Poster's note: This was written in June 1998. Thus, many parts are probably outdated.
For Gargoyles entries: Information in (parentheses) is only canon in TGS.
Ankh of Ra
Universe: Gargoyles (Nameless Universe fanverse)
Powers: The Ankh can magnify any leftover fay magic in its vicinity,
especially the temporal energies created by the Phoenix Gate. It
is also capable of controlling the creatures known as the Dark Ones.
Origins: The Ankh of Ra was created by the fay Ra. It eventually
made its way, via Raven, to the American Indians living near the colony
of Roanoke. They used it to cause the Dark Ones to slaughter the colony.
It was later captured by American forces, and the Dark Ones became a secret
force, being used in conflicts such as Vietnam. The Ankh was used to direct
the Dark Ones to attack Athens Incorporated in 1997, but was stolen by
Shiva in the 2030s. Shiva used the Ankh’s power, as well as the Dark Ones,
to his great advantage. Later, he used the Ankh to pursue the time traveler,
Chronos, through history, eventually landing in 1997 Manhattan and confronting
the Manhattan Clan and other forces. The fate of the Ankh after that is
unknown [’cause Ryan Stout hasn’t written the next part and it’s been a
blasted YEAR!].
Reference: "A Stitch In Time" saga by Ryan Stout
Anubis Device
Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: The Anubis Device is supposedly an armageddon device,
able to snuff out life in large masses. It was never shown if this were
actually the case.
Origins: The Anubis Device is an ancient Egyptian artifact,
ostensibly powered by the Orb of Isis. It is believed to have caused
the destruction that was actually wreaked by the Anubis-Jackal avatar.
The Device and Orb fell into the hands of a group calling themselves Reich
2000, or the Nazis of the New Millenium, but their plans for the device
were disrupted by Dakota Jones, granddaughter of the famous archaeologist
Indiana Jones, and the second Avalon Travellers, Broadway, Elektra, and
Brendan.
Reference: "Tales From The Skiff" by Christine Morgan
Apple of Discord
(see Apple of Eris)
Apple of Eris
Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: The Apple can turn friends into foes and true love into
absolute hatred.
Origins: A Discordian artifact, the Apple was created by the
fae Eris, and it was a cause of the Trojan War. The Apple eventually came
into the possession of the Illuminati Society, who stored it in their Hall
of Antiquities Arcanum at the Sterling Academy. It was stolen in 1996 by
Vito Draconi for Dominique Destine [Demona], who used it to briefly turn
Goliath and Elisa against one another. She planned to use the Apple to
plunge humanity into anarchy, but was stopped by Matt Bluestone and David
Xanatos, who returned the Apple to the Illuminati.
Reference: "The Heist" by Christine Morgan, Who's Who in Christine's
Fanfic Universe
Ark of the Covenant
Universe: Indiana Jones
Powers: The Ark [messily] destroys all who look upon it when
it is opened.
Origins: The Ark of the Covenant contains the tablets upon which
God inscribed the Ten Commandments. It was used by Jewish holy men to destroy
the enemies of the Israelites. The Ark was taken by the Egyptians, but
the city they held it in was buried completely in a sandstorm. The Ark
was uncovered by Nazis in the 1930s, with Indiana Jones’s unwitting and
unwilling help. They opened it on a remote island, only to be destroyed
by its power. The Ark was confiscated by the US Government and stored in
a warehouse, filled with many other crates like itself.
Reference: Raiders Of The Lost Ark
Aten
Universe: Gargoyles (TGS)
Powers: The Aten is a powerful repository of mystical power,
able to create many effects.
Origins: The Aten, a small golden disc designed to resemble
the sun, was created by the fay millenia ago. It was owned by the Egyptian
fay, but stolen by Isfet, the daughter of Apep. She and an enslaved Harthoth
attempted to use the Aten to free the evil dragon, but they were stopped
by Brooklyn, who TimeDanced away with a piece of the Aten. He hid this
piece, burying it, and it was found by a thief, who in turn lost it to
a previous version of Brooklyn. Harthoth briefly got the complete Aten,
but the past Brooklyn took the piece again and disappeared. Whether the
Aten will ever be completed is unknown.
Reference: "For Old Times’ Sake," "The Sun And The Serpent"
Autobot Matrix of Leadership
Universe: Transformers (Animated Series)
Powers: The Matrix contained cosmic power that could heal, recreate,
or destroy, depending on the usage. It also contained the spirits of all
its previous wielders, including Optimus Prime, Alpha Trion, and a Quintesson.
Origins: The precise origins of the Matrix are unknown, but
it was created around the time the Transformer race was constructed on
Cybertron. Evidence suggests it was a Quintesson creation. It was passed
from Autobot leader to Autobot leader, increasing their power and knowledge.
The Matrix was the only thing capable of destroying Unicron, and the destroyer
of worlds knew this. When Optimus Prime died, he passed the Matrix to Ultra
Magnus, but he was destroyed by Galvatron, who tried to force Unicron to
serve him with it. When he could not unleash its power, Unicron ate him.
Later, when Hot Rod and Galvatron battled, the Matrix transformed Hot Rod
into Rodimus Prime, giving him the power to defeat Galvatron. The Matrix
stayed in Rodimus for the most part, except for two incidents. In one,
it was taken from him by the Stunticons and given to Scourge, who became
a hideous but powerful warrior [Rodimus regained it], and in another, Rodimus
gave it to a seemingly resurrected Optimus Prime, who was actually a Quintesson
pawn. The Matrix allowed Optimus to regain control, and, after returning
the Matrix, he sacrificed himself to foil a Quintesson trap. The Matrix
was stripped of all its accumulated knowledge and power when it was used
to cure the Hate Plague of 2006, but Optimus kept it with him, to fill
it with knowledge anew.
Reference: Transformers: The Movie, "Five Faces Of Darkness,"
"The Burden Hardest To Bear," "Dark Awakening," "The Return Of Optimus
Prime"
Blue Cap
Universe: Basetown
Powers: The Cap can open portals to various locations in space,
but not time.
Origins: The Blue Cap is an alternate-reality version of the
Cap, which was in the collection of Eternon.
Reference: Personal Basetown information
Book of Sins
(see Darkhold)
Book of the Darkhold
(see Darkhold)
Book of the Dead
(see Necronomicon II)
Book of the Vishanti
Universe: Marvel
Powers: The Book is the most powerful source of white, or good,
magical knowledge in the Earth dimension.
Origins: Penned by occultists who were in contact with the Vishanti,
a triumvirate of benevolent magical entities, it has been added to through
the years by its various owners. It fell into the hands of priests of Marduk
in ancient Babylon, and was guarded by a gryphon, but it was defeated and
the Book taken by the Ancient One, who time-travelled back in time to acquire
it. It was passed from him to Doctor Strange, who currently holds the tome.
Reference: The Official Handbook Of The Marvel Universe #15
Book of Thoth
Universe: Gargoyles (Nameless Universe fanverse)
Powers: The Book is a potent source of magical knowledge and
power, but it is also cursed, driving those that read it to ruin.
Origins: The Book of Thoth was written millenia ago by Thoth,
who placed a curse on it that would affect anyone besides himself who read
it. The Book has passed from owner to owner, most recently the former human-gargoyle
halfling turned fae Belinda, and her niece Erika Belinda Bernett. The Book’s
curse corrupts Belinda and kills Erika.
Reference: "Qui tollis peccata mundi", "Requiem" saga, "Lux
Perpetua" saga by Jewel Faulkner
Cauldron of Life
Universe: Gargoyles
Powers: The Cauldron, when a specific mixture that included
a gargoyle’s stone skin was allowed to boil in it for a night and a day,
could turn whomever bathed in it to stone.
Origins: Who created the Cauldron of Life and why is a mystery.
Xanatos acquired it and attempted to use it to gain immortality, as it
was said that whomever bathed in it would "live as long as the mountain
stones." Disappointed by its being so literal, but loath to waste such
an item, he melted the iron cauldron down and incorporated it into the
construction of Coyote Version 4.0. The magic in the iron allowed
Coyote to hold onto and imprison its namesake, the trickster Coyote.
