Pyramid Guards (30
points per model)
Your army may include one unit of Pyramid Gaurds for each Tomb
King and mummy unit in your army.
Pyramid Guards where the guards of the massive Pyramids that
rulers had build for there unlife. Determined not to be distirbed
in their death the rulers trained such guards to be unnoticed. In
life they served their dead kings, in death they serve as loyal
reatainers to mummies and Tomb Kings. Their faster movement
allows them to protect the flank and rear of the mummies wich is
also deadly to attackers...
Profile | M | WS | BS | S | T | W | I | A | Ld |
Pyramid Guards | 6 | 6 | 0 | 4 | 4 | 2 | 6 | 2 | 8 |
Equipment : Pyramid Guards are armed with axes, swords and
other hand weapons.
Save : None.
Options : Pyramid Guards may take halberds for +2 points a
model or may use additional hand weapons for +1 point a model.
They may wear light armor for +4 points a model and may carry
shields for +2 points a model.
Special Rules
Fear : Tomb guardians are decayed and wear very
ornimental, frightening armor this means they cause fear.
Immune to psychology : Pyramid Guards are not effected by
psychology themselves.
Skirmish : Pyramid Guards may skirmish.
Reatainers : Pyramid Guards are loyal to mummies only and
must stay within 4" of a unit mummies or a Tomb King.
If for any reason the guards are separated from their mummy(s) by
magic, combat, etc. they must move at maximum move rate untill
they reach their destination (this will allow them to move at
march rate if they must do so to reach their leaders).