Spring | Summer 1 | Summer 2 | Fall |
Winter | Dolmor | Esperia (DM's map) | Esperia (player's map) |
NPCs | Ruins of Greytower | Parchment & Tiles | Deities |
1) Willy's home 2) Gobby's home 3) Fred's home 4) Simon & Lyan 5) Guard's towers 6) Hubert's home 7) Herbalist 8) Leather Shop 9) Hunter's club 10) Bowyer & Fletcher 11) Clairvoyant 12) Potter 13) Candlemaker 14) Vineyards 15) Clothemaker 16) Food Shop 17) Temple |
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18) Cemetary 19) Carpenter 20) Alfie's home 21) Woodcutter 22) Mayor 23) Inn 24) Armorer 25) Weaponsmith 26) Cartmaker 27) Saddlemaker 28) Horsebreeder 29) Smithy 30) Moneychanger 31) Militia 32) The Small Lake 33) The Parc 34) Druid's home |
1) Willy's home and hen house - Willy lives in the back of
the village close to the woods. He was the first victim of the
wolves when they came to kill some of his hens and his dog Otto.
If questioned he will tell the same story that the hunters did
to the pc's with maybe a few more points. The first time the wolf
came by the hen hous was around 23:00 and the second time it was
close to 00:00. He will tell the story with sadness because of
the death of his dog against one of the wolf. The only wolf that
was killed by the guards was burned and buried in the woods by
Foswel, the druid, Willy doesn't know where exactly. His dog is
buried in the north-west corner of his property, he will refuse
to exhumed the dog for further examinations. Willy is 40 years
old, he lives with his wife Anna (35 y.o.) and they have no childrens.
They are raising hens since almost 20 years and it's the first
that something like that happens. He always have near a hundred
hens in the hen house. His dog was 12 years old.
2) Gobby, Willy's neighbor - He was a witness when the wolves
attacked Willy's hen house. He watched the scene from a window
in the back of his house, he never went out because he was too
afraid. Since he also lives close to the woods and where the wolves
attacked, he is afraid he will have to move away. Since the incident,
Gobby is very nervous and a bit paranoid. Sometimes he thinks
he sees some shadows moving through the nearby trees, beast like
or human. Gobby as always been a bit weird, but not crazy. A few
times some neighbors heard him have long conversations with his
two cats.Gobby is 53 years old and lives only with his two cats,
Rips and Trips.
Many people have a different opinion about Gobby, some are plainly rumors, some are true. If the pc's questions the villagers about Gobby, roll a percentile and look at the result on the following table:
01-08) He hides a big fortune somewhere in his house (false)
09-15) His house is haunted and that's why he is so paranoid (false)
16-25) He is not so paranoid and people are just exagerating about
him (true)
26-40) Don't know him enough to give any judgement (true/false)
41-65) He doesn't socialize at all with other people (true)
66-75) Nobody knows about his past, he hides something terrible
(false)
76-80) He is a sleepwalker and sometimes walks in the woods (false)
81-86) He regularily meets with the clairvoyant (true)
87-92) His cats are magical and can talk with him (false)
93-00) He never set a foot in the cemetary (true)
3) Fred, Willy's neighbor - He is a more normal neighbor,
not paranoid like Gobby, but he hides some fear too after what
happened. He came to Willy's house just after the attack was over,
holding a rake. He will lie a bit about what happened, he will
tell that he courageously came to help the guards but it was too
late and the fight was over. Fred is 30 years old, a bit overweight,
he lives with his wife Madeleine (26 y.o.) and they have one son,
Jules (6 y.o.)
4) Simon and Lyan, Lake attendants - They maintain the small
pier, the two small boats, the platform and the surroundings of
the lake. Simon was awaked by the noises made by the wolves and
went to Willy's house when the fight was over. He didn't see much
of what happened there. Simon is 27 years old lives with his wife
Lyan (24 y.o.), they have a daugher, Viviann (3y.o.) and Lyan
is 5 months pregnant. The platform over the lake is used for different
celebrations throughout the year.
5) Guard's towers - They are permanently occupied by two guards
each. There is a change of guards each 6 hours at 12:00, 18:00,
00:00 and 6:00. The two times when the wolves were seen near Willy's
house it was the guards from the south tower who went there first.
The first time at around 23:00 the guards were Hecker and Ormal,
the second time at around 00:00 it was Charlie and Gallen, the
night shift was just taking place. They will tell the pc's about
the same thing that the hunters told them before, at the moment
of the attack they thought they were big dogs and not wolves.
In the north tower, at the time of the attack, the guards were
Dunkan and Henry (the 00:00 shift). All the guards are describe
in the Militia section.
