NAME:
TYPE:     Hutt Hunter
GENGER:                SPECIES:
AGE:                        HEIGHT:                         WEIGHT:
DESCRIPTION:

SKILLS and ATTRIBUTES:
Dexterity:        4D
Knowledge:    3D
Mechanical:    3D
Perception:    3D
Strength:        3D
Technical:      2D

MOVE:                             10
FORCE SENSITIVE:         no (not allowed, the nature of the work would turn him to the dark side)
FORCE POINTS:              1
DARK SIDE POINTS:        0
CHARACTER POINTS:     10

EQUIPMENT:                                        CREDITS: 500
Bandoleer
Leather/Synthetic Gloves
Combat Jumpsuit (with waterproof equipment pouches)

Weapons:
M-4 Combination Blaster Rifle (slugs)
BlasTech DL-35 Variable Output Blaster Pistol

Leather/Synthetic Gloves
Model: Typical leather/synthetic gloves
Type: Typical gloves
Cost: 10 credits
Game Notes: +2 versus physical (covers hands); +2 to climbing; +2 damage when Brawling

M-4 Combination Blaster Rifle
Model: Para-Ordnance M-4CG Assault Blaster Rifle
Type: Combination shotgun/blaster rifle
Skill: Blaster: blaster rifle; Firearms: shotgun
Ammo: Blaster rifle: 100; Shotgun: 30
Cost: 1520 credits (power packs: 25, shotgun shells: slugs-10)
Fire Rate: Blaster rifle: 2; Shotgun: 1
Range: Blaster rifle: 3-40/100/250; Shotgun: 3-10/25/50
Damage: Blaster rifle: 5D; Shotgun Slug: 6D

Combat Jumpsuit
Model: A/KT Tuff1 Combat Jumpsuit
Type: Light combat armor
Cost: 500 credits
Game Notes: Adds +1D to resist physical damage, +2 against energy. No dexterity penalties.

BlasTech DL-35 Variable Output Blaster
Model: BlasTech DL-35 Variable Output Blaster Pistol
Type: Adjustable output blaster pistol
Skill: Blaster: blaster pistol
Blaster: heavy blaster pistol
Ammo: 100
Cost: 600 (power packs: 25)
Fire Rate: 1
Range: blaster pistol mode: 3-10/35/120; heavy blaster pistol mode: 3-7/25/50
Damage: blaster pistol mode: 4D; heavy blaster pistol mode: 5D
Game Notes:

Modes: Switching between modes counts as a free action
When in heavy blaster pistol mode, reduce the ammo by 4 for every 1 shot fired.
Rolling a mishap results in the weapon overloading, it will explode in 1D rounds causing 5D damage.
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