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625 | DNA Recognition Pad; Keys suit to Don Zondok only; linked to electrical output; 7D stun |
+9,375 | +4D to STRENGTH rolls against physical attacks |
+3D to STRENGTH rolls against energy attacks | |
+9,375 | +2D to LIFTING skill rolls |
1,250 | +2D to brawling damage and climbing skill rolls |
15,300 | Personal Defense System; Releases energy beam dispersing cloud; reduces the damage of laser bolts by 2D; Ammo: 5 |
8,500 | Sealable Enviro-Filter; 6 hours of air; metal mesh closes over seal to prevent flak damage |
1,500 | Temperature Controlled |
3,000 | Armor reflective Coating; +1D to hide and sneak checks vs. sensors |
1,000 | Thermal Masking; +1D to Sneak vs. sensors checks to detect the user with heat-sensitive means |
2,100 | Sound Baffling System; +1D to sneak checks, Cumulative with other modifiers |
1,500 | Electronic Counter Measures; +1D to Sneak vs. sensors checks to detect the user by electronic means |
57,389 | Internal Phaser on right arm; Damage: 1D-8D+2; Ammo: 200 (infinite as long as suit is charged) ; Range: 5-15/60/210 |
1,000 | Built in Vibro-claws on both hands; str+3D+1 |
200 | Magnetic Holster on right leg: +2D to quick draw skill rolls |
4,032 |
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200 | Magnetic Holster on left leg: +2D to quick draw skill rolls |
4,838.4 |
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900 | 3 Syntherope Shooters on the bottom of the left arm; 25m of syntherope; rope strength: 3D, can detach from launcher and be reloaded later or detached from target and wound in again |
500 | Ion Flare Launcher on the inside of the left arm;; 3 flares, 3D Ion damage, 1m area of effect. Lasts for 2 minutes |
19,128 | Flame Projector on the inside of the right arm; Damage: 6D+2, 2m wide cone, length 4m; Ammo: 20; Range: 5-6/8/11 |
500 | Modified Viper 2 grenade launcher on the
left arm; range 1-250/350/500; 5 ammo; explode on
contact; used 0 ammo Damage: depends on grenade, grenade type changes with mission profile, usually in public Tear Gas is used and on missions fragmentation or white phosphorous grenades are used |
100 | Small Lights on helmet for low light areas | ||||||||||||
100 | Built-in Macro Binoculars; +1D to Perception or search from 100-200m | ||||||||||||
1,000 | Corellian Technologies Scan 3000 Sensor Pod; +2D to all search attempts made within 60 meters | ||||||||||||
3,000 | Infrared sensors, +2D to search for exothermic objects in normal to cold temperature situations | ||||||||||||
2,000 | Expert Peripheral Sensor System: +2D to Perception checks to the sides and rear | ||||||||||||
500 | Thermal Imager: +1D to Perception in darkness or near darkness | ||||||||||||
1,700 | UV-night Sight: +3D to search or perception in darkness | ||||||||||||
1,500 | Sound sensors: +1D to search in quiet situations | ||||||||||||
875 | Image Magnification; increases the magnification of vision by up to 50 times; Add +2 to Perception totals for observing images far away; Add +5 to difficulty of attempting to use peripheral vision. | ||||||||||||
375 | Light Amplification Image; +1D to Perception in near dark conditions | ||||||||||||
* | Composite image that has been adjusted to provide a "real world view." | ||||||||||||
10,500* | - Sensors in helmet; including MFTAS and H-47 Wrist Sensor *** - +3D to perception or search checks at 100-500 meters Sensors - +2D to all medium to long range perception checks - +1D to all short range perception checks - +2D to all medium to long range weapon skill rolls - +1D to all short range weapon skill rolls - reduce blaster range by 2 levels |
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* | Contains parts from a Stormtrooper Helmet | ||||||||||||
375 | Flexi-Cam; Allows user to peer around corners, over obstacles, etc. | ||||||||||||
15,000 | SmartGun Links; add +1D+2 to relevant weapon skills (added in at top) | ||||||||||||
2,000 | Tactical Information Heads Up Display; 4 information slug slots | ||||||||||||
200 | Heads Up Chronometer Display | ||||||||||||
500 | Remote link to ship’s Bio-Scan | ||||||||||||
500 | Broad Band Antenna; can intercept and decode most communications on standard frequencies | ||||||||||||
200 | Multi Frequency Comlink in helmet with external speakers (Equipped with normal and increased volume public address modes. It can be set to Stormtrooper and imperial frequencies with a switch) |
2,700 | Jetpack; 200m vertically or 500m horizontally per charge; 15 charges; jetpack operation skill |
800 | Gravboots; 20m/turn, max altitude: 150m; can be switched to reverse draw and act as terrain grip boots, when used in such a fashion they give +1D to climbing and +1D to walking on slippery surfaces (also metal) |
800 | 100kg cargo winch; +1D to lifting with winch, can be hooked to grappling hook in one round with an easy dexterity roll |
400 | Turbo Projected Grappling Hook on the bottom of the right arm; 3 Ammo; 55m lanyard (you've seen the Batman cartoon right?) |
57,500 | Built-in Multi-Tasking Portable Computer (+5D to comp programming/repair rolls; 20D memory); +2D to powersuit operations; allows user to do up to 5 intra- or extra-power suit functions w/o penalties; e.i.: comp programming through scomplink, and chronometer, flexi-cam, and ships bio-scan all at once) |
10,000 | Hacker Kit 1.1 |
(infiltrator mission) | Fake bounty hunter ID papers and official hunting papers from General Krenlen "all you need will be supplied to you as if you are the Emperor" |
friend | Key card to a general purpose store on Outer-rim planet |
500 | Pocket computer(+1D to comp programming/repair) |
On hard drive of computer:
Galladiniums Catalog with Inventory and Retailers prices |
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* | One week's worth of emergency rations |
70 | 35m Syntherope dispenser |
* | 2 Glowrods |
* | 1 Pocket flamer |
* | 2 Tabs of jelled fuel |
* | Snare wire |
* | Backup comlink |
* | Small collection of legal drugs (analgesics, emergency pain medication, anti-pyritics, antibiotics, etc) |
* | 700cL filtering canteen |
* | Folding grapple |
* | 2 Mini ion flares |
* | 1 Mini thermal flare |
* | Tiny laser strobe |
300 | Medicine dispenser +1D to all first aid or medicine rolls |
300 | 3 Medpacs |
* | Folding knife (str+2) |
200 | 5 Hypodermic injectors 5D+2 stun damage |
* | 5 Power cells |
250 | Vibroblade; str+3D |
250 | 2 Knives in sheaths w/ Monofilament Edge; damage: str+1D+1 |
270 | 2 Throwing knife in sheath w/ Monofilament Edge; +1 to thrown weapons skill; damage: str+1D+1 |
1000 | Minas Cardsharp Deck (76 cards; Damage: str+1D) |
Armory Raid | 9 smoke pellets |
25 | 5 Hooks for grenades on bottom edge of belt
- 2 White Phosphorous grenades; damage: 5D/4D/3D;
blast radius: 0-2/4/8; 3D for every round
consecutive; Cost: 300 each |