June 2, 1999

That Bond game that never dies is about to become more public than ever, in a stealthy sort of way. Tomorrow Never Dies, now being published by EA and developed by Black Opps in conjunction with MGM, looks to be the kind of killer-thriller action/stealth game we all want to get our hands on. A smooth operating title with a plethora of game styles and killing techniques, Tomorrow Never Dies brings the third-person perspective into the Bond arena, enabling a better look at the environments and the enemies you must take out, and reintroducing similar gameplay themes from Metal Gear Solid and Syphon Filter.

Rather than merely copy the "sniper with a mission" gameplay format from Goldeneye or MDK, Black Ops incorporates this aspect into a wider, more ambitious title. With three different engines working to bring gamers completely into the Bond universe, even I can barely wait for the early beta to play (being the howl-at-the-moon fan of Goldeneye that I am). Gamers will start off with simple missions in which stealth and shooting make up the major part of play. But later on, Bond will ski -- and take on enemies while skiing -- and drive around in a ultra sleek BMW 750I. While some liberties are being taken to incorporate extra tidbits from other movies, the game TND is entirely based on this particular movie.

Bond is able to exercise all of his best attributes in this massive game. In the 12-plus missions, each containing numerous levels, the post cold war spy is able to use sniper weapons (enabling zooming and panning capabilities), access night goggles, strafe from side to side, tuck into a roll, and duck under fire. To solve the problem of forced views often found in third-person games, players will have the option of turning on a translucent option, making Bond see-through so players can see and aim better at their enemies and targets. Level environments involve snowy areas in which treading on foot and skiing are key to achieving mission objectives.

The story in Tomorrow Never Dies loosely follows the movie's plot, twists, and turns, and gamers should expect to find themselves in situations found in the movie. Expect to see a highly stylized movie presentation that makes the best of FMV, and exceptionally seamless gameplay-to-movies-and-back storytelling.

So, yes, Tomorrow Never Dies shares some similarities with Goldeneye. After all, they're both thrilling action /stealth games starring the most popular, charming misogynist ever. But the variety of missions and the possibility of playing another Bond character, Wai Lin (Michelle Yeoh), will separate this from any previous Bond titles. And, it's a completely different story, with game experiences that are sure to make this its own unique experience.

In case you didn't get the full rundown, here is the official lineup of features that will be in the PlayStation game:

-Third-person perspective enabling fluid character movement. While on foot, players can execute a variety of action moves including a 360-degree tuck and roll and stealth moves.
-Three different modes of gameplay. Players control Bond through adventures while on foot, skiing and driving.
-Two player head-to-head mode where players can choose to be 007, the Chinese secret agent Wai Lin, or other characters from the film. This mode features several unique levels where power-ups randomly spawn between the players. Gamers will be able to select vertical or horizontal split screen.
-True to the Bond movie legacy, Tomorrow Never Dies will feature more than a dozen fully interactive gadgets and weapons. Gadgets will include such Q-inspired masterpieces as cufflink detonators, laser designator, microscopic tracking devices, satellite up-link cameras and a new versatile cel phone device.
-Special weapons effects to include infrared goggles, microscopic tracking devices, ski pole rocket launchers and satellite up-link cameras.
-More than 10 single-player missions set in a variety of locations based on the movie. Missions to include Military Outpost, Arms Bazaar, Carver Media Center, Hotel Atlantic, Ski Ridge and stealth boat in Ha Long Bay.
-In-game cinematic transitions, using realtime 3D and footage from the film.
-Enemy Artificial Intelligence that reacts to audible and visible cues. -A variety of selectable user views that enable the player to witness the action from several different angles, bringing a new experience with each view.
-Dual Shock Controller support.

In the end, Tomorrow Never Dies will thrill us, I am sure of that. The combination of great music, all sorts of wide-ranging level objectives, gadgets, weapons, and a killer trio of physics engines nearly guarantee its success.

Douglass Perry




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