Personal Plasma CarbineDisruptor Weapons
Personal Plasma Gun
Personal Plasma Rifle
Heavy Repeating Plasma Weapons Emplacement
Plasma Deatomizer
Plasma Pistol
Disruptor PistolConcealable Weapons
Th'ta Manufacturing TA-9 Disruptor Pistol
Th'ta Manufacturing TA-10 Rifle
Minas Cardsharp DeckPersonal Laser Weapons
Minas Mighty Pen
DDC Piratehunter Laser RifleFlame Throwers
DDC Spacer Laser Pistol
Phaser Rifle
Sunfire ML-144 Mk IVOther Misc. Stuff
BlasTech F3 and F3C
Merr-Sonn F-93 Flame Thrower
Incinerator Flamethrower
Type 4 Brain Disruptor/Blaster Rifle
Crossbow
Dart Gun
EMP Rifle
Needle Rifle
Noisy Cricket
Disruptor PistolWhile this has only 5 shots per power pack, I often only need one. Being a pirate, once I've gathered prisoners( if any are left), I often make an example of one of them. The thought of literally being atomized usually scares the heebie jeebies out of most of my prisoners. If any still show resistance, I vape them, too. I don't keep more prisoners than I have ammo for anyway. Model: Standard disruptor pistol Todd (frankc@local.net) |
Th'ta Manufacturing TA-9 Disruptor PistolA typical disruptor pistol, the TA-9 is popular across the Outer Rim. A large framed weapon, the TA-9, like other disruptors, works by shattering the target at the molecular level. It is also a class two felony to possess one with out proper Imperial permits, and class one on many worlds. The TA-9 is special for one particular reason- it has a "panic setting" This causes the system to fire in one massive, explosive purge of energy, capable of stopping almost anything short of an AT-AT. It also has one-in-three chance of taking out the shooter and everyone else within a meter of him. Type: disruptor pistol
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Th'ta Manufacturing TA-10 RifleA large, powerful weapon, the Th'ta TA-10 does an incredable amount of damage for a personal weapon, capable not of cutting a stormtrooper at half, but of evaporating him. Produced in very low nembers for desperate or determined folks, the TA-10 is sometimes found in the Outer Rim in the hands of Outer Rim law enforcement officers for everything from puting down escaping vehicles to breaching locks to making door ways. It is also used by assassians and pirates for much the same purposes. Type: disruptor pistol
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Sunfire ML-144 Mk IVThe Sunfire Corporation is one of the most prolific manufacturers of incendiary weapons today. Their ML-144 Mk IV is probably their most conventional, and popular, design, consisting of large packframe-mounted tanks and a projector wand fitted with a conventional pistol grip and an adjustable nozzle. For safety reasons, they have fitted the ML-144 with an electric igniter, which is triggered from a thumb switch mounted along the left side of the trigger group. This has the added bonus of allowing the user to release a pool of fuel on the ground for later ignition. They have also made the system highly adaptable to different kinds of fuel, reducing the second most common problem with flame throwers, keeping them fueled. type: Heavy Incinerator Unit |
BlasTech F3 and F3CThe F3, and it's slightly smaller brother, the F3C, are BlasTech's first expedition into the manufacture of flamethrowers inover a hundred years. Being of fairly modern design, they both use a small tank of fuel that is attached to the underside ofthe "barrel", and connected via a threaded socket to a pump housed before the standard pistol grip. The F3 is the larger ofthe two, and is fitted with a carrying handle/sight assembly, a heavy insulated forearm and a full shoulder stock, along withvertically mounted fuel bottle. The F3C is smaller, about the same size as the E11 blaster rifle, and lacks the shoulder stockand carrying handle, instead fitted with a LED "bead"-type sight at the muzzle and a horizontally mounted fuel bottle, eliminating the need for a forearm. It is small enough to be fitted under the barrel of some of the larger blaster rifles, such as the BlasTech A280 or EKX-10, or the Merr-Sonn Tracker 16, but not the newer, carbine sized weapons such as the Stormtrooper One or the E11. [stats for the F3C appear in brackets] type: flame rifle [flame carbine] |