Reference: "The Price," "Cloud Fathers"
Colorwhip
Universe: Gargoyles (Flicker/Kami/Shadowstar fanverse)
Powers: The Colorwhip has a number of powers, each attuned to
a different color;
Cosmic Forge
Universe: Rifts (Phase World)
Powers: This sentient artifact is a powerful entity, with near-infinite
cosmic power.
Origins: The exact origins of the Forge are a mystery. Either
the gods created it or it created the gods. What is known is that it dictates
the destiny of the Phase World universe, and is responsible for the cosmic
police force known as the Cosmo-Knights.
Reference: Rifts Dimension Book Two: Phase World by C.J.
Carella
Crown of Rassilon
Universe: Doctor Who
Powers: The Crown can control the minds of others, excepting
those with psychic assistance.
Origins: Unknown. Borusa used it to have the Fifth Doctor lure
his fellows into a trap, but it was rendered ineffective when the First,
Second, and Third Doctors lent their willpower to him to resist it.
Reference: "The Five Doctors"
Crystal
Universe: War Of The Worlds
Powers: The Crystal was affected by light rays, and could create
destructive energy beams. It could also alter people’s personalities when
they came into contact with it.
Origins: A small, white pyramid-shaped artifact of Alien origin,
the Crystal was found by the people of the Blackwood Project in a vault
in Kirby Hall. It altered the personas of Harrison and Suzanne, making
the former annoyingly macho and the latter loose. Harrison used the Crystal,
taped to a flashlight, as a weapon against the Aliens. It was destroyed
when explosives set by the Aliens in the hall obliterated the lower level
of the building.
Reference: The Forrester Papers: A "War of the Worlds" Concordance
by Elyse A. Dickenson
Crystal of Kronos
Universe: Doctor Who
Powers: The Crystal is capable of summoning the Kronovore, Kronos.
Origins: The Crystal of Kronos was given to [possibly by the
Daemons] or created by the ancient Atlanteans around 2537 BC. It was a
means of containing the Kronovore, Kronos. On the first attempt at using
the Crystal to control Kronos, Kronos transformed a friend of the king,
Dalios, into the Minotaur. After that, the Crystal was not to be used for
fear it would destroy the city. It was guarded by the poor man who had
become the Minotaur. The crystal remained in safe Atlantean hands until
around 2000 BC, when the Master, using trickery, gained access to the Crystal.
He used it to have the Kronovore destroy Atlantis, but it was lost to him
thanks to the Third Doctor, who freed Kronos. In gratitude, he granted
the two Time Lords their freedom.
Reference: "The Time Monster," Doctor Who: A History Of The
Universe by Lance Parkin, The Doctor Who Illustrated A-Z by
Lesley Standring
Cursed Necklace
Universe: Captain N: The Game Master (Dragon’s Den)
Powers: The Cursed Necklace is a source of evil magic. Because
of that, it can attract the attention of the Golden Dragon, making the
wearer its primary target for destruction. The Necklace can adjust to fit
around the neck of the wearer, and any attempts to remove it are painful.
It can be safely removed only by pouring fairy water upon it.
Origins: The Cursed Necklace is an ancient and evil artifact
with a connection to the Golden Dragon’s egg, and owned by the Dragonlord.
He placed the Necklace on Simon Belmont, causing the Dragon to pursue him
upon its awakening. It was removed, and tossed onto Dragonlord himself,
causing his servant to attack him. They gave Dragonlord the fairy water
so he could remove it, and, angry, he tossed it at the Golden Dragon. When
it attached to the Dragon, since he was now his own primary target, it
destroyed itself.
Reference: "The Trojan Dragon"
Darkhold
Universe: Marvel
Powers: The Darkhold is the most powerful tome of black, or
evil, magic in the Earth dimension. Its spells are mighty, but its usage
costs the user their soul.
Origins: The Darkhold was originally created as parchments eons
ago by the Elder God Chthon, containing all the arcane knowledge of the
time. It was both a reference, and his touchstone to the Earth plane, a
means by which he could return after he fleed Earth as the elder gods were
supplanted by later gods. It was first utilized by pre-Cataclysmic Atlantean
sorcerers, who fled the island’s destruction and formed a cult called the
Darkholders. They used the volume to create the first vampires, including
Varnae. The tome passed through many hands, including Babylonian savants,
Egyptian priests, and Hebrew scholars. In the 6th century AD, it was gained
and converted into a book by Morgan Le Fey. It was stolen by a renegade
Darkholder named Magnus after Morgan’s nearly disastrous attempt at summoning
Chthon, and hidden in a tower that prevented those of evil intent from
entering. The Irish monk St. Brendan removed it, seeing it as a temptation
to evil, and scattered it across Europe. The book was reformed by the corrupt
Spanish monk Aelfric, and passed through various hands, causing much doom
in its wake. The Darkhold was in the possession of Doctor Strange for some
time, who used the book to cast the Montesi Formula, which destroyed all
vampires. He did not forfeit his soul due to his power level as Sorcerer
Supreme. The Book of Sins somehow escaped from Strange, and its activities
were followed and halted by a team known as the Darkhold Redeemers. Its
current status is unknown.
Reference: The Official Handbook Of The Marvel Universe #15,
Darkhold comic book series
Doctor Strange’s Amulet
(see Eye of Agamotto)
Dragonfang
Universe: Marvel
Powers: The blade is virtually indestructible.
Origins: Created by an Asian wizard named Kahji-Da from the
tusk of an extradimensional dragon, the sword was owned by the Ancient
One, then Doctor Strange. He passed it to his fellow Defender, Brunnhilda
the Valkyrie, who wielded it for some time. If she still wields it is unknown
to me.
Reference: The Official Handbook Of The Marvel Universe #15
Evil Eye I
Universe: Marvel
Powers: The Evil Eye can fire a powerful beam of destructive
energy.
Origins: The Eye was created by alchemists of Avalon, the extradimensional
home of the Celtic gods of Britain. It was energized with the destructive
power of the one-eyed giant, Balor, and used by Amergin, king of the Celtic
gods, to defeat Balor’s kinsmen, the Fomor. The immortal wandering warrior
Prester John discovered it, and kept it until the 20th century. It was
borrowed by the Human Torch in an attempt to pierce the force field around
the Inhumans’ Great Refuge, but became the object of a contest between
Loki and Dormammu. It is once more in the custody of Prester John.
Reference: The Official Handbook Of The Marvel Universe #15
Excalibur
Universe: Gargoyles
Powers: The sword Excalibur is magically enhanced, making it
a formidable weapon. It is also very difficult, if not impossible,
to destroy.
Origins: Excalibur was forged on Avalon, and was given to the
Lady of the Lake to be given to King Uther Pendragon, as a sign
of his right to rule. When Uther became corrupt, Merlin stabbed the sword
into the Stone of Destiny, where it remained until pulled out by
Arthur, the rightful king. When Arthur lay dying, he had his knight Bedivere
throw the sword to the Lady of the Lake again, who hid it within a stone
dragon. Eventually, this dragon found its way to the heart of the maze
at the Brooklyn Botanical Gardens, where it was eventually found by Arthur
and MacBeth in 1996. MacBeth pulled a false Excalibur from the dragon,
but Arthur, while battling the now-animate dragon, gained the true
sword. He still wields it.
Reference: "Pendragon," personal Arthurian knowledge
Eye of Agamotto
Universe: Marvel
Powers: The Eye can create an "all-revealing light" that can
see through disguises, invoke images of the immediate past, or track beings
by their psychic or magical emissions. The light can also be used as a
offensive weapon, being especially effective against vampires. It can also
be used to probe the minds of sentient beings, or as a portal to other
worlds. The Eye forges a psychic link to its wearer, accompanying them
to even their forms on the astral plane.
Origins: Unknown. It is owned by Doctor Strange.
Reference: The Official Handbook Of The Marvel Universe #15,
What If? (2nd Series) #24
Eye of Odin I
Universe: Gargoyles
Powers: The Eye could release the innermost self of its wearer,
transforming them into a powerful manifestation of that innermost self.
