Attacks
This is the attacks page. You will be given various attacks to start wtih depending on your character. You can have up to 15 attack moves, 2 misc. moves, and 3 defensive moves. Be careful in your choices. When references are made to ki barrier they apply to all similar moves, the same is true for teleporation. Also unless otherwise noted all attacks can be defended against.
Moves and Powers
Moves are the things you can learn from others, powers are innate abilities or things you must start with or you cannot learn
Powers
Flight- Ki/Energy:1 The ability to fly, you may travel freely between Kami's Tower, Master Roshi's Island,and Earth with no other method of transportation.
Time Freeze- Ki:500 The ability that Guldo has to stop time for an instant, you can use this move to dodge any attack thrown at you. Maximum usage twice a battle
Mind Freeze- Ki: 900 Another ability possessed by Guldo to freeze others where they are instantly, he can then take 2 free attacks at them before they will be able to break free. This move cannot be blocked.
Adrenaline Rush- Ki:1,000 This is an ability humans have for 5 turns they can receive a boost of strength that will increase their hit points and attack damage by 25%. At the end of this time do not subtract the additional hit points if below maximum.
Self-Repair-AD:none Energy:500 This is the android ablity to repair themselves from damage, this recovers 1/2 of damage you have taken so far, maximum usage is twice a battle.
Regeneration- AD:none Ki:500 Regeneration can be used to heal oneself from battle when used it recovers 1/2 the damage you have sustained so far, maximum usage of twice a battle.
Space Flight- AD:none Ki/Energy:10
Some beings can fly through deep space, you can go from planet to planet in an hour using this power.
Life Support-AD:none Ki/Energy:none This allows the one with it to survive in space without any space suit and engage in combat there or use the Space Flight power freely.
Mystic Attack-AD:65 Ki:5
Corruption-AD:none Ki:1,000 This is a move used by Majinn Buu to bring people to his side(i.e.Majinn Vegeta) it causes an M to imprint on their heads and boosts all their stats by 10% while they are with him.(and if you get hit with it..your better act evil)
Body Change-AD:none Ki:1,500 This is used by Captain Ginyu, he can use this on anyone to switch bodies at what point you flip stats for three hours. At the end of this time everything changes back and Ginyu can't do it to that person for a week. This can be dodged if ki barrier is used against it Ginyu will lose half his hit points and ki from the shock to his system.(that is not perm.) Also body change cannot be done if the targets power level is more then 75% higher then your own.
Possession-AD:none Ki:2,000 This is the move used by Bebi it works like Ginyu's body change, except he increases the power of the one he possesses by 10%.
Reformation-AD:none Ki:1,000 Buu and Cell both have the ability to take large amounts of damage and recover this can be used one time per fight and heals all damage they have taken during the battle.
Sense Ki-AD:none Ki:none Be your own scouter! Gives a rough estimate of Power Levels but not Technical levels, when used object but give their PL rounded off to the nearest hundred. Can also be used to find Dragonballs in 4 hours instead of 6.
Hide Ki-AD:none Ki:none The ability to hide your own power level from scouters and others. Can be used when just standing around when in combat and using power must give readings cannot hide.
Fusion-AD:none Ki:none This allows the user to Fuse with another being of the same race.
Cube Teleporation-AD:none ki:twice used by attack . Teleport will let you dodge out of the way of any attack up to 2 times per fight, after teleporting you are permitted to return attack. This form mof teleporation cannot be used to travel between planets.
Moves
moves with a * next to them are chargable
Moves with @next to them everyone has
Physical Attacks@-AD:30(35for those with claws)Ki:0
Ki Blast@-AD:75 Ki:40
Kamehameha*- AD:375 Ki:300
Special Beam Cannon*- AD:450 Ki:350
Big Bang*- AD:370 Ki:285
Final Flash*-AD:500 Ki:400
Teleport- AD:none ki:twice used by attack or 1,000 to travel between planets. Teleport will let you dodge out of the way of any attack up to 2 times per fight, after teleporting you are permitted to return attack.
Zen Blaster- AD:290 Ki:150
Ki Barrier- AD:none Ki:400 When used blocks any attack from penetrating, max usage of 1 time per fight. You can attack after use.
