Mike Soulier gave us a glimpse of the 3rd edition movement rules and I
must say I was quite pleased with what I saw. However, being a die-hard
Rolemaster addict I had this tremendous urge to create a SWRPG movement
chart... So I did! :-) Here it is, what do y'all think?
First Half: |
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ROLL | VERY EASY | EASY | MODERATE |
0-1 | Stumble. 25% move. May not act again this round. | Slip. No move. Can get up next round. | Trip over unseen, imaginary, decomposing, Jawa dung. Take 3D Stun |
2-4 | 50% move | 40% move. | Stich. Move at 50% until make Mod. Stamina roll or 5 turns pass. |
5-9 | 100% move. | 75% move. | 50% move. |
10-14 | 100% move. | 100% move. | 80% move. |
15-19 | 100% move. | 100% move. | 100% move. |
20-29 | 110% move. | 100% move. | 100% move. |
30-39 | 125% move. | 110% move. | 100% move. |
40+ | 150% move. Incredible! Poetry in motion!!! | 125% move. | 110% move. |
Second half: |
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ROLL | DIFFICULT | VERY DIFFICULT | HEROIC! |
0-1 | Fall flat forward. Damage 2D. | Nasty fall is wounding to character's pride & body! | Sickening impact leaves character incapacitated |
2-4 | Break fall with arm. 3D damage to that arm. | Character nimbly avoids all perceived dangers. However, one is unsighted. CRUNCH! Damage 4D. | Mayday! Mayday! Eject! Eject!... Too late! SMASH!!! Damage 7D. |
5-9 | Trip & roll back onto feet, facing wrong way. Easy Perception to avoid losing an action next round. | Whoops! Character goes flying head over heels before tumbling to a stop in 50% move. Take5D Stun Damage. | Everything was justfine a minute ago. Where did it all go wrong? Damage 5D... to the head! |
10-14 | 50% move. | Aaarrgghh!!! Cramp in one leg reduces move to 25% for 5 rounds. | Brain fully realizes character's perilous situation. Minor heart attack. Stun Damage 7D |
15-19 | 70% move. | 30% move. | CLICK! Oh, oh, twisted ankle... 20% move for 1 week. |
20-29 | 100% move. | 60% move. | 40% move. |
30-39 | 100% move. | 100% move. | 75% move. |
40+ | 100% move. | 100% move. | 100% move. |