Merr-Sonn F-93 Flame ThrowerThe F-93 is one of the heaviest flamethrowers available for personal carry and operation. It consists of the traditionalpack-mounted tanks, but the weapon itself is constructed more like a rifle, complete with stock and holographic reflexivesight. Using a new formula of Liquid Plastic-Fire (LPF), it is one of the few, if the only, truly all terrain incinerators available. Composed of magnesium-oxide and thermite suspended in a semi-liquid, hydrocarbon based gel, this fuel provides its own oxygen, making the possibility of vacuum and underwater operations a strong one. (However, to the best of Merr-Sonn's, and this writer's, knowledge no one has been brave enough to try it out, meaning no one knows if it actually works. If anyone actually does so (in combat), and has a confirmable visual recording of the incident, Merr-Sonn will give them a 75,000cr salary (plus expenses) to become the spokesperson for the design.) This high viscosity, along with incredibly high tank pressures, make this one of the few incinerators that can hit anything much beyond the range of a thrown shockball. type: heavy incinerator unit |
Incinerator FlamethrowerGrayson Corporation is fairly new in the armaments business and made several mistakes with the mark 1 incinerator. The igniter had a tendency to "backflash" and ignite napalm in the nozzle and tank, blowing the wielder to little pieces. That was fixed and the flammable chemicals spray out of the nozzle, and splatter burning fuel over a meter-wide square. A backpack holds the compressor unit and the napalm tank. A good weapon for the pyromaniac, as napalm is cheap and the gun is relatively inexpensive. Weapon: Grayson Corporation Incinerator Mark 2 Brian D Eager (BEAGER2@prodigy.net) |
Type 4 Brain Disruptor/Blaster RifleModel: NeuroSaav Type IV(G) Brain Disruptor Type: Neurological (nervous system) disruption rifle Scale: Character Skill: Blaster: blaster rifle Electronic weapons: brain disruptor Ammo: Blaster rifle: 100 Brain disruptor: - - Cost: 6,500 credits (power packs: 25, disruption energy cells: 250) Availability: 4, X Fire Rate: Blaster rifle: 1 Brain disruptor: 1/2 Range: Blaster rifle: 3-50/130/275 Brain disruptor: 5-20/40/65 Damage: Blaster rifle: 5D Brain disruptor: (see "Game Notes") Game Notes: The brain disruptor outputs a beaconing signal that overrides the target's brain and reprograms it to shut down the nervous system, causing the target to be completely helpless, until a small switch on the disruption weapon is released, sending out yet another signal, but this time telling the brain to start the body's systems' up, awakening the target. One squeeze of the rigger outputs the signal for 5 seconds (yet it takes another 5 seconds to build the energy again). The NeuroSaav Type 2 Brain Disruptor was one weapon created a millenia ago, when barbaric energy weapons and primitive slugthrowing weapons were in the hands of soldiers and brute forces at the time. But, over a thousand years later, the NeuroSaav company soon built, in limited numbers, the Type 4 brain diruptor, a prototype of their failing Type 3 model. Only ten Type 4s were ever made, 4 of which were contracted to the Bounty Hunter's Alliance (BHA), which needed the service of a weapon that could capture a target without ever touch them with ANY physical or energy weapon. This weapon favors brute over finesse, but is still a great weapon, if you could ever get a hold of one the few ten ever made. Craig Marx (dr.madman@mailexcite.com) |
CrossbowModel: SurvivaTec Crossbow Type: Combat crossbow Scale: Character Skills: Bows: crossbows Ammo: 10 Cost: 200 (arrows: 10) Availability: 2 F Range: 3-10/30/100 Fire Rate: 2 (1/2 for truly quiet operation) Damage: "target" points: 3D (+1D against armor) broadheads: 3D+2 (target must make a Difficult Stamina roll every minute, or suffer 3D damage from blood loss) This weapon is popular with special operations troops
who rely on stealth to accomplish their missions. A repeating crossbow,
the SurvivaTec Crossbow feeds from a 10 shot detachable box and has a horizontal
pump forearm to recock the bow (which is quite noisy, so most users take
the time to recock the bow manually without the lever). For transport,
the arms and stock fold down along the body of the bow, and are locked
into firing position via several screws. There are several types of bolts
