Weapons
Blaster carbine
Model |
SoroSuub Stormtrooper Two |
Type |
Blaster carbine |
Ammo |
200 |
Cost |
5,734.4 |
Range |
5-38/75/375 |
Fire Rate |
1 |
Fire Control |
1D+2 |
Damage |
7D+2 |
Game Notes |
+5 difficulty to hit past 150 meters. |
|
Hold-out blaster
Model |
SoroSuub Redemptor |
Type |
Specialized hold-out blaster |
Ammo |
12 |
Cost |
6057.2 |
Fire Rate |
1 |
Fire Control |
1D+2 |
Range |
5-12/18/30 |
Damage |
6D+2 |
Game Notes |
The Redeptor is almost silent
in operation. |
|
Throwing Knife
Model |
Standard Throwing Knife |
Type |
Melee Weapon |
Cost |
224.3 |
Range |
3-5/8/20 |
Damage |
Strength+3D+2 (maximum: 7D+2) |
Game Notes |
May act as a normal knife in combat.
A monofilament edge has been grafted onto the blade of each knife |
|
Vibrodagger
Model |
LaserHone Talon Vibrodagger |
Type |
Personal combat vibroblade |
Cost |
127.5 credits |
Difficulty |
Easy |
Damage |
Strength+3D+2 (maximum: 7D+2) |
|
Blaster pistol
Model |
Merr-Sonn DD6 |
Type |
Blaster pistol |
Ammo |
180 |
Cost |
2,933 |
Fire Rate |
1 |
Fire Control |
1D+2 |
Range |
5-20/45/165 |
Damage |
6D |
|
Heavy blaster pistol
Model |
Calban Model X |
Type |
Heavy blaster pistol |
Ammo |
60 |
Cost |
5,324 |
Fire Rate |
1 |
Fire Control |
1D+2 |
Range |
5-8/38/90 |
Damage |
7D |
|
Blaster Rifle
Model |
BlasTech A280 Blaster Rifle |
Type |
Blaster rifle |
Scale |
Character |
Skill |
Blaster: blaster rifle |
Ammo |
200 |
Cost |
8,926.4 |
Fire Control |
1D+2 |
Fire Rate |
1 |
Range |
6-60/180/450 |
Damage |
7D+1 |
|
Slicewire Garotte
Model |
Alllance-issue Slicewire |
Type |
Monofilament weapon |
Skill |
Melee combat: slicewire |
Difficulty |
Difficult (from behind) |
Damage |
STR+3D+2 |
Game Notes |
If damage is causer by collision,
use colliding character's, vehicle's, or starfighter's Strength+3D+2 to
roll as damage. Target may attempt a brawling parry to resist with a +10
difficulty modifier. |
|
Slugthrower Pistol
Model |
Mestic Munitions Puma 520 Enforcer |
Type |
Silenced slugthrower pistol |
Skill |
Firearms: pistol |
Ammo |
32 |
Cost |
5100.3 credits (clips: 25) |
Range |
3-15/45/113 |
Fire Rate |
1 |
Fire Control |
1D+2 |
Damage |
6D+1 |
Game Notes |
Laser Sight |
+1D to Firearms if used for one
round of aiming. |
Silencer |
Very Difficult Perception roll
to hear within 5 meters, Heroic within 10, impossible past 10 meters. |
|
|
Equipment
50m Syntherope
Model |
SureGrip Climbing Syntherope |
Type |
Synthetic Fiber Line |
Cost |
7 credits/meter |
Game Notes |
Treated with FrictionGrip. Can
support up to 500 kg. Using rope adds +2D to climbing . |
|
Climbing Gloves and Boots
Model |
SureGrip Climbing Boot and Glove
Set |
Type |
Friction coated hand and footwear |
Cost |
80 credits |
Game Notes |
Use of boots and gloves together
enhances climbing by +1D. If used seperately they enhance climbing
by +1 |
|
Blast Vest and Helmet
Model |
Typical blast vest and helmet pair |
Type |
Personal armor |
Cost |
300/piece, 600 for both |
Game Notes |
+1D physical, +1 energy, covers
torso and head. |
|
Radiaton Deflection Badge
Model |
Raflkind Industrials Radiation
Screener |
Type |
Industrial radiation deflector |
Cost |
300 credits, power cell: 10 credits |
Game Notes |
Power cell must be replaced after
50 hours of use, regardless of actual radiation levels. Adds +2D to survival
rolls made to radiation exposure. Badge changes color if its radiation
deflection levels are exceeded. Use Use the same effects as water contamination
to determine the severity of radiation contamination. |
|
Water Purifying Canteen
Model |
Typical water filtering canteen |
Type |
Drinking cup |
Cost |
100 |
Game Notes |
Removes contamination from water.
Two minutes to purify lightly contaminated water, 4 for moderate, 8 for
contaminated, 20 for highly contaminated and 1D hours for toxic water |
|
2 Glow Rods
Model |
Typical Glow Rod (flashlight) |
Type |
Active Light Amplification System |
Cost |
10 |
Game Notes |
Flashlight with 25 meter long,
3 meter wide area of effect |
|
Comlink
Model |
BCC MultiNode Communications Link |
Type |
High-durability comlink |
Skill |
Communications: comlink |
Cost |
75 credits |
Availability |
2 |
Difficulty |
Moderate |
Game Notes |
50 kilometer surface range, surface
to orbit range in clear weather |
|
Portable Computer
Model |
Microthrust Portable Computer |
Type |
Portable computer |
Cost |
10,000 |
Availability |
F |
Memory |
5D |
Power |
1D |
|
Recording Rod
Model |
Generic Recording Rod |
Type |
Audio Recording Device |
Cost |
30 |
Notes |
Records sounds up t o15 meters away, 100 hours of use |
|
Shelter
Model |
Adventure Hiker & Hunter DuraShelter |
Type |
Single-person di-chrome multi-environment shelter |
Crew |
1 |
Cost |
120 credits |
Availability |
2 |
Game Notes |
Adds +2D to hide attempts when activated |
|
Medpac
Model |
Generic Medpac |
Type |
First-Aid kit |
Cost |
300 credits |
Game Notes |
+1D to First-Aid
very easy for stunned
easy for wounded once
moderate for wounded twice
and so on, each use lowers wound one level
mortally wounded only stabilizes, bacta is needed to
cure
may only be used once |
|
Headset Comlink
Model |
BCC MultiNode Communications Link |
Type |
High-durability comlink |
Skill |
Communications: comlink |
Cost |
150 credits |
Availability |
2 |
Difficulty |
Moderate |
Game Notes |
45 kilometer surface range, surface
to orbit range in clear weather, on a Headset, no hands needed to use. |
|
*Rebel Uniform
Model |
Alliance Spec Forces Uniform |
Type |
Dress uniform |
Game Notes |
Worn at ceremonies, dances anything formal |
|
Datapad
Model |
Generic Datapad |
Type |
Information storage and access |
Cost |
100 credits |
Game Notes |
basically a small computer with 0D power and 3D memory |
|
*Light Scout Armor
Model |
Voyage Enterprises Scout Armor |
Type |
Lightweight armor suit |
Cost |
700 credits |
Availability |
2 |
Game Notes |
+1 to resist damage; +1D to sneak in natural terrain |
Equipped With |
Integrated equipment harness
helmet with breath mask (6 hour filter)
macrobinocular visor |
|
*Camouflage fatigues
Model |
Alliance-made general camouflage poncho |
Type |
Cloth fatiques |
Game Notes |
+1D to sneak; +2D at ranges of more than 35 meters |
|