The Four Seasons of Jivaldi


Scene Four : Winter


Blue Troll

v1.0/1995 - v1.5/1996 - v2.0/1999

Spring Summer 1 Summer 2 Fall
Winter Dolmor Esperia (DM's map) Esperia (player's map)
NPCs Ruins of Greytower Parchment & Tiles Deities



Let it Snow

Located in the north region of Esperia, Dolmor get it's share of snow during the winter. And this season is not an exception, it's going to be a vrey rough and snowy winter for all north Esperia. It started to snow very early in the winter and already, the land is covered in a thick white blanket. Trees are naked everywhere, only the firs and spruces are still green, for some it's a beautiful landscape, for others it's a terrible time to go through. A few days just before the new year, a storm left the village under 20 inches of snow. Lehar and Jivaldi felt this storm coming and told the villagers to be ready for it and to stay home.

The storm lasts for about 12 hours before slowing down. The weather coming afterward is warmer, as in a nice winter day. After the storm the villagers help each other to shovel the snow to clear the paths to the different shops and homes. Kids are having fun building snow forts and throwing snowballs.

The pc's should get equipped for this kind of weather, they can buy warmer boots at Asdrich's shop and clothes at Klauken's shop. Since they helped a lot they get a 20% discount.

If the pc's go visit Jivaldi they will notice that she is doing pretty fine in this weather. She will ask them to shovel the entrance with a very sweet smile (roll for any jaws dropping). The house is surrounded by big mounds of snow and from far only the roof with the chimney is visible. Jivaldi will tell them that the Oodiks will be very happy with all that snow for their celebration, they are invited and Quentin too. But she is also worried for her father who is not home yet, he should be coming very soon.

Angry Like the Wolf

Vorax, in the deep woods with his wolves, is preparing his final plan to get Jivaldi...also the death of the characters. Vorax is quite furious since his last attack, he is even more furious becuase he hates winter and the snow. This time, Vorax will not take any more chances, he will bring a dozen of wolves with him (what is left of wolves in the area). Also, Vorax learned some new spells which will ameliorates his chance of getting rid of the damned pc's. He is ready for destruction, anihilation, revenge etc.

The Oodiks celebration will take place in the forest a few days after the new year, Jivaldi will be with the characters to show them the way to the festivities. There is a clearing a few miles east of Dolmor in which the Oodiks will have their celebration, unlucky for them, it's very close to Vorax's lair.

Hard Balls

There will be about 50 Oodiks in the clearing when the characters, Jivaldi and Quentin gets there. When they enter the clearing, the characters notice many small ice tables on which there is ice bowls of food: nuts, pine cones, maple syrup, sweet snow balls and some kind of ice cream, but it's not made with cream (who knows?).

The Oodiks are very good ice sculptors, they can sculpt almost anything but it should not be more than 2 feet high. Some of them will make sculptures of the characters, Jivaldi and Quentin. They are very quick and precise, the final product is very ressembling. A bit later they will invite the guest to a snowball eating contest. One oodik will be assigned to each of the guests, then they will stand in the snow a dozen feet away, other oodiks makes a big bunch of small snowballs for them. Then one after the other they throw a snowball to the oodiks, the one who catches the ball with his mouth and swallows it gives 1 point to his assigned guest. If the guest hits ac5, he hits his assinged oodik, if he misses any other can try catching the ball. They all roll 1d20 and the highest gets the ball. After 5 balls each, the highest scorer wins.

Ever Danced with a Werewolf?

When the evening shows up and it's dark, the oodiks starts whistling in harmony for the guests, they are very good at it. Then a bunch of small floating lights appear in the clearing to illuminate the area, they swirl and fly around the oodiks. Then with their high voices they start to sing a winter song, the lyrics are intelligible for the guests, even Jivaldi.

