Name: Sir Don Zondok, "Vornskr" or "The
Dark Night" (en persona)
Type: New Republic SpecForce Captain / Knight / Jedi
in Training / Owner of Regal Engineering Corp.
Species: Human
Gender: Male
Age: 30
Height: 6'4"
Weight: 213
DEXTERITY: 3D+1
-Acrobatics |
5D+1 |
Armor
Weapons |
6D |
-Balance |
5D+1 |
Blaster |
5D+1 |
-Blaster
Artillery |
5D+1 |
-Bows |
6D+1 |
Brawling
parry |
6D |
Dodge |
6D |
-Firearms |
5D+1 |
-Flamethrower |
6D+1 |
Grenades |
6D |
Lightsaber |
10D |
Melee
Combat |
6D |
Melee
Parry |
6D |
Missile
Weapons |
6D |
-Phasers |
5D |
-Pick
Pocket |
4D+1 |
(A)
Quick Draw |
6D |
Running |
7D |
-Thrown
Weapons |
5D+1 |
-Vehicle
Blasters |
6D+1 |
-Whips |
6D+1 |
-(A)
Blind Fighting |
3D+1 |
-(A) Martial Arts |
9D |
-(A)
Sky Diving |
4D+2 |
-(A)
Underwater Combat |
5D+1 |
-(A)
Zero Gravity Combat |
6D+1 |
KNOWLEDGE: 2D+1
Education: +1D to all KNOWLEDGE
rolls
Alien Species |
6D |
Bureaucracy |
6D |
Business |
6D |
Cultures |
6D |
-Intimidation |
4D+1 |
-Languages |
7D+1 |
Law Enforcement |
8D |
Planetary Systems |
7D |
Scholar |
5D |
Streetwise |
6D |
Survival |
6D |
Tactics |
6D |
Value |
6D |
Willpower |
7D |
-Chemistry |
5D+1 |
-Technology |
5D |
-(A) Mountaineering |
5D+1 |
MECHANICAL: 3D
Animal Friendship: +1D Animal
Handling, Beast Riding
Spatial Awareness: +1D to
Mechanical rolls
-Artillery |
6D |
-Astrogation |
5D |
-Beast Handling |
6D |
-Beast Riding |
6D |
-Communications |
7D |
-Industrial Equipment Operation |
5D+1 |
Jetpack |
8D |
-Machinery operation |
5D+2 |
-Parachute |
6D |
-Powersuit Operations |
5D |
(S) Corellian Power Suit |
8D |
-Repulsorlift Operation |
8D |
(S) Speeder bikes |
9D |
-Sail Vessel Operation |
6D |
Sensors |
6D |
-Space Transports |
5D |
(S) YT-1300 |
7D |
-Starfighter Piloting |
5D |
-Swoop Operation |
5D |
-Starship Gunnery |
8D |
Starship Shields |
5D |
-Swoop Operation |
6D |
-Walker Operation |
6D |
-Water Vessel Operation |
4D+2 |
PERCEPTION: 3D
6th Sense: +1D to Perception
rolls, Search, Hide, Sneak, Surprise
Artisitic Ability: +1D Forgery
Attractive Appearance: +1D
Bargain, Con, Command, Seduction
Fearlessness: +1D Command,
Con, Bargain, Seduction
Natural Lie Detector: +1D
Bargain, Con, Gambling
Observation: +1D to all
Perception Rolls
Presence: +1D Bargain, Command,
Con, Bureaucracy, Seduction
-Bargain |
9D |
-Body Language |
4D |
-(S) Human |
4D+2 |
-(S) Female |
5D+1 |
-Orientation |
6D+1 |
-Command |
8D |
Con |
6D |
-Forgery |
5D |
-Gambling |
5D |
-Hide |
5D |
Investigation |
6D |
-Mimicry |
4D+1 |
Persuasion |
5D |
Search |
6D |
Sneak |
6D |
STRENGTH: 3D
Athletic Ability: +1D STRENGTH
skills (but NOT vs. damage)
Toughness: +1D vs Damage
Brawling |
6D |
Climbing/Jumping |
6D |
Lifting |
6D |
Stamina |
8D |
Swimming |
6D |
TECHNICAL: 3D+1
Aptitude: +1D on Technical
rolls
Armor Repair |
8D |
Blaster Repair |
6D |
Demolitions |
6D+1 |
First Aid |
6D |
-Lightsaber repair |
7D |
Security |
6D |
Starship Weapon Repair |
7D |
-Tinker |
6D |
(A) Medicine |
4D |
