Compact Repeating Blaster
B-12/r Repeating Blaster
Drearian Rapid-Fire Blaster
BlasTech ES-23 "ESPO Riot Gun"
Medium Repeater
Imperial Repeating Rifle
Imperial Heavy Assault Repeater
Rapid Blaster Rifle
Uzi Repeater
Multi-Pulse Blaster Cannon
Arakyd XP-X1 Assault Rifle
BlasTech V-Web Light Artillery Piece
Compact Repeating Blaster Model: Czerka 912 Compact Repeating Blaster Type: Telescoping, light repeating blasters Skill: Blaster: repeating blaster Ammo: 25; Unlimited (power generator) Cost: 4,500 (power packs: 25) Availability: 3, X Fire Rate: 1 Range: 3-30/50/250 (+5 difficulty to hit at long range) Damage: 6D+1 Game Notes: Requires one round to lock barrels into firing position. +10 difficulty on all repair and modification rolls. The Czerka 912 Compact is a unique design, designed for troops who have
limited transportation and storage space. It has no shoulder stock or bipod,
nor does it have provisions for the fitting of such items. It is quite
short, only little over a meter in length when in the firing mode, and
only about the length of an E11 with the stock folded when sacked up for
transport. This is due to the radical, telescoping barrel design. The focusing
lenses, the forward half of the galven circuitry and the cooling system
are mounted in a large canister that retracts and extends via a hydraulic
piston. It has a slightly shorter than average range, but is also slightly
more powerful than your typical light repeater. It was originally meant
for the bounty hunter market, but fell flat due to the high cost and maintenance
difficulties. |
B-12/r Repeating Blaster Model: Kashan Industries B-12/r Type: Repeating blaster Scale: Character Skill: Blaster: repeating blasters Ammo: 100 (power pack), 300 (back pack), Unlimited (generator) Cost: 1,900 credits (power packs: 25) Availability: 2, R Range: 3-30/120/350 Damage: 5D+2 Game Notes: On constant-fire mode the blaster fires a burst of 3 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower. The Kashan Industries B-12/r repeating blaster is another, less popular,
variant of the B-12 blaster rifle. At the cost of firepower, the B-12/r
gives the user multiple, rapid-fire, shots. Unlike other repeating blasters
of its scale, the B-12/r has an optional power jack, for plugging into
a back pack battery or a power generator for extended firepower. |
Drearian Rapid-Fire Blaster Model: Drearian Arms Rapid-Fire Blaster D-49 Type: Rapid-fire blaster blaster Scale: Character Skill: Blaster: heavy blaster pistol Ammo: 25 Cost: 1,000 (power packs: 100) Availability: 2, F or R Fire Rate: 7 Range: 3-15/30/50 Damage: 5D Game Notes: This blaster shoots three bolts out in rapid succession per shot. For each three a roll must be made. Each shot counts as two actions instead of one, so a shot is made with an extra -1D. A weapon used when greatly outnumbered and one does not have to worry about
hitting allies or the mess made. Every time fired this rifle produces multiple
bolts that can be spread by moving the rifle rapidly left-right, best towards
the enemy. Also when an enemy has great protection you can count that at
least one bolt gets through. |
BlasTech ES-23 "ESPO Riot Gun" Model: BlasTech ES-23 "ESPO Riot Gun" Type: Selective fire blaster rifle Scale: Character Skill: Blaster: repeating blasters Ammo: 300 Cost: 1,700 (power packs: 50) Availability: 2, X Modes: semi-auto, burst (5 shots/burst) and full auto (30 shots/long burst) Range: 3-30/100/300 Damage: 5D+1 This is one of the standard issue weapons of the CSA's vaunted ESPO forces,
and one of the most common and popular automatic rifles in action today.