6) Hubert, Willy's neighbor - Hubert works for the Dolomor's
militia from 6:00 to 18:00, he was asleep when the wolves attacked
the hen house. Hubert is known to be one of the lazy guards, he
woke up when the the wolves were attacking but didn't bother to
go help them since there was enough guards there already (a thing
he will not tell to the pcs). He did went out of his house but
hid from any posible witnesses. If he is asked about the incident
he will tell that he was very tired from working and slept during
the whole fight. He'll say that he learned about the incident
only the next morning. He doesn't know that one person saw him
going out of his house that night, Loyd.
7) Herbalist Shop, Finnigan - He owns a big garden along the
lake that reaches the foodstore (11). He grows a lot of different
herbs and spices that he sell to the villagers or use in some
medicinal potions. Finnigan can make remedies to cure minor diseases,
nothing he makes is magical whatsoever, he also makes ointments
to heal wounds quicker and infusions to prevent rabies. If the
pc's are interested, he can make a maximum of 8 healing ointments,
they heal one additional hit point per day and lasts only 2 days.
Each ointment cost 3 silver pieces. Finnigan only owns 4 doses
of belladona, he will have more in the beginning of fall (1d4+1
more), each dose cost 8 silver pieces each (depending of the monetary
system of the DM).
Finnigan works with his apprentice, Quentin. The attack from
the wolves woke them both up. They also arrived when the fight
was over and looked after the wounded (none of the guards were
hurt, neither Willy). Finnigan is 65 years old and Quentin is
16. Quentin is Jivaldi's best friend, maybe he got some druidic
blood. He is very good looking and Jivaldi likes him a lot.
8) Leather Shop, Asdrich - ASdrich is an excellent leatherworker,
very good quality items. He can make shoes, boots or other type
of leather piece of clothing. When the merchants are in town,
his prices can raise up to 25% (as most artisans in the village
do). He was told about the wolf incident the next day. Asdrich
is 33 years old he lives with his wife Caroline (29 y.o.) and
they have a 10 y.o. son, Lewis.
9) Hunter's Club - This is the building where the village
hunters gather before and after a hunt. The building is mostly
used at the end of summer and during fall. They have reunions
and talk about hunt stories and drink wine. There is also a few
hunting trophies in the building (if the pc's ever ask to go inside).
Christopher, the bowyer/fletcher, is responsible of the hunter's club, he takes care of assembling hunt parties and the distribution of bows and arrows. The is about a dozen man in the village who can be considered being hunters, that includes the three in the beginning of the campaign (Peter, Morris and Eugene). Christopher is considered the best archer of Dolmor and the Dolmen Forest area.
10) Bowyer/Fletcher, Christopher - He is known to be one of
the best bowyer/fletcher in northen Esperia. His bows are of excellent
quality and cost 25% more than anywhere else (25% more than what
is listed in the PHB). He presently have in stock 8 long bows,
12 short bows, 3 composite long bows, 4 composite short bows and
225 flight arrows. Christopher himself is specialized in the long
bow, he is a third level hunter (warrior class).
He was told about the wolf incident the next day, like almost
all the villagers. He also selected the three hunters who went
after the wolves inthe woods, those that the pcs met in the beginning
of the campaign. Christopher couldn't join them in the hunt since
his wife was going to give birth anytime now (this probably happened).
He is 28 years old, his wife Frances is 23 y.o. and will give
birth to a girl (Evelyne).
11) Food shop, Melissa - During winter and spring she moslty
sell grains and dried food. She can prepare travelling rations
at 25% cost more than what is listed in the PHB. During summer
and fall she sell fresh food and some meat (dried or salted).
She was told about the wolf incident the next day. She is 37 years
old, she lives with her husband Larc (41 y.o.) and their daughter
Rose (15 y.o.)
12) Potter, Dexter - He makes pots, urns and vases from the
clay he collects near the Valley of Rocs,
along the Tormaris River. He goes to the clay pit about 4 or 5
times a year, during summer and fall. The problem is that where
he gets the clay is near the first Vorax hideout. Dexter will
be an important figure of the story in the fall scene, he will
be the only villager chosen by Vorax to become a werewolf. Dexter
is 34 years old and single.
13) Candle & Lamp Shop, Loyd - Loyd makes oil lamps, candles
and torches. His principal buyer is the militia for torches, the
temple for candles, a various number of people buy oil lamps but
they last very long. Loyd will never sell a big amount of oil
to anyone, it's very dangerous, the village is completely surrounded
by the forest and all the houses are made of wood.
During the wolf incident, Loyd went out and saw Hubert
hiding and watching the guards against the wolves. Loyd didn't
have to interfere with the fight, he is not a warrior and it was
too dangerous. He will tell the pc's only if he is asked about
anything unusual during the fight, he will say that Hubert is
a lazy guard and not surprised that he didn't helped his companions.
Loyd is 27 years old, his wife Karen is 24 and they have a 5 y.o.
daughter, Nadia.
