The Grand Artifact Listing

Poster's note: This was written in June 1998. Thus, many parts are probably outdated.

For Gargoyles entries: Information in (parentheses) is only canon in TGS.

Ankh of Ra

Universe: Gargoyles (Nameless Universe fanverse)
Powers: The Ankh can magnify any leftover fay magic in its vicinity, especially the temporal energies created by the Phoenix Gate. It is also capable of controlling the creatures known as the Dark Ones.
Origins: The Ankh of Ra was created by the fay Ra. It eventually made its way, via Raven, to the American Indians living near the colony of Roanoke. They used it to cause the Dark Ones to slaughter the colony. It was later captured by American forces, and the Dark Ones became a secret force, being used in conflicts such as Vietnam. The Ankh was used to direct the Dark Ones to attack Athens Incorporated in 1997, but was stolen by Shiva in the 2030s. Shiva used the Ankh’s power, as well as the Dark Ones, to his great advantage. Later, he used the Ankh to pursue the time traveler, Chronos, through history, eventually landing in 1997 Manhattan and confronting the Manhattan Clan and other forces. The fate of the Ankh after that is unknown [’cause Ryan Stout hasn’t written the next part and it’s been a blasted YEAR!].
Reference: "A Stitch In Time" saga by Ryan Stout

Anubis Device

Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: The Anubis Device is supposedly an armageddon device, able to snuff out life in large masses. It was never shown if this were actually the case.
Origins: The Anubis Device is an ancient Egyptian artifact, ostensibly powered by the Orb of Isis. It is believed to have caused the destruction that was actually wreaked by the Anubis-Jackal avatar. The Device and Orb fell into the hands of a group calling themselves Reich 2000, or the Nazis of the New Millenium, but their plans for the device were disrupted by Dakota Jones, granddaughter of the famous archaeologist Indiana Jones, and the second Avalon Travellers, Broadway, Elektra, and Brendan.
Reference: "Tales From The Skiff" by Christine Morgan

Apple of Discord

(see Apple of Eris)

Apple of Eris

Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: The Apple can turn friends into foes and true love into absolute hatred.
Origins: A Discordian artifact, the Apple was created by the fae Eris, and it was a cause of the Trojan War. The Apple eventually came into the possession of the Illuminati Society, who stored it in their Hall of Antiquities Arcanum at the Sterling Academy. It was stolen in 1996 by Vito Draconi for Dominique Destine [Demona], who used it to briefly turn Goliath and Elisa against one another. She planned to use the Apple to plunge humanity into anarchy, but was stopped by Matt Bluestone and David Xanatos, who returned the Apple to the Illuminati.
Reference: "The Heist" by Christine Morgan, Who's Who in Christine's Fanfic Universe

Ark of the Covenant

Universe: Indiana Jones
Powers: The Ark [messily] destroys all who look upon it when it is opened.
Origins: The Ark of the Covenant contains the tablets upon which God inscribed the Ten Commandments. It was used by Jewish holy men to destroy the enemies of the Israelites. The Ark was taken by the Egyptians, but the city they held it in was buried completely in a sandstorm. The Ark was uncovered by Nazis in the 1930s, with Indiana Jones’s unwitting and unwilling help. They opened it on a remote island, only to be destroyed by its power. The Ark was confiscated by the US Government and stored in a warehouse, filled with many other crates like itself.
Reference: Raiders Of The Lost Ark

Aten

Universe: Gargoyles (TGS)
Powers: The Aten is a powerful repository of mystical power, able to create many effects.
Origins: The Aten, a small golden disc designed to resemble the sun, was created by the fay millenia ago. It was owned by the Egyptian fay, but stolen by Isfet, the daughter of Apep. She and an enslaved Harthoth attempted to use the Aten to free the evil dragon, but they were stopped by Brooklyn, who TimeDanced away with a piece of the Aten. He hid this piece, burying it, and it was found by a thief, who in turn lost it to a previous version of Brooklyn. Harthoth briefly got the complete Aten, but the past Brooklyn took the piece again and disappeared. Whether the Aten will ever be completed is unknown.
Reference: "For Old Times’ Sake," "The Sun And The Serpent"

Autobot Matrix of Leadership

Universe: Transformers (Animated Series)
Powers: The Matrix contained cosmic power that could heal, recreate, or destroy, depending on the usage. It also contained the spirits of all its previous wielders, including Optimus Prime, Alpha Trion, and a Quintesson.
Origins: The precise origins of the Matrix are unknown, but it was created around the time the Transformer race was constructed on Cybertron. Evidence suggests it was a Quintesson creation. It was passed from Autobot leader to Autobot leader, increasing their power and knowledge. The Matrix was the only thing capable of destroying Unicron, and the destroyer of worlds knew this. When Optimus Prime died, he passed the Matrix to Ultra Magnus, but he was destroyed by Galvatron, who tried to force Unicron to serve him with it. When he could not unleash its power, Unicron ate him. Later, when Hot Rod and Galvatron battled, the Matrix transformed Hot Rod into Rodimus Prime, giving him the power to defeat Galvatron. The Matrix stayed in Rodimus for the most part, except for two incidents. In one, it was taken from him by the Stunticons and given to Scourge, who became a hideous but powerful warrior [Rodimus regained it], and in another, Rodimus gave it to a seemingly resurrected Optimus Prime, who was actually a Quintesson pawn. The Matrix allowed Optimus to regain control, and, after returning the Matrix, he sacrificed himself to foil a Quintesson trap. The Matrix was stripped of all its accumulated knowledge and power when it was used to cure the Hate Plague of 2006, but Optimus kept it with him, to fill it with knowledge anew.
Reference: Transformers: The Movie, "Five Faces Of Darkness," "The Burden Hardest To Bear," "Dark Awakening," "The Return Of Optimus Prime"

Blue Cap

Universe: Basetown
Powers: The Cap can open portals to various locations in space, but not time.
Origins: The Blue Cap is an alternate-reality version of the Cap, which was in the collection of Eternon.
Reference: Personal Basetown information

Book of Sins

(see Darkhold)

Book of the Darkhold

(see Darkhold)

Book of the Dead

(see Necronomicon II)

Book of the Vishanti

Universe: Marvel
Powers: The Book is the most powerful source of white, or good, magical knowledge in the Earth dimension.
Origins: Penned by occultists who were in contact with the Vishanti, a triumvirate of benevolent magical entities, it has been added to through the years by its various owners. It fell into the hands of priests of Marduk in ancient Babylon, and was guarded by a gryphon, but it was defeated and the Book taken by the Ancient One, who time-travelled back in time to acquire it. It was passed from him to Doctor Strange, who currently holds the tome.
Reference: The Official Handbook Of The Marvel Universe #15

Book of Thoth

Universe: Gargoyles (Nameless Universe fanverse)
Powers: The Book is a potent source of magical knowledge and power, but it is also cursed, driving those that read it to ruin.
Origins: The Book of Thoth was written millenia ago by Thoth, who placed a curse on it that would affect anyone besides himself who read it. The Book has passed from owner to owner, most recently the former human-gargoyle halfling turned fae Belinda, and her niece Erika Belinda Bernett. The Book’s curse corrupts Belinda and kills Erika.
Reference: "Qui tollis peccata mundi", "Requiem" saga, "Lux Perpetua" saga by Jewel Faulkner

Cauldron of Life

Universe: Gargoyles
Powers: The Cauldron, when a specific mixture that included a gargoyle’s stone skin was allowed to boil in it for a night and a day, could turn whomever bathed in it to stone.
Origins: Who created the Cauldron of Life and why is a mystery. Xanatos acquired it and attempted to use it to gain immortality, as it was said that whomever bathed in it would "live as long as the mountain stones." Disappointed by its being so literal, but loath to waste such an item, he melted the iron cauldron down and incorporated it into the construction of Coyote Version 4.0. The magic in the iron allowed Coyote to hold onto and imprison its namesake, the trickster Coyote.
Reference: "The Price," "Cloud Fathers"