Suddenly, further away in the woods, small screams can be heard, screams from oodiks. They run toward the characters and tell them wolves are approaching, many wolves, more than 2 hands of wolves (they have 4 fingers per hand). As soon as the news is spread, the female and young oodiks go back to their underground lair, most of the males will stay to fight the wolves. Silveredge is not humming yet.

Growlings and how.lings can be heard all around the clearing, the flying lights are spreading around so the characters can see almost everywhere. After a few seconds of waiting, 10 wolves charges in the clearing, they are in groups of 2. This way it's harder for a spellcaster to get as many as possible. The character notices that some of them are VERY big and VERY quick. Quentin and Jivaldi will be fighting 2 wolves, spread the rest to all the characters, the oodiks will use their snowball ability to help them (especially the daughter of the druid). Vorax is still away from the fight, he will get there real soon. After one round of combat, Vorax will start casting some spells, he will try to stay out of the range of Silveredge, but this is going to be difficult because of some of his spells. Both Quentin and Jivaldi fights with a quarterstaff (Jivaldi with the magical one), the DM should have both of them winning their fight against the 2 wolves.

The Oodiks will throw their magical ice balls every round but the do small damage, they don't have much chances against the jaws of the powerful canines. If Vorax gets into the 25 feet radius of Silveredge, it will start to shine and hum. So if that pc tries to reach the werewolf, the wolves will do everything to prevent that. Start to make moral checks for the wolves as soon as five of them are dead.

8 Normal Wolves
Ac: 7 Thac0: 18 Attacks: 1 Damage: 1d4+1
Intelligence: 9 (6)* Size: Small Alignment: Neutral Movement: 18
Moral: 14 (10)* HP: 16, 15, 13, 12, 12, 11, 10, 10 Special: Save vs charm at +1  

* Intelligence and moral is modified by the near presence of their master (see Vorax).

2 Enlarged and Hasted Wolves
Ac: 7 Thac0: 18 Attacks: 2° Damage: 1d4+1 x 1.5°
Intelligence: 9 (6)* Size: Medium° Alignment: Neutral Movement: 36°
Moral: 14 (10)* HP: 20, 18 Special: Save vs charm at +1  

* Intelligence and moral is modified by the near presence of their master (see Vorax).
° Attacks, damage, movement and size were raised with the Enlarge and Haste spells.

20 Oodiks
Ac: 7 Thac0: 18 Attacks: 1 (ice balls)* Damage: 1d2
Intelligence: 12 Size: Tiny Alignment: Chaotic Good Movement: 12
Moral: 10 HP: 4 Special: Immune to cold based attacks and spells  
*The Oodiks can throw one ice ball per round, they are considered to be magical (like Magic Missiles). They have a speed factor of 2. For a longer description, look in the NPC section of this adventure.

Vorax will enter the clearing after the fourth round of combat, time to prepare himself with spells. As soon as he is in the detection radius of silveredge, the sword will start humming and glowing. This player will be Vorax's target. here is the list of spells already casted and memorized by Vorax in order:

1 - Enlarge, already casted on a wolf, 22 rounds left.
2 - Enlarge, already casted on a wolf, 21 rounds left.
3 - Enlarge, already casted on himself, 23 rounds left.
4 - Haste, already casted on himself and 2 wolves, 8 rounds left.
5 - Strenght, already casted on himself, almost 5 hours left.
6 - Shocking Grasp, already casted onhimself, 5 rounds left.
7 - Darkness 15 feet radius (on spellcasters before entering the clearing)
8 - Shocking Grasp, not casted.
9 - Fog Cloud (for an escape), not casted.
10 - Blink (for an escape), not casted.

The Shocking Grasp combined with the Strenght will do (2d4+2) x 1.5 + (1d8+5) damage on a successful hit. Just with the strenght spell damage is (2d4+2) x 1.5.