14) Vineyards - There is eight wine grower who takes care
of the vineyards, 5 men and 3 women. The wine master is Dominik,
he owns %50 of the production, the other %50 is owned by the innkeeper,
Terrence. The wine is the pride of Dolmor,
they sell a lot when the merchants are coming during fall, at
high price too. Dolmor's wine is known throughout the northen
coast of Esperia for it's excellency. Often, at the Noble Vine
Inn, other type of beverages are put aside by the customers. The
prices varies according to the age of the wine. Both Dominik and
Terrence sell a bottle at same price:
New Wine : 1 sp | 3 years old : 5 sp | 5 years old : 10 sp |
2 years old : 3 sp | 4 years old : 8 sp | 6+ years old : 15 sp (+5 per year over the 6th year)* |
Terrence was told about the wolf incident the next day too.
But he will tell the pc's that he thought he heard some howlings
in the woods, west of the village (behind the vineyards). Dominik
is 42 years old, he live with his wife Maureen (37 y.o.) and have
two children: Jimmy (12 y.o.) and Elaine (10 y.o.). As it is written
below, there is a total of 8 wine workers in the vineyards. Find
some names and ages for them, i have no time for such thing right
now :-)
15) Clothemaker, Klauken - Klauken is also a weaver. He can
work on many kind of fabrics and also of furs but he is not good
with leather. Like most artisans of Dolmor, Klauken sells his
clothings a bit higher than the average, unless the customer is
a pretty nice guy (you know what i mean?). During the wolf incident
Klauken didn't noticed anything, he was told about it the next
day, but he will tell the pc's that he didn't sleep well that
night. He will tell them that it'll be very sweet to do some surveillance
in the village. Klauken likes to gossip and he loves to take measurements
on men for clothings (ya know what i mean again?). He is single,
27 years old. He as one apprentice, Sasha, a darn good looking
girl (20 y.o. and single).
16) Cassandra, Clairvoyant - This name is engraved on an old
wooden sign hanging over her door. Cassandra meets with her customers
only after sunset, she says it's for a better atmosphere. From
the outside it's impossible to look inside, all the windows have
thick dark curtains. People have to knock on the door if they
want to get in (it's written on the door). Inside, there is a
lot of red colored candles and a few white and yellow ones. A
scent of spices and herbs floats in the main room, it's very relaxing,
the pc's (or anyone) will not have access to the rest of her home.
There is a round strong wooden table in the room with three chairs
(one is away from the table back to a wall), there is a piece
of crimson cloth on the table and the crystal ball is also there.
There is on doorway next to Cassandra's chair, instead of a door
there is a black curtain in that doorway. Cassandra will never
meet with more than one customer at the same time (unless they
are a married couple or anything close to that). She chages a
very low amount for the people of Dolmor, for any of the pc's
it will be two silver pieces, since they will be working on the
wolf case she can give them a one or two free session (do NOT
let the pc's abuse her services). She reads the past, present
and future in a crystal ball (non magical).
During the wolf incident, Cassandra woke up from a nightmare. Wolves as big as horses were attacking the village and killing people, she then learned about the incident the next day. Since that event she consults her crystal ball regularily but she couldn't predict or see anything new. The DM must take note that Cassandra's visions are never accurate, often confusing and mixing various elements that have nothing to do with the current customer's request. She will never be able to discover something that could really help the pc's but she is not a fake clairvoyant who is doing this for the money. She enjoys it a lot and takes her job very seriously, when the request is more or less simple you can have her read in the future for real (if the DM is good at it too).
Cassandra is 24 years old with long black hair and bright grey
eyes. She is a very pretty woman, she wears gipsy type clothes,
red and brown dresses with a green silk headscarf. Oh, and she
she is single too.
17) Temple of Halmanah - The temple is the biggest building
in Dolmor (second one is the Inn), all made of wood with a stone
base. It can receive the totality of the Dolmorians and more if
they are standing up. Besides the main hall there is a corridor
on the left side that leads to a few small rooms, a kitchen, the
food storage and the backdoor. The backdoor leads to the cemetary,
the outhouse, a small garden and a path going into the woods (from
which the pc's first came in the campaign). The outhouse is used
to store gardening tools and any other tools useful for the cemetary
(shovels, hammers and chisels).
The architecture of the temple is very nice, it was mostly built by Josh's ancestors (the carpenter) and priests of Halmanah. Besides a stone base, the whole temple is made of wood (it doesn't have a catholic look by the way) with it's flat roof and the beautiful chiseled vines, leaves and tree branches all around it. There is also real vines growing on the sides of the temple (not the front). The front wooden door is engraved with the symbol of Halmanah, four small tree branches representing each season: one with buds, one with leaves, one with leaves and acorns and one naked. The inside is very relaxing, there is not a lot of benches to sit on (not a catholic type of temple) and there is no physical representation of Halmanah besides a lot of plants, a beautiful water fountain (not holy) and columns decorated and chiseled with leaves and fruits. During the day the inside is lighted by a large glassy surface set in the roof, a large window made from maybe two dozens little square of glass (magical). This construction is magical for only one purpose, to preserve it and to keep it together in one piece, it doesn't have any other magical property.
