T-Minus vs. Double Agent

BattleRat vs. OverKill




T-Minus vs. Double Agent

Scott
Will
Xrayspex
TOTAL
A
D
S
A
D
S
A
D
S
T-Minus
4
3
4
3
4
4
2
5
4
33
Double Agent
1
2
1
2
1
1
3
0
1
12

The judges say: 31-14 victory for T-Minus
The fans say: 33-12 victory for T-Minus


Scott: Double Agent got exactly one aggressive move in during this fight when it pushed T-Minus toward the wall. T-Minus' attacks were more frequent and certainly more severe. Part of me says that I shouldn't even give Double Agent the one point in Aggression, but I guess I will.

All of the hazard damage was self-inflicted. Implied damage obviously goes against the robot that was tossed in the air several times. Slight edge for T-Minus.

I never thought I would be questioning what the strategy of a wedge was. But I'm left wondering -- why did Double Agent occasionally start spinning in place? Was it some kind of attack with the rear wedge plate thing? Did it want both of its wedges to rise off the ground to make it easier for T-Minus? I'm not sure. Plus, when Double Agent was following traditional wedge strategy (get under the opponent with the wedge), it was having some control problems that affected the success of the strategy. T-Minus had a little bit of control problems, too, but it still gets four points for a mostly consistent and usually successful strategy.


Will: The aggression score will probably shock people a bit. While it did seem that T-Minus had total control of the match, Double Agent fought very valiantly, refusing to go down quietly. Whenever he could, he went at T-Minus and pounded all he could. T-Minus was equally aggressive, and its constant string of flips gives it the edge.

This is where it becomes a bit more obvious. Since there didn't seem to be any major functional damage to either bot, I have to base this score mainly on how effective each bot's aggression was, and T-Minus clearly had a more lasting effect on Double Agent by disorienting Rob each time his bot was flipped. Double Agent did gain the upper hand on T-Minus once in a while, but he wasn't able to do much to T-Minus during those times.

Both bots' strategies were easy to figure out. T-Minus: flip and flip and flip. Double Agent: push, shove, and use the hazards. We saw both to an extent, but T-Minus gets the edge because his flips were more effective in weakening Double Agent.


Xrayspex: In this fight, Double Agent tried very hard to get the wedge underneath T-Minus. Although T-Minus got in a large number of flips, I thought many were "passive", due to Double Agent being aggressive with the wedge and accidentally getting the wedge on top of the flipping arm. I gave Double Agent the advantage in aggression points.

As for damage, Double Agent was flipped about a dozen times, ran himself into about every box hazard, and inflicted no damage at all on T-Minus. T-Minus gets awarded all the damage points.

Double Agent only had one strategy, to get the wedge under T-Minus. It was not a particularly effective strategy, nor one that was executed particularly well. However, since the strategy actually existed, Double Agent gets a strategy point.




BattleRat vs. OverKill

Shin
Will
Xrayspex
TOTAL
A
D
S
A
D
S
A
D
S
BattleRat
1
0
1
2
1
0
1
0
1
7
OverKill
4
5
4
3
4
5
4
5
4
38

The judges say: 35-10 victory for OverKill
The fans say: 38-7 victory for OverKill


Shin: This battle was funny...it made me giggle. Probably that whole BattleRat-getting-caught-in-the-pulverizer bit while Overkill just went on ahead and kept hacking at him. Evilness like that deserves a good giggle.

BattleRat's driving was just plain miserable in this fight. No excuse for that, the driver is not a rookie...that one trip on the killsaws at the beginning more or less screwed him over for the entire fight. That arm just took a repetitive beating. It'd be awesome if it, like, got ripped off or something. But alas. Can't always have what we want...we also can't ignore the happy pulverizer. It's a miracle BattleRat survived that kind of torture, but by the end it looked as if it was gonna crap out at any second. Overkill, on the other hand...no real damage to speak of. Drove once or twice over the killsaws, but it did nothing to affect anything. Overkill continues to run as well as it always did...therefore it gets all the damage points. Yay!

Agression was pretty...obviously Overkill's as well. BattleRat made a bold attempt or two, but half the time it couldn't even drive in a straight line, much less shove Overkill around to amount to anything meaningful. Overkill made BattleRat its bitch! You can always tell how aggressive bots really are when it comes to whether they choose to torment their opponent while they're being mashed by the pulverizer and risk THEIRSELVES getting hit by it as well, or not to. Overkill's one of those types who will torture their opponent under any means of circumstance. You can't help but admire that kind of evil...

I'm sure BattleRat had...SOME kind of strategy up its sleeve before that arm got warped to all hell. I'm not sure what, but what he was doing for the remainder of that fight sure as hell didn't look like any form of a strategy to me. Looked more like aimless moving around just to prove he's still alive. Overkill...does what he can do given his build. ^ ^ Get under BattleRat, push BattleRat around the entire place, fling him to the hazards, then hack at him with the bigass blade. And in the end, you get one sweet...sweet-ass battle.


Will: Something tells me that BattleRat may have wanted a postponement, and Christian didn't grant it. Oh well, the past is the past, it's time to get down to business. I'll treat this as though the radio interference were self-inflicted damage. That way my scores won't be based on maybe 1 minute of fighting.

Aggression goes to Overkill. Before the radio problems began, BattleRat had marginal control of the match, but after that, Overkill simply dominated by taking advantage of his opponent's problems, especially when BattleRat got caught on the hammer. That was absolutely hilarious, but I can't give Overkill more than three points because his domination didn't last for the whole match.

Damage is clearer. It goes to Overkill again. This category was rather methodical since there was a lot of self-inflicted damage done to BattleRat, so I gave Overkill a major edge for causing BattleRat to get into situations where it could hurt itself, such as on the pulverizer.

This leads into the strategy score, where Overkill gets the full five points. He had his typical "pound the snot out of you" strategy, but when BattleRat's arm began to freak out, this is where he takes everything. He did an excellent job taking advantage of his opponent's problems by moving in and attacking nonstop and taking him to every hazard possible. Getting BattleRat hung up on the hammer was probably a special bonus gift.


Xrayspex: Ugh. I know that Battlerat was having some sort of glitch or something during the fight, but glitch or not, if you put in a dreadful performance you don't get points. This was all Overkill, attacking with the wedge, pushing to hazards, and karate chopping with the blade. Battlerat had a few times where it was aggressive with its own wedge so I gave an aggression point to Battlerat.

Battlerat inflicted no damage of its own on Overkill, yet was on the receiving end of chops, hammer hits and saw hits. The primary weapon, the lifter bar, was bent in a saw hit, ruining the wedge in the process. I award all the damage points to Overkill.

Battlerat appeared to have one strategy of getting the wedge underneath Overkill, but I didn't see anything strategic going on with the lifter bar. The lifter bar appeared to actually be a hinderance. Overkill had the wedge, pushing power, and the ubitquious chopper blade. Battlerat gets one strategy point for the wedge, Overkill gets the rest.





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