Lord Soth (250 points)
+ 50 points Sword of Fiery Death
+ 100 points Armour of Faith
+ 50 points Purple Cloak

 

Soth Your army may include Lord Soth. He may lead the army is you wish, though he does not have to. If you choose him to lead the army then he replaces the general described in the main army list.

Lord Soth, once a noble knight, became enamored with an elfmaid, with whom he committed adultery. He then murdered his wife so he could marry his elven mistress. When his new bride learned of Soth's actions, she prayed for him to be forgiven; Soth did likewise. Their prayers were answered, Soth was given the power to travel to Istar and prevent the Cataclysm, a fierce rain of fiery death. While en route, Soth was deceived into believing that his wife had been unfaithful and, while he stormed back to confront her, the Cataclysm occurred unchecked. Soth watched as his family was incinerated, but the fires that burnt away his flesh did not kill him; instead, Soth was doomed to become a Death Knight, an undead warrior with a soul like ash. Though he still adheres to shreds of his knightly code, Lord Soth is beyond redemption, and will forever exist in pain.



Profile M WS BS S T W I A Ld
Lord Soth 4 8 7 6 5 4 7 4 10
black horse 4 4 0 4 4 1 4 1 6



magic items : Lord Soth always take the following magic items; Sword of Fiery Death, Armour of Faith and Purple Cloak of Mist.


Sword of Fiery Death
While he was burning in the Cataclysm it did something to him and his weapons and armour, his sword was enchanted with the power of incineration, when he wounds someone with it, it burns inside the body causing incredible pain.
For each wound caused by the sword you roll an dice; on a 1-3 you cause 2 wounds, on a 5 or 6 you cause 3 wounds and on a 6 you cause 4 wounds instead of one.

Armour of Zadrum
Also this item was forged in the Cataclysm, but this enchantment was stranger then that of the sword, this one enchanted his armour, but also the barding of his horse. It was only in the next battle, when was fighting a small goblin mob trying to rob him, that he noticed that every hit he took in close combat was absorbed by the armour. Even the leader of those pesky greenskins could not harm him, and that one had some weird looking spear. Soon after he noticed that they could not harm him he just sad there on his loyal horse and laughed at the goblins trying to kill him, after a while he had enough of it and took out the goblin lord in a single blow, causing the rest of the goblins to run away as fast as they could.
Lord Soth can't be harmed by attacks in hand-to-hand combat, so if he gets wounds in h-t-h combat it is reduced to zero (note that it doesn't matter if the opponent has a magical weapon or not). Lord Soth can still be harmed by magic spells or shooting weapons/machines.
The Armour of Zadrum also gives Lord Soth a 1+ modified save.

Purple Cloak of Mist
As the Cloak moves in the air it creates a thick mist, that makes it more difficult to see anything through it. So if Lord Soth is moving it creates a long line of mist that makes it hard to target anything in it.
If somebody just shot or cast a spell at Lord Soth or the unit he with, there is a change that it misses the target. After the action has been done but before damage is dealt opponent rolls a D6, on a 1 or 2 the shot or spell misses the target.
(Note that this only applies when Lord Soth or the unit he is with is targeted, not as a result of a out of control shot or spell already in play.)



Special Rules

Terror
Lord Soth is powerful and a frightening foe who causes terror as described in the Psychology section of the Warhammer rulebook.

Immune to psychology
Lord Soth is not effected by psychology. He is immune to fear, terror, panic and all other psychology tests.

Resistence
Lord Soth has resistance against all kinds of diseases (eg. Plague) and has total immunity against all fire attacks (eg. Fireball). If you don't know for sure if a spell is a disease or not, first look at the title of the spell, words like plague and pestilence can make it clear it's a disease or not, if it's still not clear, roll both a D6, highest roll wins.

Curse of infernal longevity
Lord Soth is cursed with the fact that he can't die. If Lord Soth died in the battle you can bring him back by skipping one of your magic phases. Just place the model as soon as you skip your magic phase within 5 inch from the area he died in, allowing him to continue fighting.

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