Vorax

STR: 16 (10)
INT: 12 (16)
WIS: 10 (13)
DEX: 15 (15)
CON: 17 (15)
CHA: n/a (12)
PER: 15 (11)

( ) = Human form

Armor Class: 5
Hit Points: 28
Thac0: 15
# of attacks: 2 (Haste)
Damage: 2d4+2 x 1.5 (Strenght)
Mouvement: 30 (Haste)
Special:
1) Can only be hit by magical or silver weapons
2) +3 bonus on surprise rolls
3) +1 bonus on saves vs alteration spells
4) Gives -1 malus to target's save vs alteration spells

Magical Equipment:

Ring of Free Action
Boots of Varied Tracks

Non Weapon Proficiencies:

Read/Write at 11
Direction Sense at 15 (werewolf bonus)
Tracking at 16 (werewolf bonus)
Animal Training at 15 (wolves only)


Look in the NPC section for more details about Vorax.

Vorax will run away from the fight if he drops under 10 hit points. This time, none of the wolves still living will follow him, they will run away elsewhere to never come back again.

Hit the Road Vorax...

If the fight turns in favor of the characters and Vorax and the wolves run away, it's even better. If the combat is in favor of Vorax and the wolves, Foswel (Jivaldi's father) will stumble upon the fight and help them. He is back from the druid reunion. If this happen Vorax will immediately run away, same for all the wolves still around.

After this war, Foswel will help everyone with healing or first aids if needed. He is very glad to see his daughter again and will ask them what happened while he was gone and especially why they were attacked by wolves and a werewolf. He will be very sad for any casualties (players or oodiks, even wolves). It's the last time that Jivaldi and the people from Dolmor hear about Vorax...but not the characters.

...and Don't Come Back no More no More...

3 days after the oodiks incident, everything is calm in Dolmor, it's snowing lightly. The characters are free to stay longer in the village until they are sure the werewolf will never come back. Jivaldi and Foswel asks the pc's not to look for him anymore, he will probably never come back after the way he lost.

Later that day, probably when the pc's are walking from the druid's house to the village, they hear some noises nearby. The noise is coming from trees, if they go look, read the following:

The noise seems to be branches breaking in the trees, you just walked a few feet when you suddenly notice that the sounds come from over your head. Silveredge starts to hum and glow again. You look up and see the werewolf crouched on a big branch, clothes torn apart and badly wounded. As he prepares to jump on you, you quickly draw Silveredge and hold it in your two hands firmly, it seems the sword made you do that gesture...as you raise it in the air. The werewolf jumps on you, blinded by fury and not noticing the bright sword.

He didn't stand a chance, he couldn't avoid it, it was suicide. As you receive the whole weight of the werewolf on the blade and on yourself, you hear a howling of pain, terrible and horrifying. You fall to the ground and pushes the sword behind your shoulders. Blood drips on your hands and you let go the sword, throwing it behind you, impaled in the body. You feel the cold of the snow on your back, getting wet but the warmth of the blood on your hands. Behind you a hard breathing, your companion are just stunned by what just happened.

You sit up, turn around and see the body of the werewolf near a tree. Silveredge is glowing with half of the blade showing through the back of the werewolf. He is breathing hard and bleeding a lot, not dead yet. He turns his head to you and just before his head falls back down to the ground you hear..."I finally achieved something..."

You stand up after hearing the werewolf, not breathing anymore, dead. Silveredge stops humming, stops glowing and turns into a dull grey iron sword, blood dripping on the handle. The werewolf starts changing shape as you seen before with Dexter. A male human, near his 30's with brown dirty hair, not very tall and thin. You look a him a bit closer, but you have no recognition of that person, a perfect stranger. The snow is red around you, you feel cold and sick.

Maybe this is...the end

Blue Troll


The four seasons of Jivaldi, property of Blue Troll. 1995-99. Copyrights 1995, this document can be distributed freely over the internet with my approval.
This document cannot be sold to anyone for any price. All drawings were done by Blue Troll, monsters stats and any AD&D related rules or comments are the property of T$R. Available on Blue Troll's Netbooks Web Page and Troll.Saucybard.Com