Computer Programming/Repair |
6D |
Space Transports repair |
5D |
(S) YT-1300 |
7D+1 |
MOVE |
12 |
FORCE SENSITIVE |
yes |
FORCE POINTS |
1 |
DARK SIDE POINTS |
0 |
CHARACTER POINTS |
40 |
CREDITS |
40,655,480.9 |
Equipment
Lightsaber |
UV blade; variable length: 5cm to 10m; Damage: 5D+2;
unskilled (Force sensitive): -2D |
VibroSword |
Damage: Strength+4D; Difficulty: Moderate; silent |
2 Vibrodaggers |
Damage: Strength+2D Difficulty: easy, silent |
GravBoots |
20m/turn, max altitude 150m, silent |
2 wrist vac blade launchers |
Damage: 5D (combined) Range: 10-20/30/50 Ammo: 2 (3 blades
per shot) Fire rate: 2 can be set to 60 degree arc, 3D damage each blade |
Verdicator |
Lie detector, easy sensors, Range: 5m in a 60 degree
arc, device rolls 4D+2 against lying opponents willpower |
AT-PDA-4 Wrist-Comm |
|
Viper XP .45ACP w/ counter silencer |
Damage: 4D+2; Range: 3-10/30/80; Ammo: 12 |
Battle Equipment
Battle Armor |
|
Lightsaber |
UV blade; variable length: 5cm to 10m; Damage: 5D+2;
unskilled (Force sensitive): -2D |
VibroSword |
Damage: Strength+4D; Difficulty: Moderate; silent |
Viper XP .45ACP w/ counter silencer |
Damage: 4D+2; Range3-10/30/80; Ammo: 12 |
Multiple Use Special Skills and Abilities
Acute Sense of Balance |
The individual a 1D bonus to balance rolls |
Acute Touch |
+1D PER, Pickpocket, Sleight of
Hand, Lock pick |
Acute Vision |
+1D PER; +5 long range shots,+1D
Search |
Ambidexterity |
*no off hand penalty*, penalty for multiple guns reduced
by +1 |
Combat reflexes |
receives a 2D bonus when calculating initiative |
Contacts |
+1D Culture, Streetwise; many contacts owes character
favors |
Dual Identity |
two sets of complete identification |
Eye-hand Coordination |
+1D Weapon skills, Lock pick, Pickpocket,
Zero-G, Starship Piloting, Gunnery and Vehicle
Operation |
Imperial Record |
PC is wanted by imperials (but not necessarily hunted)
for a large offense and his face is known on imperial worlds |
Internal Compass |
Easy PERCEPTION roll to find direction |
Light Sleeper |
roll Combat Surprise while sleeping |
Martial Arts skills |
+1D Damage, may choose Stun or Normal damage. +1D
to hit versus opponents without Martial Arts skill, for either attacks
or parries. May be prepared for a maximum of 3 rounds, do +1D damage per
round spent preparing
Disarm |
Nerve Punch |
Silent Strike |
Weapon Block |
Multiple strikes |
Instant stun |
Flying kick |
Foot sweep |
Instant knockdown |
|
Moral Qualms |
Code against unnecessary killing and that sort of thing |
Night Vision |
no minus for partial dark, +1D Sneak |
Subculture & Jargon |
+1D Streetwise, Cultures, Bureaucracy in chosen area
of expertise* |
Identify Friend and Foe System:
Any automated electronic system that receives the signal knows that the
user is friend and therefore will not fire. If the signal is not received,
then the user is seen as a foe and is fired upon. The system also includes
a receiver to allow for the identification and location of comrades.
