Blaster Carbines
B-12/c Blaster Carbine
Machine Blaster
BlasTech E14
Striker Carbine
NeuroSaav N202 Blaster Carbine
Dual Carbine
BlasTech StarSlasher
Stormtrooper Two
Boarding Carbine
BLASTECH SHARPSHOOTER V
BLASTECH HUNTER V
 
 
B-12/c Blaster Carbine
Model: Kashan Industries B-12/c
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 800 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-20/40/200
Damage: 5D+2
Game Notes: At long range, add +5 to difficulty.

In order to provide its naval troopers with effective weapons cheaply, Kashan began manufacturing the B-12/c, a direct variant of the B-12 blaster rifle. The B-12/c is slightly smaller and designed to be used in close quarters. They are mainly made for use by Kashan Systems' private military force, but can also be found on the open market in the Palvar Sector.

Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/
 
 

Machine Blaster
Model: Orifice Weapon Design's Machine Blaster
Type: Quick firing blaster carbine
Scale: Character
Skill: Blaster: carbines
Ammo: 150 (per three power packs)
Availability: 2, F
Body: 1D
Fire rate: 3
Damage: 4D if hit by one shot, 5D if hit by two, 6D if hit by three
Cost: 1,100 (power packs: 25)
Special: No multible actions penalty if at same target.
 
 
BlasTech E14
Model: BlasTech E14 Blaster Carbine
Type: Blaster carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2 R, X
Range: 3-25/50/250
Fire Rate: 1
Damage: 4D+2

The E14 is the smallest member of the E11 family. Designed with the needs of close quarters and mechanized troops in mind, the E11 has been reduced in size yet some more. It is fairly accurate for a carbine, having none of those annoying problems associated with long-range shots. The rear of the receiver has been redesigned to have a more sculpted appearance as it turns down, into the pistol grip. There is no stock mounted, although provisions for an optional side folding stock are fitted, nor is the scope standard. BlasTech has also paired the barrel down some, reducing over length by about 10% under the E11/C. An integral optics mounting rail is mounted on the top of the receiver, and is often fitted with a aiming point sight for fast acquisition in close quarters. The E14 is a substitute standard issue weapon to the Sector Rangers, instead of the E11, and while not the official carbine of the Storm Commandos, many have been brought in from outside sources, to replace the inferior Stormtrooper Two.
 
 

Striker Carbine
Skill: Blaster - Blaster Carbine
Availability: 2, R, F or X
Cost: 1200 (new); 900 (used)
Ammo: Blaster: 80
    Grenade Launcher: 10
Range: 2-7/15/25
Damage: 4D+2 or 5D+2 (grenade)
Equipment: Selector Switch, Laser sight, bayonet (optional), Folding Stock, Grenade Tube (Detachable)
Options: Grenade: Fires one anti-personnel grenade
    Laser: Fires one bolt (Recharge: 1.1 sec.)

The MP-19 was developed to aide commandos and urban assault soldiers in clearing out a target. Firing the grenade then charging in firing the blaster section is the chief tactic used by the commandos. The folding stock is also detachable, and the use of the bayonet is optional.
 
 

NeuroSaav N202 Blaster Carbine
Model: NeuroSaav N202
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 600 (power packs: 25)
Availability: 2, R or X
Range: 3-30/50/150
Damage: 4D+2
Game Notes: At long range add +5 to Difficulty.

The N202 is NeuroSaav's heaviest blaster. Seeing that their blaster line wasn't selling too well, NeuroSaav opted not to go ahead and release their N230 blaster rifle, instead, they scaled it down to a carbine model, dubbing it the N202.

Scaling it down to a carbine, NeuroSaav hopes to land a contract with anyone looking to standardize boarding weapons, as the N202 serves well in that role. As of yet, the only people to use the N202 in this role are various pirates.

Designer Notes: The N202 was created using the basic stats listed in a blaster table. Original creator of the table unknown as of now.

Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/
 
 

Dual Carbine
Model: SoroSuub SS-2 Dual Carbine
Type: Double barreled carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 36
Cost: 900 (power packs: 30)
Availability: 3 X
Range: 3-7/25/50
Damage: Single: 4D, double: 6D+2
Game Note: When in contact with metal the static builup created by the two shots is released causing an additional 2D damage.
 

This is the weapon that Skynxnex used to such terrific effect on Kessel. These double barreled blasters are highly illegal and very dangerous. They have three settings single fire, alternating fire where each barrel alternates shots but the burst winds up in rapid fire and the most lethal dual fire. Also please note that ammunition is one shot, so on dual fire it expends two shots.
 
 

BlasTech StarSlasher
Model: BlasTech StarSlasher Blaster Carbine
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 830 (power packs: 25)
Availability: 1, R or X
Fire Rate: 1
Range: 2-18/35/180
Damage: 5D
Game Notes: At long range, add +4 to difficulty.
    Retractable Stock: +1D to Blaster when used for one round of aiming.

The BlasTech StarSlasher is one of BlasTech's top selling blaster carbines. However, BlasTech mainly focuses on its fine line of blaster pistols, rifles, and repeaters, not really contributing to the blaster carbine market as much as the others. The StarSlasher is wickedly precise as far as carbines go, the average user hitting targets at long range more often than with the widely popular SoroSuub 36T carbine.

