Crew
Weapons
Blaster carbine
Model SoroSuub Stormtrooper Two
Type Blaster carbine
Ammo 200
Cost 5,734.4
Range 5-38/75/375
Fire Rate 1
Fire Control 1D+2
Damage 7D+2
Game Notes +5 difficulty to hit past 150 meters.
 
Hold-out blaster
Model SoroSuub Redemptor
Type Specialized hold-out blaster
Ammo 12
Cost 6057.2
Fire Rate 1
Fire Control 1D+2
Range 5-12/18/30
Damage 6D+2
Game Notes  The Redeptor is almost silent in operation.
 
Throwing Knife
Model Standard Throwing Knife
Type Melee Weapon
Cost 224.3
Range 3-5/8/20
Damage Strength+3D+2 (maximum: 7D+2)
Game Notes May act as a normal knife in combat.  A monofilament edge has been grafted onto the blade of each knife
 
Vibrodagger
Model LaserHone Talon Vibrodagger
Type Personal combat vibroblade
Cost 127.5 credits
Difficulty Easy
Damage Strength+3D+2 (maximum: 7D+2)
 
Blaster pistol
Model Merr-Sonn DD6
Type Blaster pistol
Ammo 180
Cost 2,933
Fire Rate 1
Fire Control 1D+2
Range 5-20/45/165
Damage 6D
 
Heavy blaster pistol
Model Calban Model X
Type Heavy blaster pistol
Ammo 60
Cost 5,324
Fire Rate 1
Fire Control 1D+2
Range 5-8/38/90
Damage 7D
 
Blaster Rifle
Model BlasTech A280 Blaster Rifle
Type Blaster rifle
Scale Character
Skill Blaster: blaster rifle
Ammo 200
Cost 8,926.4
Fire Control 1D+2
Fire Rate 1
Range 6-60/180/450
Damage 7D+1
 
Slicewire Garotte
Model Alllance-issue Slicewire
Type Monofilament weapon
Skill Melee combat: slicewire
Difficulty Difficult (from behind)
Damage STR+3D+2
Game Notes If damage is causer by collision, use colliding character's, vehicle's, or starfighter's Strength+3D+2 to roll as damage. Target may attempt a brawling parry to resist with a +10 difficulty modifier.
 
Slugthrower Pistol
Model Mestic Munitions Puma 520 Enforcer
Type Silenced slugthrower pistol
Skill Firearms: pistol
Ammo 32
Cost 5100.3 credits (clips: 25)
Range 3-15/45/113
Fire Rate 1
Fire Control 1D+2
Damage 6D+1
Game Notes
Laser Sight +1D to Firearms if used for one round of aiming.
Silencer Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.
 
 

 
Equipment
50m Syntherope
Model SureGrip Climbing Syntherope
Type Synthetic Fiber Line
Cost 7 credits/meter
Game Notes Treated with FrictionGrip. Can support up to 500 kg. Using rope adds +2D to climbing .
 
Climbing Gloves and Boots
Model SureGrip Climbing Boot and Glove Set
Type Friction coated hand and footwear
Cost 80 credits
Game Notes Use of boots and gloves together enhances climbing by +1D. If used seperately they enhance climbing by +1
 
Blast Vest and Helmet
Model Typical blast vest and helmet pair
Type Personal armor
Cost 300/piece, 600 for both
Game Notes +1D physical, +1 energy, covers torso and head.
 
Radiaton Deflection Badge
Model Raflkind Industrials Radiation Screener
Type Industrial radiation deflector
Cost 300 credits, power cell: 10 credits 
Game Notes Power cell must be replaced after 50 hours of use, regardless of actual radiation levels. Adds +2D to survival rolls made to radiation exposure. Badge changes color if its radiation deflection levels are exceeded. Use Use the same effects as water contamination to determine the severity of radiation contamination.
 