Colorwhip

Universe: Gargoyles (Flicker/Kami/Shadowstar fanverse)
Powers: The Colorwhip has a number of powers, each attuned to a different color;

Origins: The Colorwhip was created by Flicker during a Talency contest among the Children of Oberon. Since then, it has become Flicker's primary weapon, having been used by him in a number of battles.
Reference: Colorwhip TGE entry

Cosmic Forge

Universe: Rifts (Phase World)
Powers: This sentient artifact is a powerful entity, with near-infinite cosmic power.
Origins: The exact origins of the Forge are a mystery. Either the gods created it or it created the gods. What is known is that it dictates the destiny of the Phase World universe, and is responsible for the cosmic police force known as the Cosmo-Knights.
Reference: Rifts Dimension Book Two: Phase World by C.J. Carella

Crown of Rassilon

Universe: Doctor Who
Powers: The Crown can control the minds of others, excepting those with psychic assistance.
Origins: Unknown. Borusa used it to have the Fifth Doctor lure his fellows into a trap, but it was rendered ineffective when the First, Second, and Third Doctors lent their willpower to him to resist it.
Reference: "The Five Doctors"

Crystal

Universe: War Of The Worlds
Powers: The Crystal was affected by light rays, and could create destructive energy beams. It could also alter people’s personalities when they came into contact with it.
Origins: A small, white pyramid-shaped artifact of Alien origin, the Crystal was found by the people of the Blackwood Project in a vault in Kirby Hall. It altered the personas of Harrison and Suzanne, making the former annoyingly macho and the latter loose. Harrison used the Crystal, taped to a flashlight, as a weapon against the Aliens. It was destroyed when explosives set by the Aliens in the hall obliterated the lower level of the building.
Reference: The Forrester Papers: A "War of the Worlds" Concordance by Elyse A. Dickenson

Crystal of Kronos

Universe: Doctor Who
Powers: The Crystal is capable of summoning the Kronovore, Kronos.
Origins: The Crystal of Kronos was given to [possibly by the Daemons] or created by the ancient Atlanteans around 2537 BC. It was a means of containing the Kronovore, Kronos. On the first attempt at using the Crystal to control Kronos, Kronos transformed a friend of the king, Dalios, into the Minotaur. After that, the Crystal was not to be used for fear it would destroy the city. It was guarded by the poor man who had become the Minotaur. The crystal remained in safe Atlantean hands until around 2000 BC, when the Master, using trickery, gained access to the Crystal. He used it to have the Kronovore destroy Atlantis, but it was lost to him thanks to the Third Doctor, who freed Kronos. In gratitude, he granted the two Time Lords their freedom.
Reference: "The Time Monster," Doctor Who: A History Of The Universe by Lance Parkin, The Doctor Who Illustrated A-Z by Lesley Standring

Cursed Necklace

Universe: Captain N: The Game Master (Dragon’s Den)
Powers: The Cursed Necklace is a source of evil magic. Because of that, it can attract the attention of the Golden Dragon, making the wearer its primary target for destruction. The Necklace can adjust to fit around the neck of the wearer, and any attempts to remove it are painful. It can be safely removed only by pouring fairy water upon it.
Origins: The Cursed Necklace is an ancient and evil artifact with a connection to the Golden Dragon’s egg, and owned by the Dragonlord. He placed the Necklace on Simon Belmont, causing the Dragon to pursue him upon its awakening. It was removed, and tossed onto Dragonlord himself, causing his servant to attack him. They gave Dragonlord the fairy water so he could remove it, and, angry, he tossed it at the Golden Dragon. When it attached to the Dragon, since he was now his own primary target, it destroyed itself.
Reference: "The Trojan Dragon"

Darkhold

Universe: Marvel
Powers: The Darkhold is the most powerful tome of black, or evil, magic in the Earth dimension. Its spells are mighty, but its usage costs the user their soul.
Origins: The Darkhold was originally created as parchments eons ago by the Elder God Chthon, containing all the arcane knowledge of the time. It was both a reference, and his touchstone to the Earth plane, a means by which he could return after he fleed Earth as the elder gods were supplanted by later gods. It was first utilized by pre-Cataclysmic Atlantean sorcerers, who fled the island’s destruction and formed a cult called the Darkholders. They used the volume to create the first vampires, including Varnae. The tome passed through many hands, including Babylonian savants, Egyptian priests, and Hebrew scholars. In the 6th century AD, it was gained and converted into a book by Morgan Le Fey. It was stolen by a renegade Darkholder named Magnus after Morgan’s nearly disastrous attempt at summoning Chthon, and hidden in a tower that prevented those of evil intent from entering. The Irish monk St. Brendan removed it, seeing it as a temptation to evil, and scattered it across Europe. The book was reformed by the corrupt Spanish monk Aelfric, and passed through various hands, causing much doom in its wake. The Darkhold was in the possession of Doctor Strange for some time, who used the book to cast the Montesi Formula, which destroyed all vampires. He did not forfeit his soul due to his power level as Sorcerer Supreme. The Book of Sins somehow escaped from Strange, and its activities were followed and halted by a team known as the Darkhold Redeemers. Its current status is unknown.
Reference: The Official Handbook Of The Marvel Universe #15, Darkhold comic book series

Doctor Strange’s Amulet

(see Eye of Agamotto)

Dragonfang

Universe: Marvel
Powers: The blade is virtually indestructible.
Origins: Created by an Asian wizard named Kahji-Da from the tusk of an extradimensional dragon, the sword was owned by the Ancient One, then Doctor Strange. He passed it to his fellow Defender, Brunnhilda the Valkyrie, who wielded it for some time. If she still wields it is unknown to me.
Reference: The Official Handbook Of The Marvel Universe #15

Evil Eye I

Universe: Marvel
Powers: The Evil Eye can fire a powerful beam of destructive energy.
Origins: The Eye was created by alchemists of Avalon, the extradimensional home of the Celtic gods of Britain. It was energized with the destructive power of the one-eyed giant, Balor, and used by Amergin, king of the Celtic gods, to defeat Balor’s kinsmen, the Fomor. The immortal wandering warrior Prester John discovered it, and kept it until the 20th century. It was borrowed by the Human Torch in an attempt to pierce the force field around the Inhumans’ Great Refuge, but became the object of a contest between Loki and Dormammu. It is once more in the custody of Prester John.
Reference: The Official Handbook Of The Marvel Universe #15

Excalibur

Universe: Gargoyles
Powers: The sword Excalibur is magically enhanced, making it a formidable weapon. It is also very difficult, if not impossible, to destroy.
Origins: Excalibur was forged on Avalon, and was given to the Lady of the Lake to be given to King Uther Pendragon, as a sign of his right to rule. When Uther became corrupt, Merlin stabbed the sword into the Stone of Destiny, where it remained until pulled out by Arthur, the rightful king. When Arthur lay dying, he had his knight Bedivere throw the sword to the Lady of the Lake again, who hid it within a stone dragon. Eventually, this dragon found its way to the heart of the maze at the Brooklyn Botanical Gardens, where it was eventually found by Arthur and MacBeth in 1996. MacBeth pulled a false Excalibur from the dragon, but Arthur, while battling the now-animate dragon, gained the true sword. He still wields it.
Reference: "Pendragon," personal Arthurian knowledge

Eye of Agamotto

Universe: Marvel
Powers: The Eye can create an "all-revealing light" that can see through disguises, invoke images of the immediate past, or track beings by their psychic or magical emissions. The light can also be used as a offensive weapon, being especially effective against vampires. It can also be used to probe the minds of sentient beings, or as a portal to other worlds. The Eye forges a psychic link to its wearer, accompanying them to even their forms on the astral plane.
Origins: Unknown. It is owned by Doctor Strange.
Reference: The Official Handbook Of The Marvel Universe #15, What If? (2nd Series) #24

