Example of a scene card

This is the entire scene card collection for the pilot campaign of the Star Trek role play game.

Scene 1a
Launch Ceremony

Location: Dry-dock 36 (Observation hall)

Props: Champagne naming ceremony, all in dress uniform.

NPCs: Admiral Hathaway, Admiral's aide (Lt), various dignitaries.

Admiral's Speech (at bottom of page)

Objective: None

Things to see: Ship being stolen, red alert. Beam out.

Specifics: All crew stand with back to window, along side the admiral. Gradually aware everyone is leaning over.

Scene 1b
The Chase

Location: Bridge of USS Texas

Props: Bridge stations

NPCs: Captain Archer, some bridge crew.

Objective: None

Things to see: Archer: "The access code to locker 13 is my birthday!"

Scene 1c
Transport

Location: Transporter room

Props: Partly dismantled, access panels

NPCs: Chief engineer McCaffrey

Objective: Beam out

Things to see: The place the emergency weapons locker used to be.

"Oh dear god!" - Engineer at state of room

Two hand phasers from the drawer in the console.

Scene 2
Beam in point

Location: Conference room, deck 7 on USS Manhattan

Props: Table, chairs. Dark.

NPCs: none

Objective: None

Things to see: The USS Texas out the window, engines white with strain. Then disappears.

Scene 3
Kit me up

Location: Armoury, deck 8

Props: Weapons lockers, mostly not installed. Enough phasers (hand/assault) for all and emergency med kit. Also a hazard suit in locker 13.

NPCs: None

Objectives: Holographic message sent to doctor.

Scene 4
Command centre

Location: Bridge, deck 1

Props: All controls are dead. Command functions have been re-routed.

NPCs:

Objectives:

Things to see: That new car smell.

Scene 5

Location: Engineering, deck 15

Props: Toolkits, some removed panels

NPCs: 4 Ferrengi

Objectives: Defeat Ferrengi

Things to see: All controls are dead (black).

"Watch the warp core!"

Scene 6

Location: Auxilliary control

Props:

NPCs: Durk and henchmen

Objectives: Defeat enemies, get the ship out of warp.

Things to see:

Loot: Heisenburg-Delmay decoder. "Supposedly theoretical"

"A little over-dressed, aren't we."

Durk speaks with a lisp.

 

Admiral's Speech (Churchill style)

Well, as I stand here, to see another brave crew off on their next great adventure, I'm reminded of the heady days of exploration, when crews would spend years on the far edges. The days of "We come in peace, shot to kill" are now over, and the Federation faces a new challenge: to find peaceful co-existence with its neighbours, while still maintaining the spirit of exploration.

Spot Check 1

It is that spirit that has allowed for our crew to be joined by one of the first Klingon exchange officers on long-term assignment to Starfleet. <Point to Mark> And it is this challenge that this crew will.. face……

Spot Check 2

 

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