Though how he started his career is known only to him, and he won't tell… It is known to some that he was a smuggler for the alliance in its middle stages, before Hoth. After spending some time in combat he became a lieutenant in alliance Special Forces, and then became commander of a base that he built for the alliance, by himself, on Laurelia. Laurelia was still held by a very powerful warlord and this task was not easy, or without problems. After leading the ground forces to takeover the planet he decided to move on from base commander. He was more than competent at both commanding and smuggling and soon became wealthy, very wealthy. He used most of his money to buy modifications for his ship and a suit of armor, along with training. He spent the better part of six years of his life at the Laurelia Knighthood University where he was given the honor to be one of the first Knights to be officially sanctioned by the New Republic. He went off on his own, asking little from the government, giving them more in return.
If he is seen he is to be given all respect, as he will do so for you. Treat him like dirt he will treat you as a friend. Attack him and he will send you to jail, impound your equipment, and possibly even use what was yours to officially build his base. He is more dangerous than Boba Fett is to his enemies but a better friend than a wookiee that owes a life debt to you if you're on his side. You can always count on him in a pinch, though he may ask you to do a supply run for him to where his base is being built. If he does this it means he has the utmost confidence in you, or he will just erase your memory and your ships nav-computer so you don't know where he is.
Quotes: "Okay, we can do this
the hard way or… well there's just the hard way. BANG!"
"Oh you need
a lift and repairs on your ship, hold on I'll get the droid to fix it,
no charge."
"An imperial
governor is brainwashing and terrorizing your people? Just give me a map
of the area and two weeks."
Personality: Relatively easy going, he will help out a friend and be courteous to others. In a bar fight he will either help the police or, if they aren't there, try to pacify the whole group by himself. He is extremely nice to others and treats everyone with respect, as he was taught.
Objectives: He wishes to stop slavery, End tyranny and defeat evil. For now, though, he'll settle for taking money from those who obtain it in illegal, immoral, or evil ways. Maintaining a fleet is expensive you now.
Connection With Other Characters: He could be teaching one character or hunting another, he can always be thrown into a police investigation or rebel battle plan.
Backround: Born and raised on Fondor, Don Zondok
spent much of his time as a child working with equipment and vehicles that
his parents bought for him. Sometimes he would even repair and refit broken
down machinery that someone threw onto the street. When he was old
enough he went to work in the shipyards, not because he needed money but
because it was fun and he was good at it. After some time all that money,
a beneficial yet over-looked product of his job built up.
When he had
enough money saved up he left his job in the shipyards for a job as part
of a ship's mechanical and technical crew on a large passenger liner. From
there he took on a job as mechanic on a small system patrol craft in the
inter-planetary patrol onit of Fondor. His ship searched for and captured
many smugglers while he was there. He didn't think of the rebellion, it
was new and small and far away. His job was here, now and was important.
One day a
captured "smuggler" claimed he was not a smuggler, Zondok was ordered to
help tear apart the ship to search for contraband. When he was alone in
a maintenance hatch he found some weapons and information on the empire.
The were going to use the information to incite a riot. Zondok stole a
weapon, a Heavy Blaster Pistol, along with a spare power pack and a datapad
copy of the information. He then left that area and reported what he found,
he was then ordered to his bunk while they finished with the ship.
After some
time he heard an explosion and was called back to his post. He hid
the stuff he stole and ran to the engine room to find out what went wrong.
While they were pulling away, before scuttling the ship, some one (or thing)
fired on the System Patrol Craft. The engines were damage, the fire was
out now, but it was open to vacuum. Their was only one vacuum suit
and to fix it the person had to go outside and fix it from there.
Don Zondok took the job and fixed it quickly, but right when he finished
the door, already weakened, blew in to the engine area. The hole was patched
but the engine room was still a vacuum! No one was injured and they moved
Zondok up to the position of head mechanic for this system's group of SPCs.
He was in charge of maintenance for a whole dozen of the Patrol Crafts,
and he was only seventeen.
During this
he realized he was missing something, excitement. One day a captured YT-1300
was left in the SPC hangar, he spent time when every one was asleep working
on this ship, learning how to fly it and fix it. He was in the engine compartment
when the smuggler's who owned it escaped from the prison cells in the base.