Eye of Odin I

Universe: Gargoyles
Powers: The Eye could release the innermost self of its wearer, transforming them into a powerful manifestation of that innermost self. It could also be used to drain the energies of its former owner, Odin.
Origins: The Eye was originally Odin’s actual eye, although specifically how it was removed and changed into the Eye of Odin is unknown. What little is known is that it was forged on Avalon. (The Eye was the price the being called Mimir stated to Odin in exchange for the knowledge to destroy his enemies, the Jotnar, during the First Unseelie War. Odin gave it to him, and Mimir had the Eye converted into its current form. The Eye’s first owner was Grimhild, a Norse chieftain. Its second was a simple fisherman.) The Eye passed from owner to owner throughout the years. By 1994, the Eye was part of David Xanatos’ private art collection. He donated it to the Metropolitan Museum of Art, but stole it back in the guise of a Steel Clan Robot. He gave the Eye to Fox as an engagement gift, and it transformed her into the Werefox. She was nearly killed during the ordeal, as the Eye sped up her metabolism to dangerous levels, but she was saved by Xanatos, Goliath, and Elisa. The Eye was given to Goliath, and remained in his possession until stolen by Demona and MacBeth for the Weird Sisters. The Eye was given to the Archmage, and it transformed him into an incredibly powerful sorcerer. Goliath took it from the Archmage, and kept it until faced by Odin himself in Norway. Goliath donned the Eye to protect his friends, and it made him into a being similar to a cross between Goliath and Thor. However, it corrupted him as it had its previous owners, and he eventually removed it after nearly killing Angela. Odin placed the Eye back in his eye socket, and Odin was fully rejuvenated.
Reference: "The Edge," "Eye Of The Beholder," "Avalon" Parts II & III, "Eye Of The Storm," "An Eye For An Eye" outline

Eye of Odin II

Universe: Gargoyles (Sega Genesis Video Game)
Powers: The Eye of Odin was an object of great mystical power, able to give its wielders great power or change their form. However, the Eye also had an intelligence of its own, and could create soldiers from ambient materials.
Origins: Created by Viking sorcerers, the Eye drove the Viking band who owned it mad with power. It also transformed one man into a facsimile of Thor, and changed the Viking leader into a huge, monstrous warrior. After Goliath was frozen in stone, the Eye was dormant, but it awoke anew with a vengeance in 1995 when the gargoyle awakened. It sent various magically-powered robots against Goliath, but he eventually defeated and destroyed the Eye.
Reference: Gargoyles [Sega Genesis]

Four Books of the Necronomicon

Universe: Basetown
Powers: The Four Books of the Necronomicon were books of dark magic and forbidden knowledge, as well as "batteries" of evil sorcerous power.
Origins: The Four Books of the Necronomicon were four tomes of common but unknown origin. The First Book appeared the most, but the Second, Third, and Fourth Books were gathered by a mysterious individual in the Basetown continuum. When the Reality War erased the first Basetown, the Four Books were lost.
Reference: Personal Basetown information

Gae Bolga

Universe: Gargoyles
Powers: The Spear is a bolt of light when active, a gnarled wooden staff when not. It can be thrown, hitting objects like a laser blast, and always returns to its master. (It possesses a small degree of sentience.)
Origins: Gae Bolga, the Spear of Light, was Cu Chulainn’s weapon about 2000 years ago. It became dormant upon Cu Chulainn’s death, residing in Cairm mac Chulainn, but reactivated in 1996 when Rory Dugan came into the Cairn. It remade him into Cu Chulainn, and he used Gae Bolga to defeat the Banshee. He still owns the Spear.
Reference: "The Hound Of Ulster," "The Tain," TGS Mailing List messages

Gavel of Bertose

Universe: AD&D (Fantos)
Powers: The Gavel makes its wielder into the Immortal Judge who presides over all reality, and mediates disputes of immortal [or higher] level. It is a sorcerous focus as well.
Origins: The Gavel was originally called the Gavel of the Immortal Judge, but its current owner, who used trickery to acquire it, renamed it for himself. It was created by the previous Immortal Judge as a way to help finalize, for all time, the decisions in the disputes he settled.
Reference: Personal Fantos information

Golden Cross

Universe: Jebiverse
Powers: The Golden Cross has power against various "unholy" beings, such as vampires, undead, fiends, and the like. It can ward them away, or destroy them.
Origins: Unknown. The Golden Cross is one of the artifacts known to multidimensional travellers such as JEB and Xbalanque.
Reference: Personal Jebiverse information

Golem

Universe: Gargoyles
Powers: The Golem is a powerful humanoid that can be activated or soul-inhabited by the right incantations. It possesses a tough body and immense strength, greater than that of Goliath. However, it requires a mind to direct it, either the caster of the spell to awaken it or the mind of a soul transferred into it.
Origins: The Golem was created by a Rabbi Loew in 1580s Prague to defend the local Jewish population from a violent pogrom. After its duty was fulfilled, it returned to dormancy. In 1995 it was stolen and awakened by Halcyon Renard as a replacement for his dying body, but he was convinced to return it, whereupon it begun protecting the city once more, under Loew’s descendant Max’s direction.
Reference: "Golem"

Great Crystal

Universe: Doctor Who
Powers: The Crystal could amplify thought and transform it into energy or matter.
Origins: The molecular engineers of Manussa created this perfect Crystal, but it accidentally created the Mara. They used the Crystal to banish the Mara from physical form, but it attempted to regain it centuries later using a prince and Tegan. The Fifth Doctor destroyed the Mara with the Crystal, just as it was regaining a solid form.
Reference: "Snakedance," The Doctor Who Illustrated A-Z by Lesley Standring

Great Key

Universe: Doctor Who
Powers: The Great Key is the only access to the power of the Eye of Harmony and the De-Mat Gun on Gallifrey.
Origins: The Great Key was created by Rassilon for the purpose described under Powers. It is held, for security reasons, not by the President, but by the chancellor. It was used by the Fourth Doctor to activate the De-Mat Gun, which he used to foil the Sontaran invasion of Gallifrey.
Reference: "The Invasion Of Time," The Doctor Who Illustrated A-Z by Lesley Standring

Grimoire of Gaulois

Universe: Gargoyles (Dylan P. Blacquiere’s fanverse)
Powers: The Grimoire of Gaulois is a copy of the Grimorum Arcanorum, but it contains even more knowledge and spells than the latter.
Origins: The Grimoire of Gaulois was created in Roman Britain some centuries ago, and was sent over Hadrian’s Wall to Gaul [France]. It remained there until purchased by Demona in 1997. She has since used its spells several times.
Reference: "Take These Broken Wings," "The Savant" by Dylan P. Blacquiere

Grimorum Arcanorum

Universe: Gargoyles
Powers: The Grimorum was a receptacle and focus for magical power. Additionally, it contained over a millenium’s worth of arcane knowledge.
Origins: The Grimorum Arcanorum [Latin, meaning "arcane grimoire" or, more simply, "arcane book"] was initially penned by the Magus (Mage), a sorcerer in the service of the Roman emperor Caesar Augustus. It was passed down from him to various owners (including Blaise and his pupil, Merlin), eventually coming into the possession of the Archmage of Castle Wyvern. It was taken from him and given to the Magus, who gave it to Mary and Finella for safekeeping. They were brought forward in time to the 1970s (the early 10th century), and it eventually found its way to David Xanatos, who acquired the book in the early 1990s. The Grimorum was briefly in Demona’s hands when she tricked him into getting it for her. It was taken by the Manhattan Clan in October 1994 to their new home at the clock tower, until it was stolen by Demona and MacBeth for the Weird Sisters, who gave it to the Archmage. The Archmage ate the book, absorbing its power and knowledge directly into his own being. When the powered-up Archmage lost the Eye of Odin, the energies of the Grimorum consumed him, and he was destroyed.
Reference: Information from Greg Weisman, "Out Of Joint" Parts I & II, "The Last Enchantment," "Vows," "Long Way To Morning," "Avalon" Part I, Ask Greg answers, "The Dance," "Awakening" Part II, "Temptation," "High Noon," "Avalon" Parts II & III