Father Lehar works with one accolyte, Daniel. They were both there when the wounded hunter(s) were brought in earlier in the campaign. Daniel is not yet a first level priest, you could have him reach that level later in the campaign (fall or winter). Lehar is very neutral toward priests of other beliefs, a bit like druids, he is opposed to any wrong uses of the nature. He is very concerned about the wolf incident, stories about wolves coming in the village and not running away from the guards is very intriguing. If questionned about that he will tell that he doesn't quite understand, he also didn't noiticed anything wrong with the dead wolf that the guards brought back from the fight, that Foswel (druid) burned the corpse after examination and buried it somewhere in the woods (he doesn't know where). For now, he hopes that the wolf incident was just temporary and that everything will go back to normal soon. He also hope that the militia will make enough surveillance and if there is a wolf pack in the forest they will run away from them (fat chances). He went to Willy's house after the fight to see if there was anyone wounded but luckily, nobody was hurt (besides one wolf and Willy's dog). Father Lehar will ask the pc's to be discreet about the whole wolf story so they don't start a panic of false rumors.
Father Lehar is 31 years old and single (Halmanah strongly
approves her priests getting married). There is a better description
of Lehar in the NPC section of this
campaign. His accolyte is Daniel, 16 years old, 0 level priest.
18) Cemetary - In a certain way, the cemetary is inhabited
by 28 people. Most of them are victims of the second goblin war
about 40 years ago. The most recent death is the one of the past
mayor of Dolmor, Jaffre, who died from a pneumonia at age 62,
that was two years ago. He was very loved by his villagers and
he was their mayor for 18 years. The day of his death (february
12) is from now on a day dedicated in his memory. The oldest burial
is 78 years old, from Navert Darmond who died by accident while
building the first homes of Dolmor, he died at age 44.
If the pc's asks questions about other burials just make up
some names and dates. You could have one of them having the same
name or last name as one of the pc's (but not related to each
other at all).
19) Carpenter, Josh - His grand-father and father helped at
the building of the village, his father did it after the second
goblin war when the village was almost completely destroyed. Today
that family is maybe the richest of Dolmor after Terrence
the Innkeeper. Close to his house there's his brother Sam,
the woodcutter. Not much new homes were build in Dolmor in the
past years but Josh and Sam are there for any kind of repairs,
especially at the Inn and Temple. Him and his brother can also
build any type of furnitures if given the time. Josh also makes
caskets for the cemetary when needed (not often either). The DM
should come up with prices if the pc's ever asks for his services,
maybe some would like to have a home there permanently. Josh is
28 years old, his wife Elizabet is 27 and they have three kids:
Pol is 8, Clara is 7 and Mattew is 5.
20) Old Alfie - Alfie will be a very important npc in the
second season of the campaign. He is a very old senile funny man,
he is known to remember a lot of stories, but he tends to mix
them up together a bit. He knows almost the whole history of Dolmor,
he was a baby during the building of the village and he fought
in the second goblin war. He now lives alone in his house, the
rest of his family moved years ago to Tormaris, only his niece
Sasha who works with Klauken, the clothemaker
still lives in Dolmor (not with him). Alfie is 72 years old, he
walks slowly, talks slowly and thinks slowly. He was married for
32 years, his wife died 15 years ago. His 4 kids moved to Tormaris
one after the other during the past years (who knows if they are
still there). He is now bald, grey eyes, often smiling and giggling.
Surprisingly, he still have a some teeth left.
Alfie's house is filled with tons of souvenirs from the past, there is many wooden boxes and chests in most of the rooms. If the pc's have a chance to look around when they are in, they will also see some dusty weapons, an old rusty chain mail armor, some leather bags, scoll cases and books. Most of this stuff is covered by a thin layer of dust, showing that nobody touched anything in a long time. Most of the writings are historical facts about Dolmor and the surroundings, a journal from the second goblin war, old maps, house plans, family history etc. There is probably one or two goblin skulls lying somewhere in all that shamble and maybe other goblin trinkets. Don't let the pc's scramble through all that, Alfie will get very mad at them and they could give him a seizure. If the pc needs something he will look for it himself alone and that can take a long time.
There is very good chances that the pc's will meet with Alfie during the campaign. Mostly because of what he knows about the village, the forest, the goblins and especially the story and ruins of Oberon Greytower situated in the Humpy Vale, south of dolmor in the Golden Woods. The pc's will only know about Alfie's existence when Jivaldi will tell them, that's unless the characters went knocking at all doors asking if there is an old sage in town (old cliché).
