Type |
Mobile Military Command Base |
Temperature |
Temperate |
Atmosphere |
Type I (breathable) |
Hydrosphere |
Moderate |
Gravity |
Standard |
Terrain |
Artificial |
Length of Day |
24 Standard hours |
Length of Year |
368 Standard days |
Sentient Species |
Various |
Starport |
Standard |
Population |
2,000 (approximately) |
Planet Function |
Battle Platform; traders platform; smuggler’s den; equipment
and vehicle modification |
Government |
Military Commander |
Tech Level |
Space |
Major Imports |
Processed Materials, Weaponry, Spare Parts, Equipment,
Laser bolts from imperials and space pirates, Sad smugglers |
Major Exports |
Laser Bolts Directed towards Imperials and space pirates,
Happy smugglers |
Capsule |
Designed and built by Sir
Don Zondok of the Galactic Police Corps, Lieutenant of the New Republic
and Jedi In training, it is his base of operations for his lone fight against
Evil. Always under construction, its modular design ensures that it is
different every time you see it. It also makes construction and repair
'almost' easy enough for a wild gundark to complete. Eventually it will
become a "half across the law traders post" and "half 'the law' military
command base of operations." Now though it is just a ship.
Currently it travels with "The
Night's Cart" as its escort. "The
Night's Cart" has a fighter escort of twelve X-wings, "Slayer
Squadron" and twelve Spikray Blastboats, "Dragon
Squadron." With this added firepower "The Royal Garrison" can
easily defend itself as it runs or even take out small attacking forces.
At one point it's predecessor, "The Star Battle Lander"
was destroyed by unknown aliens. Let's hope they don't come back
because they are a nuisance. In hind sight many changes were made
to protect against that problem. |
System |
Where ever it flies to |
Star |
Same as above |
System Log |
See system it's inside of |
|
Craft |
The Royal Garrison |
Type |
Mobile Military Command Base |
Scale |
Capital |
Length |
300m |
Width |
200m |
Height |
50m |
Skill |
Capital Ship Piloting |
Crew |
1,200 |
Gunners |
250 |
RAGOC mechanics |
24 |
Skeleton |
1000/+5; 800/+10; 500/+15; 200/+20 |
Crew Skill |
Capital Ship Piloting: 5D; Astrogation: 5D; Sensors:
6D; Blaster artillery: 5D+2
Capital Ship Shields: 5D; Capital Ship Gunnery: 5D+1 |
Passengers |
800, at least 300 troops |
Living Space for |
100 (Luxurious, 12.5); 200 (Affluent, 3.0);
500 (Comfortable, 1.0); 1,200 (Cozy, 9.0) |
Cargo Capacity |
10,000 metric tons |
Consumables |
5 years |
Cost |
93,178,000 (Base); 19,710,000 (weapons);
112,889,000 (all); 56,444,500 (Zondok bargaining) |
Time to Build |
-15 days |
Workers |
160 |
Build Difficulty |
-4 |
Hyperdrive Multiplier |
x1/2 |
Hyperdrive Backup |
x6 |
Nav Computer |
yes |
Maneuverability |
2D |
Space |
8 |
Atmosphere |
330; 950Km/H |
Hull |
6D |
Shields |
12D on up to four arcs (2 MerrSonn Guardian class
Shield Generators, see below) |
Sensors |
Model |
NeuroSaav 9954/I Sensor Array |
Type |
Installation-level sensor package |
Skill |
Sensors |
Crew |
3 |
Game Notes |
The array includes a powerful FST (full-spectrum transceiver)
capable of picking up basic information from as far away as near orbit.
