Maximal High Counciler
This is a Maximal High Counciler, as seen in the Beast Wars Neo series. This guy is, near as I can tell, third in rank among the 3 members of the High Council. (the other guys have bigger hats.) Something about the odd structure of his helmet drew me to him...


A WIP, primary modeling complete. No textures. About 3 hours in.
This is all subdivisional surfaces. If you've never worked in sub-d... I pity you. The ease of polygonal, the infinetely fine curves of NURBS, the ability to harden edges and extrude surfaces- no more filets, yay!
I did end up having to change the upper collar section back into poly for certian texturing issues...


...and completed. This is about 9 hours later. ...about 7 of that is the friggin' cloth. I HATE cloth. This was my first time working with it, and given my druthers, I never shall again. Of course, Maya makes it relatively easy.


The heraldic down the middle is a set of 3 texture maps. No actual colors- just masks defining the different color regions for maximum flexability. Ditto the maximal symbol in the chest piece.

And, since I took the time to set up all these friggin' dynamics, here's a Realmovie of them in action... 1