Equipment Locker
Lowers through floor: computer password from cockpit + tap on floor in certain place for it to rise; Heavy Security locks: 27 difficulty to break in
Basic blaster cleaning kit; +1D to all blaster cleaning rolls, expended after 20 uses, refills cost 20 credits
50 ration packs
10 transliterators (1000 languages)
7 combat paragliders
2 vacuum suits

 
Weapons Locker
Lowers through floor: computer password from cockpit + tap on floor in certain place for it to rise; Heavy Security locks: 32 difficulty to break in
Slug-Throwers
*1 Deluxe Personal Riffle 8 ammo clips
Spec 55 Over Under 20 boxes of 15 shells
Mini Gun 8 extra 150 round boxes
Repeating Rail gun 10 extra ammo clips
7 Beretta 9mms
100 extra Armor Piercing ammo clips
silencer and laser scope
2 AV2000 "Decimator" 40 shells
6 M-16
6 M-16c
2 M-16h
18 extended M16 clips (50)
M5000 40 extra rounds
Sawed off Bantha Gun 4 boxes of 25 shells
6 counter silencers
 
Melee Weapons
Knife
5 SKE/4 Ballistic Knifes
5 Typical garrotes
3 Knife Pen GN 1
7 Locris Syndicates Mono-3
3 Pepper Spray
10 Minbari Fighting Stick
4 Typical vibroclaws
2 Typical vibrocutless
Minas Cardsharp Deck
2 Minas Mighty Pen
2 vibrodaggers
 
Blasters
400 Power Packs (some pistol, rifle, etc.)
10 BlasTech E14 Blaster Carbines
8 A280 Blaster Rifles
5 Blastech Pulse Blaster Rifles
2 Riot Guns
Light Repeating Blaster Riffle
Merr-Sonn SX-451 Heavy sniper riffle
2 deck sweepers
2 Thunder Anti-Material Weapons
6 Avenger CQB-4 Blasters
Corondexx Pulse rifle (3 extra sc filaments)
 
Explosives
30kg Plasticine Thermite Gel 20D/kg
5 12D packs of Detonite
14m Detonite Tape 3D/5cm
10 Merr-Sonn Shaped Charges 4D
10 Imperial Intelligence AsG1
40 BlasTech Smoke Canisters
10 SoroSuub XG AntiGrav Field Mines
281 Smoke Pellets
 
Grenade Launchers
Zone control vampire grenade launcher
4/ 16 round magazine of dragon breath
4/ 16 round magazine of flechette
4/ 16 round magazine of Flares
4/ 16 round magazine of Net Shells
 
1 Kerry Munitions "Doormaker" w/2 extra magazines
1 Golan Arms FC1 Flechette Launcher; 4 AP; 2 AV
8 Zone Control Viper 2 Grenade Launchers (grenades each)
2 Fragmentation grenades
1 White Phosphorous grenade
1 concussion grenade
1 Anti-Vehicle grenade
 
10 SoroSuub Disposable Grenade Launchers with white phosphorous grenades
 
Grenades
60 Flash/Bang Grenade
12 Concussion Grenades
12 Fragmentation Grenades
6 EMP grenade
16 White phosphorus grenade
6 Thermite grenade
6 Anti-vehicle grenade
28 Smoke grenade
16 Glop grenade
18 Nausea gas grenade
16 Tear gas grenade
12 Concussive Stun Grenades
10 Thumper
8 Merr Sonn stun grenades
 

 
Personal Lockers
6 Lockers
in each; Heavy Security locks: 27difficulty to break in
Sleeping Bag
Survival Pack
Jetpack
Bandoleers
Vibro-blade
Hold out Blaster
Blaster Pistol
Blaster rifle
Assorted Possessions
Vibro-rapier
2 Vibro-shivs
2 man tent
 
Pilot’s Locker
Emperor's Heavy Security locks: 42 (14D) difficulty to break in
Business Clothes Work Clothes
Formal Clothes 2 Casual Clothes
 
Coat of Arms
2 vials glitterstim
Survival Pack
Synoptic teacher and modules
Sleeping Bag
Battle Armor Backup Battle Armor
 
5 Collapsible Jousting Sticks
2 Vibro-shivs
Sword-Saber attachment
Hunting Riffle; 50 ammo, 3D+2 damage
Tri-fire Blaster Riffle; can be scomp-linked to suit for sensor bonuses
Vibro-Bayonet on the Tri-Fire Blaster Riffle (str+3D damage)
Lightsaber; blue blade; variable length: 5cm to 10m; Damage: 5D+1
4-man tent
 

 
Vehicles
Modified Combat Paraglider
Model Modified Nen-Carvon R~l9 Paraglider
Type Combat paraglider
Scale Character
Length 4.5 meters
Skill Repulsorlift operation
Crew 1
Altitude Range Ground level-5,000 meters
Cost 35,716 credits; 1,900 (unmodified)
Maneuverability 4D+1
Move 110; 318 kmh
Body Strength 4D
Game Notes
Reflec body panels increase sensor checks to detect the glider by one difficulty level.
Heads-up display has night-vision mode (allows sight with no penalty in a 45-degree arc in front of the pilot, up to a range of 50 meters), terrain-following mode (+1D to sensors checks to follow terrain) and a directional mode (which shows the glider's current position). Also included is a smart-gun link to the Dual M-16c guns mounted along the sides.
A low-level transponder allows the pilot to identify other paragliders using the same frequency (allowing the pilot to remain in visual contact with other team members).
 
Weapons
Dual fire modified M-16c Covert Operations Weapon
Model Mestic Munitions M-16c Assault Rifle
Type Covert operations weapon
Scale Character
Skill Firearms: auto-rifle
Ammo 100
Cost 14,514 credits (modified); 1500 (unmodified); 100 (extended clips)
Range 5-15/53/150
Fire Rate 2 (semi-auto mode)
Damage 6D+1 (semi-auto mode), 7D+1 (full automatic; burst of 5 rounds)
Game Notes
Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.
Laser Sight: +1D to Firearms if used for one round of aiming.
Comrand Electronics GHS-4 Counter sound silencer: The silencer can adapt to just about every conceivable sound, taking three or four exposures before it reaches it's optimum level of effectiveness, at which it reduces the sound of the blast to a faint, distant sounding version of itself.
Smart-gun link: Linked to HUD on paraglider, +1D+2 to firearms.
 
 
 
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