When the pc's will meet with Alfie to hear about Oberon's story (and what they will need to fight Vorax), tell them the story written below. You can make a few small changes to make it funnier or longer, but NOT more confusing. When old Alfie tells a story, he makes a lot of pauses, he changes subject, starts another story, comes back to the old one (when told to do so) and can fall asleep at any moment during a speech. He is old and tired, the pc's should not abuse what he have left of energy, he can also be very stubborn sometimes.When he is awaken he jumps immediately at the end of the story, so the pc's have to tell him to start back where he was before falling asleep. The end of the story is : "...that was about 8 years ago." In the story told by Alfie below, i have inserted a few *SLEEP...that was about 8 years ago!* where you should make him fall asleep and say the ending sentence when he is awaken. If the pc's ask what was 8 years ago, he just doesn't remember until he reaches that point in the storytelling.
The story of Oberon Greytower goes back to about 82 years ago, hmmmm, maybe 83 or 84, not sure...Ah, i think it's really 82, not long before the first goblin war. I was not even born then and the story was told by my father. Oberon was a nobleman, in his early twenties and he was very found of art, poetry, paiting and sculpting. His parents were rich nobles and owned many lands in the south of Esperia. They were also very severe about the education of Oberon, it was very important to them that he could one day inherit the lands and keep doing something good about it and also, gain a lot of money... Ah, money! That does not always give man a good life, you also need friends and love. But sure sometimes a bit of cash could help, everyone needs to survive without having to steal or to kill. Poor kid, his parents were not easy on him i suppose. But like many artist, Oberon was not looking at life the same way his parents did, he was often daydreaming and his artistic passion was taking more time than doing accountings with mom and dad. And he was their only child, so they really wanted him to do as they wished. One day, Oberon and his parents were hunting the boar...Hmmmm i like boar, well cooked with some sweet potatoes and sauce. Not too much though, it can be heavy for the stomach. Ah if i could still have that energy and more teeth i would happily eat some, with a nice cup of wine...and fruits...and....*SLEEP...that was about 8 years ago!* Hmmm? Oh yeah! They went boar hunting, the whole family and 2 or 3 hunters, i don't remember any of their names though...normally i would have remember such a thing but it's been so long since i told that story...So together they were in the south of the Golden Woods hunting, many days from here, that forest is so gigantic...i think...no human knows everything about that forest...it's too big. They were on horses, looking for a boar, Oberon was not the most interested but at least he could see the woods for a change. But...sadly, they were attacked by ferocious wolves, it was terrible as my father was telling me many many years ago...They were all dismounted when those big wolves were slashing at the horses...big wolves, reddish eyes and foaming at the mouth...Oberon was badly hurt, he was the only one to survive that massacre...everyone else died in pain...poor kid, i think he ran away with the only horse that was still able to move. He did reached the cottage where they were living, in pain and in blood...he was going...to die...fell unconscious, terrible fever...and...and...*SLEEP...that was about 8 years ago!* Hmmm? Oh yeah! He had a terrible fever, almost died. The lost of his parents was horrible even if he never wanted to do that same kind of business as them. He started to take the balme for what happened, that he should have follow their orders and wishes and become a noble businessman like them. Everything changed from now on, he was now getting a bit more crazier than he was before and then...he learned about something that totally made him insane...On the night of a full moon, like it will be in a few days if i remember, Oberon was going through changes, terrible changes. He was now under the curse of lycathropy, he was a werewolf. Oh by Halmanah, what a terrible curse, you don't think it has something to do with what happened here don't you? I really hope not, oh my, oh my!!! So, Oberon changed and not to do good. He killed one of his servants and then disappered for 2 days. When he came back he got into the cottage unoticed and went to his room to get clothes. He told the rest of the servants that he had to go in town for some important business and had no idea about who killed the servant and that he would have that under investigation. Feeling he was going even more mad weeks after weeks he decided to sell the cottage, give money to the servants and thanked them for their services. He didn't want any witnesses of his curses, he didn't want to kill anymore, he didn't want to die either. I wish no man should go through what he went for too long, he didn't deserved to be cursed like that...he was an artist, he liked the nature...the animals...he was...he was poetic...*grumble*...*zzzzz*...*SLEEP...that was about 8 years ago!* Hmmm? Oh yeah! That's what happened, he sold everything and went in the Humpy Vale to have some kind of small fortress built. He spent a lot of money on the building of that place, workers had to travel far to get stones and go through the woods in company of mercenaries to protect them. Oberon spent almost all his money on that. This was going to be his secret place, away for civilization, where he could live with his art and his curse. He also met with a mage, don't remember his name either, I even think my father didn't knew it either. Oberon told him about his curse and wanted him to help finding a cure. So the mage stayed with him for some time, studying the wolves and lycanthropy while Oberon was doing his art, rumors says his artistic side was also going insane. One day, the madness of Oberon was more powerful than his reason and after going through so many full moons, he attacked the mage that was living with him. But, while working on werewolves