Proton Torpedo Launcher #1 Origiinally intended for a proton warhead, this has been modified with tracking in mind. It has an homing beacon warhead that will stick to a ship and transimit back to its owner for 15 - 20 light years, depending on its age. Fire arc: front |
Proton Torpedo Launcher #2 Much like the above, this fires and attaches a powerful S-Thread beacon to its target. The S-Thread beacon will ping its location across the hyper-comm to its firer, constantly updating with a range as far as the Holo-net. Fire arc: front |
Chaff Dispenser This all important utility is rear mounted and will take out any missile that hits it. Unfortunately for the missile, it has to go through the chaff to hit the ship and the chaff continues firing for 6 rounds or 30 seconds. It also has the bonus of taking out close enemies. Even though an enemy close enough to be hit by this would have killed you by the time you can fire, it does have its anti-ship uses. Since it is a pack of mag-charged "stuff" it also will mess up enemy sensors when they are hit. Also they will obscure vision and finally, the best, will through any enemy hit into a spin. If fired during a strafing run close to a Capital class starships hull it will eat at the cap-ships shields and disturb the targetting for any weapon it touches. Fire arc: Rear |
Enemy Targeting Jammer Useful when multiple ships are trying for a lock on you. It will disrupt their targeting systems so that they must fire by sight. This is not an easy thing when a target is jumping around very much. Skill: sensors, works against all ships in
range |
Comm. Jammer If a sole enemy shipis trying to escape or you are leading an ambush this will keep the enemy from alerting his freinds. This way others will fall into your trap too, and no one will be the wiser. Skill: communications, works against all
ships in range |
Merr-Sonn LM-10 Area Denial Mini-Munitions
Bomb layer This little weapon is useful for bombing a large are of troops, little vehicles or even small bases. The individual bombs are not that powerful in themselves, but, considering how many are dropped, about 4/second, it adds up to a lot of damage. Cost: 10,000; (Original Cost: 10,000) |