Modified Combat Paraglider
Model |
Modified Nen-Carvon R~l9 Paraglider |
Type |
Combat paraglider |
Scale |
Character |
Length |
4.5 meters |
Skill |
Repulsorlift operation |
Crew |
1 |
Altitude Range |
Ground level-5,000 meters |
Cost |
35,716 credits; 1,900 (unmodified) |
Maneuverability |
4D+1 |
Move |
110; 318 kmh |
Body Strength |
4D |
Game Notes |
Reflec body panels increase sensor checks to detect the glider by one difficulty
level. |
Heads-up display has night-vision mode (allows sight with no penalty in
a 45-degree arc in front of the pilot, up to a range of 50 meters), terrain-following
mode (+1D to sensors checks to follow terrain) and a directional mode (which
shows the glider's current position). Also included is a smart-gun link
to the Dual M-16c guns mounted along the sides. |
A low-level transponder allows the pilot to identify other paragliders
using the same frequency (allowing the pilot to remain in visual contact
with other team members). |
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Weapons |
Dual fire modified M-16c Covert Operations Weapon
Model |
Mestic Munitions M-16c Assault Rifle |
Type |
Covert operations weapon |
Scale |
Character |
Skill |
Firearms: auto-rifle |
Ammo |
100 |
Cost |
14,514 credits (modified); 1500 (unmodified); 100 (extended clips) |
Range |
5-15/53/150 |
Fire Rate |
2 (semi-auto mode) |
Damage |
6D+1 (semi-auto mode), 7D+1 (full automatic; burst of 5 rounds) |
Game Notes |
Mode Toggling: Switching to or from semi-auto or full-auto modes counts
as a free action. |
Laser Sight: +1D to Firearms if used for one round of aiming. |
Comrand Electronics GHS-4 Counter sound silencer: The silencer can adapt
to just about every conceivable sound, taking three or four exposures before
it reaches it's optimum level of effectiveness, at which it reduces the
sound of the blast to a faint, distant sounding version of itself. |
Smart-gun link: Linked to HUD on paraglider, +1D+2 to firearms. |
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