The Royal Garrison

Type Mobile Military Command Base
Temperature Temperate
Atmosphere Type I (breathable)
Hydrosphere Moderate
Gravity Standard
Terrain Artificial
Length of Day 24 Standard hours
Length of Year 368 Standard days
Sentient Species Various
Starport Standard
Population 2,000 (approximately)
Planet Function Battle Platform; traders platform; smuggler’s den; equipment and vehicle modification
Government Military Commander
Tech Level Space
Major Imports Processed Materials, Weaponry, Spare Parts, Equipment, Laser bolts from imperials and space pirates, Sad smugglers
Major Exports Laser Bolts Directed towards Imperials and space pirates, Happy smugglers
Capsule Designed and built by Sir Don Zondok of the Galactic Police Corps, Lieutenant of the New Republic and Jedi In training, it is his base of operations for his lone fight against Evil. Always under construction, its modular design ensures that it is different every time you see it.  It also makes construction and repair 'almost' easy enough for a wild gundark to complete. Eventually it will become a "half across the law traders post" and "half 'the law' military command base of operations." Now though it is just a ship. 

Currently it travels with "The Night's Cart" as its escort.  "The Night's Cart" has a fighter escort of twelve X-wings, "Slayer Squadron" and twelve Spikray Blastboats, "Dragon Squadron."  With this added firepower "The Royal Garrison" can easily defend itself as it runs or even take out small attacking forces.

At one point it's predecessor, "The Star Battle Lander" was destroyed by unknown aliens.  Let's hope they don't come back because they are a nuisance.  In hind sight many changes were made to protect against that problem.

System Where ever it flies to
Star Same as above
System Log See system it's inside of
 
Craft The Royal Garrison
Type Mobile Military Command Base
Scale Capital
Length 300m
Width 200m
Height 50m
Skill Capital Ship Piloting
Crew 1,200
Gunners 250
RAGOC mechanics 24
Skeleton 1000/+5; 800/+10; 500/+15; 200/+20
Crew Skill Capital Ship Piloting: 5D; Astrogation: 5D; Sensors: 6D; Blaster artillery: 5D+2
Capital Ship Shields: 5D; Capital Ship Gunnery: 5D+1
Passengers 800, at least 300 troops
Living Space for 100 (Luxurious, 12.5); 200 (Affluent, 3.0); 500 (Comfortable, 1.0); 1,200 (Cozy, 9.0)
Cargo Capacity 10,000 metric tons
Consumables 5 years
Cost 93,178,000 (Base); 19,710,000 (weapons); 112,889,000 (all); 56,444,500 (Zondok bargaining)
Time to Build -15 days
Workers 160
Build Difficulty -4
Hyperdrive Multiplier x1/2
Hyperdrive Backup x6
Nav Computer yes
Maneuverability 2D
Space 8
Atmosphere 330; 950Km/H
Hull 6D
Shields 12D on up to four arcs (2 MerrSonn Guardian class Shield Generators, see below)
Sensors
Model NeuroSaav 9954/I Sensor Array
Type Installation-level sensor package
Skill Sensors
Crew 3
Game Notes The array includes a powerful FST (full-spectrum transceiver) capable of picking up basic information from as far away as near orbit. Of course, this range can be increased by the addition of Sensor Relay Satellites cost: 2,000 each). The array also has a dedicated energy receptor (DER) for detecting energy use and fluctuation within its range, and a hyperwave signal interceptor (HSl). A lifeform indicator (LFI) is available for an additional 1,000 credits.

 
Model Kuat Drive Yards Prove 1050
Type Starship Sensors
Weight 2.5 metric tons
Sensor dice
Passive 50/1D
Scan 100/2D
Search 150/3D
Focus 6/5D+1
 

 
15 Targeting Computers
Model NeuroSaav 3K40 Targeting System
Type Targeting computer
Game Notes adds +2D to skill rolls and can handle 5 weapons at once.

 
Sensor Jammer
Model IntelStar BlindSide Sensor Jammer
Type Sensor Jammer
Skill Sensors
Game Notes Roll operators sensors against opposed sensors rolls

 
Sensor Blind
Model IntelStar Tranquillity System I
Type Sensor Blind
Skill Sensors
Game Notes If operators sensors roll is 5 better than the opposed roll the opposer receives a false signal. In densely populated areas the operator gains +1D to his roll.
Game Notes
Recreation Level; various entertainments including a 150m long by 75m wide pond and a stream going around it, holovids, exercise center, etc…
25 greeting droids 
4 airlocks
Run by a reactor with auxiliary solar panels
Hospital level medbay; beds for 100 patients and 5 bacta tanks
Machine shop; +2D to all repair and engineering rolls, very generous supply of spare parts (AD Armorer droids AD-958 through AD-967 [9 droids])
Hangar
Maximum of 18 starfighters
Currently [1] "The Regal Messenger"
Vehicle bay
Maximum of 50 speeder scale vehicles
Currently [24] LAVr QH-7 chariot; 20 speeder bikes; 3 Hoverscouts
Maximum of 10 walker scale vehicles
Currently [7] 3 AT-AT Walkers; 4 AT-ST Walkers
Weapons
34 Anti-Infantry Laser Batteries
Model: Golan Arms DF.9
Type: Modified Anti-Infantry Laser Battery
Scale: Speeder
Skill: Blaster Artillery: Anti-Infantry
Crew: 3
Cover: Full
Ammo: Unlimited (generator)
Cost: 15,000
Body: 3D
Fire Rate: 2
Fire Control: 2D
Space Range: .02-.6/3/16
Atmosphere Range: 20-600m/3km/16km
Blast Radius: 0-8m
Damage: 4D
 
