Slugthrower Ammunition

Ranges and damage given are for the TRK ltd. S-Series slugthowers. Other weapons will have different totals.

Sladen Munitions "Blastbug"
UrTech homing rounds
Kalimorw Defense Industries DB Sniper
UrTech D-90 liquid metal slug
Kosabi Ltd. "Adder" poison round
 

Sladen Munitions "Blastbug"

Model: Sladen Munitions "Blastbug" explosive rounds
Fire Control: -1D
Ranges: 3-10/20/100
Damage: 3D on impact, 5D+1 on explosion
Ammo: 5 shots per clip, also available as chain
Cost: 50 per clip

These somewhat temperamental rounds are quite deadly when they work. Somewhat larger than most standard shells, Blastbugs are actually miniature grenades, designed to lodge in flesh and then explode. The inial strike does just as much damage as an ordinary shell, but it's the explosion that blows large pieces out of the target. The explosion damage is doubled for a successful shot to the head. When one of these slugs strikes an armored character, and the damaged rolled is exactly enough that it causes no damage to the armor's wearer, it has lodged between the wearer and the armor, and the explosion inflicts damage on both the wearer and his armor. If it inflicts less than on the attack, it impacts on the surface, and the explosion damages the armor only. More than that, and it lodges within the individual, causing no damage to the armor on the explosion. These grenades are somewhat finicky, and on a mishap on the explosion damage roll, they will lodge in the target, and not detonate. A sudden jolt or missed first aid roll could cause them to go off at a later time. When these shots miss, the explosion inflicts the listed damage to a radius of .3 meters.
 
 

UrTech homing rounds

Model: UrTech homing rounds
Fire Control: +4D (except when blocked)
Ranges: 3-25/71/119
Damage: 2D+2
Ammo: 20 per clip, also available as chain
Cost: 800 per clip

These rather large shells are actually a miracle of modern miniaturization. Equipped with a heatseeking sensor on the nose and a maneuvering jet at the rear, these targets seek out the most humanlike heat signature within their range of fire, and hit it. Only a truly incompetent marksmen can miss with these, making them ideal for automatic weapons and burst firing.
 
 

Kalimorw Defense Industries DB Sniper

Model: Kalimorw Defense Industries DB Sniper
Fire Control: Normal
Ranges: 3-30/100/300
Damage: 3D+2 (+1D+2 vs. armor, for hitting the target, not for armor damage)
Ammo: 25 per clip
Cost: 100 per clip

The standard multi-purpose sniper round, the DB sniper is a Boron/Diamond jacketed slug that has decent armor penetrating capabilities on the one hand, and decent anti-personnel capacity on the other. The nature of the jacketing is what gives it this capacity. When the slug impacts, hard materials hold it together, and the very hard diamond and boron jacketing allows it to pass through many forms of armor. When in a softer substance, such as flesh, the shell fragments, causing far greater damage than an ordinary slug.
 
 

UrTech D-90 liquid metal slug

Model: UrTech D-90 liquid metal slug
Fire Control: +2D
Ranges: 5-70/500/1.2km
Damage: 2D+1 (+4D vs. armor, for hitting the target, not for armor damage)
Ammo: 20 per clip
Cost: 70 per clip

This rather ingenious slug is the standard in armor piercing sniper rounds. The shell of the round is an insulative ceramic, which surrounds a core of Deuterium-90. D-90 is a rather unique substance. It is quite dense, it's specific heat skyrockets when it is exposed to Kterium. When the shell is fired, a small quantity of Kterium is introduced to the D-90. When the shells hits anything the insulative shell shatters and the liquid, superheated D-90 shoots through. D-90 shells have gone through up to a quarter meter of durasteel, when fired from weapons such as those listed above, and still retained enough velocity to go right through just about any soft target. The major problem with these shells is that they do relatively little damage to their targets, generally passing directly through them.
 
 

Kosabi Ltd. "Adder" poison round

Model: Kosabi Ltd. "Adder" poison round
Fire Control: Normal
Ranges: 3-30/100/300
Damage: 3D impact, (+2D vs. armor, for hitting the target, not for armor damage), 9D+1 neurotoxin.
Ammo: 25 per clip
Cost: 1,500 per clip

These highly illegal rounds are a favorite of assassins. In just about every way they are the same as ordinary boron/diamond jacketed sniper slugs. However, instead of just bursting apart when they strike a soft target, Adder rounds release a potent neurotoxin that has an onset time of 3 seconds, and has a stamina check difficulty of 23.
 
 

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