Gungnir

Universe: Marvel
Powers: The Spear can be used as a conduit for the user’s energies, and always returns to the hand of its thrower when thrown.
Origins: The Spear, made of the mystic metal uru, was found by Odin on the Plains of Ida soon after his "birth." It has been wielded by him ever since. He used it to help make Asgard as it is today.
Reference: The Official Handbook Of The Marvel Universe #15

Hand of Omega

Universe: Doctor Who
Powers: The Hand was a "remote stellar manipulator"- it could customize stars to the user’s will.
Origins: The Hand of Omega was left behind by Omega when he was transferred to the anti-matter universe. In its prototypical form, it was unstable, but it was later refined, and housed in a black coffin-like box. The Hand was stolen by the Daleks in 1963, but the Hand was preprogrammed to destroy the star which Skaro orbited in Davros’ native time period, annihilating the Dalek homeworld. The Hand, its work done, returned to Gallifrey.
Reference: "Remembrance Of The Daleks," Doctor Who: A History Of The Universe by Lance Parkin

Heart of Cybertron

Universe: Transformers (Animated Series)
Powers: The Heart of Cybertron was primarily a power source, but it could also grant a Transformer who installed it within themselves the ability to fire powerful bursts of energy.
Origins: The Heart of Cybertron was the power source of the Decepticon space cruiser that attacked the Autobots near Earth, causing them to crash-land. The Heart was found again in 1985, and Megatron had the Heart installed within himself. He nearly destroyed the Autobots with its power, but it was sabotaged by three miniaturized Autobots, and became useless.
Reference: "Microbots"

Hecate’s Wand

Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: Hecate’s Wand is an incredibly powerful magical object, only usable by human females [and human homosexuals]. It can create any magical effect. Certain spells need only a thought, while others require a spell with words carrying mystic meaning to the speaker.
Origins: Hecate’s Wand was created by Hecate, a fay who warred against Oberon with her daughters, the Weird Sisters. The Wand was lost upon Hecate’s defeat, and eventually found its way to Lyonnes, a homosexual stage magician. It was stolen from him by Owen, who kept it secretly until Aiden Ferguson became a student at the Sterling Academy, whereupon he gave it to her. She has since used it, deliberately and accidentally, in various situations.
Reference: "Attraction," "Sterling Silver" by Christine Morgan

Holocron

(see Jedi Holocron)

Holy Grail

Universe: Indiana Jones
Powers: The Holy Grail, when filled with water, can heal wounds by pouring the water from the cup onto the wound. Drinking from the cup grants immortality. However, it cannot be taken past the seal of the cavern it is held in, and the immortality only works within those boundaries as well.
Origins: The Holy Grail was a simple cup, but became the Grail when it was used to catch the blood of Jesus Christ as he was crucified. It was brought to a remote cavern in the Middle East, where it was found in 1940 by Indiana Jones, his father, and a group with them. The Grail was guarded by one of the Knights Templar, last of three brothers. Indiana used the Grail to heal his dying father, but a German woman archaeologist tried to take it beyond the seal, and the cavern caved in. The Grail was lost in a chasm.
Reference: Indiana Jones And The Last Crusade

Infinity Gauntlet

Universe: Marvel
Powers: The Gauntlet can conform to the shape of its wielder’s hand, and can twist all reality to the user’s whims.
Origins: The Infinity Gauntlet was formed by Thanos from the six Infinity Gems- Mind, Space, Time, Reality, Power, and Soul. He used it to wipe out half the life in the universe, as well as other things, to please his love, Mistress Death, and was opposed by a force of super heroes and cosmic beings. When he defeated Eternity himself, he became one with the universe, but the Gauntlet was taken from him by Nebula. She used it for her purposes, until it was taken from her by Adam Warlock. He wielded it, until convinced to forsake it by Eternity and the Living Tribunal. The two cosmic forces decided that the Gems could never again be used in conjunction. Warlock separated the gems between his allies, the Infinity Watch. During the Infinity War, the Magus used trickery to recreate the Gauntlet. It was not as powerful as he believed, however, for the Reality Gem of the Gauntlet was false. After the War, the Gauntlet was re-separated.
Reference: Marvel Trading Cards Series II card #134, Infinity Gauntlet comic book series, Warlock & The Infinity Watch #1, Infinity War comic book series

Jedi Holocron

Universe: Star Wars
Powers: For true Jedi Knights, the Holocron can create hologrammatic images that are recordings of ancient Jedi teachings. True Jedi Knights can also interact with the images.
Origins: The artifact- which appears as a small, palm-sized, glowing cube of crystalline formations and hardware, with curious designs etched into its technological components- was created by ancient Jedi teachers, presumably as an aid and as a record.
Reference: A Guide To The Star Wars Universe by Bill Slavicsek

Key to Time

Universe: Doctor Who
Powers: This cube, in the right hands, could balance the universe; in the wrong hands, it could plunge it into chaos.
Origins: Unknown. The Fourth Doctor and the Time Lady Romana were dispatched by the White Guardian to find the six segments of the Key, which were scattered across the universe in various forms. Using a device called the Locatormutor Cube, the segments were located and converted- they were a lump of the mineral jethryk from Ribos, the planet Calufrax, the Seal of Diplos, part of a Taran statue, a holy relic of the swampies of the third moon of Delta Magna [which had been eaten by a huge squid, mutating it into the immense Kroll], and Princess Astra of Atrios. When the Black Guardian nearly acquired it by masquerading as the White Guardian, the Doctor scattered the Key anew, restoring the objects to their former locations.
Reference: "The Key To Time" six-part saga, The Doctor Who Illustrated A-Z by Lesley Standring

Key to Vector Sigma

Universe: Transformers (Animated Series)
Powers: On Cybertron, the Key is only able to activate the supercomputer, Vector Sigma. On Earth, the Key could convert organic matter into metal and machinery, making it much more dangerous.
Origins: The Key was presumably created by the Quintessons to limit access to Vector Sigma, the computer which gave the Transformer race their "sparks," or souls. The Key was separated from the computer after the First Cybertronian War, the rebellion that ejected the Quintessons from Cybertron. It remained in Alpha Trion’s ownership until stolen by Megatron in 1985. The Decepticon leader used the Key to activate Vector Sigma, who he used to give sparks and minds to the newly-built Stunticons. He then brought the Key to Earth, where, after discovering the Key’s powers there, he began to convert Earth into a second Cybertron. He was stopped by the newly-created Aerialbots, as well as the rest of the Autobots, and the Key was destroyed, negating its effects on Earth.
Reference: Beast Wars animated series, "The Key To Vector Sigma"

Keys of Marinus

Universe: Doctor Who
Powers: The five Keys, when all were turned together, could activate the Conscience of Marinus.
Origins: Unknown, but obviously they are linked to the Conscience. The First Doctor and his companions searched across Marinus for the Keys, and found five, but one was a fake, and its introduction into the machine destroyed it.
Reference: The Doctor Who Illustrated A-Z by Lesley Standring

Lasso of Truth

Universe: DC
Powers: The Lasso is unbreakable, and anyone who is caught in it must tell the absolute truth.
Origins: It was given to Wonder Woman to help her in her journeys off of Paradise Island. She still wields it to this day.
Reference: DC Comics Trading Cards Series I card #21

Lyre

Universe: Gargoyles
Powers: Lyre is a sentient lyre [harp], capable of playing itself (and creating various magical effects). (Its personality is rather panicky and oversensitive.)
Origins: Lyre was created by Merlin. (In his guise as Rhodri ap Iefan, he carried Lyre with him on his travels. When Merlin abandoned the Rhodri ap Iefan identity, he left Lyre in his Hollow Hill.) It was among those artifacts in the Hollow Hill that Lydia Duane and Peter Morwood-Smyth excavated.
Reference: "A Lighthouse In The Sea Of Time," "Wanderer"