Despite it's popular nickname, it is not a true riot gun. Sharing the durability
and reliability of the rest of the BlasTech line, the ES-23's control layout
and maintenance drill are quickly learned if one has mastered the E11 rifle
or E14 carbine. The biggest difference lies in placement of the special,
oversized powercell on the underside of the weapon. They are well designed,
fitted with a vertical foregrip to compensate for the fact that most shot
are not made with the shoulder stock. This means that it can provide an
incredible amount of fire in a relatively small package. Contrary to most
descriptions, it is actually no more inaccurate than an E11, and not much
heavier. |
Medium Repeater Model: SoroSuub RB-407 Type: Medium repeating blaster Scale: Character Skill: Blaster: repeating blasters Ammo: 15; Unlimited (power generator) Cost: 3,020 (power packs: 25) Availability: 2, X Fire Rate: 1 Range: 3-75/150/400 Damage: 7D Game Notes: Must make a Moderate Lifting skill roll when firing without support (either bipod or mount), or suffer a -1D difficulty penalty due to the weight. The SoroSuub RB-407 is the standard issue medium repeating blaster to the
Imperial Army (Expansion and Inner Rim regions). Like other medium repeaters,
it has been over shadowed by light and heavy models. Designed to fill both
the role of mounted or positional gun, and platoon or company level support
weapon, it is considered to be a compromise, but a good one. In the fixed
gun role, it can fired from the integral bipod, or mounted to a wide variety
of pintal and tripod mounts, meaning that it can be used as a commander's
gun on armoured vehicles, or as a door gun on airial transports. In the
infantry role, it's fixed stock and bipod are essential. Meant to be fired
from the bipod due to eight, the RB-407 is capable of being fired like
a big rifle by a strong enough individual. Despite this versatility, it
has earned the unenviable nickname of "pig", due to it's reputation
for being temperamental (all of these problems are corrected by using proper
ammunition and maintenance procedures) and it's considerable weight. |
Imperial Repeating Rifle Model: Imperial Intelligence RB-XI Repeating Blaster Type: Repeating blaster Scale: Character Skill: Blasters: repeating blasters Ammo: 40 Cost: 35,000 credits (power packs: 500) Ranges: 3-60/200/500 Damage: 7D Game Notes: Sighting Macroscope: Adds +3D to medium and long range shots. Requires a Moderate Sensors roll to sight-in a target. Motion Detector: A small display screen extends off the left side of the RB-XI, just below the sighting macroscope, which displays all moving objects within 100 meters. Flash Light: The RB-XI also has a flash light mounted directly above the barrel that can be switched on and off using a small switch above the handle within reach of the user's thumb. The RB-XI is the personal weapon of choice of the Imperial Intelligence
Adjustments agent, Colonel Flac Drivin. The Tech deparment of Intelligence
worked for months just developing the concept behind such a powerful, hand-held
weapon. It took eleven versions of the weapon before a safe power source
could be developed, all of the first ten prototypes of the weapon overloaded
and exploded, killing the tech operating it each time. The final production,
the RB-XI, features several unique power converters and internal mini couplings
to regulate the power flow, thus preventing an overload. The power pack
attaches underneath the barrel, "hugging" it, and not giving
the repeater a bulky extension that could get in the way during a critical
moment. Like most personal repeating blasters, the RB-XI is a little more
than a meter in length and weighs quite a bit, it is definately a two-handed
weapon meant for use with a shoulder strap. The sighting macroscope aids
in all medium to long range shots, almost insuring a direct hit on the
target. The motion detector display was a concept taken from an elite group
of Imperial commandos serving out in the Harvlis Sector. |
Imperial Heavy Assault Repeater Model: BlasTech/Merr-Sonn RB-XII Medium Repeater Type: Repeating blaster/micro-grenade launcher Scale: Character Skill: Blasters: repeating blasters Missile weapons: micro-grenade launcher Ammo: Blaster: 200 Micro-grenade launcher: 5 Cost: 2,500 credits (power packs: 100; grenade magazine: 200) Availability: 3, X Fire Rate: Blaster: 5 Micro-grenade launcher: 1 Ranges: Blaster: 3-60/150/400 Micro-grenade launcher: 1-250/350/500 Damage: Blaster: 6D+2 Micro-grenade launcher: 5D Game Notes: Two rounds to reload grenade magazine. The RB-XII is a new repeater that has recently been introduced into the Imperial Army. The original prototype weapon, the RB-XI, designed by Imperial Intellience was field tested and used in actual combat situations by one of their Adjustments agents, Colonel Flac Drivin. The Empire contracted both BlasTech and Merr-Sonn to create a newer version of the weapon with a grenade launcher. As a result, both BlasTech and Merr-Sonn are manufacturing identical copies of the RB-XII. Merr-Sonn finished their first prototypes nearly a month before the return of Emperor Palpatine, leaving BlasTech baffled. By some miracle of fate, BlasTech turned out an exact duplicate of Merr-Sonn's version only a week after Merr-Sonn begin manufacturing them in semi-large numbers. These weapons were sold to the Empire in small numbers, only a few Army and stormtrooper divisions were ever issued the weapon. Ryan Matheny (darkweji@gte.net) |
Rapid Blaster Rifle Model: Saldorian Rapid Blaster Rifle RGG-2 Type: Antipersonnel rapid blaster rifle Scale: Character Skill: Blaster: repeating blaster Ammo: Unlimited (power generator) Cost: 5,000; 500 (backpack power generator) Availability: 3, R or X Fire Rate: 30 Range: 3-10/30/120 Damage: 1D per bolt Game Notes: The character carrying this weapon can't dodge because of the weight of the weapon for it weight over 10 kilos. When fired however the player shooting decides how he will split his Blaster skill. How many dices for shots and how many for accuracy. (example: blaster skill 7D -> 3D for shots and 4D for accuracy.) Then roll the shot dice and this is many shots he manages to get off. These are evenly spread over the selected targets. Multiple targets gives no penalties with this rifle. But there is rolled for separately to hit for every target. Every shot does 1D damage, add the damage and then the targets resist. |
