Sense and
Alter Powers
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Dim Other's Senses
Force Shield, Lesser
Force Wind*
Induce Sleep
Modify Senses
Remove Force Imprint
Psychometry
* Indicates Sith Power
--See Sith PowersSense Difficulty: Easy. Modified by proximity.
Alter Difficulty: Targets control or Perception roll.
The attribute and skills are reduced as long as the power is kept "up."
Effect: This power greatly reduces the Perception of the target character. If successful, reduce the characters Perception and all Perception skills, depending upon the result:
Alter roll = controlor Reduce
Perception roll by PerceptionThe power may be used on more than one target at a time,
with an increase of +3 to the sense difficulty for each additional target; the
target with the highest control or Perception rolls for the entire group.
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Sense Difficulty: Easy
Alter Difficulty: Moderate
Required Powers: Absorb/dissipate energy, concentration, magnify senses, telekinesis
This power may be kept "up."
Time to use: One round
Effect: This power
allows the Jedi to surround his body with a Force-generated shield. The shield can be used
to repel energy and physical matter away from the Jedis body, down to the molecular
level.
The shield acts as STR+1D armor to all energy and physical attacks made against the Jedi,
including non-directional attacks such as gas clouds and grenade blasts. The shield is not
particularly strong, but can sometimes be just enough to protect the Jedi from serious
injury.
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Sense Difficulty: The target's willpower, stamina, or Control
Alter Difficulty:
Variable depending on the number of targets and their emotional states.Number of targets:
Difficulty rollNumber of Individuals |
Difficulty |
1 |
Very Easy |
2-4 |
Easy |
5-10 |
Moderate |
10-15 |
Difficult |
15-20 |
Very Difficult |
20+ |
Heroic |
Modifiers:
-10 If target is tired or has failed a stamina roll.
-5 If the user first uses Affect Mind to convince the target that they are tired.
+0 If target is not actively doing something that requires complete attention.
+5 If target is doing something that requires attention.
+10 If target is actively doing something that requires attention.
+15 If the target is actively engaged in combat or is in a combat situation.
Required Power:
Dim Another's Senses, Affect MindEffect:
Induced sleep allows a Jedi to put a target into a deep sleep, from which the target cannot be awakened while the power is in effect. Sleep lasts for 1D6 hours after this power is discontinued, however targets can be awakened before that time by natural means. If the Jedi or anyone "with" the Jedi harms the target while they are helpless, the Jedi receives a Dark Side Point. This power cannot affect Droids or creatures that do not require sleep.Sense Difficulty: Easy
Alter Difficulty:
ModerateTime To Use:
Two roundsThis power may be kept "up.''
Effect:
With this power, a Jedi can modify one of his senses to perform the function of another of his senses if the original sense is disabled. For example, a Jedi stricken blind can use Modify Senses to enable his ears to "hear" light, thereby regaining normal vision. A deaf Jedi could "feel" sound with his skin, and so on. The modified sense may NOT be enhanced with Magnify Senses.Sense Difficulty: Moderate
Alter Difficulty:
ModerateRequired Powers:
Hibernation trance, postcognition, sense forceTime To Use:
20 minutes for less than or equal to 1 cubic meter; 4 hours for 10 cubic meters; 1 week for 100 cubic meters; 1 year for 1 cubic kilometer; +1 year for each additional 0.5 cubic kilometreNote:
This power must be kept "up'' until the removal meditation is completed or given up on.Effect:
This power removes the Force imprint left by a Force user (or the ambient imprint) on an object or area. When another Force user tries to "Sense Force'' on the affected object or area, add +10 or the Alter roll, whichever is higher, to the difficulty.Sense Difficulty: Easy for objects, Moderate for locations under 10m radius, Difficult for 10m to 20m, Very difficult for 20m to 30m, and Heroic for over 30m radius.
Alter Difficulty:
Moderate for emotions associated with object or area. Difficult for general information about object or area i.e.: the last person to use it(a mental picture only),and the last action performed with it by that person. Very difficult for detailed information about object or area. i.e.: the last owner's name, the last location where it was used by that person, what their thoughts were at the time. Heroic for a complete history of the object, or area(only major events that would have left an impression though, like a death, or some important occurrence.)This power may be kept "up.''
Effect: This is the ability to telepathically get information, from an object or location, about its past. Information about past users, actions taken place there, etc, can be determined. The Jedi must be in contact with the object in some way (touching, holding, etc.), or must be in the location in question. Therefore there are no modifiers for proximity, or relationship.
Note:
Dead bodies are objects and can be read using this power, but it will not work on a living creature (use Receptive Telepathy for that). Although nothing says that you can't use it to read the objects on the person, to find out what kind of person they are. Also note that this power will not give you an in-depth look into the person who owned it, just their actions with that object.