SKILLS and ATTRIBUTES:
Dexterity:
4D
Knowledge: 3D
Mechanical: 3D
Perception: 3D
Strength: 3D
Technical: 2D
MOVE:
10
FORCE SENSITIVE:
no (not allowed, the nature of the work would turn him to the dark
side)
FORCE POINTS:
1
DARK SIDE POINTS:
0
CHARACTER POINTS: 10
EQUIPMENT:
CREDITS: 500
Bandoleer
Leather/Synthetic Gloves
Combat Jumpsuit (with waterproof equipment pouches)
Weapons:
M-4 Combination Blaster Rifle (slugs)
BlasTech DL-35 Variable Output Blaster Pistol
Leather/Synthetic Gloves
Model: Typical leather/synthetic gloves
Type: Typical gloves
Cost: 10 credits
Game Notes: +2 versus physical (covers hands); +2 to
climbing;
+2 damage when Brawling
M-4 Combination Blaster Rifle
Model: Para-Ordnance M-4CG Assault Blaster Rifle
Type: Combination shotgun/blaster rifle
Skill: Blaster: blaster rifle; Firearms: shotgun
Ammo: Blaster rifle: 100; Shotgun: 30
Cost: 1520 credits (power packs: 25, shotgun shells:
slugs-10)
Fire Rate: Blaster rifle: 2; Shotgun: 1
Range: Blaster rifle: 3-40/100/250; Shotgun: 3-10/25/50
Damage: Blaster rifle: 5D; Shotgun Slug: 6D
Combat Jumpsuit
Model: A/KT Tuff1 Combat Jumpsuit
Type: Light combat armor
Cost: 500 credits
Game Notes: Adds +1D to resist physical damage, +2 against
energy. No dexterity penalties.
BlasTech DL-35 Variable Output Blaster
Model: BlasTech DL-35 Variable Output Blaster Pistol
Type: Adjustable output blaster pistol
Skill: Blaster: blaster pistol
Blaster: heavy blaster pistol
Ammo: 100
Cost: 600 (power packs: 25)
Fire Rate: 1
Range: blaster pistol mode: 3-10/35/120; heavy blaster
pistol mode: 3-7/25/50
Damage: blaster pistol mode: 4D; heavy blaster pistol
mode: 5D
Game Notes:
Modes: Switching between modes counts as a free action
When in heavy blaster pistol mode, reduce the ammo by 4 for every 1 shot fired.
Rolling a mishap results in the weapon overloading, it will explode in 1D rounds causing 5D damage.