It could also be used to drain the energies of its former owner, Odin.
Origins: The Eye was originally Odin’s actual eye, although
specifically how it was removed and changed into the Eye of Odin is unknown.
What little is known is that it was forged on Avalon. (The Eye was the
price the being called Mimir stated to Odin in exchange for the knowledge
to destroy his enemies, the Jotnar, during the First Unseelie War. Odin
gave it to him, and Mimir had the Eye converted into its current form.
The Eye’s first owner was Grimhild, a Norse chieftain. Its second was a
simple fisherman.) The Eye passed from owner to owner throughout the years.
By 1994, the Eye was part of David Xanatos’ private art collection. He
donated it to the Metropolitan Museum of Art, but stole it back in the
guise of a Steel Clan Robot. He gave the Eye to Fox as an engagement gift,
and it transformed her into the Werefox. She was nearly killed during the
ordeal, as the Eye sped up her metabolism to dangerous levels, but she
was saved by Xanatos, Goliath, and Elisa. The Eye was given to Goliath,
and remained in his possession until stolen by Demona and MacBeth for the
Weird Sisters. The Eye was given to the Archmage, and it transformed him
into an incredibly powerful sorcerer. Goliath took it from the Archmage,
and kept it until faced by Odin himself in Norway. Goliath donned the Eye
to protect his friends, and it made him into a being similar to a cross
between Goliath and Thor. However, it corrupted him as it had its previous
owners, and he eventually removed it after nearly killing Angela. Odin
placed the Eye back in his eye socket, and Odin was fully rejuvenated.
Reference: "The Edge," "Eye Of The Beholder," "Avalon" Parts
II & III, "Eye Of The Storm," "An Eye For An Eye" outline
Eye of Odin II
Universe: Gargoyles (Sega Genesis Video Game)
Powers: The Eye of Odin was an object of great mystical power,
able to give its wielders great power or change their form. However, the
Eye also had an intelligence of its own, and could create soldiers from
ambient materials.
Origins: Created by Viking sorcerers, the Eye drove the Viking
band who owned it mad with power. It also transformed one man into a facsimile
of Thor, and changed the Viking leader into a huge, monstrous warrior.
After Goliath was frozen in stone, the Eye was dormant, but it awoke anew
with a vengeance in 1995 when the gargoyle awakened. It sent various magically-powered
robots against Goliath, but he eventually defeated and destroyed the Eye.
Reference: Gargoyles [Sega Genesis]
Four Books of the Necronomicon
Universe: Basetown
Powers: The Four Books of the Necronomicon were books of dark
magic and forbidden knowledge, as well as "batteries" of evil sorcerous
power.
Origins: The Four Books of the Necronomicon were four tomes
of common but unknown origin. The First Book appeared the most, but the
Second, Third, and Fourth Books were gathered by a mysterious individual
in the Basetown continuum. When the Reality War erased the first Basetown,
the Four Books were lost.
Reference: Personal Basetown information
Gae Bolga
Universe: Gargoyles
Powers: The Spear is a bolt of light when active, a gnarled
wooden staff when not. It can be thrown, hitting objects like a laser blast,
and always returns to its master. (It possesses a small degree of sentience.)
Origins: Gae Bolga, the Spear of Light, was Cu Chulainn’s weapon
about 2000 years ago. It became dormant upon Cu Chulainn’s death, residing
in Cairm mac Chulainn, but reactivated in 1996 when Rory Dugan came into
the Cairn. It remade him into Cu Chulainn, and he used Gae Bolga to defeat
the Banshee. He still owns the Spear.
Reference: "The Hound Of Ulster," "The Tain," TGS Mailing List
messages
Gavel of Bertose
Universe: AD&D (Fantos)
Powers: The Gavel makes its wielder into the Immortal Judge
who presides over all reality, and mediates disputes of immortal [or higher]
level. It is a sorcerous focus as well.
Origins: The Gavel was originally called the Gavel of the Immortal
Judge, but its current owner, who used trickery to acquire it, renamed
it for himself. It was created by the previous Immortal Judge as a way
to help finalize, for all time, the decisions in the disputes he settled.
Reference: Personal Fantos information
Golden Cross
Universe: Jebiverse
Powers: The Golden Cross has power against various "unholy"
beings, such as vampires, undead, fiends, and the like. It can ward them
away, or destroy them.
Origins: Unknown. The Golden Cross is one of the artifacts known
to multidimensional travellers such as JEB and Xbalanque.
Reference: Personal Jebiverse information
Golem
Universe: Gargoyles
Powers: The Golem is a powerful humanoid that can be activated
or soul-inhabited by the right incantations. It possesses a tough body
and immense strength, greater than that of Goliath. However, it requires
a mind to direct it, either the caster of the spell to awaken it or the
mind of a soul transferred into it.
Origins: The Golem was created by a Rabbi Loew in 1580s Prague
to defend the local Jewish population from a violent pogrom. After its
duty was fulfilled, it returned to dormancy. In 1995 it was stolen and
awakened by Halcyon Renard as a replacement for his dying body,
but he was convinced to return it, whereupon it begun protecting the city
once more, under Loew’s descendant Max’s direction.
Reference: "Golem"
Great Crystal
Universe: Doctor Who
Powers: The Crystal could amplify thought and transform it into
energy or matter.
Origins: The molecular engineers of Manussa created this perfect
Crystal, but it accidentally created the Mara. They used the Crystal to
banish the Mara from physical form, but it attempted to regain it centuries
later using a prince and Tegan. The Fifth Doctor destroyed the Mara with
the Crystal, just as it was regaining a solid form.
Reference: "Snakedance," The Doctor Who Illustrated A-Z
by Lesley Standring
Great Key
Universe: Doctor Who
Powers: The Great Key is the only access to the power of the
Eye of Harmony and the De-Mat Gun on Gallifrey.
Origins: The Great Key was created by Rassilon for the purpose
described under Powers. It is held, for security reasons, not by
the President, but by the chancellor. It was used by the Fourth Doctor
to activate the De-Mat Gun, which he used to foil the Sontaran invasion
of Gallifrey.
Reference: "The Invasion Of Time," The Doctor Who Illustrated
A-Z by Lesley Standring
Grimoire of Gaulois
Universe: Gargoyles (Dylan P. Blacquiere’s fanverse)
Powers: The Grimoire of Gaulois is a copy of the Grimorum
Arcanorum, but it contains even more knowledge and spells than the
latter.
Origins: The Grimoire of Gaulois was created in Roman Britain
some centuries ago, and was sent over Hadrian’s Wall to Gaul [France].
It remained there until purchased by Demona in 1997. She has since used
its spells several times.
Reference: "Take These Broken Wings," "The Savant" by Dylan
P. Blacquiere
Grimorum Arcanorum
Universe: Gargoyles
Powers: The Grimorum was a receptacle and focus for magical
power. Additionally, it contained over a millenium’s worth of arcane knowledge.
Origins: The Grimorum Arcanorum [Latin, meaning "arcane grimoire"
or, more simply, "arcane book"] was initially penned by the Magus (Mage),
a sorcerer in the service of the Roman emperor Caesar Augustus. It was
passed down from him to various owners (including Blaise and his pupil,
Merlin), eventually coming into the possession of the Archmage of Castle
Wyvern. It was taken from him and given to the Magus, who gave it to Mary
and Finella for safekeeping. They were brought forward in time to the 1970s
(the early 10th century), and it eventually found its way to David Xanatos,
who acquired the book in the early 1990s. The Grimorum was briefly in Demona’s
hands when she tricked him into getting it for her. It was taken by the
Manhattan Clan in October 1994 to their new home at the clock tower, until
it was stolen by Demona and MacBeth for the Weird Sisters, who gave it
to the Archmage. The Archmage ate the book, absorbing its power and knowledge
directly into his own being. When the powered-up Archmage lost the Eye
of Odin, the energies of the Grimorum consumed him, and he was destroyed.