Capsule: A tall, black haired
man, he seams to have a presence and all around him know not to toy with
him. He is very handsome, usually wearing a gray shirt, black pants, a
dark gray jacket, his mustache and beard. He wears battle armor much of
the time he is expecting trouble so the thought of a "Knight in shining
armor" saving your life isn’t very far fetched with him around.
Though how
he started his career is known only to him, and he won't tell… It is known
to some that he was a smuggler for the alliance in its middle stages, before
Hoth. After spending some time in combat he became a lieutenant in alliance
Special Forces, and then became commander of a base that he built for the
alliance, by himself, on Laurelia. Laurelia was still held by a very powerful
warlord and this task was not easy, or without problems. After leading
the ground forces to takeover the planet he decided to move on from base
commander. He was more than competent at both commanding and smuggling
and soon became wealthy, very wealthy. He used most of his money to buy
modifications for his ship and a suit of armor, along with training. He
spent the better part of six years of his life at the Laurelia Knighthood
University where he was given the honor to be one of the first Knights
to be officially sanctioned by the New Republic. He went off on his own,
asking little from the government, giving back much, much more. He led
the attack, the two-man attack, to destroy the Tatooine garrison, and was
successful.
If he is seen
he is to be given all respect, as he will do so for you. Treat him like
dirt he will treat you as a friend. Attack him and he will send you to
jail, impound your equipment, and possibly even use what was yours to officially
build his base. He is more dangerous than Boba Fett is to his enemies but
a better friend than a wookiee that owes a life debt to you if you're on
his side. You can always count on him in a pinch, though he may ask you
to do a supply run for him to where his base is being built. If he does
this it means he has the utmost confidence in you, or he will just erase
your memory and your ships nav-computer so you don't know where he is.
Read the newly
released Short Life Histroy of Cpt. Zondok.
Quotes: "Okay, we can do this
the hard way or… well there's just the hard way. BANG!"
"Oh you need
a lift and repairs on your ship, hold on I'll get the droid, no charge."
"An imperial
governor is brainwashing and terrorizing your people? Just give me a map
of the area and he will be gone in two weeks."
Personality: Relatively easy
going, he will help out a friend and be courteous to others. In a bar fight
he will either help the police or, if they aren't there, try to pacify
the whole group by himself. He is extremely nice to others and treats everyone
with respect, as he was taught.
Objectives: He wishes to stop
slavery, End tyranny and defeat evil. For now, though, he'll settle for
taking money from those who obtain it in illegal, immoral, or evil ways.
Maintaining a fleet is expensive you now.
Connection With Other Characters: He
could be teaching one character or hunting another, he can always be thrown
into a police investigation or rebel battle plan.
LICENSES and Permits: |
NOTABLE KILLS: |
SPACE KILLS: |
Ship’s operator license |
3 Garrisons, 2 Garrison hangars |
Imperial Star Destroyer Mark 2 |
Captain’s Accredited license (fighter,
freighter; capital) |
12 AT-STs |
|
New Republic Military arms waiver
for: |
6 AT-ATs |
|
"The Night’s Horse" |
27 Repulsor Tanks |
|
"The Royal Garrison" |
1 Mammoth Tank |
|
Various weapon permits |
Lots of Stormies (who hasn't?) |
|
Force Powers
Control Skills |
1D |
Sense Skills |
1D |
Accelerate Healing |
|
Life Detection |
|
Control Disease |
(Instinctively, 1 time, +3) |
Life Sense |
(Instinctively, 16 times, +0) |
Detoxify Poison |
(Instinctively, 1 time, +3) |
Magnify Senses |
(Instinctively, 1 time, +3) |
Receptive Telepathy |
(Instinctively, 11 times, +1) |
|
|