NOTE: This game is for entertainment purposes only. No money will be given out at any time.
As with the television show, "Who Wants to be a Millionaire?", "Whoser Wants to be a Millionaire?" has a contestant answer multiple-choice questions that increase in difficulty and increase in value up to 1,000,000. This internet version of "Whoser Wants to be a Millionaire?" allows multiple participants to answer the same questions in an attempt to pretend to win as much money as they can. All of the questions deal with the television series "Whose Line is it Anyway?".
Before any person can play "Whoser Wants to be a Millionaire?", he or she must first correctly answer a qualifying question wherein four items must be placed in a certain order. It is strongly recommended that potential players do not cheat on this question, for if you don't really know the answer to the qualifying question, you won't get very far in the main game.
There are fifteen questions total, each with four multiple-choice answers. The values of each question are as follows:
100
200
300
500
1,000
2,000
4,000
8,000
16,000
32,000
64,000
125,000
250,000
500,000
1,000,000
If a player answers a question incorrectly, he or she will not be allowed to answer any additional questions and may possibly lose money. Whether or not a person loses money depends on the following:
If a player incorrectly answers the 100; 200; 300; 500; or 1,000 question, he or she receives nothing.
Once a player has correctly answered the question at the 1,000 level, he or she is guaranteed 1,000. An incorrect answer at the 2,000; 4,000; 8,000; 16,000; or 32,000 level will cause the player to lose all but 1,000.
Likewise, a correct answer at the 32,000 level guarantees the player 32,000. An incorrect answer at any further point in the game will cause the player to drop down to 32,000.
At any time during the game, a player is allowed to stop playing and leave with the amount of money he or she has accumulated. A player may quit after seeing the question, and may quit after using one or more of his or her lifelines.
LIFELINES
Each player has three lifelines available for them to use at any time during play. More than one lifeline may be used on an individual question, but each lifeline can only be used once. The descriptions of the lifelines are as such:
50:50 If a player uses his or her 50:50 option, two incorrect answers are taken away, leaving only the correct answer and one incorrect answer.
Just like the real "Who Wants to be a Millionaire?", the two choices left behind by the 50:50 are determined in advance. However, you can still feel free to type out what you're thinking, because the 50:50 for each question is determined before the game even starts.
Ask the Audience If a player asks for the Ask the Audience option, the question will be sent to several Whosers that have agreed to be in the "audience." They will vote on what they think the correct answer is, and Scott will turn the results into percentages and send those percentages to the player.
Phone-a-Friend If a player asks to phone a friend, they will choose one person from a list of Whosers who have agreed to act as Phone-a-Friends. They will ask Scott to e-mail that person with the question and its four (or two) answers. The friend will give a short response as to what they think the correct answer is, as well as a confidentiality percentage. The contestant is not to directly e-mail the Phone-a-Friends.
Here are the Phone-a-Friends, along with some specific areas of "Whose Line is it Anyway?" they are particularly knowledgeable in.
Dean
Unsure of his specialty
Emile
Hasn't specified
Mark
The UK episodes (definitely NOT the US ones!)
Song lyrics
Game details
Nicole
Both UK and US versions
Sam
Hasn't specified
Once again, a contestant may use as many lifelines on any question as desired, but each lifeline can only be used once during the course of the entire game.
PLAYING THE GAME
To aid players waiting for their Ask the Audience lifelines at higher levels, each question must be answered within one week's time. If the question is not answered in time, the contestant will be eliminated from the game with no warning. If you know that you will be away from your computer for more than a week, and this will interfere with your game, please let me know so I don't disqualify you.
When a player e-mails Scott with their response, whether it be an answer to a question, the request to use a lifeline, the announcement that they are quitting, or with an inquiry about the phrasing of the question, they are asked to use "Whoser Wants to be a Millionaire?" as their subject heading, followed by the monetary value of the question they are on. For example, if a player wishes to ask for the 50:50 lifeline on the 300 question, the subject heading would read
Whoser Wants to be a Millionaire? 300
This is to prevent Scott from inadvertently deleting the e-mail while removing spam from his mailbox.
When a player wishes to answer the question, they will e-mail Scott using the format described above. When they answer, Scott will not ask "Final answer?" as is the practice on "Who Wants to be a Millionaire?", on the assumption that the player has had plenty of time to make sure that it is indeed the final answer.
If the player is incorrect in their answer, Scott will respond to their e-mail informing them as such. The player will not be allowed to participate further in the game.
If the player is correct, Scott will send them an e-mail informing them that they are correct, and a code telling the player of where the next question is. The code will be an eight-character string plus ".html" that is to be added to the address http://geocities.datacellar.net/Hollywood/Set/9859/ . When a player responds to any question that is on a page containing such an eight-character string, they are required to provide the string in their next answer. Here is an example:
Suppose the code is abcdefgh.html for the 100 question. When the player answers the 100 question, or asks to use a lifeline, or any other thing, they must first provide "abcdefgh" in their e-mail's body. This is simply a measure to ensure that the person answering has answered all preceding questions.
Once all players have had a chance to advance as far as possible in the game, Scott will display the most successful player's game on-line. Therefore, feel free to comment on why you knew a particular answer, or what went through your head before you chose a particular answer. This way, if you are the most successful player, those viewing your game can understand your thinking.
I think it goes without saying, but please do not cheat. When you see a question, you may think about it as long as you wish, but do not consult any on-line sources or video tapes. Also, treat decisions to continue or take what money you have accumulated seriously. Treat the game as if thousands of units of money are really at stake.
Once again, no money will be awarded during this game. It is only for fun. Sorry this rules page is so long.