Magic Lasso

(see Lasso of Truth)

Mandarin’s Rings

Universe: Marvel
Powers: Each ring has a different power;

LEFT HAND:
Little Finger: "Ice Blast"-- stunning cold
Ring Finger: "Mento-Intensifier"-- control the minds of others
Middle Finger: "Electro-Blast"-- high-frequency electric bolts
Index Finger: "Flame Blast"-- high power infrared beam
Thumb: "White Light"-- emits various forms of energy along the electromagnetic spectrum

RIGHT HAND:
Little Finger: "Black Light"-- field of confusing blackness
Ring Finger: "Disintegration Beam"-- matter destroyer
Middle Finger: "Vortex Beam"-- causes rapid air movement
Index Finger: "Impact Beam"-- delivers powerful blows
Thumb: "Matter Rearranger"-- changes state phases of some elements

Origins: The 10 Rings were originally the near-limitless energy sources of the Makluan Axonn-Karr’s starship. The Mandarin discovered them in the craft’s wreck on Earth, and has used them since as his weapons.
Reference: The Official Handbook Of The Marvel Universe #15, Marvel Trading Cards Series II card #137

Mask I

Universe: The Mask (motion picture)
Powers: The Mask can transform one into the manifestation of their innermost self, but tends to add an anarchist streak to its users. It only works at night.
Origins: Unknown. The Mask, possibly having a connection to the ancient Norse god Loki, was buried in a chest in the bay of Edge City hundreds of years ago. It was found by Stanley Ipkiss in 1995, and it made him into a party animal. It was taken by the crime lord Dorian, who became a powerful being of evil. It was also worn by Ipkiss’s dog Milo, who also became a party animal [almost literally]. At the end, Ipkiss tossed the Mask into the bay, but it was pursued by his friend and Milo.
Reference: The Mask

Mask II

Universe: The Mask (animated series)
Powers: Same as the Mask I. However, the Mask can be affected by certain factors- for example, if the wielders is being his innermost self already, the Mask is ineffective. If it is split in two, the wearers become each one good and evil.
Origins: Same as Mask I, but the chest was not always underwater, being above water in the 1600s.
Reference: The Mask animated series

Matrix

(see Autobot Matrix of Leadership; Creation Matrix)

Mayan Sun Amulet

Universe: Gargoyles
Powers: The Mayan Sun Amulet has the ability to power the four crystal pendants that prevent the Guatemalan gargoyle clan from succumbing to stone sleep.
Origins: The Mayan Sun Amulet was created by Mayan sorcerers some centuries ago, to allow four of the gargoyles that protected them and the rain forest to stay awake for a full 24 hours. The Amulet was lost to raiders, and eventually wound up in the Metropolitan Museum of Art. Hyena attempted to destroy it so that the Guatemalan clan could be wiped out, but she was stopped by Broadway and Lexington, who kept the Amulet for safety’s sake. They brought it to Castle Wyvern when they moved there. Later, Zafiro came to Manhattan in search of the Amulet, and the Manhattan Clan gave it to him.
Reference: "The Green," Ask Greg answers

Medici Tablet

Universe: Gargoyles
Powers: The Medici Tablet has little [if any] magical power of its own, but upon it is inscribed a powerful spell, known as the Fulfillment Spell.
Origins: The Medici Tablet is an ancient artifact that was in the hands of an unidentified individual in 1495 Florence, Italy. [The name suggests one of the de Medici family.] It was stolen by Demona in that year, and she kept it until 1996, where she used the Fulfillment Spell to merge DI-7, a powerful disinfectant, with CV-1000, a carrier virus. The mix would create a virus that would wipe out humanity. She left the Tablet behind in St. Damien’s Cathedral upon her defeat.
Reference: "Hunter’s Moon" Parts II & III

Mjolnir

Universe: Marvel
Powers: The hammer can only be used by those who are worthy, the user can summon and control forces of nature, interdimensional travel ability, and flight ability.
Origins: Created by the dwarves for Odin from Asgardian uru metal, Mjolnir was given by him to Thor, who has wielded it ever since.
Reference: Marvel Trading Cards Series II card #128, personal Marvel knowledge

Moonstone Unicorn

Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: This statuette, when the accompanying scroll’s spell is read by a virgin, can make a unicorn the reader’s servant. If the scroll is not read, or a non-virgin reads it, the unicorn[s] summoned become black, misshapen, aggressive monsters.
Origins: The origins of this artifact are wholly unknown. It was in Demona’s possession, and she attempted to have Aiden Ferguson perform the ceremony. She did so, but because she had just recently lost her virginity, the spell had no effect. In the resulting conflict, much unicorn blood was spilled, and an army of the corrupted creatures arose before Broadway, a virgin, read the incantation and changed all the unicorns back to normal. The fate of the Moonstone Unicorn has not been told.
Reference: "Lead Me Not..." by Christine Morgan

Necronomicon I

Universe: Cthulhu Mythos
Powers: The Necronomicon is a powerful source of dark magic and forbidden knowledge, including information on the Great Old Ones.
Origins: The Necronomicon was written around AD 730 by Abdul Alhazred. The evil book has been copied since into many languages, including Greek, Latin, German, English, Gothic [the language of a Germanic tribe], Duraic, and, of course, in the original Arabic. Various copies of the tome’s translations have passed from person to person, but only one is known to be totally complete, the original.
Reference: Encyclopedia Cthulhiana by Daniel Harms

Necronomicon II

Universe: Evil Dead
Powers: The Necronomicon is an ancient tome of dark magic and forbidden knowledge, connected to a being called the Dark Spirit. It can only be safely taken from where it lies by the spell Klaatu, barada, nikto.
Origins: The ancient Book of the Dead was bound in human flesh and penned in human blood by Sumerian sorcerers centuries ago. The book was most earliest found in a graveyard somewhere in AD 1300 Britain, where it was claimed by the hero Ash. But he took it incorrectly, and it unleashed an army of the undead. The undead were defeated, and the sorcerers of the castle Ash helped defend sent him home with the book’s magic, and kept it. However, the book vanished from the Earth. Centuries later, the book was in the hands of an archaeologist, who read a spell in that book that summoned the Dark Spirit into the forest. He was slain, and his wife possessed, but a two people- Ashley and his girlfriend Linda- entered the cabin, and, during the night, they played a recording of the incantation, calling the attention of the Dark Spirit. Linda was demonized, and Ash barely survived, losing a hand. Soon, two locals, the daughter of the archaeologist, and her boyfriend came, and they were all slain, but the daughter had a spell from the Book that made it possible to banish the Dark Spirit from the Earth plane.

