Nano-Units
These are tiny microscopic units, they can replace humans in many spots.  Unfortunately, they are cutting edge technology so they are super expensive.  They come in cases with a datapad to program them with.  When activated they look like a glowing silver pool covered in oil.  There is a variety of designs for Nano-Units, ranging from engineers to destroyers.  Currently only the Engineers are for sale and designs for the others are super-highly encrypted to prevent theft.  This is because nano-destroyers can kill anything and can only be destroyed by fire as there are so many of them.

Nano-Engineers
These little toys are the most expensive work crew you can find anywhere.  They are tiny, microscopic robots that are programmable to build almost anything you want.  You insert a programming card into the slot on the canister and step back.  After the Nano-Engineers are programmed the case will open up so they can start working.  They will use available materials, including wreckage from a battle and the case they were in, to build what you want.  When they are done they will build a new programming datapad to replace the one they "ate" and then go back together and build a new case around themselves.  Whoever uses these better be careful though, they are expensive to buy and have sometimes "accidentally" eaten up troops and vehicles on their side.  The best thing about the Nano-Engineers is that they can be programmed to construct a new group of Nano-Units.

Nano-Engineers
Model: Regal Engineering Corps. Nano-Engineers
Type: Nano-Engineer Unit
Scale: Character
Skill: Computer Porogramming/repair
Cost: 25,000 per canister
Availability: 3, R
Game Notes: Canisters are 1 meter tall and 1/3 meters diameter
                    - There must be available materials, wreckaage and junk or metal beams, or the object will not be completed
                    - Does not fill objects with fuel, power ceells, blaster gasses, etc. those must be added later.
                    - Can be used in vacuums (space)                     - Can be used in conjunction with other cannisters (add +5 to the computer programming/repair difficulty, divide time taken by numer of canisters, can never be less than 1/2 time for one of that item)
                    - To program in more than one of any item aadd anywhere from +5 to +10 to programming difficulty and multiply time taken by two
                    - To program datapads for the Nano-Engineerrs the user must have blueprints of the object to be made and insert them in the datapad
                    - Refer to the table below for difficultiess to program the datapad and the time to reclaim materials and build the items using one canister
  

Size and Complexity Difficulty To program Time Taken to build
Repulsor-Carts Very Easy 3 minutes
Landspeeders Easy 6 minutes
50 Blaster rifles Easy 7 minutes
Repulsor-Tanks Moderate 12 minutes
X-wings DIfficult 25 minutes
Correlian Corvettes Very Difficult 2 hours
Everything larger Heroic or higher 4 hours or more
New canister of Nano-Engineers Difficult 3 hours
                - Up to 10 objects and designs can be savedd as presets on the datapad, only roll programming once then it is Very Easy every time for that item
                - If you can get the design specs on the Naano-Engineers you can program them to produce another set of them, to do so there must be pure metals and silicon available, not just junk and wreckage 1