Uzi Repeater Model: BlasTech T-13 Type: Ultra-light repeating blaster Scale: Character Skill: Blaster: repeating blasters Ammo: 50 Cost: 2,500 (power packs: 25) Availability: 2, X Fire Rate: 1 (fired in a burst of 5 shots) Range: 3-40/75/150 Damage: 6D (this is for the 5 shot burst) The Repeater Uzi is not a very popular or widely known model. They are
a very unique design, able to fire off a burst of five shots with a single
pull of the trigger in such rapid succession that its almost like a continuous
beam of energy. The burst usually hits all in the same spots because it
fires off the rounds faster than most users can move it in an attempt to
spray an area with fire. They are popular with gangsters and pirates and
can be devastating in confined areas. Some elite military units have taken
to using the T-13 for raids on enemy bases, ships, etc and have come out
on the winning end most of the time. |
Multi-Pulse Blaster Cannon Model: Aturo Arms TT-4 Multi-pulse blaster cannon Type: Heavy anti-infantry weapon Skill: Blaster: Multi-pulse blaster cannon (-2D if not specialized) Ammo: 25 Cost: 3,500 Credits Availability: 3, X Ranges: 3-50/150/400 Damage: 7D+1 Game Notes: Due to the weapon's inherent unreliability any rolls of a one on the wild die when firing causes the Multi-pulse blaster cannon to jam and shut down. Re-initializing the weapon takes an Easy Blaster Repair roll and 3 rounds. Due to the weight and cumbersome nature of the cannon anyone engaged in strenuous activity (running around, combat, etc.) while carrying the weapon must make a Moderate Stamina roll every round in which the weapon is fired or every third round of activity or become fatigued. A particuarly devastating weapon favoured by the least subtle of bounty hunters, and others who put guns over intelligence. The TT-4 multi-pulse blaster cannon is produced by Aturo Arms, one of the small rim corperations trying to get a foot hold in a competative market place. The TT-4 was designed as an infantry support weapon for military units, a smaller, lighter, replacement for the popular E-web. Aturo's designers worked on the principle that by greatly increasing the fire rate of the weapon more damage could be done by a lighter, cheaper, weapon and created a revolutionary cooling system allowing an devastating barrage of fire to be unleashed with every shot. However the new system meant that the TT-4 suffered from several design flaws that prevented its acceptance by the military. The first was that the weapon is difficult to use with out considerable (and, in the eyes of the military, expensive) training, the second, that while it was intended to be carried and fired by a single trooper the cannon is heavy and cumbersome, and finally and most importantly the new cooling system is prone to shutting the weapon down to prevent overheating, causing a distressingly high failure rate. The origional run of TT-4's was sold off quietly on the private market, while Arturo's design team works on the solving the problems for the 4a. A harness and mount for the TT-4 is soon to be released, making it easier and less tiring to carry and fire. |
Arakyd XP-X1 Assault Rifle Model: Arakyd Corporation's XP-X1 Type: Assault rifle Scale: Character Skill: Blaster: rifle Ammo: 100 Cost: 15,000 (power packs: 500) Availability: 4, X Range: 3-25/50/100 Fire Control: 1D+2 Damage: 8D+1 Game Notes: The X1 Assault Rifle is a powerful compact weapon. It has the firepower of a Heavy Repeating blaster yet is smaller than a blaster rifle. The X1 has fully repeating capabilities giving it any advantages that a repeating blaster has, including a Fire Control stat given above. The X1 Assault rifle was produced by Arakyd Corporation in the years following the Battle of Endor. No one quite knows for whom the rifles were created but evidence points its finger at the Empire. However, this isn't known for sure. As the story goes a couple of hundred of the assault rifles were being smuggled aboard a Correlian YT-1900 transport freighter. The freighter was somehow forced out of hyperspace and boarded by mercenaries aboard an Imperial Customs Frigate. It is not known who orchestrated the attack, but shortly there after the crime boss Ploovo Two-for-one was selling the rifles on the black market. The truth would have been more easily unearthed had the pilot and his first mate not been murdered by blasting them out of the airlock bereft of space suits. When word got out about the rifles and the attack the New Republic took interest in the case, apparently not having ordered the shipment. The Arakyd Corporation was confronted by New Republic officials, but apparently all documentation of the Araknyd XP-X1 Assault Rifle had been erased from their computer banks. Furthermore, the Arakyd Corporation denied its involvement in the smuggling and challenged all claims to the contrary. What was more intriguing was that the ships logs indicated a transmission
was received by the freighter from a New Republic military HQ. When the
computer banks aboard the ship were scanned for the transmission it could
not be found. Eager to avoid a scandal the charges were dropped and to
this day nobody really knows what happened. |
BlasTech V-Web Light Artillery Piece Type: Man Portable Artillery Piece Skill: Blaster: V-Web Scale: Speeder Availability: 3 X Cost: 6000 Range: 3-75/200/500 Ammunition: unlimited (power generator) Fire rate: 1 Crew: 2 (1/+3) Damage: 4D+1 Based on the famous E-Web, the V-Web is designed to disassemble armored
vehicles. To ease in the training of your forces, BlasTech has made the
V-Web almost 90% identical to the E-Web, and it uses the same mounts and
power system. While actually only a few percentages more powerful that
the E-Web, the V-Web is designed specifically to counter light armor. It
fires a single, more concentrated tighter pulse of energy, rather than
the numerous pulses from the E-Web, sacrificing area of effect for penetration. |