[In the original film, The Evil Dead, Ash was accompanied by a different Linda, his best friend, and his friend’s girlfriend. All were slain, but Ash managed to destroy the Book. It ended the career of the Necronomicon, but not the Dark Spirit, which destroyed him.]
Reference: The Evil Dead, Evil Dead II, Army Of Darkness, The Encyclopedia of Monsters by Jeff Rovin

Necronomicon III

Universe: Doctor Who (The New Adventures)
Powers: The Necronomicon III is identical to the Necronomicon I in its powers.
Origins: This is identical to the Necronomicon I, but it was penned by the Silurian race, and not the mad Arab Abdul Alhazred.
Reference: Doctor Who: A History Of The Universe by Lance Parkin

Necronomicon IV

Universe: Jebiverse
Powers: Identical to Necronomicon I, II, and III, but with no specific connections to any extradimensional beings or demonic entities.
Origins: A dark tome of mysterious origin. A copy is owned by Xbalanque, stolen from the Miskatonic University of one Jebiverse world.
Reference: Personal Jebiverse information

Necronomicon ex Mortis

(see Necronomicon II)

Oberon’s Mirror

Universe: Gargoyles
Powers: Oberon’s Mirror is identical to Titania’s Mirror, and possesses all its powers, save the ability to summon Puck.
Origins: Oberon’s Mirror is half of a matched pair, the other half being Titania’s Mirror. Oberon’s Mirror is presently in Oberon’s throne room on Avalon.
Reference: "The Gathering" Part I, Ask Greg answers

Oberon’s Ring

Universe: Gargoyles (Dylan P. Blacquiere’s fanverse)
Powers: Oberon’s Ring is a lock keeping the entities trapped in the dimension known as the Forbidding where they are. In addition, it can be used to imprison additional beings within the Forbidding, and, when used by the Ringbearer, it can harm the Forbidding entity and its servants.
Origins: Oberon’s Ring was created to bind the Forbidding in the dimension that bears its name. It was also used to imprison the fae Silhouette, who had inadvertently transgressed against Oberon. They both escaped in 1996, shattering the ring into 6 fragments. These fragments were retrieved by 6 gargoyles, and one- Hawthorne, the Ringbearer- had to sacrifice her life in order to stabilize the Ring and permanently banish the Forbidding and its works.
Reference: "Shadowplay" saga by Dylan P. Blacquiere

Odin’s Spear

(see Gungnir)

Orb

Universe: Basetown
Powers: The Orb is the core of reality, and, as such, it is a nexus of ultimate power. However, it is very difficult to manipulate or control in the slightest, even by cosmic-level beings.
Origins: The Orb was created with the omniverse, lying at the heart of the Null-Dimension. It contained the Reality Wave, the energy wave that would wipe the slate of the omniverse clean at the end of time. The Reality Wave was released prematurely by the Warper in the Reality War, effectively re-booting creation. The Orb was not found during the unstable Forest of Aberdeen reality’s time, but it was found in the "revised" omniverse created in the wake of Aberdeen’s annihilation, again at the heart of the Null-Dimension. The Orb has more recently been demonstrated to contain fragments of the previous continuities. Some of these fragments were released by two insane reality-manipulators.
Reference: Personal Basetown information

Orb of Agamotto

Universe: Marvel
Powers: The Orb can see into other dimensions and worlds, and can focus on magic-users across the world. It has also been used as a vehicle for interdimensional travel.
Origins: Unknown, other than that it has a connection to the Eye of Agamotto. It is owned by Doctor Strange, stored in a three-legged case in the Chamber of Shadows in his Greenwich Village Sanctum Sanctorum.
Reference: The Official Handbook Of The Marvel Universe #15

Orb of Change

(see Orb of Prophecy)

Orb of Isis

Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: The Orb is believed to be a magical power source, but it’s actually just an ancient Egyptian music box.
Origins: Unknown, but it was sought by the Reich 2000 to power the Anubis Device. However, their plans were disrupted by Dakota Jones and the second Avalon Travellers.
Reference: "Tales From The Skiff" by Christine Morgan

Orb of Prophecy

Universe: Star Trek
Powers: The Orb is able to create visions of the future in those who have an experience with it.
Origins: The Orb is one of nine such objects- the "Tears of the Prophets"- viewed as religious relics to the Bajoran people. Of the nine, only this Orb escaped capture by the Cardassians during their occupation of Bajor. The Orb has influenced the lives of Trakor, a Bajoran prophet of 3000 years ago; Benjamin Sisko, the ‘Emissary’ and commander of Deep Space Nine; and Bareil, a Mirror Universe counterpart of Vedek Bareil.
Reference: The Star Trek Encyclopedia by Michael and Denise Okuda

Orb of Prophecy and Change

(see Orb of Prophecy)

Orb of Time

Universe: Star Trek
Powers: The Orb is able to actually transfer beings through time.
Origins: The Orb is one of nine such objects- the "Tears of the Prophets"- viewed as religious relics to the Bajoran people. This Orb, however, was confiscated by the Cardassians during their occupation of Bajor. It was returned in 2373, but was soon stolen by former Klingon spy Arne Darvin, who used it in an attempt to alter his past at Space Station K-7 by killing Captain James T. Kirk.
Reference: The Star Trek Encyclopedia by Michael and Denise Okuda

Orb of Wisdom

Universe: Star Trek
Powers: The Orb’s precise powers are undetermined, other than the connection to the Prophets all Orbs possess.
Origins: The Orb is one of nine such objects- the "Tears of the Prophets"- viewed as religious relics to the Bajoran people. This Orb was confiscated by the Cardassians during their occupation of Bajor. It was acquired in 2371 by Ferengi Grand Nagus Zek, who tried to use it to see into the future, but instead had his personality altered by the Prophets. This was eventually reversed by Quark, and Zek proceeded to sell the Orb back to the Bajorans.
Reference: The Star Trek Encyclopedia by Michael and Denise Okuda

Papyrus of Thoth

(see Scroll of Thoth)

Philosopher’s Eye of Odin

Universe: Jebiverse
Powers: The Philosopher’s Eye is identical to the normal Eye of Odin, but improved. The enhanced form can be deactivated at will. In addition, the person who wears a certain tattoo can control the Eye from afar, and is immune to its power. The tattoo-wearer can also see and hear what the wearer of the Eye sees and hears, and can telepathically communicate with the wearer.
Origins: The Philosopher’s Eye of Odin has the same origins as the normal Eye, but it was captured and modified by medieval alchemists in its alternate timeline. They developed the tattoo that allows one to have power over the Eye and its wearer as well. It was claimed by Xbalanque, who had the tattoo made, and gave the Philosopher’s Eye to Ashlyla McKnight in an attempt to turn another of JEB’s allies against him. However, she had a fit of conscience, and gave JEB the Eye. Xbalanque was furious, but has taken no action yet.
Reference: Personal Jebiverse information

Phoenix Gate

Universe: Gargoyles
Powers: The Phoenix Gate could, when the incantation Deflagrate muri tempi et intervalia was spoken, and a point in space or time visualized, take the user or users to the point visualized.
Origins: The Gate was created on Avalon (by Hephaestus, for Prometheus). (It was intended as a prison for the Unseelie, Loki, as well as for the means by which the TimeDancer would influence history.) How it wound up in the world outside Avalon is unknown, but it eventually found its way to the Normans. It was brought by the Norman Ambassador and Princess Elena as a gift for Prince Malcolm of Wyvern in 975, but was stolen by Demona for the Archmage. Prompted by visitors from the future, however, Demona kept the Gate and split it between herself and Goliath as a token of their love. 1020 years later, Demona recreated the Gate, and used it in an attempt to change her past, which failed. Goliath gained the Gate, and held it until it was stolen by Demona and MacBeth for the Weird Sisters. The Gate was given to the Archmage, who used it to save his past self from death and insure his transformation into his more powerful form. When the Archmage was defeated, Goliath kept the Gate, and used it twice more- once to save the gargoyle Griff from his apparent demise in the Battle of Britain, and a second time, without any clear destination, to keep it from those who coveted it. The Gate bounced around uncontrolled, (deteriorating all the way,) until it was picked up by Brooklyn, taking him, and later his family on a 40-year journey through time and space. When Brooklyn returned, the Gate teleported itself back to its origin, and began its journey through time once again. (When Brooklyn returned, the Gate, sufficiently weakened, collapsed into dust, freeing Loki. Brooklyn kept the dust, however, and, at the climax of the Second Unseelie War, used it to imprison Loki again. The dust was taken to Avalon by Odin.)
Reference: "Vows," "High Noon," "Avalon" Part II & III, "M.I.A.," "Future Tense," Ask Greg answers, "Out Of Joint" Parts I & II, "Not A Prison Make," "The Darkest Hour" Part II