Of course, this range can be increased by the addition of Sensor Relay
Satellites cost: 2,000 each). The array also has a dedicated energy receptor
(DER) for detecting energy use and fluctuation within its range, and a
hyperwave signal interceptor (HSl). A lifeform indicator (LFI) is available
for an additional 1,000 credits. |
Model |
Kuat Drive Yards Prove 1050 |
Type |
Starship Sensors |
Weight |
2.5 metric tons |
Sensor dice |
Passive |
50/1D |
Scan |
100/2D |
Search |
150/3D |
Focus |
6/5D+1 |
|
15 Targeting Computers
Model |
NeuroSaav 3K40 Targeting System |
Type |
Targeting computer |
Game Notes |
adds +2D to skill rolls and can handle 5 weapons at once. |
Sensor Jammer
Model |
IntelStar BlindSide Sensor Jammer |
Type |
Sensor Jammer |
Skill |
Sensors |
Game Notes |
Roll operators sensors against opposed sensors rolls |
Sensor Blind
Model |
IntelStar Tranquillity System I |
Type |
Sensor Blind |
Skill |
Sensors |
Game Notes |
If operators sensors roll is 5 better than the opposed
roll the opposer receives a false signal. In densely populated areas the
operator gains +1D to his roll. |
|
Game Notes |
Recreation Level; various entertainments
including a 150m long by 75m wide pond and a stream going around it, holovids,
exercise center, etc… |
25 greeting droids |
4 airlocks |
Run by a reactor with auxiliary solar panels |
Hospital level medbay; beds for 100 patients
and 5 bacta tanks |
Machine shop; +2D to all repair and engineering
rolls, very generous supply of spare parts (AD
Armorer droids AD-958 through AD-967 [9 droids]) |
Hangar
Maximum of 18 starfighters
Currently [1] "The
Regal Messenger"
|
Vehicle bay
Maximum of 50 speeder scale vehicles
Currently [24] LAVr QH-7 chariot; 20 speeder bikes; 3
Hoverscouts
Maximum of 10 walker scale vehicles
Currently [7] 3 AT-AT Walkers; 4 AT-ST Walkers
|
|
Weapons |
34 Anti-Infantry Laser Batteries
Model: Golan Arms DF.9
Type: Modified Anti-Infantry Laser Battery
Scale: Speeder
Skill: Blaster Artillery: Anti-Infantry
Crew: 3
Cover: Full
Ammo: Unlimited (generator)
Cost: 15,000
Body: 3D
Fire Rate: 2
Fire Control: 2D
Space Range: .02-.6/3/16
Atmosphere Range: 20-600m/3km/16km
Blast Radius: 0-8m
Damage: 4D
|
18 Anti-Infantry Missile Launchers (16
smart, 2 savant)
Model: MerrSonn LX-80
Type: Anti-Infantry missile emplacement
Scale: Character
Skill: Missile weapons: missiles
Ammo: 80 (permanent missile rack)
Cost: 75,000 (launcher), 600 ("smart" GAM rocket), 1.000
("savant" rocket)
Availability: R
Body: 3D
Range: 100-500m/3/10 km
Damage: 6D
|
17 Anti-vehicle Missile Launchers (14 smart, 3 savant)
Model |
MerrSonn MX-10 |
Type |
Anti-vehicle missile emplacement |
Scale |
Speeder |
Skill |
Missile weapons: missiles |
Ammo |
10 (permanent missile rack) |
Cost |
20,000 (launcher), 500 ("dumb" rocket,) 1000 ("smart"
GAM rocket,) 2,000 ("savant" rocket) |
Body |
3D |
Range |
100-500m/3/10 km |
Damage |
6D |
|
2 Repulsor-Assisted Ground-to-Orbit Concussion Missile
Launchers (RAGOC Launchers)
Model |
Oryn Engineering RAX-1 |
Type |
Concussion Missile Emplacement |
Scale |
capital |
Skill |
Missile weapons: missiles |
Crew |
6 |
Ammo |
4 |
Cost |
200,000 (launcher), 2,000(smart rocket), 5,000 ("hound"
rocket) |
Body |
1D |
Fire Rate |
1/3 |
Range |
Low orbit (*1)/High Orbit (* 3) |
Damage |
10D |
* This refers to the number of "units" from the
planet if conducting a space battle.