Reference: Information from Greg Weisman, "Out Of Joint" Parts
I & II, "The Last Enchantment," "Vows," "Long Way To Morning," "Avalon"
Part I, Ask Greg answers, "The Dance," "Awakening" Part II, "Temptation,"
"High Noon," "Avalon" Parts II & III
Gungnir
Universe: Marvel
Powers: The Spear can be used as a conduit for the user’s energies,
and always returns to the hand of its thrower when thrown.
Origins: The Spear, made of the mystic metal uru, was found
by Odin on the Plains of Ida soon after his "birth." It has been wielded
by him ever since. He used it to help make Asgard as it is today.
Reference: The Official Handbook Of The Marvel Universe #15
Hand of Omega
Universe: Doctor Who
Powers: The Hand was a "remote stellar manipulator"- it could
customize stars to the user’s will.
Origins: The Hand of Omega was left behind by Omega when he
was transferred to the anti-matter universe. In its prototypical form,
it was unstable, but it was later refined, and housed in a black coffin-like
box. The Hand was stolen by the Daleks in 1963, but the Hand was preprogrammed
to destroy the star which Skaro orbited in Davros’ native time period,
annihilating the Dalek homeworld. The Hand, its work done, returned to
Gallifrey.
Reference: "Remembrance Of The Daleks," Doctor Who: A History
Of The Universe by Lance Parkin
Heart of Cybertron
Universe: Transformers (Animated Series)
Powers: The Heart of Cybertron was primarily a power source,
but it could also grant a Transformer who installed it within themselves
the ability to fire powerful bursts of energy.
Origins: The Heart of Cybertron was the power source of the
Decepticon space cruiser that attacked the Autobots near Earth, causing
them to crash-land. The Heart was found again in 1985, and Megatron had
the Heart installed within himself. He nearly destroyed the Autobots with
its power, but it was sabotaged by three miniaturized Autobots, and became
useless.
Reference: "Microbots"
Hecate’s Wand
Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: Hecate’s Wand is an incredibly powerful magical object,
only usable by human females [and human homosexuals]. It can create any
magical effect. Certain spells need only a thought, while others require
a spell with words carrying mystic meaning to the speaker.
Origins: Hecate’s Wand was created by Hecate, a fay who warred
against Oberon with her daughters, the Weird Sisters. The Wand was lost
upon Hecate’s defeat, and eventually found its way to Lyonnes, a homosexual
stage magician. It was stolen from him by Owen, who kept it secretly until
Aiden Ferguson became a student at the Sterling Academy, whereupon he gave
it to her. She has since used it, deliberately and accidentally, in various
situations.
Reference: "Attraction," "Sterling Silver" by Christine Morgan
Holocron
(see Jedi Holocron)
Holy Grail
Universe: Indiana Jones
Powers: The Holy Grail, when filled with water, can heal wounds
by pouring the water from the cup onto the wound. Drinking from the cup
grants immortality. However, it cannot be taken past the seal of the cavern
it is held in, and the immortality only works within those boundaries as
well.
Origins: The Holy Grail was a simple cup, but became the Grail
when it was used to catch the blood of Jesus Christ as he was crucified.
It was brought to a remote cavern in the Middle East, where it was found
in 1940 by Indiana Jones, his father, and a group with them. The Grail
was guarded by one of the Knights Templar, last of three brothers. Indiana
used the Grail to heal his dying father, but a German woman archaeologist
tried to take it beyond the seal, and the cavern caved in. The Grail was
lost in a chasm.
Reference: Indiana Jones And The Last Crusade
Infinity Gauntlet
Universe: Marvel
Powers: The Gauntlet can conform to the shape of its wielder’s
hand, and can twist all reality to the user’s whims.
Origins: The Infinity Gauntlet was formed by Thanos from the
six Infinity Gems- Mind, Space, Time, Reality, Power, and Soul. He used
it to wipe out half the life in the universe, as well as other things,
to please his love, Mistress Death, and was opposed by a force of super
heroes and cosmic beings. When he defeated Eternity himself, he became
one with the universe, but the Gauntlet was taken from him by Nebula. She
used it for her purposes, until it was taken from her by Adam Warlock.
He wielded it, until convinced to forsake it by Eternity and the Living
Tribunal. The two cosmic forces decided that the Gems could never again
be used in conjunction. Warlock separated the gems between his allies,
the Infinity Watch. During the Infinity War, the Magus used trickery to
recreate the Gauntlet. It was not as powerful as he believed, however,
for the Reality Gem of the Gauntlet was false. After the War, the Gauntlet
was re-separated.
Reference: Marvel Trading Cards Series II card #134, Infinity
Gauntlet comic book series, Warlock & The Infinity Watch #1, Infinity
War comic book series
Jedi Holocron
Universe: Star Wars
Powers: For true Jedi Knights, the Holocron can create hologrammatic
images that are recordings of ancient Jedi teachings. True Jedi Knights
can also interact with the images.
Origins: The artifact- which appears as a small, palm-sized,
glowing cube of crystalline formations and hardware, with curious designs
etched into its technological components- was created by ancient Jedi teachers,
presumably as an aid and as a record.
Reference: A Guide To The Star Wars Universe by Bill
Slavicsek
Key to Time
Universe: Doctor Who
Powers: This cube, in the right hands, could balance the universe;
in the wrong hands, it could plunge it into chaos.
Origins: Unknown. The Fourth Doctor and the Time Lady Romana
were dispatched by the White Guardian to find the six segments of the Key,
which were scattered across the universe in various forms. Using a device
called the Locatormutor Cube, the segments were located and converted-
they were a lump of the mineral jethryk from Ribos, the planet Calufrax,
the Seal of Diplos, part of a Taran statue, a holy relic of the swampies
of the third moon of Delta Magna [which had been eaten by a huge squid,
mutating it into the immense Kroll], and Princess Astra of Atrios. When
the Black Guardian nearly acquired it by masquerading as the White Guardian,
the Doctor scattered the Key anew, restoring the objects to their former
locations.
Reference: "The Key To Time" six-part saga, The Doctor Who
Illustrated A-Z by Lesley Standring
Key to Vector Sigma
Universe: Transformers (Animated Series)
Powers: On Cybertron, the Key is only able to activate the supercomputer,
Vector Sigma. On Earth, the Key could convert organic matter into metal
and machinery, making it much more dangerous.
Origins: The Key was presumably created by the Quintessons to
limit access to Vector Sigma, the computer which gave the Transformer race
their "sparks," or souls. The Key was separated from the computer after
the First Cybertronian War, the rebellion that ejected the Quintessons
from Cybertron. It remained in Alpha Trion’s ownership until stolen by
Megatron in 1985. The Decepticon leader used the Key to activate Vector
Sigma, who he used to give sparks and minds to the newly-built Stunticons.
He then brought the Key to Earth, where, after discovering the Key’s powers
there, he began to convert Earth into a second Cybertron. He was stopped
by the newly-created Aerialbots, as well as the rest of the Autobots, and
the Key was destroyed, negating its effects on Earth.
Reference: Beast Wars animated series, "The Key To Vector Sigma"
Keys of Marinus
Universe: Doctor Who
Powers: The five Keys, when all were turned together, could
activate the Conscience of Marinus.
Origins: Unknown, but obviously they are linked to the Conscience.
The First Doctor and his companions searched across Marinus for the Keys,
and found five, but one was a fake, and its introduction into the machine
destroyed it.
Reference: The Doctor Who Illustrated A-Z by Lesley Standring
Lasso of Truth
Universe: DC
Powers: The Lasso is unbreakable, and anyone who is caught in
it must tell the absolute truth.
Origins: It was given to Wonder Woman to help her in her journeys
off of Paradise Island. She still wields it to this day.
Reference: DC Comics Trading Cards Series I card #21
Lyre
Universe: Gargoyles
Powers: Lyre is a sentient lyre [harp], capable of playing itself
(and creating various magical effects). (Its personality is rather panicky
and oversensitive.)
Origins: Lyre was created by Merlin. (In his guise as Rhodri
ap Iefan, he carried Lyre with him on his travels. When Merlin abandoned
the Rhodri ap Iefan identity, he left Lyre in his Hollow Hill.) It was
among those artifacts in the Hollow Hill that Lydia Duane and Peter Morwood-Smyth
excavated.
