Hold Out Blasters
Budgetline 3.0/12
Merid Hold Out Blaster
BlasTech Last Resort
NeuroSaav N23 Hold-Out Blaster
BlasTech Persuader
Merr-Sonn Q3
SoroSuub Redemptor
BlasTech Stinger
Suicide Special
 
 
Budgetline 3.0/12
Model: Budgetline 3.0/12
Type: Cheap holdout blaster
Skill: Blaster: holdout
Ammo: 6
Cost: 250 (power packs: 25)
Availability: 2 R,X
Range: 1-2/4/12 (+5 difficulty to hit past 8m)
Damage: 3D

Like all Budgetline models, the 3.0/12 is a piece of crap. It has few saving graces, except that it is common, cheap, sterile (untraceable), disposable and safe (unlike some others). It has been found with criminals, illegally armed and poor civilians, and covert operatives that need disposable weapons or must find them cheaply just before the operation. It is most popular with those poor souls, who for whatever reason, must live in scumholes so scary that even Imperial Stormtroopers afraid to go into in less than platoon strength- during the daytime (at night, you're on your own). It has the drawbacks of poor sights,horrible human engineering, cheap construction and a formidable trigger pull. Still, in a firefight, you can't always be choosy.
 
 

Merid Hold Out Blaster
Model: Merid Weaponry ff-4 Hold Out Special
Scale: Character
Skill: Blaster, Hold out blaster
Ranges: 3-10/20/40
Damage: 4D
Ammo: 10
Cost: 3,950 (power packs: 100)

One of the finest hold outs on the market, the Merid special is out of the range of most customers. Small, light, hand tooled with exceptional workmanship, a Merid special is a work of art, and those that own them appreciate that.

Alter S. Reiss (asreiss@ymail.yu.edu)
http://geocities.datacellar.net/Area51/2129/
 
 

BlasTech Last Resort
Model: BlasTech Last Resort
Type: Microblaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 4
Cost: 300
Availability: 2, R or X
Fire Rate: 1
Range: 1/2/5
Damage: 2D+1
Game Notes: Very Difficult Search roll of characters or sensors to locate
through active measures, Heroic for passive searches.

The Last Resort microblaster is a marvel of engineering. Designed for those that must always be armed, but can not reveal that they are armed, even to those security officials who run the check point, the Last Resort is nearly undetectable to an active sensor search or frisk, and invisible to passive sensors. A four shot, ultra short range weapon, the Last Resort is common with couriers and corporate agents. There is even a Kewokian Monkey-Lizard in the employ of the Rebellion who uses an upgraded one as a sidearm (this a rumor only, and should be taken with a grain of salt). To minimize size, the powercell is internally mounted as a piece of the frame, and the gas chambe hold just enough gas for four shots. After these are expended, it must be refilled by the user which costs around 60 credits from a certified BlasTech dealer or service shop.

Kevin Dole (cyberraven@SOFTHOME.NET)
http://www.Geocities.com/Area51/Dimension/4151/welcome.html
 
 

NeuroSaav N23 Hold-Out Blaster
Model: NeuroSaav N23
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 5
Cost: 50 credits
Availability: 2, R or X
Range: 3-4/6/103
Damage: 3D+2

The NeuroSaav N23 hold-out blaster is one of the top hold-out models on the current market. It has better range than any other blaster of its type while still dishing out the same amount of punishment as the average hold-out blaster.

The N23 is a popular model weapon in that it is extremely cheap. On worlds where it is sold heavily, many of the low-class citizens carry the N23 for protection against would-be thieves and muggers.

Designer Notes: The N23 was created using the basic stats listed in a blaster table. Original creator of the table unknown as of now.

Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/
 
 

BlasTech Persuader
Model: BlasTech Persuader
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blasers
Ammo: 5
Cost: 430 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 2-4/5/10
Damage: 4D

The Persuader is a compact, yet quite powerful blaster pistol designed as a backup and concealed carry weapon for those who can not afford to use a lesser weapon. Being only 16.8cm long, 2.3 cm wide and 10.2cm high, this five shot powerhouse produces wounds equal to the much larger DL-18. It has been engineered to accept a wide variety of sighting accessories, with integral mounting rails in front of the trigger guard. As a BlasTech product, it has been designed with the utmost in reliability, accuracy, and ease maintenance in mind. It is being evaluated by several law enforcement agencies, including the Corellian Security Force, and the Imperial Scout Trooper Legions.

Kevin Dole (cyberraven@SOFTHOME.NET)
http://www.Geocities.com/Area51/Dimension/4151/welcome.html
 
 

Merr-Sonn Q3
Model: Merr-Sonn Q3 Devastator
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 2
Cost: 350 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/6/10
Damage: 5D

Merr-Sonn's Q3 hold-out blaster is a variant of the more common Q2 model. The Q3, appearing to be the Q2 at a glance, channels the energy from a standard hold-out blaster power pack and fires with the power of a heavy blaster pistol. This sort of power usage requires nearly 50% of the clip's energy, only giving the Q3 two shots.

Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/
 
 

SoroSuub Redemptor
Model: SoroSuub Redemptor
Type: Specialized hold-out blaster
Scale: Character
Skill: Blaster: hold-out
Ammo: 6
Cost: 950
Availability: 4,X
Fire Rate: 1
Range: 3-8/12/20
Damage: 5D
Game Notes: The Redemptor is almost silent in operation.
 
 
BlasTech Stinger
Model: BlasTech Stinger
Type: Low-power holdout blaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 12
Cost: 250 (power packs: 25)
Availability: 2 F,R,X
Fire Rate: 1
Range: 2-4/8/12
Damage: 2D+1

Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon.

Kevin Dole (cyberraven@SOFTHOME.NET)
http://www.Geocities.com/Area51/Dimension/4151/welcome.html
 
 

Suicide Special
Model: Typical Suicide Special
Type: One-shot holdout blaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 1 (non-reloadable)
Cost: 70
Availability: 2, X
Range: 1-2/4/10
Damage: 4D
Game Note: If Wild Die rolls "1", weapon explodes, doing 5D damage to the shooter.

These are made by many underground manufactures, but they all have basic capabilities. They are, simply put, trash that posses nearly as much danger to the user as the target. They are, however, popular due to their disposable nature and total untraceability. The fact that they are single shot weapon is not a problem to most couriers, who really only need one shot (destroy the package). The fact that they are such pieces of trash means that if it must b ditched, there really is no money lost. Their cheapness is also a big consideration to the destitute, indigent and poor, along with criminals.

Kevin Dole (cyberraven@SOFTHOME.NET)
http://www.Geocities.com/Area51/Dimension/4151/welcome.html
 
 

1