Date: Sun, 30 Oct 1994 16:40:47 +1030 (CST)
From: npgrebne@teaching.cs.adelaide.edu.au (Traveller)
Subject: RE: Running and chases

Mike Soulier gave us a glimpse of the 3rd edition movement rules and I must say I was quite pleased with what I saw. However, being a die-hard Rolemaster addict I had this tremendous urge to create a SWRPG movement chart... So I did! :-) Here it is, what do y'all think?
 

First Half:
DIFFICULTY
ROLL VERY EASY EASY MODERATE
0-1 Stumble. 25% move. May not act again this round. Slip. No move. Can get up next round. Trip over unseen, imaginary, decomposing, Jawa dung. Take 3D Stun
2-4 50% move 40% move. Stich. Move at 50% until make Mod. Stamina roll or 5 turns pass.
5-9 100% move. 75% move. 50% move.
10-14 100% move. 100% move. 80% move.
15-19 100% move. 100% move. 100% move.
20-29 110% move. 100% move. 100% move.
30-39 125% move. 110% move. 100% move.
40+ 150% move. Incredible! Poetry in motion!!! 125% move. 110% move.


Second half:
DIFFICULTY
ROLL DIFFICULT VERY DIFFICULT  HEROIC!
0-1 Fall flat forward. Damage 2D. Nasty fall is wounding to character's pride & body! Sickening impact leaves character incapacitated
2-4 Break fall with arm. 3D damage to that arm. Character nimbly avoids all perceived dangers. However, one is unsighted. CRUNCH! Damage 4D. Mayday! Mayday! Eject! Eject!... Too late! SMASH!!! Damage 7D.
5-9 Trip & roll back onto feet, facing wrong way. Easy Perception to avoid losing an action next round. Whoops! Character goes flying head over heels before tumbling to a stop in 50% move. Take5D Stun Damage. Everything was justfine a minute ago. Where did it all go wrong? Damage 5D... to the head!
10-14 50% move. Aaarrgghh!!! Cramp in one leg reduces move to 25% for 5 rounds. Brain fully realizes character's perilous situation. Minor heart attack. Stun Damage 7D
15-19 70% move. 30% move. CLICK! Oh, oh, twisted ankle... 20% move for 1 week.
20-29 100% move. 60% move. 40% move.
30-39 100% move. 100% move. 75% move.
40+ 100% move. 100% move. 100% move.
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