House Rules!
Here are some house rules. I'll be adding more every once in a
while:
- Sustained fire shots add an extra amount of armour penetration depending on
the weapon. For example, a Plasma Gun hits a bike (armour value 10) and gets 2
on its sustained fire roll. This means the hit has a pentration of 2D6 + 14
(doubled).
- Anti-Tank Barriers:
Anti-Tank Barriers would be part of the terrain on
the battlefield, which was placed by troops to stop all tanks and vehicles,
except skimmers from passing through. No vehicle, dreadnought or support weapon
may pass through anti-tank barriers. Foot troopers may move through normally.
The barriers do not provide any cover. To destroy an anti-tank barrier, a
vehicle may attempt to ram it. The vehicle must penetrate an armour value of 20.
If this is done, the barrier is destroyed. If the barrier is shot at, the firer
gets an automatic -2 to hit, as the target is very small. If a vehicle attempts
to ram an anti-tank barrier and is unsuccessful, if suffers1 hit to the hull or
legs with a -1 to the damage roll (a roll of one counts as 1 on the damage
table). The armour is automatically penetrated. Any vehicle with a bulldozer
blade gets a bonus roll to clear the barriers before the normal ram is made. On
a 5+ on a D6, the barriers are automatically destroyed. Otherwise, the normal
ram roll must be made.
- Psykers may measure distances before using a power. This makes some sense because psykers might be able to a general feeling of area psychically because they don't just use the usual 5 senses.
- Anti-Grav Barriers:
Anti-grav barriers are obstacles that consist of
floating barriers which will shift up and down to hit targets in the air. Any
model using a skimmer, support weapon on anti-grav platform, riders of a Disc of
Tzeentch, or Jump Pack users will suffer a S6 hit with a -3 modifier (for Jump
Packs and other troops), or a hit to a random location with a D8+6 armour
penetration (for skimmers and anti grav platforms). Crew for skimmers or support
weapons do not take any damage. If an anti-grav hits a skimmer, the barrier is
automatically destroyed, after dealing the normal damage. Anti-grav barriers
have no effect on ground troops. To destroy an anti-grav, a model may shoot at
it with a -3 to hit modifier. It must then pentrate an armour value of 15.
If you have some house rules or know of some, send them
to
airs@geocities.com. Include your e-mail
address, nickname and website URL (if you want, you don't have to enter a URL if
you dont want to either).
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