Reference: "A Lighthouse In The Sea Of Time," "Wanderer"
Magic Lasso
(see Lasso of Truth)
Mandarin’s Rings
Universe: Marvel
Powers: Each ring has a different power;
LEFT HAND:
Little Finger: "Ice Blast"-- stunning cold
Ring Finger: "Mento-Intensifier"-- control the minds of others
Middle Finger: "Electro-Blast"-- high-frequency electric bolts
Index Finger: "Flame Blast"-- high power infrared beam
Thumb: "White Light"-- emits various forms of energy along the electromagnetic
spectrum
RIGHT HAND:
Little Finger: "Black Light"-- field of confusing blackness
Ring Finger: "Disintegration Beam"-- matter destroyer
Middle Finger: "Vortex Beam"-- causes rapid air movement
Index Finger: "Impact Beam"-- delivers powerful blows
Thumb: "Matter Rearranger"-- changes state phases of some elements
Origins: The 10 Rings were originally the near-limitless energy
sources of the Makluan Axonn-Karr’s starship. The Mandarin discovered them
in the craft’s wreck on Earth, and has used them since as his weapons.
Reference: The Official Handbook Of The Marvel Universe #15,
Marvel Trading Cards Series II card #137
Mask I
Universe: The Mask (motion picture)
Powers: The Mask can transform one into the manifestation of
their innermost self, but tends to add an anarchist streak to its users.
It only works at night.
Origins: Unknown. The Mask, possibly having a connection to
the ancient Norse god Loki, was buried in a chest in the bay of Edge City
hundreds of years ago. It was found by Stanley Ipkiss in 1995, and it made
him into a party animal. It was taken by the crime lord Dorian, who became
a powerful being of evil. It was also worn by Ipkiss’s dog Milo, who also
became a party animal [almost literally]. At the end, Ipkiss tossed the
Mask into the bay, but it was pursued by his friend and Milo.
Reference: The Mask
Mask II
Universe: The Mask (animated series)
Powers: Same as the Mask I. However, the Mask can be
affected by certain factors- for example, if the wielders is being
his innermost self already, the Mask is ineffective. If it is split in
two, the wearers become each one good and evil.
Origins: Same as Mask I, but the chest was not always
underwater, being above water in the 1600s.
Reference: The Mask animated series
Matrix
(see Autobot Matrix of Leadership; Creation Matrix)
Mayan Sun Amulet
Universe: Gargoyles
Powers: The Mayan Sun Amulet has the ability to power the four
crystal pendants that prevent the Guatemalan gargoyle clan from succumbing
to stone sleep.
Origins: The Mayan Sun Amulet was created by Mayan sorcerers
some centuries ago, to allow four of the gargoyles that protected them
and the rain forest to stay awake for a full 24 hours. The Amulet was lost
to raiders, and eventually wound up in the Metropolitan Museum of Art.
Hyena attempted to destroy it so that the Guatemalan clan could be wiped
out, but she was stopped by Broadway and Lexington, who kept the Amulet
for safety’s sake. They brought it to Castle Wyvern when they moved there.
Later, Zafiro came to Manhattan in search of the Amulet, and the Manhattan
Clan gave it to him.
Reference: "The Green," Ask Greg answers
Medici Tablet
Universe: Gargoyles
Powers: The Medici Tablet has little [if any] magical power
of its own, but upon it is inscribed a powerful spell, known as the Fulfillment
Spell.
Origins: The Medici Tablet is an ancient artifact that was in
the hands of an unidentified individual in 1495 Florence, Italy. [The name
suggests one of the de Medici family.] It was stolen by Demona in that
year, and she kept it until 1996, where she used the Fulfillment Spell
to merge DI-7, a powerful disinfectant, with CV-1000, a carrier virus.
The mix would create a virus that would wipe out humanity. She left the
Tablet behind in St. Damien’s Cathedral upon her defeat.
Reference: "Hunter’s Moon" Parts II & III
Mjolnir
Universe: Marvel
Powers: The hammer can only be used by those who are worthy,
the user can summon and control forces of nature, interdimensional travel
ability, and flight ability.
Origins: Created by the dwarves for Odin from Asgardian uru
metal, Mjolnir was given by him to Thor, who has wielded it ever since.
Reference: Marvel Trading Cards Series II card #128, personal
Marvel knowledge
Moonstone Unicorn
Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: This statuette, when the accompanying scroll’s spell
is read by a virgin, can make a unicorn the reader’s servant. If the scroll
is not read, or a non-virgin reads it, the unicorn[s] summoned become black,
misshapen, aggressive monsters.
Origins: The origins of this artifact are wholly unknown. It
was in Demona’s possession, and she attempted to have Aiden Ferguson perform
the ceremony. She did so, but because she had just recently lost her virginity,
the spell had no effect. In the resulting conflict, much unicorn blood
was spilled, and an army of the corrupted creatures arose before Broadway,
a virgin, read the incantation and changed all the unicorns back to normal.
The fate of the Moonstone Unicorn has not been told.
Reference: "Lead Me Not..." by Christine Morgan
Necronomicon I
Universe: Cthulhu Mythos
Powers: The Necronomicon is a powerful source of dark magic
and forbidden knowledge, including information on the Great Old Ones.
Origins: The Necronomicon was written around AD 730 by Abdul
Alhazred. The evil book has been copied since into many languages, including
Greek, Latin, German, English, Gothic [the language of a Germanic tribe],
Duraic, and, of course, in the original Arabic. Various copies of the tome’s
translations have passed from person to person, but only one is known to
be totally complete, the original.
Reference: Encyclopedia Cthulhiana by Daniel Harms
Necronomicon II
Universe: Evil Dead
Powers: The Necronomicon is an ancient tome of dark magic and
forbidden knowledge, connected to a being called the Dark Spirit. It can
only be safely taken from where it lies by the spell Klaatu, barada,
nikto.
Origins: The ancient Book of the Dead was bound in human flesh
and penned in human blood by Sumerian sorcerers centuries ago. The book
was most earliest found in a graveyard somewhere in AD 1300 Britain, where
it was claimed by the hero Ash. But he took it incorrectly, and it unleashed
an army of the undead. The undead were defeated, and the sorcerers of the
castle Ash helped defend sent him home with the book’s magic, and kept
it. However, the book vanished from the Earth. Centuries later, the book
was in the hands of an archaeologist, who read a spell in that book that
summoned the Dark Spirit into the forest. He was slain, and his wife possessed,
but a two people- Ashley and his girlfriend Linda- entered the cabin, and,
during the night, they played a recording of the incantation, calling the
attention of the Dark Spirit. Linda was demonized, and Ash barely survived,
losing a hand. Soon, two locals, the daughter of the archaeologist, and
her boyfriend came, and they were all slain, but the daughter had a spell
from the Book that made it possible to banish the Dark Spirit from the
Earth plane.
[In the original film, The Evil Dead, Ash was accompanied by a different
Linda, his best friend, and his friend’s girlfriend. All were slain, but
Ash managed to destroy the Book. It ended the career of the Necronomicon,
but not the Dark Spirit, which destroyed him.]
Reference: The Evil Dead, Evil Dead II, Army Of Darkness, The
Encyclopedia of Monsters by Jeff Rovin
Necronomicon III
Universe: Doctor Who (The New Adventures)
Powers: The Necronomicon III is identical to the Necronomicon
I in its powers.
Origins: This is identical to the Necronomicon I, but it was
penned by the Silurian race, and not the mad Arab Abdul Alhazred.
Reference: Doctor Who: A History Of The Universe by Lance
Parkin
Necronomicon IV
Universe: Jebiverse
Powers: Identical to Necronomicon I, II, and III,
but with no specific connections to any extradimensional beings or demonic
entities.
Origins: A dark tome of mysterious origin. A copy is owned by
Xbalanque, stolen from the Miskatonic University of one Jebiverse world.
Reference: Personal Jebiverse information
Necronomicon ex Mortis
(see Necronomicon II)
Oberon’s Mirror
Universe: Gargoyles
Powers: Oberon’s Mirror is identical to Titania’s Mirror,
and possesses all its powers, save the ability to summon Puck.
