*A Voodoo 2 3DFX game card patch will be released soon.
* Brand new ships are in the game, none of which are from previous games.
Following are the main characters that appear throughout Wing Commander Prophecy:
2 Lt. Max "Maestro" Garrett (Neill Barry) is Casey's
best friend and frequent partner
in crime. He was moved
along with Casey to the Midway after trying
to arrange a simple diplomatic assignment
for both of them, and is
loyal as well as close to Casey as
family.
Here is all of the various information that has been gathered up about the ships and weapons that appear in Wing Commander Prophecy:
SHIPS:
F-106A Piranha:
Ship Type: Scout Fighter
Mission Role:
Forward Combat Air Patrol (FORCAP), escort, and recon.
The Piranha is one of the most popular ships that you will fly in
Prophecy. It is the standard light scout fighter. The Piranha sacrifices
protection and firepower in line of speed, maneuverability and acceleration.
Designed mainly for short-range dog fighting. the Piranha can be deadly
in the hands of a skilled pilot. Onboard the Midway, these ships are used
most often used for various scouting missions, recon missions and
for light escort duty.
F/A 105A Tigershark:
Ship Type: Multi-Role Fighter
Mission Role:
Targeted Combat Air Patrol (TARCAP), FORCAP,
blockade, escort, recon, light strike, light anti-ship attack, and air defense
suppresion.
The Tigershark is a multi-role fighter. This
is a ship that can perform any kind of mission. Built with medium strength
shielding, this fighter can withstand almost anything. although it isn't
always as capable as more specialized crafts. Onboard the Midway, you
may see this ship filling out a wing of craft that is particularly fitted
to the task at hand.
F-110A WASP:
Ship Type: Interceptor
Mission Role: FORCAP and ship blockade
The Wasp - the one ship that you don't ever want to be in situations where it's needed. Designed mainly to knock out torpedo craft that get through capital ships fighter defences, the Wasp is the ship most often used in "scramble" scenarios, and it is well suited for that hellish task.Wasp fighters carry both regular missile arrays as well as a few cluster-rocket packs that make it capable of delivering some serius damage to the enemy fighters. The Wasp also has another special feature, a detachable booster rocket that enables it to fly at faster than afterburner speeds without burning any of the ships fuel, so the ship can then reach its target and then disconnect the booster to improve maneuverability as well as acceleration.
F-108A Panther:
Fighter type: Space Superiority Fighter (class B)
Mission Role: Blockade,TARCAP, offensive counter-space, escort FORCAP, some recon and wild weasel.
The Panther is a great craft which is the choise of many pilots,
With medium to light shields, excellent recharging and with exceptional
accelaration annd maneuverability, this is a great ship. Designed to be
a smaller answer to the Vampire, the Panther is used mainly for light
escort and for chasing down enemy ships.
F-109A Vampire:
Fighter type: Space Superiority Fighter (class A)
Mission Role: Blockade, TARCAP, offensive counter-space, escort, FORCAP, some recon and wild weasel.
Normaly assigned to heavy fleet carriers, this long- range fighter
has the firepower and shields to take on an enemy in a distant missile
duel and come out as the winner. Although it isn't as fast or as maneuverable
as the panther, this is the ship that you want if you know that you are
going to face heavy alien fire.
TB-80A Devestator:
Ship Type: Torpedo Bomber
Mission Role: Strike, anti-ship, anti-hangar, and sometimes recon.
The Devastator is armed with a plasma cannon. The Devastator's giant
plasma cannon, while ineffectual against fighters due to its slow rate
of fire, can punch big holes through any capital ship that is unlucky enough
to be nearby. Obviously, carrying all that firepower around slows the
ship down, thus the Devastator is protected by anti-fighter turrets
on its top, bottom, and rear, as well as on both sides The ship of
choice, for when the target absolutely has to be reduced to ashes.
TB-81A Shrike:
Ship Type: Torpedo Bomber (Class B)
Mission Role: strike, anti-ship, anti-hanger, sometimes recon
If you want to get rid of a serious Cap ship, it's time to bring
in the Shrike. A light bomber armed with a top-of-the-line targeting
system & a whole bunch of torpedoes, the Shrike remains maneuverable
enough to get out of the way when the plasma starts flying. Although it's
not powerful enough to take out the bigger ships alone, its speed and flexibility
make it the perfect weapon against most targets, and if you're the enemy,
you might want to watch out for the top, bottom, and tail turret guns that
are most likely going to deliver a lot of firepower into your windshield.
A Missile Info Section will be added soon
(click in the picture for a larger view)
|