In form, the StarSlasher is a scaled down version of the A280 blaster rifle, which was used by many of the Alliance soldiers during the Battle of Hoth. The barrel was shortened slightly, and the solid stock replaced with a fold out one to make it more compact. Perfect for close quarters combat.

Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/
 
 

Stormtrooper Two
Model: SoroSuub Stormtrooper Two
Type: Blaster carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: 2 X
Range: 3-25/50/250
Fire Rate: 1
Damage: 6D
Game Notes: Manufactured by SoroSuub, standard issue Imperial Radtroopers and Storm Commandos.
    +5 difficulty to hit past 150 meters.

The official issue weapon of the Radtrooper and Storm Commando legions, the Stormtrooper 2 is simply a chopped down ST1, with the stock removed. There has been no reforming of the but for a smoother look, or redesigning the grip angle for better instinctive pointing. It is also more powerful than the E14, 20% more powerful than the standard E11. This increase in bolt energy has come at a price - long range accuracy. It is for that reason that even though the Storm Commandos are listed as using the Stormtrooper 2, many Teams have been able to get enough E14's to retire thier ST2's. It is found only in issue, with a boosted emitter assembly, with the Radtroopers. While not a bad weapon, it, like the Stormtrooper One, is not quite up to the standards displayed by the BlasTech designs that are copies of.
 
 

Boarding Carbine
Model: Kashan Industries TTI-S Blaster Carbine
Type: Blaster carbine/micro-grenade launcher
Scale: Character
Skill: Blaster: blaster carbine
    Missile weapons: micro-grenade launcher
Ammo: Blaster carbine: 110
    Micro-grenade launcher: 2
Cost: 1,170 (power packs: 25)
Availability: 3, X
Fire Rate: Blaster carbine: 2
    Micro-grenade launcher: 1
Ranges: Blaster carbine: 2-25/40/200
    Micro-grenade launcher: 3-10/25/100
Damage: Blaster carbine: 4D+2
    Micro-grenade launcher: 5D (stun)
Game Notes: Clumsiness: At long range, add +5 to difficulty.
    Folding Stock: +1D to Blaster when used for one round of aiming.
    Flashlight: Flashlight built into gun just above blaster barrel, activated/deactivated by thumb switch above handle.

When fighting in close quarters a blaster carbine is usually the preferred weapon. Blaster rifles often prove to be too bulky and hard to handle in small spaces while blaster carbines tend to be smaller and better suited for such situations.

Kashan Systems contracted its sister company, Kashan Industries, to design a weapon to be used during boarding operations by the navy troopers of the Palvar Defense Force (PDF). The resulting weapon was the TTI-S carbine. The TTI-S blaster carbine is one of the best weapons ever created by Kashan Industries. The blaster carbine has a faster recycle rate than most blasters and features an under-barrel micro-grenade launcher which stores a pair of concussion stun grenades (they can be replaced with smoke grenades). To make the TTI-S more versatile, Kashan Industries added a folding stock that easily locks in and out of the extended position. For boarding operations in starships with lighting problems, a built in flashlight may be activated by using a thumb switch that is located just above the barrel. The weapon has proven extremely effective in its intended role, and nearly 90% of all PDF navy troopers make it their weapon of choice. It is rumored that Kashan Industries plans on exporting the weapons out of the Palvar Sector, perhaps selling the design to either Merr-Sonn Munitions or BlasTech.

Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/
 
 

BLASTECH SHARPSHOOTER V
The Sharpshooter V is a direct outgrowth of the relatively new Hunter V sporting carbine. When members of the Imperial Ordinance Procurement Command first examined the Hunter V, they found much that they liked. However, they wanted better throughput and coherency from the bolt, and a better scope. Having written their findings, the samples went to various General and Admirals as hunting guns, and a very few where given to COMPNOR SAGroup shooting contest winners. BlasTech took their own initiative, and redesigned the Hunter, producing the Sharpshooter V. They petitioned for a new trial for their weapon, and received it through the intervention of an Advisor to the Emperor, who enjoys target shooting. The scope which is built directly onto the SS V is quickly becoming the standard which all others are measured, and most people agree the that what many call a "lack of power" is a suitable compensation for the increased range. Sharpshooter Vs are currently a standard issue weapon to Army Sharpshooter and Engineer units, counter-terrorist teams from the Imperial Security Bureau and the Sector Marshals. The Hunter V is often used by law enforcement organizations as a precision rifle, in an effort to minimize loss of innocent life and the destruction of private property. As well as by game hunters who wish to minimize meat and hide damage.

type: precision blaster carbine
skill: Blaster: carbine
availability: 2 X
cost: 1200 (25)
range: 3-30/100/350
ammo: 100
damage: 4D+1
notes: scope: Reduce range, smoke and darkness penalties by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc) if used for one round of aiming. (Hunter V: Reduces range, smoke and darkness penalties by one step.) Includes bonuses for bipod.
 
 

BLASTECH HUNTER V
type: precision blaster carbine
skill: Blaster: carbine
availability: 1 R
cost: 1000 (25)
range: 3-30/100/300
ammo: 100
damage: 3D+2
notes: scope: Reduce range, smoke and darkness penalties by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc) if used for one round of aiming. (Hunter V: Reduces range, smoke and darkness penalties by one step.) Includes bonuses for bipod.

by Kevin Dole
 
 

1