Phoenix Gate of Earth-CX4

Universe: Jebiverse (Earth-CX4)
Powers: This Gate is identical in abilities to the normal Phoenix Gate. However, it can be used without saying the incantation, and it can interface with JEB's Insta-Exosuit as a means of creating magical flame upon the uttering of the simple keyword Deflagrate.
Origins: The Phoenix Gate of Earth-CX4 is identical in origins to the normal Phoenix Gate. However, instead of beginning the loop anew after its time with the TimeDancer was complete, it drifted to Earth near the end of time, a barren wasteland. Since its purpose was complete on its Earth, JEB picked it up.
Reference: Personal Jebiverse information

Potion of Power

Universe: Captain N: The Game Master (Hyrule)
Powers: The Potion, as its name implies, grants great power to the one who drinks it.
Origins: The Potion of Power was stored in an island palace. It was sought by both the party of Captain N, Gameboy, Link, and Zelda, and the other party of King Hippo and Eggplant Wizard. Mother Brain’s team was triumphant, and the Potion was given to a greatly weakened Ganon, reviving his great power and enhancing it to titanic proportions. [The Potion is unusual among artifacts- it meets the requirements, but is not a simple object, being a potion.]
Reference: "Quest For The Potion Of Power"

Powerstone

Universe: DC (Earth-2, pre-Crisis)
Powers: The Powerstone can grant superhuman abilities comparable to those of the Earth-2 Superman.
Origins: The Powerstone came down to Earth-2 as a meteorite, and was used by Alexei Luthor against the Golden Age Superman. The Man of Steel finally got the Powerstone away from him after several destructive battles. What happened to it next is unknown.
Reference: DC Comics Trading Cards Series I card #25

Praying Gargoyle

Universe: Gargoyles
Powers: The Praying Gargoyle, when activated, could protect gargoyles from danger. Exactly how is unknown.
Origins: The Praying Gargoyle originated in Paris, France. (It was held by the Parisian gargoyle clan in the times of the French Revolution, and, despite the danger they were in, they could not use the statuette without a wizard. Willing to help, but fearful of rejection, Demona, who was with them, did not offer to help until it was too late. She was given the statuette to hide, and she did so, concealing in a hidden compartment atop Notre Dame Cathedral.) Demona retrieved the Praying Gargoyle in 1980, and used it in 1996 along with the Fulfillment Spell. While the virus created by the Fulfillment Spell would wipe Earth of all intelligent life, the Praying Gargoyle would protect gargoylekind. To force her from doing this, Goliath crushed the statuette. (Demona kept the fragments, however, and attempted to use them to cast a spell of protection on Angela. This was disrupted by Puck, who believed Demona to have a more sinister purpose.)
Reference: "Hunter’s Moon" Part III, "From The Heart"

Ring of Rassilon

Universe: Doctor Who
Powers: The Ring grants immortality- as in a living death entrapped in stone on Rassilon’s tomb.
Origins: The Ring is worn by Rassilon in his tomb. To date, four Time Lords, including Borusa, have been tricked into donning it and gaining "immortality."
Reference: "The Five Doctors"

Rod of Rassilon

Universe: Doctor Who
Powers: The Rod is a symbol of presidential office.
Origins: The Rod of Rassilon was created by that legendary Time Lord.
Reference: The Doctor Who Illustrated A-Z by Lesley Standring

Rod of Rastinon I

Universe: AD&D
Powers: The only known power of the Rod is to function as the catalyst for the soul-splitting and soul-merging powers of the Apparatus.
Origins: Unknown, but where the Apparatus goes, the crystalline Rod follows.
Reference: Advanced Dungeons & Dragons 2nd Edition: Book of Artifacts by David "Zeb" Cook, Encyclopedia Magica Volume 3 compiled by slade

Rod of Rastinon II

Universe: Jebiverse
Powers: The Rod is actually a merging of the Rod of Rastinon I and the Apparatus. It is able to break a being into either its diametric opposites, or into beings representing parts of themselves. The Rod can also remerge those parts, or merge two beings into one.
Origins: Unknown, but it shares a common origin with the Rod I and the Apparatus. How JEB acquired it is unknown.
Reference: Personal Jebiverse information

Sacred Square

Universe: Captain N: The Game Master (Tetris)
Powers: The Sacred Square is a powerful energy source, able to manipulate the matter of the world of Tetris.
Origins: The Square was responsible for the creation of the videoworld of Tetris. It drew down the N-Team, and, seeing its potential, Mother Brain, King Hippo, and Eggplant Wizard stole the Square, causing Tetris to begin to collapse. Fortunately, it was recaptured by the N-Team, and Lana’s brother Prince Lyle.
Reference: "The Trouble With Tetris," The Captain N Episode Guide

Sash of Rassilon

Universe: Doctor Who
Powers: The Sash protects its wearer from the energies of the Eye of Harmony, and is a symbol of presidential office.
Origins: The Sash of Rassilon was created by that legendary Gallifreyan.
Reference: The Doctor Who Illustrated A-Z by Lesley Standring

Scroll of Thoth

Universe: Gargoyles
Powers: The Scroll of Thoth contained several spells that could affect the fae, Anubis. One could summon and bind him, another could merge him with the reader and make him an avatar [this spell was inexact, however], and a third could transfer the avatar-power from one to another.
Origins: The Scroll [or Papyrus] of Thoth was an Egyptian artifact owned by the Emir. He used it to summon and bind Anubis in an attempt to resurrect his dead son. When Anubis refused, the Emir used the Scroll in an attempt to make himself Anubis’s avatar, but Jackal intervened, and became the avatar in the Emir’s place. As Jackal-Anubis wreaked havoc, the Emir used the Scroll to pull the avatar-energy into himself, and sealed himself and the Scroll inside the Sphinx so that no one else could have Anubis’s power.
Reference: "Grief"

Scroll of Thoth of Earth-TG9

Universe: Jebiverse (Earth-TG9)
Powers: Identical to the normal Scroll of Thoth, but its powers can extend to avatar-ize any fay.
Origins: Identical to those of the normal Scroll. However, in this reality, the Emir’s son never died, and he never used it. JEB was able to acquire it from him, and managed to de-specify the Scroll so that it could affect any fay.
Reference: Personal Jebiverse information

Scrolls of Merlin

Universe: Gargoyles
Powers: The Scrolls were magically protected, but are otherwise non-magical.
Origins: The two Scrolls of Merlin are Merlin’s diary, hidden in his Hollow Hill with various other artifacts of his past. They were uncovered by Drs. Lydia Duane and Peter Morwood-Smyth, a pair of archaeologists, who took them to New York City. They were stolen by MacBeth, as he believed they contained magical spells. However, when he discovered it was "simply" his diary, he was ready to destroy the Scrolls, but, recognizing their historical value, he allowed Goliath to return them to the archaeologists who found them.
Reference: "A Lighthouse In The Sea Of Time"

Serpent’s Eye

Universe: Jebiverse
Powers: The Serpent’s Eye can see whatever the user wishes, be it to see through illusions, view the past, other places in the present, or the probable future.
Origins: Unknown. The Serpent’s Eye, which appears as an multi-faceted amethyst lens in a red metal frame shaped like a reptilian eye, first appeared as part of Eternon’s cache of artifacts in his base. It may have had some connections with Salkar and the reptilian humanoids of Draxona. When the first Basetown Continuum was wiped out by the Reality War, the Serpent’s Eye drifted from location to location in the omniverse. Most recently, it appeared in the collection of Xbalanque.
Reference: Personal Jebiverse information

Soultaker

Universe: DC
Powers: The enchanted blade can absorb the souls of those it slays.
Origins: Unknown. It was most recently owned by Katana of the Outsiders.
Reference: DC Comics Trading Cards Series I card #61

Spear of Heaven

(see Gungnir)

Spear of Light

(see Gae Bolga)