Origins: Oberon’s Mirror is half of a matched pair, the other
half being Titania’s Mirror. Oberon’s Mirror is presently in Oberon’s throne
room on Avalon.
Reference: "The Gathering" Part I, Ask Greg answers
Oberon’s Ring
Universe: Gargoyles (Dylan P. Blacquiere’s fanverse)
Powers: Oberon’s Ring is a lock keeping the entities trapped
in the dimension known as the Forbidding where they are. In addition, it
can be used to imprison additional beings within the Forbidding, and, when
used by the Ringbearer, it can harm the Forbidding entity and its servants.
Origins: Oberon’s Ring was created to bind the Forbidding in
the dimension that bears its name. It was also used to imprison the fae
Silhouette, who had inadvertently transgressed against Oberon. They both
escaped in 1996, shattering the ring into 6 fragments. These fragments
were retrieved by 6 gargoyles, and one- Hawthorne, the Ringbearer- had
to sacrifice her life in order to stabilize the Ring and permanently banish
the Forbidding and its works.
Reference: "Shadowplay" saga by Dylan P. Blacquiere
Odin’s Spear
(see Gungnir)
Orb
Universe: Basetown
Powers: The Orb is the core of reality, and, as such, it is
a nexus of ultimate power. However, it is very difficult to manipulate
or control in the slightest, even by cosmic-level beings.
Origins: The Orb was created with the omniverse, lying at the
heart of the Null-Dimension. It contained the Reality Wave, the energy
wave that would wipe the slate of the omniverse clean at the end of time.
The Reality Wave was released prematurely by the Warper in the Reality
War, effectively re-booting creation. The Orb was not found during the
unstable Forest of Aberdeen reality’s time, but it was found in the "revised"
omniverse created in the wake of Aberdeen’s annihilation, again at the
heart of the Null-Dimension. The Orb has more recently been demonstrated
to contain fragments of the previous continuities. Some of these fragments
were released by two insane reality-manipulators.
Reference: Personal Basetown information
Orb of Agamotto
Universe: Marvel
Powers: The Orb can see into other dimensions and worlds, and
can focus on magic-users across the world. It has also been used as a vehicle
for interdimensional travel.
Origins: Unknown, other than that it has a connection to the
Eye of Agamotto. It is owned by Doctor Strange, stored in a three-legged
case in the Chamber of Shadows in his Greenwich Village Sanctum Sanctorum.
Reference: The Official Handbook Of The Marvel Universe #15
Orb of Change
(see Orb of Prophecy)
Orb of Isis
Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: The Orb is believed to be a magical power source, but
it’s actually just an ancient Egyptian music box.
Origins: Unknown, but it was sought by the Reich 2000 to power
the Anubis Device. However, their plans were disrupted by Dakota
Jones and the second Avalon Travellers.
Reference: "Tales From The Skiff" by Christine Morgan
Orb of Prophecy
Universe: Star Trek
Powers: The Orb is able to create visions of the future in those
who have an experience with it.
Origins: The Orb is one of nine such objects- the "Tears of
the Prophets"- viewed as religious relics to the Bajoran people. Of the
nine, only this Orb escaped capture by the Cardassians during their occupation
of Bajor. The Orb has influenced the lives of Trakor, a Bajoran prophet
of 3000 years ago; Benjamin Sisko, the ‘Emissary’ and commander of Deep
Space Nine; and Bareil, a Mirror Universe counterpart of Vedek Bareil.
Reference: The Star Trek Encyclopedia by Michael and
Denise Okuda
Orb of Prophecy and Change
(see Orb of Prophecy)
Orb of Time
Universe: Star Trek
Powers: The Orb is able to actually transfer beings through
time.
Origins: The Orb is one of nine such objects- the "Tears of
the Prophets"- viewed as religious relics to the Bajoran people. This Orb,
however, was confiscated by the Cardassians during their occupation of
Bajor. It was returned in 2373, but was soon stolen by former Klingon spy
Arne Darvin, who used it in an attempt to alter his past at Space Station
K-7 by killing Captain James T. Kirk.
Reference: The Star Trek Encyclopedia by Michael and
Denise Okuda
Orb of Wisdom
Universe: Star Trek
Powers: The Orb’s precise powers are undetermined, other than
the connection to the Prophets all Orbs possess.
Origins: The Orb is one of nine such objects- the "Tears of
the Prophets"- viewed as religious relics to the Bajoran people. This Orb
was confiscated by the Cardassians during their occupation of Bajor. It
was acquired in 2371 by Ferengi Grand Nagus Zek, who tried to use it to
see into the future, but instead had his personality altered by the Prophets.
This was eventually reversed by Quark, and Zek proceeded to sell the Orb
back to the Bajorans.
Reference: The Star Trek Encyclopedia by Michael and
Denise Okuda
Papyrus of Thoth
(see Scroll of Thoth)
Philosopher’s Eye of Odin
Universe: Jebiverse
Powers: The Philosopher’s Eye is identical to the normal Eye
of Odin, but improved. The enhanced form can be deactivated at will.
In addition, the person who wears a certain tattoo can control the Eye
from afar, and is immune to its power. The tattoo-wearer can also see and
hear what the wearer of the Eye sees and hears, and can telepathically
communicate with the wearer.
Origins: The Philosopher’s Eye of Odin has the same origins
as the normal Eye, but it was captured and modified by medieval alchemists
in its alternate timeline. They developed the tattoo that allows one to
have power over the Eye and its wearer as well. It was claimed by Xbalanque,
who had the tattoo made, and gave the Philosopher’s Eye to Ashlyla McKnight
in an attempt to turn another of JEB’s allies against him. However, she
had a fit of conscience, and gave JEB the Eye. Xbalanque was furious, but
has taken no action yet.
Reference: Personal Jebiverse information
Phoenix Gate
Universe: Gargoyles
Powers: The Phoenix Gate could, when the incantation Deflagrate
muri tempi et intervalia was spoken, and a point in space or time visualized,
take the user or users to the point visualized.
Origins: The Gate was created on Avalon (by Hephaestus, for
Prometheus). (It was intended as a prison for the Unseelie, Loki, as well
as for the means by which the TimeDancer would influence history.) How
it wound up in the world outside Avalon is unknown, but it eventually found
its way to the Normans. It was brought by the Norman Ambassador and Princess
Elena as a gift for Prince Malcolm of Wyvern in 975, but was stolen by
Demona for the Archmage. Prompted by visitors from the future, however,
Demona kept the Gate and split it between herself and Goliath as a token
of their love. 1020 years later, Demona recreated the Gate, and used it
in an attempt to change her past, which failed. Goliath gained the Gate,
and held it until it was stolen by Demona and MacBeth for the Weird Sisters.
The Gate was given to the Archmage, who used it to save his past self from
death and insure his transformation into his more powerful form. When the
Archmage was defeated, Goliath kept the Gate, and used it twice more- once
to save the gargoyle Griff from his apparent demise in the Battle of Britain,
and a second time, without any clear destination, to keep it from those
who coveted it. The Gate bounced around uncontrolled, (deteriorating all
the way,) until it was picked up by Brooklyn, taking him, and later his
family on a 40-year journey through time and space. When Brooklyn returned,
the Gate teleported itself back to its origin, and began its journey through
time once again. (When Brooklyn returned, the Gate, sufficiently weakened,
collapsed into dust, freeing Loki. Brooklyn kept the dust, however, and,
at the climax of the Second Unseelie War, used it to imprison Loki again.
The dust was taken to Avalon by Odin.)
Reference: "Vows," "High Noon," "Avalon" Part II & III,
"M.I.A.," "Future Tense," Ask Greg answers, "Out Of Joint" Parts I &
II, "Not A Prison Make," "The Darkest Hour" Part II
Phoenix Gate of Earth-CX4
Universe: Jebiverse (Earth-CX4)
Powers: This Gate is identical in abilities to the normal Phoenix
Gate. However, it can be used without saying the incantation, and it
can interface with JEB's Insta-Exosuit as a means of creating magical flame
upon the uttering of the simple keyword Deflagrate.
