular in Scandinavia, as it is the only way to practice legal fire combat outside the military force. Needless to say, the military teams are the best. Over the years, the league has been won by the following teams:

-Army Rangers
-Airborne
-Panzer Panthers (civilian)
-Amphibious Rangers
-Armour Command
-Royal Engineers

SWAT: A modern version of the old 'Police and Fire Games' sport. Using hostage situations, assassination missions, and infiltration missions to win against other teams. This is done in two ways. First is the fight against time, to qualify for the play-off. In the play-off, the teams goes up against each other. To qualify to the finale, you have to get more points than your opponent in three missions.

1: Hostage - Team one starts with five hostages made up from voluntary functionaries, and Team two then attempts to free them. Computerized scoring determines a kill or a wound. Each team get 30 minutes to plan the activity, complete with maps and bio on the hostages. The goal for tean one is to hold out, to twart any attempt to get the hostage out, or as a final act, to kill them. Team two has to avoid any killing of the hosatges, and loose many points for deleting a hostage.

2: Infiltration - Team one is defending a complex, with a sensitive equipment in the inner sanctum. Team two is trying to infiltrate the complex, to steal or destroy the sensitive equipment. Each team has maps over the complex, but team one also has some defensive measures to emplace at strategic areas. Team two has equipment to detect and disarm such defensive measures.

3: The Hit - Team one is defending a very important person from outside forces. The VIP has to be guarded through three situations: a) At home, b) In transit, c) On visit. Team two is going to delete that VIP in anyone of those surroundings. Team one will have a number of defensive measures at hand, and may order further measures if spending an amount of the gathered points from the game so far. Likewise, team two has a similar amount of resources to use, and may also elect to boost his unit with resoures paid by points earned.

These stages is then reversed, so that each team is able to play home or away. should there be a tie after all stages, then the final conflict occurs. This is an all-out firefight in a warehouse. No information whatsoever is given to the players, so they spend a lot of time hunkering down, trying to get a grasp of the situation.

Scandinavian Ministry of Information


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Royal Viking

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