House Rules!



Here are some house rules. I'll be adding more every once in a while:

  1. Sustained fire shots add an extra amount of armour penetration depending on the weapon. For example, a Plasma Gun hits a bike (armour value 10) and gets 2 on its sustained fire roll. This means the hit has a pentration of 2D6 + 14 (doubled).


  2. Anti-Tank Barriers:
    Anti-Tank Barriers would be part of the terrain on the battlefield, which was placed by troops to stop all tanks and vehicles, except skimmers from passing through. No vehicle, dreadnought or support weapon may pass through anti-tank barriers. Foot troopers may move through normally. The barriers do not provide any cover. To destroy an anti-tank barrier, a vehicle may attempt to ram it. The vehicle must penetrate an armour value of 20. If this is done, the barrier is destroyed. If the barrier is shot at, the firer gets an automatic -2 to hit, as the target is very small. If a vehicle attempts to ram an anti-tank barrier and is unsuccessful, if suffers1 hit to the hull or legs with a -1 to the damage roll (a roll of one counts as 1 on the damage table). The armour is automatically penetrated. Any vehicle with a bulldozer blade gets a bonus roll to clear the barriers before the normal ram is made. On a 5+ on a D6, the barriers are automatically destroyed. Otherwise, the normal ram roll must be made.


  3. Psykers may measure distances before using a power. This makes some sense because psykers might be able to a general feeling of area psychically because they don't just use the usual 5 senses.


  4. Anti-Grav Barriers:
    Anti-grav barriers are obstacles that consist of floating barriers which will shift up and down to hit targets in the air. Any model using a skimmer, support weapon on anti-grav platform, riders of a Disc of Tzeentch, or Jump Pack users will suffer a S6 hit with a -3 modifier (for Jump Packs and other troops), or a hit to a random location with a D8+6 armour penetration (for skimmers and anti grav platforms). Crew for skimmers or support weapons do not take any damage. If an anti-grav hits a skimmer, the barrier is automatically destroyed, after dealing the normal damage. Anti-grav barriers have no effect on ground troops. To destroy an anti-grav, a model may shoot at it with a -3 to hit modifier. It must then pentrate an armour value of 15.


If you have some house rules or know of some, send them to airs@geocities.com. Include your e-mail address, nickname and website URL (if you want, you don't have to enter a URL if you dont want to either).


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