S.S.Dead Bomb- AD:380 Energy:300
Energy Absorption- AD:none Energy:400 When used you take the damage of the blast and divide it by four, the android will then heal that much damage to itself and recover that much energy. Can be used one time per fight. Only works against energy blasting attacks such as ki blasts.
Mesenko*- AD:340 Ki:290
Finishing Buster*- AD:320 Ki:275
Simulated Moon Blast-AD:none Ki:600 allows any sayains in the room to go Oozaru for a full turn at which point it vanishes
Eye Beams- AD:250 Ki/Energy:200
Hell's Flash-AD:350 Energy:300
Electric Blast*-AD:290 Ki/Energy:220
Spirit Bomb*-AD:10,000 Ki:5,000 Spirit Bomb takes 5 full rounds of forming to charge you cannot do a weaker version of it and must pay the full ki cost. If anyone wants to lend your energy you add their AD total to your own but they cannot be battling to do so. If you do this move while in SSJ it turns into a SSJ Rage Bomb which inflicts 5,000 more damage.
Shockwave-AD: As attack returned +25%th Ki:As attack returned +50%. Shockwave can be used one time per fight, it will return any attack with a base AD under 475 back at the source.(Credit to our own Mirai Trunks)
Super Split Orb-AD:350 Ki:320
Galatic Sun*-AD:500 Ki:470
Destruco Disc-AD:375 Ki:300
Solar Flare-AD:none Ki:300 causes a burst of bright light from the face area that blinds the enemy for one turn allowing a free move, can only be blocked(close eyes), dodged(turn away) or teleported from.
Kamikazee-AD:5x base AD bonus Ki/Energy:600
Chou Kamehameha*-AD:460 Ki:400
Finger Laser- AD:180 Ki/Energy:120
Death Ball*-AD:490 Ki:420
Particle Beam*-AD:290 Energy: 220
Galic Gun*-AD:365 Ki:310
Akuramatoria*-AD:375 Ki:320
Demon Blast-AD:190 Ki:140
Merton Erruption*-AD:490 Ki:420(credit for this moves goes to Brolly of BVRPG)
Burning Attack-AD:295 Ki:210
Mouth Blast-AD:180 Ki/Energy:120
Tri-Form- AD:none Ki:300 Tri Form splits the user into three parts each have 1/3rd of his normal AD, but each require a seperate dodge to avoid their attacks. They also have 1/3rd of the user's hit points and when one is destroyed the original gets that portion of his AD back..but not the hit points, those having gone with the extra form. They share dodges with the original so they have 4 between them. This power lasts for 3 rounds.
Ki Slam- AD:280 AD:210
Palm Vulcan Cannon-AD:290 Energy:160
Kiai Yell-AD:none Ki:300 This will block any attack move of under 450 base AD. It can be used one time per turn.
Kao Ken-AD:none Ki:700 This increases your power level by the multiplier used. Also for every multiplier used you add 200 to your AD. You can do x1 for every 500,000 power level you have, up to maximum of x20. Also Kao Ken causes a huge strain on the body of the user, when used at the maximum ability the user will take damage equal to the boost to their AD every other round that combat continues. Cannot be used in SSJ or Oozaru forms.
Kakuson Kikou Ha* AD:410 Ki:380
Kikouhou- AD:320 Ki:290
Imprisonment Ball -AD:500 Ki:470
Spirit Ball*-AD:320 Ki:280
Genocide Attack*-AD:360 Ki:325
Magaru Kamehameha*-AD:370 Ki:360
Healing Beam- AD:none Ki:800 Heals one person completely can be used once a turn and maximum of two times a fight. When used in multi-opponent combat can be used one time per combatant on your side.
