Sladen Munitions
"Blastbug"
Model: Sladen Munitions "Blastbug"
explosive rounds
Fire Control: -1D
Ranges: 3-10/20/100
Damage: 3D on impact, 5D+1 on explosion
Ammo: 5 shots per clip, also available as
chain
Cost: 50 per clip
These somewhat temperamental rounds are quite
deadly when they work. Somewhat larger than
most standard shells, Blastbugs are actually
miniature grenades, designed to lodge in
flesh and then explode. The inial strike
does just as much damage as an ordinary shell,
but it's the explosion that blows large pieces
out of the target. The explosion damage is
doubled for a successful shot to the head.
When one of these slugs strikes an armored
character, and the damaged rolled is exactly
enough that it causes no damage to the armor's
wearer, it has lodged between the wearer
and the armor, and the explosion inflicts
damage on both the wearer and his armor.
If it inflicts less than on the attack, it
impacts on the surface, and the explosion
damages the armor only. More than that, and
it lodges within the individual, causing
no damage to the armor on the explosion.
These grenades are somewhat finicky, and
on a mishap on the explosion damage roll,
they will lodge in the target, and not detonate.
A sudden jolt or missed first aid roll could
cause them to go off at a later time. When
these shots miss, the explosion inflicts
the listed damage to a radius of .3 meters.
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UrTech homing rounds
Model: UrTech homing rounds
Fire Control: +4D (except when blocked)
Ranges: 3-25/71/119
Damage: 2D+2
Ammo: 20 per clip, also available as chain
Cost: 800 per clip
These rather large shells are actually a
miracle of modern miniaturization. Equipped
with a heatseeking sensor on the nose and
a maneuvering jet at the rear, these targets
seek out the most humanlike heat signature
within their range of fire, and hit it. Only
a truly incompetent marksmen can miss with
these, making them ideal for automatic weapons
and burst firing.
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Kalimorw
Defense Industries DB Sniper
Model: Kalimorw Defense Industries DB Sniper
Fire Control: Normal
Ranges: 3-30/100/300
Damage: 3D+2 (+1D+2 vs. armor, for hitting
the target, not for armor damage)
Ammo: 25 per clip
Cost: 100 per clip
The standard multi-purpose sniper round,
the DB sniper is a Boron/Diamond jacketed
slug that has decent armor penetrating capabilities
on the one hand, and decent anti-personnel
capacity on the other. The nature of the
jacketing is what gives it this capacity.
When the slug impacts, hard materials hold
it together, and the very hard diamond and
boron jacketing allows it to pass through
many forms of armor. When in a softer substance,
such as flesh, the shell fragments, causing
far greater damage than an ordinary slug.
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UrTech
D-90 liquid metal slug
Model: UrTech D-90 liquid metal slug
Fire Control: +2D
Ranges: 5-70/500/1.2km
Damage: 2D+1 (+4D vs. armor, for hitting
the target, not for armor damage)
Ammo: 20 per clip
Cost: 70 per clip
This rather ingenious slug is the standard
in armor piercing sniper rounds. The shell
of the round is an insulative ceramic, which
surrounds a core of Deuterium-90. D-90 is
a rather unique substance. It is quite dense,
it's specific heat skyrockets when it is
exposed to Kterium. When the shell is fired,
a small quantity of Kterium is introduced
to the D-90. When the shells hits anything
the insulative shell shatters and the liquid,
superheated D-90 shoots through. D-90 shells
have gone through up to a quarter meter of
durasteel, when fired from weapons such as
those listed above, and still retained enough
velocity to go right through just about any
soft target. The major problem with these
shells is that they do relatively little
damage to their targets, generally passing
directly through them.
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Kosabi
Ltd. "Adder" poison round
Model: Kosabi Ltd. "Adder" poison
round
Fire Control: Normal
Ranges: 3-30/100/300
Damage: 3D impact, (+2D vs. armor, for hitting
the target, not for armor damage), 9D+1 neurotoxin.
Ammo: 25 per clip
Cost: 1,500 per clip
These highly illegal rounds are a favorite
of assassins. In just about every way they
are the same as ordinary boron/diamond jacketed
sniper slugs. However, instead of just bursting
apart when they strike a soft target, Adder
rounds release a potent neurotoxin that has
an onset time of 3 seconds, and has a stamina
check difficulty of 23.
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