Origins: The Phoenix Gate of Earth-CX4 is identical in origins
to the normal Phoenix Gate. However, instead of beginning the loop anew
after its time with the TimeDancer was complete, it drifted to Earth near
the end of time, a barren wasteland. Since its purpose was complete on
its Earth, JEB picked it up.
Reference: Personal Jebiverse information
Potion of Power
Universe: Captain N: The Game Master (Hyrule)
Powers: The Potion, as its name implies, grants great power
to the one who drinks it.
Origins: The Potion of Power was stored in an island palace.
It was sought by both the party of Captain N, Gameboy, Link, and Zelda,
and the other party of King Hippo and Eggplant Wizard. Mother Brain’s team
was triumphant, and the Potion was given to a greatly weakened Ganon, reviving
his great power and enhancing it to titanic proportions. [The Potion is
unusual among artifacts- it meets the requirements, but is not a simple
object, being a potion.]
Reference: "Quest For The Potion Of Power"
Powerstone
Universe: DC (Earth-2, pre-Crisis)
Powers: The Powerstone can grant superhuman abilities comparable
to those of the Earth-2 Superman.
Origins: The Powerstone came down to Earth-2 as a meteorite,
and was used by Alexei Luthor against the Golden Age Superman. The Man
of Steel finally got the Powerstone away from him after several destructive
battles. What happened to it next is unknown.
Reference: DC Comics Trading Cards Series I card #25
Praying Gargoyle
Universe: Gargoyles
Powers: The Praying Gargoyle, when activated, could protect
gargoyles from danger. Exactly how is unknown.
Origins: The Praying Gargoyle originated in Paris, France. (It
was held by the Parisian gargoyle clan in the times of the French Revolution,
and, despite the danger they were in, they could not use the statuette
without a wizard. Willing to help, but fearful of rejection, Demona, who
was with them, did not offer to help until it was too late. She was given
the statuette to hide, and she did so, concealing in a hidden compartment
atop Notre Dame Cathedral.) Demona retrieved the Praying Gargoyle
in 1980, and used it in 1996 along with the Fulfillment Spell. While the
virus created by the Fulfillment Spell would wipe Earth of all intelligent
life, the Praying Gargoyle would protect gargoylekind. To force her from
doing this, Goliath crushed the statuette. (Demona kept the fragments,
however, and attempted to use them to cast a spell of protection on Angela.
This was disrupted by Puck, who believed Demona to have a more sinister
purpose.)
Reference: "Hunter’s Moon" Part III, "From The Heart"
Ring of Rassilon
Universe: Doctor Who
Powers: The Ring grants immortality- as in a living death entrapped
in stone on Rassilon’s tomb.
Origins: The Ring is worn by Rassilon in his tomb. To date,
four Time Lords, including Borusa, have been tricked into donning it and
gaining "immortality."
Reference: "The Five Doctors"
Rod of Rassilon
Universe: Doctor Who
Powers: The Rod is a symbol of presidential office.
Origins: The Rod of Rassilon was created by that legendary Time
Lord.
Reference: The Doctor Who Illustrated A-Z by Lesley Standring
Rod of Rastinon I
Universe: AD&D
Powers: The only known power of the Rod is to function as the
catalyst for the soul-splitting and soul-merging powers of the Apparatus.
Origins: Unknown, but where the Apparatus goes, the crystalline
Rod follows.
Reference: Advanced Dungeons & Dragons 2nd Edition: Book
of Artifacts by David "Zeb" Cook, Encyclopedia Magica Volume
3 compiled by slade
Rod of Rastinon II
Universe: Jebiverse
Powers: The Rod is actually a merging of the Rod of Rastinon
I and the Apparatus. It is able to break a being into either
its diametric opposites, or into beings representing parts of themselves.
The Rod can also remerge those parts, or merge two beings into one.
Origins: Unknown, but it shares a common origin with the Rod
I and the Apparatus. How JEB acquired it is unknown.
Reference: Personal Jebiverse information
Sacred Square
Universe: Captain N: The Game Master (Tetris)
Powers: The Sacred Square is a powerful energy source, able
to manipulate the matter of the world of Tetris.
Origins: The Square was responsible for the creation of the
videoworld of Tetris. It drew down the N-Team, and, seeing its potential,
Mother Brain, King Hippo, and Eggplant Wizard stole the Square, causing
Tetris to begin to collapse. Fortunately, it was recaptured by the N-Team,
and Lana’s brother Prince Lyle.
Reference: "The Trouble With Tetris," The Captain N Episode
Guide
Sash of Rassilon
Universe: Doctor Who
Powers: The Sash protects its wearer from the energies of the
Eye of Harmony, and is a symbol of presidential office.
Origins: The Sash of Rassilon was created by that legendary
Gallifreyan.
Reference: The Doctor Who Illustrated A-Z by Lesley Standring
Scroll of Thoth
Universe: Gargoyles
Powers: The Scroll of Thoth contained several spells that could
affect the fae, Anubis. One could summon and bind him, another could merge
him with the reader and make him an avatar [this spell was inexact, however],
and a third could transfer the avatar-power from one to another.
Origins: The Scroll [or Papyrus] of Thoth was an Egyptian artifact
owned by the Emir. He used it to summon and bind Anubis in an attempt to
resurrect his dead son. When Anubis refused, the Emir used the Scroll in
an attempt to make himself Anubis’s avatar, but Jackal intervened, and
became the avatar in the Emir’s place. As Jackal-Anubis wreaked havoc,
the Emir used the Scroll to pull the avatar-energy into himself, and sealed
himself and the Scroll inside the Sphinx so that no one else could have
Anubis’s power.
Reference: "Grief"
Scroll of Thoth of Earth-TG9
Universe: Jebiverse (Earth-TG9)
Powers: Identical to the normal Scroll of Thoth, but
its powers can extend to avatar-ize any fay.
Origins: Identical to those of the normal Scroll. However, in
this reality, the Emir’s son never died, and he never used it. JEB was
able to acquire it from him, and managed to de-specify the Scroll so that
it could affect any fay.
Reference: Personal Jebiverse information
Scrolls of Merlin
Universe: Gargoyles
Powers: The Scrolls were magically protected, but are otherwise
non-magical.
Origins: The two Scrolls of Merlin are Merlin’s diary, hidden
in his Hollow Hill with various other artifacts of his past. They were
uncovered by Drs. Lydia Duane and Peter Morwood-Smyth, a pair of archaeologists,
who took them to New York City. They were stolen by MacBeth, as he believed
they contained magical spells. However, when he discovered it was "simply"
his diary, he was ready to destroy the Scrolls, but, recognizing their
historical value, he allowed Goliath to return them to the archaeologists
who found them.
Reference: "A Lighthouse In The Sea Of Time"
Serpent’s Eye
Universe: Jebiverse
Powers: The Serpent’s Eye can see whatever the user wishes,
be it to see through illusions, view the past, other places in the present,
or the probable future.
Origins: Unknown. The Serpent’s Eye, which appears as an multi-faceted
amethyst lens in a red metal frame shaped like a reptilian eye, first appeared
as part of Eternon’s cache of artifacts in his base. It may have had some
connections with Salkar and the reptilian humanoids of Draxona. When the
first Basetown Continuum was wiped out by the Reality War, the Serpent’s
Eye drifted from location to location in the omniverse. Most recently,
it appeared in the collection of Xbalanque.
Reference: Personal Jebiverse information
Soultaker
Universe: DC
Powers: The enchanted blade can absorb the souls of those it
slays.
Origins: Unknown. It was most recently owned by Katana of the
Outsiders.
Reference: DC Comics Trading Cards Series I card #61
Spear of Heaven
(see Gungnir)
Spear of Light
(see Gae Bolga)
Stone of Destiny
Universe: Gargoyles
Powers: The Stone is sentient, and has various magical abilities,
such as teleportation (and spell focusing). However, it can only be convinced
to use these abilities by the answering of a riddle. (It can also perceive
the destiny of all things. Because of this, it can detect when a person
of royal heritage or importance stands upon it.) When active, the Stone
glows blue.