|
4 Light Ion Cannons
Model |
KDY v-35 Spoiler |
Type |
Medium surface-to-air cannon |
Scale |
Starfighter |
Skill |
Blaster artillery: surface-to-air |
Crew |
4 |
Cover |
Full |
Ammo |
Unlimited (power generator) |
Cost |
25,000 |
Body |
2D |
Fire Rate |
2 |
Fire Control |
1D |
Range |
10-1,000m/2.5/5 km |
Damage |
4D |
|
2 Medium Ion Cannons
Model |
KDY v-90 Protector |
Type |
Medium ion surface-to-space cannon |
Scale |
Capital |
Skill |
Blaster artillery: surface-to-space |
Crew |
10, skeleton: 4/+10 |
Cover |
Full |
Ammo |
Unlimited (power generator) |
Cost |
100,000 |
Body |
2D |
Fire Rate |
1 |
Fire Control |
3D |
Range |
3-20km/Atmosphere/Low Orbit (1*) |
Damage |
6D (ionization) |
* This refers to the number of "units from the planet
if conducting a space battle.
|
Heavy Anti-Orbital Ion Cannon
Model |
KDY v-150 Planet Defender |
Type |
Heavy ion surface-to-space cannon |
Scale |
Capital |
Skill |
Blaster artillery: surface-to-space |
Crew |
27, skeleton: 12/+10 |
Cover |
Full |
Ammo |
Unlimited (power generator) |
Cost |
500,000 |
Body |
5D |
Fire Rate |
1 |
Fire Control |
5D |
Range |
Atmosphere/Low Orbit (1*)/High Orbit (3*) |
Damage |
12D (ionization) |
* This refers to the number of "units" from the planet
if conducting a space battle.
|
4 Turbolaser Batteries
Model |
Loronar Turbolaser System I |
Type |
Heavy fixed turbolaser emplacement |
Scale |
Starfighter |
Skill |
Blaster artillery |
Crew |
5 |
Cover |
Full |
Ammo |
Unlimited (power generator) |
Cost |
250,000 |
Body |
4D |
Fire Rate |
2 |
Fire Control |
1D |
Range |
50-600m/5/25 km |
Blast Radius |
10 meters |
Damage |
6D |
|
Heavy Turbolaser Cannon
Model |
Loronar Planetary Defense Cannon |
Type |
Heavy turbolaser surface-to-space cannon |
Scale |
Capital |
Skill |
Blaster artillery: surface-to-space |
Crew |
46, skeleton 21/+12 |
Ammo |
Unlimited (reactor) |
Cost |
13,000,000 |
Body |
7D (capital scale) |
Fire Rate |
1/2 |
Fire Control |
1D |
Range |
Atmosphere/Low Orbit (1*)/High Orbit (3*) |
Damage |
15D |
* This refers to the number of "units" from the planet
it conducting a space battle.
|
3 Ground-to-Orbit Proton Torpedo Launchers
Model |
Arakyd PY6 Proton Torpedo Site |
Type |
Anti-orbital proton torpedo site |
Scale |
Capital |
Skill |
Blaster Artillery |
Crew |
3 |
Ammo |
4 |
Cost |
200,000 |
Body |
2D |
Fire Rate |
1 |
Fire Control |
2D |
Range |
Atmosphere/Low Orbit (*1)/High Orbit (*3) |
Damage |
9D |
*This refers to the number of "units" from the planet
if conducting a space battle.
|
Tractor Beam
Model |
Arakyd Flight Bay Tractor Beam |
Type |
Medium tractor beam |
Scale |
Starfighter |
Skill |
Starship Gunnery |
Crew |
1 |
Cost |
12,000 |
Fire Control |
2D |
Damage |
3D |
|
2 Shield Generators
Model |
MerrSonn Guardian class shield generator |
Type |
Base shield generator |
Scale |
Capital |
Skill |
Shields |
Crew |
2 |
Cost |
60,000 |
Game Notes |
For each shield unit installed, 6D of protection can
be called upon for up to 4 fire arcs. |
|
|
|