Description
Name Jok Lo-Bache - CE3K-1978
Type Ex-Stormtrooper
Gender/species M/Human
Age 23
Height 1.67m
Weight 156 lbs.
Visual Description Take a guess, stormtrooper armor, painted midnight blue

 
Skills and Attributes
Dexterity 4D Blaster 6D
Knowledge 2D Brawling parry 6D 
Mechanical 3D Brawling  5D
Perception 3D Dodge 6D
Strength 3D
Technical 3D 

 
MOVE 10
FORCE POINTS 1
DARK SIDE POINTS 0
CHARACTER POINTS 67
CREDITS 23,957,417.84

 
Equipment and Weapons
BlasTech E11 Blaster Rifle
BlasTech DH-17
Imperial Repeater
Backpack Power Generator
Stormtrooper ARMOR

Equipment Stats and Descriptions

Modified Stormtrooper Armor
Model Imperial Stormtrooper Assault Armor Suit Mk VII Mod XX
Type Personal Combat Armor
Cost Not for Sale; approximate guess: 44,150
Game Effects
Basic Suit
+3D Energy, +4D Physical, -2 DEX. Covers all areas
Cocris Syndicates Assault Enhancers, Servo Enhancers; +2D to brawling, lifting, and climbing
Imperial Munitions Storm-R Armor reflec Coating; +1D to hide and sneak checks.
2 Krail Armory E-6 Force Stilleto type retractable Force Blades; Str+3D (7D max.)
Imperial Munitions SB-1 Sound Baffling System; +1D to sneak checks. Cummulative with other modifiers.
Corellian Technologies E3AA Personal Defense Module: Releases an energy beam dispersing cloud which reduces the damage of laser bolts by -2D
 
Comlink
Equipped with normal and increased volume public address modes.
Tongue toggled comlink. Frequency agile, scrambled. 50km range.
A long range comlink setting (1 channel only) and two additional normal range comlink channels. 
It is capable of supporting five different com networks (i.e.: general-ST, command, platoon, squad and general-imperial).
 
Improved MFTAS +3D Perc in smoke, lo-lite and visibility obscuring conditions, +2D w/ passive systems only) 
+2D to hit moving targets (more than 10m/round) 
enhanced auditory sensors (+2D PERC for sound based rolls) 
adds retina printing lasers for weapons smart sight 
Imperial Munitions UV-3 UV Night-Sight +3D to search and Perception checks in darkness 
Correllidyne I-Red 1 IR Motion Sensor; Integrated infrared and motion sensors adds +1D to Perception in darkness or with moving objects ahead and to both sides. 
Correllian Technologies Scan 3000 Sensor Pod; +2D to all search attempts made within 60 meters 
Datalink from command Can project up to four feeds from remote sensing equipment, maps, floor plans, holo cams, or text documents. 
These commonly included an area map and coordinates provided by satellites (may be remote database, or from a back pack system). 
Sealed Envirofilter Can block harmful molecules, or seal and run off 30 minutes internal air. It may be connected to a three hour air supply. 
Pressurizable Climate Control Suit Allows comfortable operation in normal to extremely cold, and high or low pressure areas. Can be sealed to serve as a vacuum suit (wearer must make a moderate stamina role every thirty minutes, or receive a wound) or for use underwater.
Utility Belt
Contains numerous and sundry items including
5 power cells
2 medpacs and a small collection of drugs (analgesics, emergency pain medication, anti-pyritics, antibiotics, etc)
1 week worth of pill-form food concentrates and a 700cl canteen of water
emergency comlink
35m syntherope in a dispenser along with a folding grappling hook
miniature survival kit plus a variety of basic survival equipment (a pocket flamer, two tabs of jelled fuel, a folding knife, snare wire, etc)
2 mini ion flares, one mini thermal flare and one tiny laser strobe for signaling 
miniature glowrod, a basic blaster cleaning kit, and the like stored on the belt.
 
 

 
BlasTech DH-17 Imperial Blaster
Model BlasTech DH-17
Type Blaster pistol
Scale Character
Skill Blaster: blaster pistols
Ammo 200
Cost 525 (New, original); 2688 (modified)
Availability 2 X
Fire Rate 1
Fire Control +1D+2
Range 5-15/90/180
Damage 5D+2
Game Notes red dot sight and remote sight with visor display

 
BlasTech E11
Model BlasTech E11 Blaster Rifle
Type Blaster rifle
Scale Character
Skill Blaster: rifle
Ammo 200
Cost 1,000 (New, original); 6376(modified)
Availability 2 R,X
Fire Rate 1
Fire Control +1D+2
Range 5-45/150/450
Damage 6D+2
Game Notes weapon mounted macro-sight w/ light enhancing and remote sight with visor display

 
Imperial Repeater
Type Repeating Blaster Rifle
Skill Blaster: Repeating blaster
Scale Character
Ammo 400
Cost 2,100 (New, original); 13389.6 (modified); power packs: 100
Availability 4 X
Fire rate 6; 3 shot bursts: 2
Fire Control +1D+2
Range 5-45/150/450
Damage 6D+2 (8D+2)
Body 1D+2
Game Notes The triple fire option uses 3 ammo.

 
Aiming Point Sights
Type Red Dot Sight
Cost 100, more for magnification (treat game effects like optical scopes)
Availability 2 F
Installation Difficulty same as optical scopes
Game Notes Lessen the multiple action penalty on any shots made with a handgun equipped with a red dot sight by 2 pips, a shoulder arm by 1D. (ie: firing three shots with an E11, your multiple action penalty will only be -2D. Three shots from a DL-44 would give you a 2D+1 penalty.) Their low light bonuses are the same as for night sights. Only a +2 difficulty to hit when used with the off hand (normally +1D difficulty.) 

 
Macroscope w/ light enhancing
Type Weapon Mounted Macro-Sight
Cost 500
Availability 2 F,R
Installation Difficulty Easy to Moderate
Game Notes +3D to hit past 100m if used for one round of aiming. Counteracts up to 2D of Darkness penalties. Can not work in total darkness. 

 
Visor Sight
Type Remote Sight with Visor Display
Cost 1000
Availability 3 R
Installation Difficulty Moderate to Difficult
Game Notes No penalties for unaimed fire. When activated, visor shows what the weapon "sees". If the weapon's POV and yours are not the same, must make Moderate PERCEPTION roll, or suffer -1D from all rolled actions, due to disorientation. 

 
Backpack Power Generator
Type Near Infinite Powercell
Cost 1000
Availability 2 R, X
Body 3D (character) 
Installation Difficulty Very Easy to Easy
Game Notes Provides unlimited power to up to five weapons or similar devices. If it is damaged to the point of "incapacitated", it will not function. If it is "destroyed", it explodes as per a thermal detonator. 
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