Stone of Destiny

Universe: Gargoyles
Powers: The Stone is sentient, and has various magical abilities, such as teleportation (and spell focusing). However, it can only be convinced to use these abilities by the answering of a riddle. (It can also perceive the destiny of all things. Because of this, it can detect when a person of royal heritage or importance stands upon it.) When active, the Stone glows blue.
Origins: The Stone of Destiny [also known as the Stone of Scone or the Lia Fial] was given to the Irish kings millenia ago. It did not reveal its powers until a few years had passed. In the 5th century, the Stone was borrowed (by Merlin) to be used as the stone to hold Excalibur. It was returned some years later when Arthur was crowned king. A few centuries after the Irish got it, the Stone was claimed by the Scots, who used the Stone to crown its High Kings, including Constantine and MacBeth. The Stone was taken from them, and placed in the royal throne in Westminster Abbey, where it was used to crown the kings of England. King Arthur encountered it in 1996, and it sent him and Griff to Manhattan to pursue Excalibur. (In 1997, the Stone was returned to Scotland with much fanfare. Morgana la Fay attempted to use it against Arthur, but she was unable to answer its riddle, and was teleported away.)
Reference: "City Of Stone" Part III, "Avalon" Part I, "Pendragon," "The Stone Of Destiny," historical knowledge

Sunstone

Universe: Captain N: The Game Master (Palace of Power)
Powers: The Sunstone is a potent power source, and a source of heat capable of hatching the Golden Dragon’s egg. Despite this, touching the object is safe- it creates the heat and energy but is not hot itself.
Origins: The Sunstone was an artifact known to the population of Dragon’s Den, and the power source of the Palace of Power. It was stolen by servants of Dragonlord to hatch the Golden Dragon’s egg, but was regained by the N-Team.
Reference: "The Trojan Dragon"

Tantu Totem

Universe: DC
Powers: The Totem allows the user to mimic the powers of any jungle animal for as long as they wish, but the longer the usage, the higher the chance of succumbing to the instincts of the animal mimicked.
Origins: Created in Africa, the artifact is currently owned by Vixen, a superheroine who has served with such teams as the Justice League of America and the Suicide Squad.
Reference: DC Comics Trading Cards Series I card #77

Thor’s Hammer

(see Mjolnir I)

Three Sacred Treasures

Universe: Captain N: The Game Master (Mount Icarus)
Powers: The Three Sacred Treasures grant great power over the structure of Videoland to those that wield them.
Origins: Unknown, but all three, appearing as tiny treasure chests, were hidden within Mount Icarus. In 1989, Mother Brain created the Videolympics as a cover for her plan to acquire the Treasures, and, after doing so, banished the N-Team to the Warp Zone Oblivion, the nexus of all warp zones. By the time they returned, a week had passed, and Dr. Wily was using the Treasures to conquer Megaland and improve his robot soldiers. The N-Team invaded his secret fortress and destroyed the Treasures, ending Mother Brain’s conquest of Videoland.
Reference: "Videolympics," "Mega Trouble For Megaland"

Titania’s Mirror

Universe: Gargoyles
Powers: The Mirror was a focal point for fay power, a transportation device, and could also be used to summon the trickster, Puck.
Origins: Titania’s Mirror, one of a matched set [the other being Oberon’s Mirror] was an artifact belonging to Titania. It found its way to being in the Metropolitan Museum of Art, where it was stolen by Demona and used to summon the Puck. The Mirror was used much by Puck during the resulting chaos, but was shattered by an outraged Demona when she saw her human reflection in the object.
Reference: "The Mirror," Ask Greg answers

Tox Uthat

Universe: Star Trek
Powers: The Tox Uthat is capable of manipulating stars on a quantum level.
Origins: The Tox Uthat was created by scientists in the 26th century, but, fearing its misuse, it was sent back to the 22nd century and hidden on the planet Risa. It became something of a "Holy Grail" to criminals, and, the same time that Captain Jean-Luc Picard came to the planet for a vacation, a pair of time-travelling Vorgons, a Ferengi, and the archaeologist/thief Vash came looking for the artifact. It was finally found, but rather than let the Vorgons have it, Picard had it destroyed.
Reference: "Captain’s Holiday"

Triforce of Courage

Universe: The Legend Of Zelda; Captain N: The Game Master (Hyrule)
Powers: This Triforce enables one to gain protective powers, and causes the monsters of Hyrule to serve the user.
Origins: The Triforce of Courage was found by Link in his second major quest. The origins of all the Triforces are unknown, but the balance of the three maintains the stability of the video world of Hyrule. The need for the balance was best demonstrated when this Triforce and the Triforce of Power were stolen by King Hippo and Eggplant Wizard, and the geography of Hyrule began to severely warp and shift. The two stolen Triforces were regained, and all three used in conjunction to banish the two thieves from Hyrule.
Reference: Legend Of Zelda #3, Zelda II (NES), "Having A Ball"

Triforce of Power

Universe: The Legend Of Zelda; Captain N: The Game Master (Hyrule)
Powers: This Triforce grants what its name implies- great magical power. But the power corrupts its user, and eventually distorts them physically.
Origins: The Triforce of Power was used by Ganon in his campaigns against Link and Zelda. It was taken from him between the end of the Zelda animated series and Captain N, and this is probably what caused his weak condition. The origins of all the Triforces are unknown, but the balance of the three maintains the stability of the video world of Hyrule. The need for the balance was best demonstrated when this Triforce and the Triforce of Courage were stolen by Eggplant Wizard and King Hippo, and the geography of Hyrule began to severely warp and shift. The two stolen Triforces were regained, and all three used in conjunction to banish the two thieves from Hyrule.
Reference: Legend Of Zelda #3, "Quest For The Potion Of Power," "Having A Ball"

Triforce of Wisdom

Universe: The Legend Of Zelda; Captain N: The Game Master (Hyrule)
Powers: This Triforce is sentient, and is a source of some magic power, but mostly wisdom, which may be more valuable.
Origins: The Triforce of Wisdom was held by Zelda against Ganon in his campaigns. A symbiotic link developed between her and the Triforce. The origins of all the Triforces are unknown, but the balance of the three maintains the stability of the video world of Hyrule. The need for the balance was best demonstrated when the Triforce of Power and the Triforce of Courage were stolen by Eggplant Wizard and King Hippo, and the geography of Hyrule began to severely warp and shift. Zelda took the Triforce of Wisdom, which assisted in finding its fellow-Triforces. The two stolen Triforces were regained, and all three used in conjunction to banish the two thieves from Hyrule.
Reference: The Legend Of Zelda animated series, "Having A Ball"

Ultimate Nullifier

Universe: Marvel
Powers: The Ultimate Nullifier can obliterate anything that the wielder can fully conceive of, but its usage for nullification destroys the user as well.
Origins: Unknown. It is held by Galactus in his starbase, Taa II. It was once used by the Fantastic Four to force Galactus to leave Earth alone, but is currently in his possession once more.
Reference: The Official Handbook Of The Marvel Universe #15

Ultimate Warp Zone

Universe: Captain N: The Game Master (Palace of Power)
Powers: The Ultimate Warp Zone can summon people from the "real world" and pull them into Videoland. It is also sentient.
Origins: The Ultimate Warp Zone, which appears as a dark-grey metal gauntlet, lies in the Palace of Power, seeking the Game Master, the hero who would protect Videoland in its time of need. In 1989, it summoned Kevin Keene to become Captain N. It can open the portal back to the "real world," but will only seriously do so when it has deemed that Kevin has fulfilled his purpose.
Reference: "Kevin In Videoland"

Vitanomicon

Universe: Jebiverse
Powers: The Vitanomicon is the exact opposite of the Necronomicon, being a book of good and beneficial sorcery, and a fount of light power.
Origins: The Vitanomicon originated in one of the many myriad realities in the Jebiverse. It is in the possession of Xbalanque [most likely to keep it from the use of any forces of good, rather than to use it himself].
Reference: Personal Jebiverse information

Wyvern Dagger

Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: Unknown.
Origins: Unknown. This artifact, owned by Demona, has some connection to Castle Wyvern.
Reference: "Lead Me Not..." by Christine Morgan 1