Turlus Topple-AD:430 Ki:380
Controlled Energy Disk-AD:370 Ki:310
Ki Orb-AD:240 Ki:150
Energy ball*-ad:250 Ki/Energy:200
Keep your eye on the Birdie-AD:310 Ki:280
Energy Blast*-AD:270 Ki/Energy:260
Chocolate Beam-AD:365 Ki:340
Super Speed Combo-AD:370 Ki/Energy:320
Super Combo-AD:365 Ki:310
Berzerker Ki Blasts-AD:410 Ki:370
Berzerker Destruco Disc-AD:425 Ki:400
Anti Matter Bomb-AD:400 Ki/Energy:370
Dragon Fist-AD:520 Ki:500
Breath Beam Return-AD:none Ki:400 Returns any blasting(ki bolt)attack with a base AD of 400 or less back at the sender, can be used once a fight
Shine Shine Missiles-AD:345 Ki:290
Arm Gattling Cannon-AD:450 Energy:400
Fire Breath-AD:380 Ki:320
Crusher Ball-AD:250 Ki:200
Super Ghost Kamikazee-AD:520 Ki:390
Energy Crusher-AD:100 Ki:500 this summons rings of energy that surrounds the enemy, holding them in place, and allowing the attacker a free attack. Do not add AD onto EC's base damage and it can only be teleported from or have Ki Barrier used to escape.
Black Shield-AD:none Ki:300 Blocks anyone one attack, can be used once a fight, works like Ki Barrier
Multiple Finger Laser-AD:300 Energy:280
Destruco Sphere-AD:380 Ki/Energy:310
Ultra Super Megat Satan Punch-AD:100 Ki:10
Ki Bomb*-AD:400 Ki:350
Kakusudan-AD:350 Ki:300
Nove Ray*-AD:450 Energy:420
Chest Mounted Photon Cannon*-AD:500 Energy:450 Takes 1 round to charge before can be fired.
Controlled Energy Disc-AD:360 Ki:320
Berzerker Ki Orbs-AD:490 Ki:450
Ultimate Blast-AD: base ADx3 Ki:all remaining, minimal 450. This move is like Tien used against Nappa it focuses all your energy in a single blast, the stress on your body causes the attacker to die after it's used. It cannot be blocked only dodged.
Speed Charge-AD:none Ki/Energy:500 This move causes you to be allowed two attacks in the next round, can be used once/turn.
Energy Barrier-AD:none Energy:400 When used blocks any attack from penetrating, max usage of 1 time per fight. You can attack after use.
Energy Focus-AD:none Energy:700 When used this focuses all the androids energy into its offensive systems this will double it's damage for the next 3 rounds. Maximum usage of one time per fight. For the round after this power ends inflicts 1/2 normal damage due to systems returning to normal functions.
Power Charge-AD:none Ki:1,000 When used this causes all the power of the user to be directed into pure strength, this will double the damage of all attacks for the next four rounds, though it can be ended early. This move tends to use up alot of ones energy and the user will be at 1/2 AD for the same number of rounds the power was used afterwards.
Ki Pusher-AD:none Ki:300 This move hurls the one hit by it backwards and momentarily stuns them, giving the attacker a free hit. Can only be used once a turn.
Duel Ki Orbs-AD:370 Ki:325
Heat Seeking ki Blast-AD:250 Ki:220 Cannot be dodged as it tracks the target down, but all other methods of defense work. Can be used three times a turn.
Heat Seeking Missile-AD:270 Energy:240 Cannot be dodged as it tracks the target down, but all other methods of defense work. Can be used three times a turn
Ki Blade-AD:280 Ki:230
Energy Blade-AD:280 Energy:210
Galatico Doughnut-AD:none Ki:600 Can only be escaped using teleporation or ki barrier, can only be used once a fight.
Eraser Cannon-AD:400 Ki:350
Daichiretsuzan-AD:270 Ki:230
Gurugur Gum-AD:none Ki:300 Throws down a sticky substance that holds the enemy in place, giving a free attack. Cannot be blocked or parried. Though dodge and other methods work.
Portal Attack-AD:varies Ki:500 This throws an attack through a portal that is created right next to the attack, can hurl any attack with a base AD under 300 through. Due to being able to come from any angle it cannot be blocked. Can be done 3 times a turn.
Phasing-AD:none Energy:600 This ability allows the user to become intangile and any attack to pass right through them without harming them in the least. Can be done once a turn.
Diminishing Fader-AD:none Ki:600 Blocks any attack directed at the one using it by forming an energy barrier around them as they fold their arms in an x before them. Can be done once a turn
Spindle Web-AD:none Ki:800 This strong attack has two effects, it traps the victim within it holding them in place and allowing a free attack and also drains 1/2 of their current ki/energy. Can be used once a turn.