Sense and Alter Powers
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Dim Other's Senses
Force Shield, Lesser
Force Wind*
Induce Sleep
Modify Senses
Remove Force Imprint
Psychometry

* Indicates Sith Power--See Sith Powers

Dim Another’s Senses

Sense Difficulty: Easy. Modified by proximity.

Alter Difficulty: Target’s control or Perception roll.

The attribute and skills are reduced as long as the power is kept "up."

Effect: This power greatly reduces the Perception of the target character. If successful, reduce the character’s Perception and all Perception skills, depending upon the result:

Alter roll = controlor Reduce

Perception roll by Perception

The power may be used on more than one target at a time, with an increase of +3 to the sense difficulty for each additional target; the target with the highest control or Perception rolls for the entire group.
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Force Line

Lesser Force Shield

Sense Difficulty: Easy

Alter Difficulty: Moderate

Required Powers: Absorb/dissipate energy, concentration, magnify senses, telekinesis

This power may be kept "up."

Time to use: One round

Effect: This power allows the Jedi to surround his body with a Force-generated shield. The shield can be used to repel energy and physical matter away from the Jedi’s body, down to the molecular level.
The shield acts as STR+1D armor to all energy and physical attacks made against the Jedi, including non-directional attacks such as gas clouds and grenade blasts. The shield is not particularly strong, but can sometimes be just enough to protect the Jedi from serious injury.

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Force Line

Induce Sleep

Sense Difficulty: The target's willpower, stamina, or Control

Alter Difficulty: Variable depending on the number of targets and their emotional states.

Number of targets: Difficulty roll

Number of Individuals

Difficulty

1

Very Easy

2-4

Easy

5-10

Moderate

10-15

Difficult

15-20

Very Difficult

20+

Heroic

Modifiers:
-10 If target is tired or has failed a stamina roll.
-5 If the user first uses Affect Mind to convince the target that they are tired.
+0 If target is not actively doing something that requires complete attention.
+5 If target is doing something that requires attention.
+10 If target is actively doing something that requires attention.
+15 If the target is actively engaged in combat or is in a combat situation.

Required Power: Dim Another's Senses, Affect Mind

Effect: Induced sleep allows a Jedi to put a target into a deep sleep, from which the target cannot be awakened while the power is in effect. Sleep lasts for 1D6 hours after this power is discontinued, however targets can be awakened before that time by natural means. If the Jedi or anyone "with" the Jedi harms the target while they are helpless, the Jedi receives a Dark Side Point. This power cannot affect Droids or creatures that do not require sleep.
This power can be kept up but the Jedi must make a new power roll whenever he adds or switches targets.

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Force Line

Modify Senses

Sense Difficulty: Easy

Alter Difficulty: Moderate

Time To Use: Two rounds

This power may be kept "up.''

Effect: With this power, a Jedi can modify one of his senses to perform the function of another of his senses if the original sense is disabled. For example, a Jedi stricken blind can use Modify Senses to enable his ears to "hear" light, thereby regaining normal vision. A deaf Jedi could "feel" sound with his skin, and so on. The modified sense may NOT be enhanced with Magnify Senses.
The sense that was in place before modifying still functions. If a Jedi uses his eyes to "see" sound, he will still perceive light through his eyes normally (unless he was blind too). A sense can only be transferred to a sense organ that works. If a Jedi's eyes are disabled, then they can't be modified to "see" anything else.

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Force Line

Remove Force Imprint

Sense Difficulty: Moderate

Alter Difficulty: Moderate

Required Powers: Hibernation trance, postcognition, sense force

Time To Use: 20 minutes for less than or equal to 1 cubic meter; 4 hours for 10 cubic meters; 1 week for 100 cubic meters; 1 year for 1 cubic kilometer; +1 year for each additional 0.5 cubic kilometre

Note: This power must be kept "up'' until the removal meditation is completed or given up on.

Effect: This power removes the Force imprint left by a Force user (or the ambient imprint) on an object or area. When another Force user tries to "Sense Force'' on the affected object or area, add +10 or the Alter roll, whichever is higher, to the difficulty.
This power requires intense meditation and the Jedi must go into a trance to erase all of the imprint over long periods of time. Short breaks may be taken every week to eat and drink, but the power must be "kept up'' and the delay must not be more than 10 minutes. While in the Remove Force Imprint trance, the Jedi must not be distracted by any large stimulus (e.g. a loud bang or shout, a slap, an extremely strong smell, etc.). After finishing, the Jedi should leave the vicinity of the object or area, preferably within 24 hours. Contact longer than this increases the probability of a new Force imprint being created. Using the Force near the object or area, after erasing the imprint (convert cubic meters to meters of distance, e.g. 100 cubic meters=100 meters from the object or place is considered "near'') creates a new imprint.
Removing the Force imprint of a Force Nexus, especially a Dark Side Nexus (like the Dagobah Cave) is extremely dangerous for your mental health (DM to arbitrate specific results).

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Force Line

Psychometry

Sense Difficulty: Easy for objects, Moderate for locations under 10m radius, Difficult for 10m to 20m, Very difficult for 20m to 30m, and Heroic for over 30m radius.

Alter Difficulty: Moderate for emotions associated with object or area. Difficult for general information about object or area i.e.: the last person to use it(a mental picture only),and the last action performed with it by that person. Very difficult for detailed information about object or area. i.e.: the last owner's name, the last location where it was used by that person, what their thoughts were at the time. Heroic for a complete history of the object, or area(only major events that would have left an impression though, like a death, or some important occurrence.)

This power may be kept "up.''

Effect: This is the ability to telepathically get information, from an object or location, about its past. Information about past users, actions taken place there, etc, can be determined. The Jedi must be in contact with the object in some way (touching, holding, etc.), or must be in the location in question. Therefore there are no modifiers for proximity, or relationship.

Note: Dead bodies are objects and can be read using this power, but it will not work on a living creature (use Receptive Telepathy for that). Although nothing says that you can't use it to read the objects on the person, to find out what kind of person they are. Also note that this power will not give you an in-depth look into the person who owned it, just their actions with that object.
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