Water Purifying Canteen
Model Typical water filtering canteen
Type Drinking cup
Cost 100
Game Notes Removes contamination from water.  Two minutes to purify lightly contaminated water, 4 for moderate, 8 for contaminated, 20 for highly contaminated and 1D hours for toxic water
 
2 Glow Rods
Model Typical Glow Rod (flashlight)
Type Active Light Amplification System
Cost 10
Game Notes Flashlight with 25 meter long, 3 meter wide area of effect
 
Comlink
Model BCC MultiNode Communications Link
Type High-durability comlink
Skill Communications: comlink
Cost 75 credits
Availability 2
Difficulty Moderate
Game Notes 50 kilometer surface range, surface to orbit range in clear weather
Portable Computer
Model Microthrust Portable Computer
Type Portable computer
Cost 10,000
Availability F
Memory 5D
Power 1D
Recording Rod
Model Generic Recording Rod
Type Audio Recording Device
Cost 30
Notes Records sounds up t o15 meters away, 100 hours of use
Shelter
Model Adventure Hiker & Hunter DuraShelter
Type Single-person di-chrome multi-environment shelter
Crew 1
Cost 120 credits
Availability 2
Game Notes Adds +2D to hide attempts when activated
Medpac
Model Generic Medpac
Type First-Aid kit
Cost 300 credits
Game Notes +1D to First-Aid
very easy for stunned
easy for wounded once
moderate for wounded twice
and so on, each use lowers wound one level
mortally wounded only stabilizes, bacta is needed to cure
may only be used once
Headset Comlink
Model BCC MultiNode Communications Link
Type High-durability comlink
Skill Communications: comlink
Cost 150 credits
Availability 2
Difficulty Moderate
Game Notes 45 kilometer surface range, surface to orbit range in clear weather, on a Headset, no hands needed to use.
*Rebel Uniform
Model Alliance Spec Forces Uniform
Type Dress uniform
Game Notes Worn at ceremonies, dances anything formal
Datapad
Model Generic Datapad
Type Information storage and access
Cost 100 credits
Game Notes basically a small computer with 0D power and 3D memory
*Light Scout Armor
Model Voyage Enterprises Scout Armor
Type Lightweight armor suit
Cost 700 credits
Availability 2
Game Notes +1 to resist damage; +1D to sneak in natural terrain
Equipped With Integrated equipment harness
helmet with breath mask (6 hour filter)
macrobinocular visor
*Camouflage fatigues
Model Alliance-made general camouflage poncho
Type Cloth fatiques
Game Notes +1D to sneak; +2D at ranges of more than 35 meters

 
Vehicles
Modified Combat Paraglider
Model Modified Nen-Carvon R-l9 Paraglider
Type Combat paraglider
Scale Character
Length 4.5 meters
Skill Repulsorlift operation
Crew 1
Altitude Range Ground level-5,000 meters
Cost 35,716 credits; 1,900 (unmodified)
Maneuverability 4D+1
Move 110; 318 kmh
Body Strength 4D
Game Notes
Reflec body panels increase sensor checks to detect the glider by one difficulty level.
Heads-up display has night-vision mode (allows sight with no penalty in a 45-degree arc in front of the pilot, up to a range of 50 meters), terrain-following mode (+1D to sensors checks to follow terrain) and a directional mode (which shows the glider's current position). Also included is a smart-gun link to the Dual M-16c guns mounted along the sides.
A low-level transponder allows the pilot to identify other paragliders using the same frequency (allowing the pilot to remain in visual contact with other team members).
 
Weapons
Dual fire modified M-16c Covert Operations Weapon
Model Mestic Munitions M-16c Assault Rifle
Type Covert operations weapon
Scale Character
Skill Firearms: auto-rifle
Ammo 100
Cost 14,514 credits (modified); 1500 (unmodified); 100 (extended clips)
Range 5-15/53/150
Fire Rate 2 (semi-auto mode)
Damage 6D+1 (semi-auto mode), 7D+1 (full automatic; burst of 5 rounds)
Game Notes
Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.
Laser Sight: +1D to Firearms if used for one round of aiming.
Comrand Electronics GHS-4 Counter sound silencer: The silencer can adapt to just about every conceivable sound, taking three or four exposures before it reaches it's optimum level of effectiveness, at which it reduces the sound of the blast to a faint, distant sounding version of itself.
Smart-gun link: Linked to HUD on paraglider, +1D+2 to firearms.
 
 
 
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