The Law
Here at the Royal Garrison we have some rules that you must obey. I won't say that they're for your safety… but they are for other people's safety. |
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General Services
Though you may wish it, nothing is free and everything costs something. While onboard you must pay certain fees, as if you just sat there for days it would be a waste. There are other people who would pay to come on board you know. |
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Entertainment and Recreation
The Messenger The Dressed up Nerf (Full-fledged Restaurant)
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Stores If you need to buy something, we've got it. Everything from that pen laser you have there to that blaster you have there. Hey! Point that somewhere else, you'll poke someone's eye out with it. Even that comlink, those clothes, everything. All weapon shops have, at least, 1-meter thick duracrete/durasteel walls
for the safety of all on-board. The Kalite Clothes Shop
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Machine Shop Services Costs The Star Battle Lander has a very large repair bay, in which Commander Zondok keeps nine of his ten favorite AD armorer droids. While the tenth is usually roaming around his personal freighter, those nine are for hire. While stationed on planet or floating in space, the garrison may pick up some freighters or fighters. These ships have captains that LOVE to work on and upgrade their ship. Though it may be a hobby, not all are very good at this. So besides allowing pilots to use the machine bay for a charge Zondok will allow the pilots to have his droids make modifications. All the pilot has to do is step back, pay for materials and the work fee, and watch the fun. Most modifications have a 25% fee; some large ones have only 10%.
Full Weapon Upgrade
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Character Scale Equipment upgrades
Costs | percent of weapon cost | |||
Materials | 537.6% | Damage | +1D+2 | |
Upgrade fee | 53.76% (10% of materials) | Range | +50% | |
Total Cost | 591.36% | Fire Control | +1D+2 | |
Time Taken | 17 days | Ammo | +100% |
Damage amount | Cost* | Repair Fee* | Time Taken |
Not Seriously | 5% | 1% | 2 days |
Lightly | 15% | 3.75% | 4 days |
Heavily | 25% | 6.25% | 6 days |
Severely | 35% | 8.75% | 8 days |
Destroyed | Full | 25% | 10 days |
Damage amount | Cost* | Repair Fee* | Time Taken |
Not Seriously | 5% | 1% | 2 days |
Lightly | 15% | 3.75% | 4 days |
Heavily | 25% | 6.25% | 6 days |
Severely | 35% | 8.75% | 8 days |
Destroyed | Full | 25% | 10 days |
Vehicle Repair and Upgrade
Damage amount | Cost* | Repair Fee* | Time Taken |
Not Seriously | 5% | 1% | 2 days |
Lightly | 15% | 3.75% | 4 days |
Heavily | 25% | 6.25% | 6 days |
Severely | 35% | 8.75% | 8 days |
Destroyed | Full | 25% | 10 days |
Drives: The ion engines, repulsorlift generators and motors starships drives.
They can be destroyed in combat, resulting in the loss of propulsion. When
a drive or generator is destroyed, a Difficult repair roll is necessary
to replace it, and it costs 35% of the craft's original value. Capital
ship repair, ground vehicle repair, hover vehicle repair, repulsorlift
repair, space transports repair, starfighter repair and walker repair can
be used to fix drives on their respective vehicles and vessels.
Material Cost: 35% Fee: 8.75% Total Cost: 43.75%
Hyperdrives: The machinery used to propel starships into hyperspace can be damaged
in combat, preventing vessels from jumping. A Moderate repair roll is necessary
to fix a damaged hyperdrive. Skills used to fix hyperdrives include capital
ship repair, space transports repair and starfighter repair. Individual
skills can only repair hyperdrives on their respective starship types.
Material Cost: 5% Fee: 2% Total Cost: 7%
Capital ship repair, ground vehicle repair, hover vehicle Repair, repulsorlift repair, space transports repair, starfighter Repair and walker repair can all be used to return maneuverability to normal on their respective vessels.
Use these skills when fixing damage from lost moves: capital ship repair, ground vehicle repair, hover vehicle repair, repulsorlift repair, space transports repair, starfighter repair and walker repair. Individual skills can only replace moves for their respective vehicle or vessel types.