Origins: The Stone of Destiny [also known as the Stone of Scone
or the Lia Fial] was given to the Irish kings millenia ago. It did not
reveal its powers until a few years had passed. In the 5th century, the
Stone was borrowed (by Merlin) to be used as the stone to hold Excalibur.
It was returned some years later when Arthur was crowned king. A few centuries
after the Irish got it, the Stone was claimed by the Scots, who used the
Stone to crown its High Kings, including Constantine and MacBeth. The Stone
was taken from them, and placed in the royal throne in Westminster Abbey,
where it was used to crown the kings of England. King Arthur encountered
it in 1996, and it sent him and Griff to Manhattan to pursue Excalibur.
(In 1997, the Stone was returned to Scotland with much fanfare. Morgana
la Fay attempted to use it against Arthur, but she was unable to answer
its riddle, and was teleported away.)
Reference: "City Of Stone" Part III, "Avalon" Part I, "Pendragon,"
"The Stone Of Destiny," historical knowledge
Sunstone
Universe: Captain N: The Game Master (Palace of Power)
Powers: The Sunstone is a potent power source, and a source
of heat capable of hatching the Golden Dragon’s egg. Despite this, touching
the object is safe- it creates the heat and energy but is not hot itself.
Origins: The Sunstone was an artifact known to the population
of Dragon’s Den, and the power source of the Palace of Power. It was stolen
by servants of Dragonlord to hatch the Golden Dragon’s egg, but was regained
by the N-Team.
Reference: "The Trojan Dragon"
Tantu Totem
Universe: DC
Powers: The Totem allows the user to mimic the powers of any
jungle animal for as long as they wish, but the longer the usage, the higher
the chance of succumbing to the instincts of the animal mimicked.
Origins: Created in Africa, the artifact is currently owned
by Vixen, a superheroine who has served with such teams as the Justice
League of America and the Suicide Squad.
Reference: DC Comics Trading Cards Series I card #77
Thor’s Hammer
(see Mjolnir I)
Three Sacred Treasures
Universe: Captain N: The Game Master (Mount Icarus)
Powers: The Three Sacred Treasures grant great power over the
structure of Videoland to those that wield them.
Origins: Unknown, but all three, appearing as tiny treasure
chests, were hidden within Mount Icarus. In 1989, Mother Brain created
the Videolympics as a cover for her plan to acquire the Treasures, and,
after doing so, banished the N-Team to the Warp Zone Oblivion, the nexus
of all warp zones. By the time they returned, a week had passed, and Dr.
Wily was using the Treasures to conquer Megaland and improve his robot
soldiers. The N-Team invaded his secret fortress and destroyed the Treasures,
ending Mother Brain’s conquest of Videoland.
Reference: "Videolympics," "Mega Trouble For Megaland"
Titania’s Mirror
Universe: Gargoyles
Powers: The Mirror was a focal point for fay power, a transportation
device, and could also be used to summon the trickster, Puck.
Origins: Titania’s Mirror, one of a matched set [the other being
Oberon’s Mirror] was an artifact belonging to Titania. It found
its way to being in the Metropolitan Museum of Art, where it was stolen
by Demona and used to summon the Puck. The Mirror was used much by Puck
during the resulting chaos, but was shattered by an outraged Demona when
she saw her human reflection in the object.
Reference: "The Mirror," Ask Greg answers
Tox Uthat
Universe: Star Trek
Powers: The Tox Uthat is capable of manipulating stars on a
quantum level.
Origins: The Tox Uthat was created by scientists in the 26th
century, but, fearing its misuse, it was sent back to the 22nd century
and hidden on the planet Risa. It became something of a "Holy Grail" to
criminals, and, the same time that Captain Jean-Luc Picard came to the
planet for a vacation, a pair of time-travelling Vorgons, a Ferengi, and
the archaeologist/thief Vash came looking for the artifact. It was finally
found, but rather than let the Vorgons have it, Picard had it destroyed.
Reference: "Captain’s Holiday"
Triforce of Courage
Universe: The Legend Of Zelda; Captain N: The Game Master (Hyrule)
Powers: This Triforce enables one to gain protective powers,
and causes the monsters of Hyrule to serve the user.
Origins: The Triforce of Courage was found by Link in his second
major quest. The origins of all the Triforces are unknown, but the balance
of the three maintains the stability of the video world of Hyrule. The
need for the balance was best demonstrated when this Triforce and the Triforce
of Power were stolen by King Hippo and Eggplant Wizard, and the geography
of Hyrule began to severely warp and shift. The two stolen Triforces were
regained, and all three used in conjunction to banish the two thieves from
Hyrule.
Reference: Legend Of Zelda #3, Zelda II (NES), "Having A Ball"
Triforce of Power
Universe: The Legend Of Zelda; Captain N: The Game Master (Hyrule)
Powers: This Triforce grants what its name implies- great magical
power. But the power corrupts its user, and eventually distorts them physically.
Origins: The Triforce of Power was used by Ganon in his campaigns
against Link and Zelda. It was taken from him between the end of the Zelda
animated series and Captain N, and this is probably what caused his weak
condition. The origins of all the Triforces are unknown, but the balance
of the three maintains the stability of the video world of Hyrule. The
need for the balance was best demonstrated when this Triforce and the Triforce
of Courage were stolen by Eggplant Wizard and King Hippo, and the geography
of Hyrule began to severely warp and shift. The two stolen Triforces were
regained, and all three used in conjunction to banish the two thieves from
Hyrule.
Reference: Legend Of Zelda #3, "Quest For The Potion Of Power,"
"Having A Ball"
Triforce of Wisdom
Universe: The Legend Of Zelda; Captain N: The Game Master (Hyrule)
Powers: This Triforce is sentient, and is a source of some magic
power, but mostly wisdom, which may be more valuable.
Origins: The Triforce of Wisdom was held by Zelda against Ganon
in his campaigns. A symbiotic link developed between her and the Triforce.
The origins of all the Triforces are unknown, but the balance of the three
maintains the stability of the video world of Hyrule. The need for the
balance was best demonstrated when the Triforce of Power and the
Triforce of Courage were stolen by Eggplant Wizard and King Hippo,
and the geography of Hyrule began to severely warp and shift. Zelda took
the Triforce of Wisdom, which assisted in finding its fellow-Triforces.
The two stolen Triforces were regained, and all three used in conjunction
to banish the two thieves from Hyrule.
Reference: The Legend Of Zelda animated series, "Having A Ball"
Ultimate Nullifier
Universe: Marvel
Powers: The Ultimate Nullifier can obliterate anything that
the wielder can fully conceive of, but its usage for nullification destroys
the user as well.
Origins: Unknown. It is held by Galactus in his starbase, Taa
II. It was once used by the Fantastic Four to force Galactus to leave Earth
alone, but is currently in his possession once more.
Reference: The Official Handbook Of The Marvel Universe #15
Ultimate Warp Zone
Universe: Captain N: The Game Master (Palace of Power)
Powers: The Ultimate Warp Zone can summon people from the "real
world" and pull them into Videoland. It is also sentient.
Origins: The Ultimate Warp Zone, which appears as a dark-grey
metal gauntlet, lies in the Palace of Power, seeking the Game Master, the
hero who would protect Videoland in its time of need. In 1989, it summoned
Kevin Keene to become Captain N. It can open the portal back to the "real
world," but will only seriously do so when it has deemed that Kevin has
fulfilled his purpose.
Reference: "Kevin In Videoland"
Vitanomicon
Universe: Jebiverse
Powers: The Vitanomicon is the exact opposite of the Necronomicon,
being a book of good and beneficial sorcery, and a fount of light power.
Origins: The Vitanomicon originated in one of the many myriad
realities in the Jebiverse. It is in the possession of Xbalanque [most
likely to keep it from the use of any forces of good, rather than to use
it himself].
Reference: Personal Jebiverse information
Wyvern Dagger
Universe: Gargoyles (Christine Morgan’s fanverse)
Powers: Unknown.
Origins: Unknown. This artifact, owned by Demona, has some connection
to Castle Wyvern.
Reference: "Lead Me Not..." by Christine Morgan