type: sharpshooter's blaster rifle
skill: Blaster: rifle
availability: 3 X
cost: 1500 (25)
range: 4-40/120/300
ammo: 100
damage: 5D
note: scope: +1D to hit if used for one round of aiming.
by Kevin Dole
BLASTECH SHARPSHOOTER V
The Sharpshooter V is a direct outgrowth of the relatively
new Hunter V sporting carbine. When members of the Imperial Ordinance Procurement
Command first examined the Hunter V, they found much that they liked. However,
they wanted better throughput and coherency from the bolt, and a better
scope. Having written their findings, the samples went to various General
and Admirals as hunting guns, and a very few where given to COMPNOR SAGroup
shooting contest winners. BlasTech took their own initiative, and redesigned
the Hunter, producing the Sharpshooter V. They petitioned for a new trial
for their weapon, and received it through the intervention of an Advisor
to the Emperor, who enjoys target shooting. The scope which is built directly
onto the SS V is quickly becoming the standard which all others are measured,
and most people agree the that what many call a "lack of power" is a suitable
compensation for the increased range. Sharpshooter Vs are currently a standard
issue weapon to Army Sharpshooter and Engineer units, counter-terrorist
teams from the Imperial Security Bureau and the Sector Marshals. The Hunter
V is often used by law enforcement organizations as a precision rifle,
in an effort to minimize loss of innocent life and the destruction of private
property. As well as by game hunters who wish to minimize meat and hide
damage.
type: precision blaster carbine
skill: Blaster: carbine
availability: 2 X
cost: 1200 (25)
range: 3-30/100/350
ammo: 100
damage: 4D+1
notes: scope: Reduce range, smoke and darkness penalties
by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc)
if used for one round of aiming. (Hunter V: Reduces range, smoke and darkness
penalties by one step.) Includes bonuses for bipod.
BLASTECH HUNTER V
type: precision blaster carbine
skill: Blaster: carbine
availability: 1 R
cost: 1000 (25)
range: 3-30/100/300
ammo: 100
damage: 3D+2
notes: scope: Reduce range, smoke and darkness penalties
by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc)
if used for one round of aiming. (Hunter V: Reduces range, smoke and darkness
penalties by one step.) Includes bonuses for bipod.
by Kevin Dole
MERR-SONN M-435 DEATHSLEDGE
The companion longarm of the new M-434 DeathHammer pistol,
the DeathSledge is actually meant to be a basic grunt rifle. At this time,
however, it is seeing service mostly as a sharpshooter and marksman's rifle.
It has the longer range normally associated with less powerful weapons,
the throughput of the famous A280 and is tougher than a pourstone brick,
topped with an excellent, passive light enhancing scope. The only real
drawbacks are the price (and this is due to the cutting edge technology
incorporated in the weapon) and the energy consumption rate. This last
is unavoidable at this time, but later variants of the design expect to
improve in this area as the technology involved improves. Personally, I
think the price is well worth it.
type: advanced blaster rifle
skill: Blaster: rifle
availability: 3 R,X
cost: 1500 (25)
range: 4-40/120/350
ammo: 60
damage: 5D+2
notes: scope: +1D to hit if used for one round of aiming.
Up to +2D against lo-lite conditions.
by Kevin Dole
MERR-SONN SX-451 HEAVY SNIPER RIFLE
The Merr-Sonn SX-451 is one of the premier heavy sniper
rifles on the market today, it is closer to a piece of light artillery
than it is to a personal weapon. The mission of the SX-451 is to destroy
material, vehicles and crew served weapons from a distance, usually outside
of the enemy's perimeter. It is also being used by law enforcement authorities
to neutralize armed criminals who have taken cover behind cover capable
of stopping a lesser shot, to destroy explosive devices where they lay
and to disable a felon's escape vehicle. Having the range and power of
the famous E-WEB heavy repeating blaster, the SX-451 is not a small weapon,
nearly two meters long and 15kg in weight, making unsuitable for all but
a few, specialized, select missions. For transportability, the rifle breaks
down into four pieces (barrel and scope, bipod, action, and stock), and
packs into a case or a specially built backpack. Reassembly take about
a minute, with no special tools, just a credit chip, screwdriver or similar
item. The scope is built under license from BlasTech, as it utilizes the
thermal, UV and passive light enhancement composite image systems found
in the Sharpshooter V, while improving on the haze and smoke filters. Unfortunately,
due to the power, the capacitors in the trigger group must be quite powerful,
but compact for portability. The trade off with this is a 20 second recharge
time on the firing mechanism. But all things considered, you really don't
need to hit a target twice for it to stay still.
type: heavy sniper rifle
skill: Blaster: rifle
availability: 3 X
cost: 4000 (25)
range: 3-100/350/500
ammo: 5
fire rate: 1/4
damage: 8D
notes: Scope: Reduce range 2 steps (long becomes short,
etc.), negates all smoke and darkness penalties, after 1 round of aiming.
Includes bonuses for bipod.
by Kevin Dole
RODIARMS NEEDLE RIFLE
Not what one thinks of as a sniper rifle, the Rodiarms
Needle Rifle is almost the perfect covert marksman's weapon: silent, compact,
lethal. The Needle Rifle fires a frozen dart of some kind of poison, ranging
from fast acting knockout drugs, to slow toxins, to truth serums, with
jets of compressed gas. When fired, the dart makes a soft "thirp"ing noise
which is almost impossible to hear after three meters, and feels like the
bite of an annoying insect when it hits. Unfortunately, the projectile
is quite brittle, and can be beaten by all but the absolute lightest armour,
even leather or chromasheath swooper jackets! COMPNOR agents have made
some use of this weapon to expose corrupt politicians, hitting them with
truth serum darts just prior to making speeches (often, the Rebellion has
claimed the actions as their own).
type: frozen dart rifle
skill: Missile Weapons: needle rifle
availability: 3 R,X
cost: 3000
range: 3-50/150/400
ammo: 500
fire rate: 1
damage: varies by toxin
notes: scope: +1D to hit if used for one round of aiming
brittle: Can not penetrate any armour
heavier than +1 Physical.
unnoticeable: requires Difficult PERC
roll to feel impact of the dart.
by Kevin Dole
SOROSUUB X-45 SNIPER
This is what happens when profiteers try to make a precsion
rifle. The only saving graces of this thing are the scope and the cost.
Actually, mostly the cost. It is very light, the stock is too short for
anyone other than a Sullusten or Jawa, has no provision for mounting a
bipod, has poor ergonomics and pitiful range. The scope is of a generation
of electrical image enhancement that predates the first skirmishes of the
Clone Wars. The SoroSuub X-45 is often sold as a sporting weapon (along
with slip-on, after market stock extensions); and sees usage only among
the most desperate private military units. It is such a pitiful weapon,
even the majority of the Rebel Alliance considers it to be almost as bad
as no weapon at all.
type: sniper rifle
skill: Blaster: rifle
availability: 2 R,X
cost: 950 (25)
range: 1-25/100/250
body: 1D
ammo: 25
damage: 5D
notes: Scope: -1 level of range if used for one round
of aiming.
Short: Designed for little people.
+3 difficulty if shooter has normal to long sized arms. Stock extensions
available (cost about 10cr).
by Kevin Dole