18 Anti-Infantry Missile Launchers   (16 smart, 2 savant)
Model: MerrSonn LX-80
Type: Anti-Infantry missile emplacement
Scale: Character
Skill: Missile weapons: missiles
Ammo: 80 (permanent missile rack)
Cost: 75,000 (launcher), 600 ("smart" GAM rocket), 1.000 ("savant" rocket)
Availability: R
Body: 3D
Range: 100-500m/3/10 km
Damage: 6D
 
17 Anti-vehicle Missile Launchers (14 smart, 3 savant)
Model MerrSonn MX-10
Type Anti-vehicle missile emplacement
Scale Speeder
Skill Missile weapons: missiles
Ammo 10 (permanent missile rack)
Cost 20,000 (launcher), 500 ("dumb" rocket,) 1000 ("smart" GAM rocket,) 2,000 ("savant" rocket)
Body 3D
Range 100-500m/3/10 km
Damage 6D
 
2 Repulsor-Assisted Ground-to-Orbit Concussion Missile Launchers (RAGOC Launchers)
Model Oryn Engineering RAX-1
Type Concussion Missile Emplacement
Scale capital
Skill Missile weapons: missiles
Crew 6
Ammo 4
Cost 200,000 (launcher), 2,000(smart rocket), 5,000 ("hound" rocket)
Body 1D
Fire Rate 1/3
Range Low orbit (*1)/High Orbit (* 3)
Damage 10D
* This refers to the number of "units" from the planet if conducting a space battle.
4 Light Ion Cannons
Model KDY v-35 Spoiler
Type Medium surface-to-air cannon
Scale Starfighter
Skill Blaster artillery: surface-to-air
Crew 4
Cover Full
Ammo Unlimited (power generator)
Cost 25,000
Body 2D
Fire Rate 2
Fire Control 1D
Range 10-1,000m/2.5/5 km
Damage 4D
 
2 Medium Ion Cannons
Model KDY v-90 Protector
Type Medium ion surface-to-space cannon
Scale Capital
Skill Blaster artillery: surface-to-space
Crew 10, skeleton: 4/+10
Cover Full
Ammo Unlimited (power generator)
Cost 100,000
Body 2D
Fire Rate 1
Fire Control 3D
Range 3-20km/Atmosphere/Low Orbit (1*)
Damage 6D (ionization)
* This refers to the number of "units from the planet if conducting a space battle.
Heavy Anti-Orbital Ion Cannon
Model KDY v-150 Planet Defender
Type Heavy ion surface-to-space cannon
Scale Capital
Skill Blaster artillery: surface-to-space
Crew 27, skeleton: 12/+10
Cover Full
Ammo Unlimited (power generator)
Cost 500,000
Body 5D
Fire Rate 1
Fire Control 5D
Range Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage 12D (ionization)
* This refers to the number of "units" from the planet if conducting a space battle.
4 Turbolaser Batteries
Model Loronar Turbolaser System I
Type Heavy fixed turbolaser emplacement
Scale Starfighter
Skill Blaster artillery
Crew 5
Cover Full
Ammo Unlimited (power generator)
Cost 250,000
Body 4D
Fire Rate 2
Fire Control 1D
Range 50-600m/5/25 km
Blast Radius 10 meters
Damage 6D
 
Heavy Turbolaser Cannon
Model Loronar Planetary Defense Cannon
Type Heavy turbolaser surface-to-space cannon
Scale Capital
Skill Blaster artillery: surface-to-space
Crew 46, skeleton 21/+12
Ammo Unlimited (reactor)
Cost 13,000,000
Body 7D (capital scale)
Fire Rate 1/2
Fire Control 1D
Range Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage 15D
* This refers to the number of "units" from the planet it conducting a space battle.
3 Ground-to-Orbit Proton Torpedo Launchers
Model Arakyd PY6 Proton Torpedo Site
Type Anti-orbital proton torpedo site
Scale Capital
Skill Blaster Artillery
Crew 3
Ammo 4
Cost 200,000
Body 2D
Fire Rate 1
Fire Control 2D
Range Atmosphere/Low Orbit (*1)/High Orbit (*3)
Damage 9D
*This refers to the number of "units" from the planet if conducting a space battle.
Tractor Beam
Model Arakyd Flight Bay Tractor Beam
Type Medium tractor beam
Scale Starfighter
Skill Starship Gunnery
Crew 1
Cost 12,000
Fire Control 2D
Damage 3D
2 Shield Generators
Model MerrSonn Guardian class shield generator
Type Base shield generator
Scale Capital
Skill Shields
Crew 2
Cost 60,000
Game Notes For each shield unit installed, 6D of protection can be called upon for up to 4 fire arcs.