the mage had the bright idea of building a weapon against them, just in case, and he was right. Oberon finally died, under the hand of the one who was trying to save him, maybe it was for the better, poor kid, no one deserves a curse like that...wait...i am repeating here...sorry... After Oberon died it was never told to anyone what happened to his body, if it was buried or burned or brought elsewhere in Esperia. Some bards say that the weapon is still in the fortress, now in ruins after so many years, that the mage left it there for other generations or because it was meant to kill only one person. The legendary name given to the weapon is Silveredge, a sword, a very fine one. My father said he was told that, Oberon would never rest until everything will be into place but he had no idea what it was about. The ruins are surrounded by goblins, they had time to reproduced and settle in the forest after the two war, darn beasties, we had a hard time with them during the...second goblin war and my father had a...*yawn* hard time during the...the...first one. We...we..hate them, beasties, and... they... hmmmmph... *grumble*... *SLEEP...that was about 8 years ago!* Hmmm? Oh yeah! Them darn goblins...Some years ago, two young adventurers went there to explore the ruins. They had to come back after a short time because there was too much goblins, sheesh, stupid meany beasties...They brought back a strange parchment and a bunch of little metallic tiles, made in bronze i think, they were in a scroll case. They sold them to me because they didn't know what to do with them, i must have them somewhere in my house, i dunno where, i paid a lot for that...I must be the only one with something from those ruins...the two adventurers, Fripp and Wurtz i think their names was...not sure of that either...maybe Furnam and Ulrich...maybe...that was about 8 years ago. |
If the pc's asks to see the parchment and the tiles, he will do it. But it's gonna take some time before he finds them and he will not let the pc's take them away, even for 5 minutes. He will stay with them all the time they are looking at the scroll and the bronze tiles, probably not enough time to make a copy of the parchment. Do NOT let the players take notes on paper from what it's written on the parchment or the tiles, they will have to memorize everything. And be also sure that characters who are reading the parchment CAN read. Alfie is willing to sell the parchment and tiles for a reasonnable price though, between 40 and 50 silver pieces (or whatever the type of coins you are using). The pc's always have the option to steal them from Alfie if there is a thief among the group, Alfie would probably never noticed that they disappeared anyway. You should no stop the pc's either if they want to threatened, beat or kill old Alfie. It's not a good thing to do though.
The bronze tiles are magical, the parchment isn't. The tiles are enchanted
with abjuration and necromancy and will show some
evil energy if it's detected, enough to disturb the pc's.
The tiles are needed to free Oberon's soul and to get Silveredge
from his coffin in the ruins. The mage who worked with Oberon,
trying to get a cure to free him was also working on his own projects,
there was evil in him. He made a pact with a demon for more power
in exchange of a soul, so the occasion was good to give that demon
Oberon's soul. But the demon was not dumb either, knowing that
he prefers to have the soul of the one who is asking for favors.
He gave the mage a series of bronze tiles and a parchment and
asked him to hide them in the fortress. If someone, anywhere in
time, successfuly finds the tiles and puts them in order on Oberon's
coffin, then he would free is soul in exchange of the mage's one.
The mage agreed, thinking that there is no way anyone would ever
find them or be able to do anything with them. To be sure he also
placed a few traps and tricks inside the fortress so anyone coming
would turn back. Nobody knows about that part of the story, besides
the mage, the demon and the dm.
21) Woodcutter, Sam - He is the younger brother of Josh,
the carpenter. He is the one who goes in the forest to get some
wood for repairs or for building homes, furnitures and caskets.
He is respectful of the nature and will not cut a three without
the approbation of the priest and the druid. If the pc's ever
want to cut something in the forest, Sam will be there with them,
like it or not. Sam is 25 years old, his wife Mindy is 22 years
old and they have twin daughters: Sandy and Cindy, 2 years old.
If asked to build something, here's a few suggested prices:
Small chest - 3 sp
Large chest - 6 sp
Small desk - 8 sp
Large desk - 15 sp
Small table - 5 sp
Large Table - 12 sp
Single bed - 7 sp
Twin bed - 13 sp
22) Mayor's Home, Zak - This house is one of the oldest of
the village, one of the few that survived from the second goblin
war. Like most, the whole building is made entirely of wood. Zak
is the mayor only since 2 years, since the death of the previous
mayor, Jaffre. He knows that it's difficult to replace the previous
mayor, Jaffre was there for 18 years and he was loved by everyone,
his death was a big loss. Zak doesn't really know what to think
about the wolf incident, he hopes it's only temporary and that
everything will be back to normal soon. On the other side, he
would be very glad to hire the pc's to help them find those wolves,
this would not endangered the lives of local people.
Zak was awaken not long after the wolf incident. He himself asked father Lehar and Foswel the druid to examine the dead wolf in case it had rabies. Nothing was found after the examination and that made him more worried about the attack, why they did it right in the village. If the pc's, after investigation, tell him that the wolves are probably lead by a werewolf, Zak will be frightened. He will ask the characters not to spread that rumor around the village so they will not panic. Zak is willing to pay the pc's if they are interested in finding who or what is responsible, he is ready to give them a total of 100 silver pieces. If there is a lot of pressure he can go up to 200 silver pieces, he can give them free lodging at the inn (as explained in the spring scene).
