Name |
Gem Bosti |
|
Age |
22 years |
Type |
Gunner/Wilderness fighter/Seductionist |
|
Height |
1.6 meters |
Gender/Species |
F/Human |
|
Mass |
57.6 Kg |
|
Attributes
Dexterity |
3D |
Knowledge |
2D |
Mechanical |
4D |
Perception |
3D |
Strength |
3D |
Technical |
3D |
|
Skills
Space Transports |
5D |
|
Grenade |
4D |
Starship Gunnery |
8D |
|
Running |
3D+2 |
Blaster |
5D |
|
Command |
3D+2 |
Dodge |
5D |
|
Brawling Parry |
4D |
Melee Combat |
6D |
|
Vehicle Blasters |
4D |
Melee Parry |
6D |
|
Missile Weapons |
3D+1 |
Brawling |
4D |
|
Streetwise |
6D |
Stamina |
3D+2 |
|
Demolition |
4D |
Swimming |
3D+2 |
|
Tracking |
4D+2 |
Artist |
3D |
|
Firearms |
4D+2 |
Hide |
4D+2 |
|
Search |
3D+2 |
Sneak |
4D |
|
Sneak: jungle |
4D+2 |
Sneak: swamp |
4D+2 |
|
Survival: jungle |
6D |
Survival |
4D |
|
Survival: swamp |
6D |
Seduction |
6D |
|
Tactics: squads |
4D+1 |
Tactics |
4D |
|
Tactics: jungle |
4D+1 |
|
|
Move |
10 |
Force Points |
1 |
Character Points |
11 |
Credits |
33,024.7 |
|
Equipment
* means that item is on the ship
*Repulsor lounge floater |
*Light Scout Armor |
Dissuasion Field Belt |
*Evening Wear |
*camouflage fatigues |
Transponder ring |
*Coruscant Cascader |
*Radiation screener |
Comlink |
*Microthrust clockwatcher |
*Rebel Uniform |
Macrobinoculars |
*Formal Wear |
50m of syntherope (+2D to climbing) |
Medpac |
*Emotion suppressent |
Climbing boots and gloves (+1D to climbing) |
Backup Comlink |
*Chef Droid |
Blast Vest and Helmet |
2 Glowrods |
*Hidden compartment chronometer |
Combat Paraglider |
Pocket computer |
*Grav mill |
Water purifying canteen |
Recording rod |
KCS Body Glove |
Shelter |
Headset comlink |
Signature scent synthesizer (SSS) |
|
Datapad |
|
Weapons
*Blaster Rifle |
Vibro-dagger (str+3D+2) |
2 smoke grenades |
Blaster Carbine |
Vibro-knife (STR+1D+2) |
2 fragmentation grenades |
Heavy Blaster Pistol |
2 Throwing Knives (str+3D+2) |
|
Blaster Pistol |
|
|
Hold-out Blaster |
|
|
|
|
|
|
|
|
|
Identify Friend and Foe System: Any automated
electronic system that receives the signal knows that the user is friend
and therefore will not fire. If the signal is not received, then the user
is seen as a foe and is fired upon. The system also includes a receiver
to allow for the identification and location of comrades. |
|