He ran to his bunk, realizing that this was his last chance for freedom,
he grabbed his stuff (especially the blaster and datapad) and ran to the
hangar. No one was there yet so he ran on the ship and hid in one of the
bunks.
When the pilot
finally took off, then jumped to hyperspace he came to the back and found
Don Zondok asleep with datapad in hand and a gun in his holster. The pilot
woke him up and asked why he was here. Zondok answered that he needed excitement,
he would help the smuggler if he allowed him to stay on his crew. The smuggler
agreed after finding out what Don's job was and eventually made Don into
his partner.
When Don Zondok
finally got an offer for his own ship he juped at it, even though it meant
working for a crime lord. From there he started taking on second jobs along
with the crimelords shipments. At one point his ship was nearly destroyed
by a meteorite, the atmosphere vented in half of his ship. He was able
to fix it in a week but his cargo was right where the meteorite hit...
He now owed the crime lord over twenty thousand credits for the cargo being
destroyed.
When he was
on a run for the alliance he was asked to help on an upcoming mission.
Because of his expertise with freighters and his skills at commanding small
and large groups he was offered command of a group of soldiers. He took
the job, and a position as Leuitenant in Alliance Spec Forces. He had to
fly an assault shuttle full of troops to a Mark Two Imperial Star Destroyer
and enter its hangar. He had to lead the troops to the bridge and take
control of the ship. This he did with few problems, the ship was then used
to ram one of the largest ships ever, a SHIP CLASS
Class Heavy Cruiser.
From there
he had his run of the starship maintenance and upgrade area of the nearest
Alliance base. He had some techs help him upgrade the engines and weapons
on his ship then went back to the home he had built. Unfortunately, that
is also where the crime lord was. With some help from the Alliance he stole
the crimelords' money and equipment and destroyed the crimelords' base
while he was in it. Don Zondok gave most of the money to the Alliance but
kept a few hundred thousand.
With his own
money he built the Alliance an hidden base on that planet, then the Emo\pire
came and took over the planet. Him and his base survived unharmed and became
the major resistance cell on that planet. When it was time to act he led
the ground forces to take the planet back while the Alliance Navy took
care of the ships high above.
After some
time of continuing on as usual with smuggling for the Alliance and going
on SpecForce missions he received an all-important call. He was invited
to the new training base that the Alliance and a seperate company had built.
After more than eight years of training Don Zondok became the first full
graduate, the first Knight of the New Republic (during this time the Alliance
became the New Republic mind you). Not a jedi knight, but close, knights
became traveling law enforcement officers and military leaders to sit in
for the Jedi until their return, and then supplement them.
He now is
a SpecForce Captain, though he is in direct control of a squad of 6 troopers.
They are all specialists from different areas of expertise. They function
as his team, him and the team are more indepentant from the rest of the
military and usually see action raiding imperial garrisons, etc. They are
like the Rogue Squadron of SpecForces, though they might not be the best
there is. The group is very democratic and many times Cpt. Zondok goes
his seperate way from the group for other missions.
Currently
he is also the Captain of his own ship, a unigue light freighter. It has
a droid brain, actually it IS a droid and his squad are also his gunners.
The ship is usually with his squad when they are seperated, though it can
be used in combat alone. He is also Commander of a small but growing fleet
including: an escort carrier, a squadron of X-wings, a squadron of Skipray
BlastBoats, a Gamma Class Assualt Shuttle, his personal ship, many "borrowed"
imperial vehicles for ground ops and one other ship. This other ship was
designed and engineered by Zondok himself.
It is a ground
based garrison with its own Ion Drives, Repulsorlifts, Sheilds and hull.
It can land on planets to off-load vehicles and troops, or to act as a
temporary garrison, and it can also fly in combat. Its only weak point
is that to land on a planet it can't have any weapons on the bottom. It
has only 4 turbolasers, a heavy turbolaser, 4 small, 2 medium and one large
ion cannon. Its main edge is its low crew rating, 1200 with a skeleton
rating of 300, and its speed. It is faster in space than many fighters
and all other capital ships; its manueverability is near that of a capital
class X-wing.