Star Trek Role Play Game


I introduced my little band of adventurers to this game, having bought it myself.

 

Pros

Again, the main benefit here for me is the setting. You can set the game in Kirk's era, Picard's, Archer's or even the far future.

The game is highly adaptable, and although it runs on its own d12 system, I converted it to a d20 with no difficulty.

Cons

You wouldn't believe the hassle I had persuading the group to try this game out. While some members are very much of a "I'll try anything once" mentality, others were less keen, having either never been Star Trek fans, or being thoroughly fed up of Star Trek.
However, once we started, we found this was a great little game. In fact one of the most reluctant players found it to be a game he really enjoyed, and no-one was more surprised than he was.


Publisher: Decipher

Helpful links:



Adventure so far

 

This game has run for one 'season' so far. The game encourages you to think of each adventure as a season and each night of gaming as an episode.


USS Texas

 


USS Manhattan

Pilot: The crew of the USS Texas (Excelsior class) are transferred in their entirety to a brand new ship, the USS Manhattan (Akira class).
Unfortunately the ship is stolen at the dedication ceremony from the ship yards at Utopia Planetia above Mars.

Everything was going great, they snuck onto the ship and sabotaged the bad guys' efforts, until Mark (playing Martok the Klingon) accidentally nailed his commanding officer in the back with a phaser shot in his first outing in combat.


Season One: With tensions between the Federation and Romulan Empire relaxed, the crew are dispatched to help investigate the disappearance of several Romulan ships. They soon discover a darker threat that threatens both their worlds, one thought to have been long forgotten...

 

 

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