Zak is 52 years old, his wife Harriet is 48 and they have three
kids: William, Stephen and Morgan (25, 22 and 19). Also live in
Zak's home his sister and husband, Noheyla (47) and Darrel (44).
23) The Noble Vine Inn - This building have a superb wooden
structure, a style that we rarely see in a town. The inside is
warm, friendly and comfortable. Food is great, the wine is excellent
and the rooms are very nice, all that with a price that could
make a traveller out of cash in a short time. The main room is
very spacious and could accomodate around 50 sitting people if
that ever happen (with the help of a few extra waiters and waitresses).
There is always some people hanging at the inn, mostly to have
a drink because dinners are mainly served to travellers and merchants.
During the day there is 2d4 customers and 5d4 at night and this
always includes two or three guards from the militia. Normally,
the inn close it's doors at around 23:00 unless there is a celebration
that day. Nobody will answer at the door if a customers gets at
the inn 2d10 minutes after the closing time, he will have to go
sleep elsewhere. The onwer, Terrence, works there with his wife
Daena and one of the mayor's daughter, Morgan. Terrence and Daena
have no kids, a big deception for him, he would like to have someone
to follow his steps someday and take over the inn. Terrence is
41 years old and Daena 36, they live inside the inn (room 8).
They wild glady accomodate the pc's if they are going to help
them about the wolves.
There is 24 rooms available at the inn, most of them are empty during winter and spring. Prices can be lower during the dead seasons, the prices shown below are those used during summer and fall. All the room prices are in silver pieces, if you use another currency make the appropriate changes.If a room is rent in advance for a whole week, the prices are lower (as below).
Common room: Single bed only with a lockable wooden
chest to keep belongings safe, one candle each for lighting. One
of the common rooms have a window.
Room for one: Single bed(s) with a lockable wooden chest,
a small night table, a pitcher with a large bowl and one candle
each for lighting. No windows.
Room for one deluxe: Single bed with a lockable wooden
chest, a small night table, a pitcher with a large bowl,one oil
lamp, and one meal a day. No windows.
Room for two: Single beds with a lockable wooden chests,
a small night table, a pitcher with a large bowl and one candle
each for lighting. No windows.
Room for two deluxe: Single beds with a lockable wooden
chests, two night tables, two chairs with a small table, a pitcher
with a large bowl, an oil lamp, one meal a day and one window.
Suite for two: Double bed with two lockable wooden chests,
a night table, two chairs with a small table, a desk with drawers,
a pitcher with a large bowl, two oil lamps, one bathtub and two
meals a day (each occupants) and no windows.
Suite two deluxe: Double bed with two lockable wooden chests,
two night tables, two chairs with a small table, a desk with drawers,
a pitcher with a large bowl, a bathtub, two oil lamps and two
meals a day (each occupants) and windows.
Type of room | Price/day | Price/week | Price/day with meal | Price/week with meal |
Common room | 1 per person | 5 per person | 2 | 12 |
Room for one | 2 | 10 | 3 | 17 |
Room for one deluxe | 4 | 24 | - | - |
Room for two | 3 per person | 17 per person | 4 | 23 |
Room for two deluxe | 4 per person | 22 per person | - | - |
Suite for two | 6 per person | 36 per person | - | - |
Suite for two deluxe | 6 per person | 32 per person | - | - |
All the meal prices are in copper pieces, if you use another
currency just make the appropriate changes. The currency i use
for this campaign is silver and copper pieces (gold is too scarce,
gold coins are used for very big transactions). There is 50 copper
pieces in one silver and 100 silver pieces in one gold. Meals
are already prepared most of the time, there is always a menu
for the day, if a pc asks for a rabbit Terrence will not go hunt
for one. But a pc could bring one and ask the cooks to prepare
it, lower the price by two thirds if it happens.
Meal | Price | Beverage | Price |
Lamb stew | 15 | Glass of wine | 10 |
Beef stew or Roast | 12 | Bottle of wine | 1 silver and more |
Chicken | 10 | Bock of beer | 4 |
Duck (on season only) | 20 | Bock of hydromel | 3 |
Rabbit | 25 | Bock of cider | 2 |
Fish (Cod or Trout) | 8 or 10 | Pitcher of water | 1 (free with meal) |
Pheasant (on season) | 22 | Chicken,beef or veggie soup | 3 |
Bread and Cheese | 5 | Milk (if available) | 2 |
Plate of fruits (on season) | 10 |
Black rectangles are doors. Blue
rectangles are windows.
1 - Main room, reception. 12 tables with benches and two
hearths.
2 - Kitchen. Only one cook at all time during dead seasons,
three to four cooks during summer and fall.
3 - Foodstore.
4 - Cellar and office. Racks of bottles of wines and barrels
for beer, hydromel and cider. Also a table, two chairs, one lamp,
empty bottles, clean and dirty washclothes and a reinforced wooden
locked chest (no cash, just inventary papers and bills).
5 - Bar with 8 stools.
