For this battle, we chose 3,000 points for our combat.

Hyach (me)
3 Irokai Kam Battlecruisers
1 Okath Kat Fast Frigate

Llort (Mick)
2 Battle Destroyers
2 Cruisers
4 Flights of Fighters

I was afraid that the shear counter advantage of Mick was going to hurt me. To counter this ship count advantage, I attempted to stay at range. My starting speeds were 5 and 6. Mick came out at 8-10.

In Turn 1, 2 and 3, a Spinal Laser found it's way to a target. Turn 3 saw Irokai #2 go range 1 with all weapons. Auto-hit with 4 Gamma Lasers, 2 Medium Lasers, Spinal and Mega Plasma.

Mick made 1 tactical mistake, he really thrusted his fighters to catch me turn 2, to little effect, and proceeded to have them spend 3 rounds coming back off the edge of the board. His fighters only damaged my Okath in the end.

I am impressed with the Mega Plasma Cannon. I unfortunately hit a Hangar Bay once, but did hit a Jump Engine with another.

By turn 4, Mick saw that we just exchanged sides of the map and with my Spinal Lasers coming back on-line, and most of his ships missing 1 side, or destroyed, gave me the victory.

The Gamma Laser have proven to be an effective Anti-fighter weapon. We used the CCEW rule, but have shortened the range to 5. My Battlecruisers always stayed within 4 of each other, and Mick attacked the middle one, not realizing what he had done to himself. All ships got to fire at fighters. The Gamma Laser hits almost assured the figher would be destroyed, or would fail it's drop-out roll. I even hit his fighters with 3 medium lasers. Instant toast.

A good fight over all. By far, the most action-paced 4 turns of combat yet in our group.

--w

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