available, including the typical "target" point (which has wonderful
armour penetration), broadheads and "bird" or stun tips. It is
fitted with a low magnification red-dot scope, carry case (with room for
two magazines) and sling swivels as a standard issue, and many popular
models of aiming device are adaptable to it. |
Dart GunModel: Gee-Tech XL-34 Type: Microdart spring gun Scale: Character Skill: Missile Weapon: dart shooter Ammo: 30 Cost: 350 (darts: 30) Availability: 1, F Range: 2-4/8/10 Damage: varies by serum type The GT XL-34 dart shooter is typical of this class of
weapon. Firing a small (.25mm by 5mm) metal sliver coated with a toxin,
via a hightension spring. This allows for nearly silent firing, but the
projectile must hit exposed skin. By using a detachable magazines, an agent
may carry several sticks loaded with a variety of agents ranging from near
instant neurotoxins to long incubation bacteria to truth serums. About
the same size as a typical holdout blaster, and having no electrical systems
or powercells, it has a very small sensor signature. It has one serious
drawback: you must hit an unarmoured area. Even light clothing, such as
a spacer's vest, will stop the slivers fired by a dart shooter. |
EMP RifleModel: Drerian Defense Conglomerate 'Meltdown' EMP Rifle Type: Electro-Magnetic Pulse Rifle Scale: Character Skill: Blaster: EMP Rifle Ammo: 6 Cost: 3,500 Fire Rate: 1/2 Range: 3-12/25/50 Damage: 6D+2/5D/4D+2/3D The DDC 'Meltdown' EMP Rifle fires a tight beam electro-magnetic
pulse which will disable or destroy most electronic systems and can even
kill an organic being at close range. The beam cannot be perceived in the
visible EM spectrum (it's invisible) and disperses over distance, resulting
in substantially less damage the further the target is from the weapon
when discharged. While designed to be compatible with standard power packs,
it draws a considerable amount of power from these packs allowing only
6 discharges before the pack is drained. |
Needle RifleModel: Rodiarms' Needle Rifle Type: Frozen dart rifle Scale: Character Skill: Missile Weapons: needle rifle Ammo: 500 Availability: 3 R,X Cost: 3,000 Range: 3-50/150/400 Fire rate: 1 Damage: Varies by toxin Game Notes: Scope: +1D to hit if used for one round of aiming. Brittle: Can not penetrate any armour heavier than +1 Physical. Unnoticeable: requires Difficult PERC roll to feel impact of the dart. Not what one thinks of as a sniper rifle, the Rodiarms
Needle Rifle is almost the perfect covert marksman's weapon: silent, compact,
lethal. The Needle Rifle fires a frozen dart of some kind of poison, ranging
from fast acting knockout drugs, to slow toxins, to truth serums, with
jets of compressed gas. When fired, the dart makes a soft "thirp"ing
noise which is almost impossible to hear after three meters, and feels
like the bite of an annoying insect when it hits. Unfortunately, the projectile
is quite brittle, and can be beaten by all but the absolute lightest armour,
even leather or chromasheath swooper jackets! COMPNOR agents have made
some use of this weapon to expose corrupt politicians, hitting them with
truth serum darts just prior to making speeches (often, the Rebellion has
claimed the actions as their own). |
Noisy CricketModel: MariTech BS-120 "Noisy Cricket" Type: Hold-out pulse gun Scale: Character Skill: Pulse Weapons: hold-out Ammo: 4 Cost: 15,400 (power packs: 50) Availability: 4, R or X Fire Rate: 1 Range: 3-6/12/50 Damage: 10D Game Notes: This weapon, even though extremely small in size, produces a powerful kick when fired. This kick will propel the firer back 2D meters in the direction opposite that he/she has fired. Any GMs should take into consideration what the firer may land in or on or against when firing this weapon and apply applicable damage as they see fit. The MariTech BS-120 "Noisy Cricket" (even
though the name may make you think otherwise) is reputedly the most powerful
hand-held weapon in existance. It is slightly smaller than your average
hold-out blaster but does more damage than a heavy repeater. There is a
major drawback to the Noisy Cricket, however. It fires such a highly concentrated
and powerful blast that it has more kick than a large slugthrower. Ryan Matheny (darkweji@gte.net) |