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625 | DNA Recognition Pad; Keys suit to Don Zondok only; linked to electrical output; 7D stun |
+9,375 | +4D to STRENGTH rolls against physical attacks |
+3D to STRENGTH rolls against energy attacks | |
+9,375 | +2D+1 to LIFTING skill rolls |
1,250 | +2D to brawling and climbing |
8,500 | Sealable Enviro-Filter; 12 hours of air; metal mesh closes over seal to prevent flak damage |
1,500 | Temperature Controlled |
3,000 | Armor reflective Coating; +1D to hide and sneak checks vs. sensors |
1,000 | Thermal Masking; +1D to Sneak vs. sensors checks to detect the user with heat-sensitive means |
2,100 | Sound Baffling System; +1D to sneak checks, Cumulative with other modifiers |
1,500 | Electronic Counter Measures; +1D to Sneak vs. sensors checks to detect the user by electronic means |
57,389 | Internal Blaster Rifle on right arm; Damage: 6D+2; Ammo: 200; Range: 5-45/150/450 |
200 | Magnetic Holster on right leg: +2D to quick draw skill rolls |
4,032 |
modified Heavy Blaster Pistol; Damage: 6D+2; Ammo 50; Range: 5-11/38/75; front sight filed off |
200 | Magnetic Holster on left leg: +2D to quick draw skill rolls |
4,838.4 |
modified Blaster Carbine; Damage 6D+2; Ammo 200; Range 5-38/75/375 |
900 | 3 Syntherope Shooters on the bottom of the left arm; 25m of syntherope; rope strength: 3D |
500 | Ion Flare Launcher on the inside of the right arm;; 3 flares, 3D Ion damage, 1m area of effect. Lasts for 2 minutes |
1,913 | Built in Hold-Out Blaster on the outer side of each arm; ammo: 25; separate power source |
2,500 | Concussion Grenade Launcher on the fore of right shoulder; 6D damage in 5m blast radius; range 1-250/350/500; 20 ammo; explode on contact; used 0 ammo |
100 | Small Lights on helmet for low light areas | |||||||||||||||||||
100 | Built-in Macro Binoculars; +1D to Perception or search from 100-200m | |||||||||||||||||||
1,000 | Corellian Technologies Scan 3000 Sensor Pod; +2D to all search attempts made within 60 meters | |||||||||||||||||||
3,000 | Infrared sensors, +2D to search for exothermic objects in normal to cold temperature situations | |||||||||||||||||||
2,000 | Expert Peripheral Sensor System: +2D to Perception checks to the sides and rear | |||||||||||||||||||
500 | Thermal Imager: +1D to Perception in darkness or near darkness | |||||||||||||||||||
1,700 | UV-night Sight: +3D to search or perception in darkness | |||||||||||||||||||
1,500 | Sound sensors: +1D to search in quiet situations | |||||||||||||||||||
875 | Image Magnification; increases the magnification of vision by up to 50 times; Add +2 to Perception totals for observing images far away; Add +5 to difficulty of attempting to use peripheral vision. | |||||||||||||||||||
375 | Light Amplification Image; +1D to Perception in near dark conditions | |||||||||||||||||||
* | Composite image that has been adjusted to provide a "real world view." | |||||||||||||||||||
10,500* |
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* | Contains parts from a Stormtrooper Helmet | |||||||||||||||||||
375 | Flexi-Cam; Allows user to peer around corners, over obstacles, etc. | |||||||||||||||||||
15,000 | SmartGun Links; add +1D+2 to relevant weapon skills (added in at top) | |||||||||||||||||||
2,000 | Tactical Information Heads Up Display; 4 information slug slots | |||||||||||||||||||
200 | Heads Up Chronometer Display | |||||||||||||||||||
500 | Remote link to ship’s Bio-Scan | |||||||||||||||||||
500 | Broad Band Antenna; can intercept and decode most communications on standard frequencies | |||||||||||||||||||
200 | Multi Frequency Comlink in helmet with external speakers (Equipped with normal and increased volume public address modes. It can be set to Stormtrooper and imperial frequencies with a switch) |
2,700 | Jetpack | 200m vertically or 500m horizontally per charge; 15 charges; jetpack operation skill |
800 | Gravboots | 20m/turn, max altitude: 150m |
800 | 100kg cargo winch | +1D to lifting with winch |
375 | Terrain GripBoots | +1D to climbing; +1D to walking on slippery surfaces |
375 | Magnetic Boots | Allow user to adhere to metallic surface |
400 | Turbo Projected Grappling Hook on the bottom of the right arm | 3 Ammo; 55m lanyard (you've seen the Batman cartoon right?) |
12,500 | Built-in Multi-Tasking Portable Computer (+1D to comp programming/repair rolls; 10D memory); +2 to powersuit operations; allows user to do up to 2 intra- and/or 1 extra-power suit function w/o penalties; e.i.: comp programming through scomplink, chronometer, and flexi-cam all at once) |
(infiltrator mission) | Fake bounty hunter ID papers and official hunting papers from General Krenlen "all you need will be supplied to you as if you are the Emperor" | ||||||
friend | Key card to Noame's store on Laurelia | ||||||
500 | High quality Pocket computer(+1D to comp programming/repair) | ||||||
On hard drive of computer:
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* | One week's worth of emergency rations | ||||||
70 | 35m Syntherope dispenser | ||||||
* | 2 Glowrods | ||||||
* | 1 Pocket flamer | ||||||
* | 2 Tabs of jelled fuel | ||||||
* | Snare wire | ||||||
* | Backup comlink | ||||||
* | Small collection of legal drugs (analgesics, emergency pain medication, anti-pyritics, antibiotics, etc) | ||||||
* | 700cL filtering canteen | ||||||
* | Folding grapple | ||||||
* | 2 Mini ion flares | ||||||
* | 1 Mini thermal flare | ||||||
* | Tiny laser strobe | ||||||
300 | Medicine dispenser +1D to all first aid or medicine rolls | ||||||
300 | 3 Medpacs | ||||||
* | Folding knife (str+2) | ||||||
200 | 5 Hypodermic injectors 5D+2 stun damage | ||||||
* | 5 Power cells | ||||||
250 | Vibroblade; str+3D | ||||||
250 | 2 Knives in sheaths w/ Monofilament Edge; damage: str+1D+1 | ||||||
270 | 2 Throwing knife in sheath w/ Monofilament Edge; +1 to thrown weapons skill; damage: str+1D+1 | ||||||
1000 | Minas Cardsharp Deck (76 cards; Damage: str+1D) | ||||||
Armory Raid | 9 smoke pellets | ||||||
25 | 5 Hooks for grenades on bottom edge of belt
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