Ghoul Lord (180 points)
Ghoul Hero (104 points)
Ghoul Champion (48 points)
Your army may include as many Ghoul champions, heroes an lords as
you wish within the normal limitations of the points available.
Ghoul Lords may not be the army general and Ghoul Champions may
not be included in units other then Skeletons, Zombies or Ghouls.
Profile | M | WS | BS | S | T | W | I | A | Ld |
Ghoul Lord | 4 | 5 | 0 | 4 | 5 | 3 | 6 | 5 | 7 |
Ghoul Hero | 4 | 4 | 0 | 4 | 5 | 2 | 5 | 4 | 6 |
Ghoul Champion | 4 | 3 | 0 | 4 | 4 | 1 | 4 | 3 | 5 |
Equipment : Sword.
Weapons/armour : They may be armed with any combination of
weapons/armour allowed by the Equipment List for summary and
points values. Note that Ghoul Champions must be identically to
the unit they lead.
May ride : They all may ride a skeleton steed (+2 points).
Only the Lord and Hero may ride a monster (see the separate
monster list in the Undead book) and only the Lord and Hero may
ride in an Undead Chariot at a cost of +40 points, +60 points if
it has scythed wheels.
Magic items : A Ghoul Lord may take up to three magic
items, a Ghoul Hero may take up to two magic items and a Ghoul
Champion may take one magic item, the magic items are chosen from
the appropriate cards.
Special Rules : They all cause fear, and suffer special
effects if they rout an opponent or are beaten in combat. See the
Undead Bestiary rules section for the full rules. In addition,
Ghouls are not affected by the special rules that limits' ability
to march, and are allowed to make march moves using the normal
rules.