6 - Stables. Can shelter up to 10 horses.
7 - Latrines. Can be used mostly during the day and evening.
At night, use the pot in your room.
8 - Terrence's room. Double bed with two reinforced locked
wooden chests, two night tables, three chairs with a large table,
two desks with drawers, a wardrobe, a pitcher with a large bowl,
a bathtub, two oil lamps, windows, a door to the balcony.
9 - Balcony. Can be accessed from the main corridor or
from Terrence's room.
10 - Common rooms. 6 single beds with a lockable wooden
chest to keep belongings safe, one candle each for lighting. One
of the common rooms have a window.
11 - Room for one deluxe. Single bed with a lockable wooden
chest, a small night table, a pitcher with a large bowl,one oil
lamp, and one meal a day. One window.
12 - Suite two deluxe. Double bed with two lockable wooden
chests, two night tables, two chairs with a small table, a desk
with drawers, a pitcher with a large bowl, a bathtub, two oil
lamps and two meals a day (each occupants). No windows.
13 - Room for two deluxe. Single beds with a lockable wooden
chests, two night tables, two chairs with a small table, a pitcher
with a large bowl, an oil lamp, one meal a day and one window.
14 - Suite for two. Double bed with two lockable wooden
chests, a night table, two chairs with a small table, a desk with
drawers, a pitcher with a large bowl, two oil lamps, one bathtub
and two meals a day (each occupants) and no windows.
15 - Room for one. Single bed(s) with a lockable wooden
chest, a small night table, a pitcher with a large bowl and one
candle each for lighting. No windows.
16 - Room for two. Single beds with a lockable wooden chests,
a small night table, a pitcher with a large bowl and one candle
each for lighting. No windows.
24) Armorer, Alexander - Alexander mostly repairs armors for
the militia and he specializes in leather and chain mail armors.
The prices of his armors are %25 higher than the Player's handbook
and also takes %25 more time on the making of a new set of armor
but they are of a very good quality (no special bonus). Alexander
is 26 years old, he is single and hangs very often at the inn
and is regularily drunk (not at the job). Alexander have in stock
right now most of the leather armor sets available in the player's
handbook and only one chain mail armor.
25) Weapon Shop, Trebor - Trebor is often helped by his brother
Arthur (he is the smithy). Trebor is also
Alexander's cousin, the armorer. Like his
cousin, his prices are %25 higher than the player's handbook and
he takes %25 more time to make a weapon. Trebor already have in
stocks some weapons besides bows, those are available at the bowyer/fletcher home. The number between parenthesis
is the number of weapons available for each type. All prices are
in copper pieces, the %25 as been added. Trebor doesn't have any
experience in the making of silver weapons, it could cost near
500sp to forge a long-sword with pure silver. Trebor is 34 years
old, his wife Suzanna is 30 and they have a 10 year old son, Erik.
Trebor also works with an apprentice, Martin, 16 y.o.
Weapon Type | Price | Weapon Type | Price |
Battle-Axe (1) | 125 cp | Spear (8) | 20 cp |
Dagger (5) | 50 cp | Bastard Sword (1) | 635 cp |
Footsman Flail (1) | 375 cp | Long Sword (4) | 375 cp |
Footsman Mace (1) | 10 cp | Short Sword (3) | 250 cp |
Hand-Axe (3) | 25 cp | Two Handed Sword (1) | 1250 cp |
Warhammer (1) | 50 cp | Morning Star (1) | 250 cp |
Knife (5) | 15 cp |
The guards have an average age of 21, David is 29 and Xavier 26. Most of them are single, David is right now into some sort of relationship with a woman but will probably change for another one pretty soon, as for Xavier, he is a boot licker and likes to show his authority to the other guards when David is not around. Xavier is single, no woman could live witha guy like that yet, he is too arrogant and selfish.
14 Guards level 0
AC : 7 (leather armor + shield) | Thac0 : 20 | # Attacks 1 (long-sword or dagger) |
Damage : 1d8 or 1d4 | Hit Points : 6 | Alignment : Chaotic Good |
Xavier, guard level 1 (sargeant)
AC : 6 (leather armor + shield) | Thac0 : 18 | # Attacks 3/2 (long-sword or dagger) |
Damage : 1d8 or 1d4 | Hit Points : 8 | Alignment : Chaotic Neutral |
David, guard level 3 (commander)
AC : 4 (chain mail + shield) | Thac0 : 17 | # Attacks 3/2 (long-sword or dagger) |
Damage : 1d8+1 or 1d4+1 | Hit Points : 18 | Alignment : Neutral Good |
The four seasons of Jivaldi, property
of Blue Troll. 1995-99.
Copyrights 1995, this document can be distributed freely over
the internet with my approval.
This document cannot be sold to anyone for any price. All drawings
were done by Blue Troll, monsters stats and any AD&D related
rules or comments are the property of T$R.
Available on Blue
Troll's Netbooks Web Page and Troll.Saucybard.Com